Garak's Gamble

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Garak's Gamble
[E7-M13A]
SB-Cardassian Galor Cruiser.png
Chroniton 18 | 22 | 24
Episode
7 - When Falcons Clash
Mission
13th
Type
Space Battle
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Mission Rewards

Garak's Gamble is the thirteenth mission in Episode 7, When Falcons Clash.

Mission Walkthrough

Garak's Gamble
Against: Mirror Garak in Cardassian Galor Cruiser
Chroniton cost: 18 | 22 | 24
Normal Elite Epic
Shields 22000 64000 140000
Shield Regeneration 1000 1300 2600
Hull 48000 138000 260000
Evasion 3 4 5
Evasion Power 2200 3300 4000
Attack 3 5 5
Attack Power 2500 3500 4250
Attack Speed 1.01 1.01 1.01
Accuracy 3 5 5
Accuracy Power 2200 3500 4250
Crit Rating 800 800 1000
Crit Bonus 8000 10000 10000

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Garak's Gamble Normal
By: Joker41NAM, middlehead & WaldoMag
Date(s): Mar 2017– Oct 2023
Runs: 439   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Alcohol ★★★★ 20>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 22

Based on test averages, to get one more drop,
you may need to do another:

  • 16 runs in 50 percent of cases (median)
  • 51 runs in 10 percent of cases
  • 101 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 100 runs.

Also, a run dropping only this item is expected
per 290,000 runs or so.

395.1Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

273.62 — 710.58
>>
22
Rare Polyalloy ★★★ 80>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,500 runs or so.

98.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

81.18 — 126.12
>>
5.5
Uncommon Casing ★★ 308>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 78 runs or so.

25.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

23.33 — 28.5
>>
1.4
Common Isolinear Chips 471>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

16.8Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

15.62 — 18.12
>>
0.9
Basic Furs 438>>

Basic Furs

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

18Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

16.73 — 19.57
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 148.5, 99.0, 22.8, 23.8, and 15.6.

Mission tested: Garak's Gamble Elite
By: middlehead, IHaveThatPower, Chewable C++ & WaldoMag
Date(s): Aug 2017 – Nov 2021
Runs: 108   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) ★★ 12>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 41 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 40 runs.

Also, a run dropping only this item is expected
per 20,000 runs or so.

198.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

126.32 — 457.73
>>
9
Rare Microconnector ★★★ 88>>

Rare Microconnector ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

27.0Statistical Strength: Very reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

22.84 — 33.02
>>
1.2
Uncommon Incense ★★ 124>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

19.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

16.79 — 22.32
>>
0.9
Uncommon Synthesized Polymer ★★ 100>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

23.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

20.37 — 28.51
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: No Data.

Mission tested: Garak's Gamble Epic
By: Captain TF, Siguard, Darxide & middlehead (+1 more)
Date(s): June 2017 – Mar 2024
Runs: 198   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 245>>

Uncommon Combadge (DS9) ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

19.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

17.66 — 21.5
>>
0.8
Basic Encoded Communique 78>>

Basic Encoded Communique

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 440 runs or so.

60.9Statistical Strength: Fairly reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

50.3 — 77.24
>>
2.5
Super Rare Power Cell ★★★★ 58>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

81.9Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

65.56 — 109.19
>>
3.4
Uncommon Spices ★★ 213>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

22.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

20.1 — 25.06
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: No Data.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
963
#
1024
34
1034
#
Crew XP 99 111 114
Training
XP
Warp 1
Warp 10
?
?
235
?
?
?
Credits
Credits
regular
Warp 1
1350
945
1650
1155
1800

1260