The Mad Vedek
The Mad Vedek [E2-M4] | |
---|---|
4 | 8 | 16 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 4th |
Type Away Team |
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Mission Rewards |
The Mad Vedek is the fourth mission in Episode 2, Never Forgive, Never Forget. It takes place on Valo II in the Valo system.
Mission Walkthrough
The Mad Vedek's Information | The Mad Vedek's Structure (Colors Info) | |||||||||||
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Introduction: | You've found Teero Anaydis's hideout. An army of mind-controlled Bajorans and Maquis stand between you. |
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Cost: | 4 | 8 | 16 | |||||||||||
Suggested Traits: |
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Notes: | If you choose the path 2.A → 3.B, you will receive only 2 rewards. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Bypass Automated Defenses |
Reprogram Targeting Algorithm A. |
Engineering 47 | 100 | 229 |
— | Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
Basic Hand Scanner Common Kurlan Naiskos ★ Uncommon Kurlan Naiskos ★★ |
[Character] has disabled all of Teero's automated defenses, giving the away team an advantage heading inside. | |||||
[Character] was only able to disable a few of Teero's automated defenses. The away team will need to look sharp... | |||||
2. Overcome Mind-Controlled Guards |
Develop Receptor Inhibitor Gas A. |
Medicine 47 | 100 | 229 |
— | Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
No Rewards at this Node |
[Character] manages to break Teero's hold over the Bajorans and Maquis! | |||||
[Character] does not free all of the Bajorans and Maquis from Teero's control, making the away team's struggle harder. | |||||
Lead Heroic Charge! B. |
Security 47 | 100 | 229 |
— | Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
Uncommon First Contact Protocol ★★ Uncommon Starfleet Command Wrap ★★ Uncommon Starfleet Command Wrap ★★ | |
Led by [Character], the away team defeats the Bajorans and Maquis in battle! | |||||
[Character] fails to lead the away team to victory. They are forced to flee to a safe location and regroup. | |||||
3. Devise Plan to Resist Teero |
Enlist Freed Victims to Distract A. |
Diplomacy 47 | 100 | 229 |
Step 2.A Successful |
Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
Uncommon Phaser Type 2 (TMP) ★★ Uncommon First Contact Protocol ★★ Uncommon First Contact Protocol ★★ |
[Character] has convinced the freed Bajorans and Maquis to create a distraction for Teero. | |||||
[Character] is unable to get the freed Bajorans and Maquis to go anywhere near Teero again. | |||||
Design Neural Disruptor B. |
Engineering 47 | 100 | 229 |
— | Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
No Rewards at this Node | |
[Character]'s neural disruptor will protect the away team against Teero's mental attacks. | |||||
[Character] was unable to create a viable device to protect against Teero's mental attacks. | |||||
Bolster Away Team's Mental Fortitude C. |
Command 47 | 100 | 229 |
Choose 2.B | Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
No Rewards at this Node | |
[Character] feels able to resist Teero's mental attacks. Now the away team must confront him... | |||||
Try as they might, [Character] and the away team do not feel they could resist Teero, if they met him face to face... | |||||
4. Confront the Mad Vedek |
Breach Teero's Final Defenses A. |
Command 47 | 100 | 229 |
— | Trait bonus for tired crew: (+8 | +18 | +42)(+11 | +23 | +53) |
Uncommon Encoded Communique ★★ Uncommon Tricorder Mark VII ★★ Uncommon Tricorder Mark VII ★★ |
[Character] and the away team are too much for Teero. He surrenders! | |||||
Despite all their efforts, the away team are unable to overcome Teero's mental attacks. Teero remains free. | |||||
We have invaded Teero Anaydis's hideout, dealt with the Bajorans and Maquis protecting him, and taken the man himself into custody. His ultimate fate is in my hands... | |||||
We were unsuccessful in our attempt to take Teero Anaydis into custody. We cannot resume our mission until this threat has been neutralized. |
Mission Rewards
Rare Rewards
- Uncommon Phaser Type 2 (TMP) ★★
- Uncommon First Contact Protocol ★★
- Uncommon Encoded Communique ★★
- Basic Hand Scanner
- Uncommon Tricorder Mark VII ★★
- Uncommon First Contact Protocol ★★
- Uncommon Starfleet Command Wrap ★★
- Common Kurlan Naiskos ★
- Uncommon Tricorder Mark VII ★★
- Uncommon First Contact Protocol ★★
- Uncommon Kurlan Naiskos ★★
- Uncommon Starfleet Command Wrap ★★
Standard Rewards
- Common Toolbox ★
- Basic Heavy Scanner
- Basic Writing PADD (ENT)
- Basic Neurocortical Monitor
- Basic Encoded Communique
