Coursing Hounds
Coursing Hounds [E5-M3] | |
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12 / 16 / 22 | |
Episode 5 - Ethical Alternatives | |
Mission 3rd |
Type Space Battle |
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Mission Rewards |
Coursing Hounds is the third mission in Episode 5, Ethical Alternatives. It takes place at Trillius Prime in the Trill system.
Mission Walkthrough
Coursing Hounds | |||
---|---|---|---|
Against: Mirror Ezri Tigan in Maquis Raider ★ Chroniton cost: 12 / 16 / 22 | |||
Shields | 15000 | 19000 | 64000 |
Shield Regeneration | 900 | 1100 | 1400 |
Hull | 34000 | 46000 | 138000 |
Evasion | 2 | 3 | 5 |
Evasion Power | 1800 | 2500 | 4000 |
Attack | 2 | 3 | 4 |
Attack Power | 1600 | 2060 | 3100 |
Attack Speed | 1.03 | 1.03 | 1.03 |
Accuracy | 2 | 3 | 4 |
Accuracy Power | 1600 | 2100 | 3100 |
Crit Rating | 1100 | 1100 | 1500 |
Crit Bonus | 8000 | 8000 | 12000 |
After a surprisingly tough fight, we disabled Mirror Ezri Tigan's ship. We will speak to her and attempt to secure a peaceful surrender... |
Mission Rewards
Standard Rewards
- Rare Power Cell ★★★
- Uncommon Power Cell ★★
- Common Sensor ★
- Basic Relay
- Super Rare Starfleet Uniform Pattern ★★★★
- Rare Alcohol ★★★
- Uncommon Emitter Crystal ★★
- Common Casing ★
- Basic Power Cell
- Super Rare Furs ★★★★
- Rare Subprocessor ★★★
- Uncommon Alcohol ★★
- Uncommon Furs ★★
Drop Chance
Mission tested: Coursing Hounds [edit]
| |||
By: Captain Sheridan, Chapey, Fyncman & bntracy (+ more) Date(s): June – October 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Power Cell ★★★ | 6>> Rare Power Cell ★★★ Average (mean) runs per drop: 26 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
312.0Statistical Strength: Very unreliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 172.17 — 1660.58>> |
26 |
Uncommon Power Cell ★★ | 44>> Uncommon Power Cell ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
42.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 33.05 — 59.7>> |
3.5 |
Common Sensor ★ | 210>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.9Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 8.08 — 9.93>> |
0.7 |
Basic Relay | 208>> Basic Relay Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.0Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 8.16 — 10.04>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Coursing Hounds [edit]
| |||
By: middlehead, Indianajonesy, Digital eel & SleepingDragon (+ more) Date(s): July 2016 – Feb 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Starfleet Uniform Pattern ★★★★ | 60>> Super Rare Starfleet Uniform Pattern ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
224.0Statistical Strength: Fairly reliable Range of average cost per Super Rare Starfleet Uniform Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 178.46 — 300.73>> |
14 |
Rare Alcohol ★★★ | 121>> Rare Alcohol ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
111.1Statistical Strength: Very reliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 94.34 — 135.03>> |
6.9 |
Uncommon Emitter Crystal ★★ | 634>> Uncommon Emitter Crystal ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.2Statistical Strength: Very reliable Range of average cost per Uncommon Emitter Crystal ★★ within 2 standard deviations (~95.5% confidence): 19.84 — 22.76>> |
1.3 |
Common Casing ★ | 860>> Common Casing ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.6Statistical Strength: Very reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 14.81 — 16.54>> |
1 |
Basic Power Cell | 845>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.9Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 15.06 — 16.85>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Coursing Hounds [edit]
| |||
By: middlehead, SleepingDragon, Titan & ct (+ more) Date(s): March 2017 – Feb 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 43>> Super Rare Furs ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
143.8Statistical Strength: Fairly reliable Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 110.82 — 204.59>> |
6.5 |
Rare Subprocessor ★★★ | 185>> Rare Subprocessor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.4Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 29.57 — 38.41>> |
1.5 |
Uncommon Alcohol ★★ | 424>> Uncommon Alcohol ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.6Statistical Strength: Very reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 13.65 — 15.65>> |
0.7 |
Uncommon Furs ★★ | 191>> Uncommon Furs ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
32.4Statistical Strength: Very reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 28.71 — 37.09>> |
1.5 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
820 ? |
920 33 |
(1004/1200) 34 |
Crew XP | 78 | 93 | 108 | |
Training XP at Warp 1+10 |
? ? |
? ? |
? 235 | |
Credits at Warp 1 |
900 ? |
1200 ? |
1650 1155 |
Notes
- No notes.