Garak's Gamble
Garak's Gamble [E7-M13A] | |
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Episode 7 - When Falcons Clash | |
Mission 13th |
Type Space Battle |
< Prev | |
Mission Rewards |
Garak's Gamble is the thirteenth mission in Episode 7, When Falcons Clash.
- This mission is only available if you choose Romulan Star Empire Victory, otherwise the mission will be Death's Endeavor for choosing Klingon-Cardassian Alliance Victory.
Mission Walkthrough
Garak's Gamble | |||
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Against: Mirror Garak in Cardassian Galor Cruiser Chroniton cost: 18 | 22 | 24 | |||
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Shields | 22000 | 64000 | 140000 |
Shield Regeneration | 1000 | 1300 | 2600 |
Hull | 48000 | 138000 | 260000 |
Evasion | 3 | 4 | 5 |
Evasion Power | 2200 | 3300 | 4000 |
Attack | 3 | 5 | 5 |
Attack Power | 2500 | 3500 | 4250 |
Attack Speed | 1.01 | 1.01 | 1.01 |
Accuracy | 3 | 5 | 5 |
Accuracy Power | 2200 | 3500 | 4250 |
Crit Rating | 800 | 800 | 1000 |
Crit Bonus | 8000 | 10000 | 10000 |
Mission Rewards
Standard Rewards

- Super Rare Alcohol ★★★★
- Rare Polyalloy ★★★
- Uncommon Casing ★★
- Uncommon Isolinear Chips ★★
- Basic Furs

- Uncommon Writing PADD (TNG) ★★
- Rare Microconnector ★★★
- Uncommon Incense ★★
- Uncommon Synthesized Polymer ★★

- Uncommon Combadge (DS9) ★★
- Basic Encoded Communique
- Super Rare Power Cell ★★★★
- Uncommon Spices ★★
Drop Chance
Mission tested: Garak's Gamble ![]() [edit]
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By: Joker41NAM, middlehead & WaldoMag Date(s): Mar 2017– Aug 2022 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Super Rare Alcohol ★★★★ | 19>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 21 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
378.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 259.73 — 694.04>> |
21 |
Rare Polyalloy ★★★ | 75>> Rare Polyalloy ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
95.8Statistical Strength: Fairly reliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 78.26 — 123.35>> |
5.3 |
Uncommon Casing ★★ | 280>> Uncommon Casing ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
25.7Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 23.22 — 28.65>> |
1.4 |
Common Isolinear Chips ★ | 428>> Common Isolinear Chips ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.8Statistical Strength: Very reliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 15.57 — 18.19>> |
0.9 |
Basic Furs | 395>> Basic Furs Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.2Statistical Strength: Very reliable Range of average cost per Basic Furs within 2 standard deviations (~95.5% confidence): 16.8 — 19.82>> |
1 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Garak's Gamble ![]() [edit]
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By: middlehead, IHaveThatPower, Chewable C++ & WaldoMag Date(s): Aug 2017 – Nov 2021 | |||
Item | Units | ![]() |
Runs/Drop |
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Uncommon Writing PADD (TNG) ★★ | 12>> Uncommon Writing PADD (TNG) ★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
198.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Writing PADD (TNG) ★★ within 2 standard deviations (~95.5% confidence): 126.32 — 457.73>> |
9 |
Rare Microconnector ★★★ | 88>> Rare Microconnector ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.0Statistical Strength: Very reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 22.84 — 33.02>> |
1.2 |
Uncommon Incense ★★ | 124>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.2Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 16.79 — 22.32>> |
0.9 |
Uncommon Synthesized Polymer ★★ | 100>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.8Statistical Strength: Very reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 20.37 — 28.51>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Garak's Gamble ![]() [edit]
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By: Captain TF, Siguard, Darxide & middlehead (+1 more) Date(s): June 2017 – May 2023 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Uncommon Combadge (DS9) ★★ | 218>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.6Statistical Strength: Very reliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 17.75 — 21.88>> |
0.8 |
Basic Encoded Communique | 71>> Basic Encoded Communique Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
60.2Statistical Strength: Fairly reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 49.27 — 77.26>> |
2.5 |
Super Rare Power Cell ★★★★ | 55>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
77.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 61.86 — 104.35>> |
3.2 |
Uncommon Spices ★★ | 190>> Uncommon Spices ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.5Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 20.14 — 25.45>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
963 # |
1024 34 |
1034 # |
Crew XP | 99 | 111 | 114 | |
Training XP |
Warp 1 Warp 10 |
? ? |
235 ? |
? ? |
Credits![]() |
regular Warp 1 |
1350 945 |
1650 1155 |
1800
1260 |