- Common Isolinear Chips ★
- Common Field Rations ★
- Common Backpack ★
- Basic Isolinear Chips
- Uncommon Pattern Enhancer ★★
- Basic Writing PADD (DS9)
- Rare Isolinear Chips ★★★
- Uncommon Expansion Module ★★
- Common Expansion Module ★
Drop Chance
Mission tested: The Mad Vedek [edit]
| |||
By: Captain deMarco, Chapey, Joker41NAM & bntracy (+ more) Date(s): May 2016 – Apr 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Toolbox ★ | 241>> Common Toolbox ★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
42Statistical Strength: Very reliable Range of average cost per Common Toolbox ★ within 2 standard deviations (~95.5% confidence): 37.28 — 48.11>> |
10.5 |
Basic Encoded Communique | 248>> Basic Encoded Communique Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
40.8Statistical Strength: Very reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 36.29 — 46.65>> |
10.2 |
Basic Neurocortical Monitor | 2309>> Basic Neurocortical Monitor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.4Statistical Strength: Very reliable Range of average cost per Basic Neurocortical Monitor within 2 standard deviations (~95.5% confidence): 4.24 — 4.54>> |
1.1 |
Basic Writing PADD (ENT) | 2423>> Basic Writing PADD (ENT) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.2Statistical Strength: Very reliable Range of average cost per Basic Writing PADD (ENT) within 2 standard deviations (~95.5% confidence): 4.04 — 4.32>> |
1 |
Basic Heavy Scanner | 2372>> Basic Heavy Scanner Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.3Statistical Strength: Very reliable Range of average cost per Basic Heavy Scanner within 2 standard deviations (~95.5% confidence): 4.13 — 4.42>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates got adjusted on 2016/08/23. As this DropTest is likely affected, old data has been removed or commented out. |
Mission tested: The Mad Vedek [edit]
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By: CodeHydro, Siguard, Captain Sheridan & inorlive (+ more) Date(s): June 2016–June 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Backpack ★ | 19>> Common Backpack ★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
43Statistical Strength: Somewhat unreliable Range of average cost per Common Backpack ★ within 2 standard deviations (~95.5% confidence): 29.72 — 77.39>> |
5.4 |
Common Field Rations ★ | 13>> Common Field Rations ★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
62.8Statistical Strength: Somewhat unreliable Range of average cost per Common Field Rations ★ within 2 standard deviations (~95.5% confidence): 40.66 — 137.55>> |
7.8 |
Common Isolinear Chips ★ | 97>> Common Isolinear Chips ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.4Statistical Strength: Very reliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 7.2 — 10.11>> |
1.1 |
Basic Isolinear Chips | 177>> Basic Isolinear Chips Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.6Statistical Strength: Very reliable Range of average cost per Basic Isolinear Chips within 2 standard deviations (~95.5% confidence): 4.2 — 5.11>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. It would be interesting to see whether this mission has identical drop rates to Template:DropTest/Mortals and Mayhem/2, which has an identical drop list and chroniton use. |
Mission tested: The Mad Vedek [edit]
| |||
By: CMO Zoidberg, Joker41NAM, koba44 & KirkFox (+ more) Date(s): Mar 2017 – Nov 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Pattern Enhancer ★★ | 125>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.7Statistical Strength: Very reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 20.46 — 28.11>> |
1.5 |
Basic Writing PADD (DS9) | 58>> Basic Writing PADD (DS9) Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
51Statistical Strength: Fairly reliable Range of average cost per Basic Writing PADD (DS9) within 2 standard deviations (~95.5% confidence): 40.87 — 67.93>> |
3.2 |
Rare Isolinear Chips ★★★ | 43>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
68.8Statistical Strength: Fairly reliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 53.23 — 97.39>> |
4.3 |
Uncommon Expansion Module ★★ | 92>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
32.2Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 27.02 — 39.75>> |
2 |
Common Expansion Module ★ | 237>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.5Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 11.37 — 13.85>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
108 12 |
573 23 |
902 32 |
Crew XP | 28 | 52 | 92 | |
Training XP at Warp 1+10 |
60 ? |
? ? |
? ? | |
Credits at Warp 1 |
300 210 |
600 ? |
1200 ? |