Into the Cave
Into the Cave [E10-M6] | |
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16 | 20 | 24 | |
Episode 10 - Shadow of a Doubt | |
Mission 6th |
Type Away Missions |
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Mission Rewards |
“ | The broken chain lies before you, floating in space. It says nothing more. Dare you follow it to its end? | ” |
~ Q |
Into the Cave is the sixth mission in Episode 10, Shadow of a Doubt. It takes place at Anomaly in the Quirinus System.
Mission Walkthrough
Into the Cave's Information | Into the Cave's Structure (Colors Info) | |||||||||||||
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Introduction: | Q has discovered a disturbing metaphor in the empty Continuum-a broken chain. Follow it, and discover what has become of the Q. |
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Cost: | 16 | 20 | 24 | |||||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Prepare Ship |
Reinforce Structural Integrity A. |
Engineering 366 | 768 | 1134 |
— | Trait bonus for tired crew: (+73 | +154 | +228)(+92 | +193 | +285) |
No Rewards at this Node |
No one knows what will be at the end of the chain, but [Character] has ensured the ship will survive it. | |||||
Choice Failure Message | |||||
2. Find Final Link |
Scan Surrounding Space A. |
Science 366 | 768 | 1134 |
— | Trait bonus for tired crew: (+73 | +154 | +228)(+92 | +193 | +285) |
Common Starfleet Uniform Pattern ★ Uncommon Poetry ★★ Super Rare Translation Algorithm ★★★★ |
[Character]'s scans reveal the "chain" to be an intriguing mix of matter in various states. The most extreme is at the terminus. | |||||
Choice Failure Message | |||||
Manually Pilot Ship B. |
Command 366 | 768 | 1134 |
— | Trait bonus for tired crew: (+73 | +154 | +228)(+92 | +193 | +285) |
Common Priority One Message ★ Rare Emergency Transponder ★★★ Pike's U.S.S. Enterprise Schematic (x100) | |
[Character] takes control of the helm, deftly moving the ship to the end of the chain. | |||||
Choice Failure Message | |||||
3. Enter Cave |
Prep Modified Weaponry A. |
Security 366 | 768 | 1134 |
Choose 2.A
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Trait bonus for tired crew: (+73 | +154 | +228)(+92 | +193 | +285) |
Common Klingon House Crest ★ 100 Super Rare Stun Grenade ★★★★ |
[Character] has calibrated all weapons to randomize firing patterns, so as to best confront any possible threat. | |||||
Choice Failure Message | |||||
Don Specialized Spacesuits B. |
Engineering 366 | 768 | 1134 |
— | Trait bonus for tired crew: (+73 | +154 | +228)(+92 | +193 | +285) |
Common Engineering Lesson ★ Uncommon Quantum Flux Regulator ★★ 100 | |
[Character] personally outfits the team with spacesuits before donning their own. | |||||
Choice Failure Message | |||||
4. Explore Cave |
Record Cave Images A. |
Science 366 | 768 | 1134 |
— | Trait bonus for tired crew: (+73 | +154 | +228)(+92 | +193 | +285) |
Common Detronal Scanner ★ Rare Psychology Text ★★★ 150 |
Inside the cave, floating in space, [Character] takes meticulous recordings and scans of images appearing on the walls. | |||||
Choice Failure Message | |||||
Call Out to Inhabitants B. |
Diplomacy 366 | 768 | 1134 |
Choose 3.B
|
Trait bonus for tired crew: (+73 | +154 | +228)(+92 | +193 | +285) |
Common Diplomatic Protocol ★ Uncommon Holoprogram ★★ Quinn | |
Inside the cave, floating in space, [Character] calls out, but receives no answer. | |||||
Choice Failure Message | |||||
5. Change Shadows |
Convince Q to Enter A. |
Command 366 | 768 | 1134 |
— | Trait bonus for tired crew: (+73 | +154 | +228)(+92 | +193 | +285) |
No Rewards at this Node |
[Character] finally convinces an extremely reluctant Q to enter the cave. His presence appears to trigger something.... | |||||
Choice Failure Message | |||||
We have explored the strange cave (a metaphor?) and found nothing. Q has now entered, and the cave seems to be reacting to his presence. Will we finally learn what's happened to the Q? | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Common Klingon House Crest ★
- Common Engineering Lesson ★
- Common Priority One Message ★
- Common Starfleet Uniform Pattern ★
- Common Diplomatic Protocol ★
- Common Detronal Scanner ★
- Uncommon Holoprogram ★★
- Uncommon Poetry ★★
- Uncommon Quantum Flux Regulator ★★
- Rare Psychology Text ★★★
- Rare Emergency Transponder ★★★
- 100
- 100
- Super Rare Stun Grenade ★★★★
- Super Rare Translation Algorithm ★★★★
- 150
- Pike's U.S.S. Enterprise Schematic (x100)
- Quinn
Standard Rewards
- Uncommon Phaser Type 1 ★★
- Super Rare Alcohol ★★★★
- Rare Emitter Crystal ★★★
- Rare Furs ★★★
- Basic Incense
- Super Rare Clothing Pattern ★★★★
- Uncommon Gold-Pressed Latinum ★★
- Common Interlink ★
- Common Sensor ★
- Super Rare Subprocessor ★★★★
- Rare Expansion Module ★★★
- Uncommon Optronic Circuit ★★
- Uncommon Sensor ★★
Drop Chance
Mission tested: Into the Cave [edit]
| |||
By: middlehead, koba44, WaldoMag & Valentiores Date(s): July 2019 – February 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Phaser Type 1 ★★ | 115>> Uncommon Phaser Type 1 ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.7Statistical Strength: Very reliable Range of average cost per Uncommon Phaser Type 1 ★★ within 2 standard deviations (~95.5% confidence): 14.47 — 19.74>> |
1 |
Super Rare Alcohol ★★★★ | 9>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
213.3Statistical Strength: Very unreliable Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 128.58 — 625.97>> |
13.3 |
Rare Emitter Crystal ★★★ | 84>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.9Statistical Strength: Very reliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 19.19 — 28.27>> |
1.4 |
Rare Furs ★★★ | 17>> Rare Furs ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
112.9Statistical Strength: Somewhat unreliable Range of average cost per Rare Furs ★★★ within 2 standard deviations (~95.5% confidence): 76.62 — 214.77>> |
7.1 |
Basic Incense | 135>> Basic Incense Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.2Statistical Strength: Very reliable Range of average cost per Basic Incense within 2 standard deviations (~95.5% confidence): 12.52 — 16.47>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Into the Cave [edit]
| |||
By: Koba44, middlehead & WaldoMag Date(s): July 2019 – Sept 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Clothing Pattern ★★★★ | 47>> Super Rare Clothing Pattern ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
127.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Clothing Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 99.41 — 178.34>> |
6.4 |
Uncommon Gold-Pressed Latinum ★★ | 172>> Uncommon Gold-Pressed Latinum ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.9Statistical Strength: Very reliable Range of average cost per Uncommon Gold-Pressed Latinum ★★ within 2 standard deviations (~95.5% confidence): 30.67 — 40.43>> |
1.7 |
Common Interlink ★ | 322>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.6Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 17.1 — 20.46>> |
0.9 |
Common Sensor ★ | 359>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.7Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 15.45 — 18.2>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Into the Cave [edit]
| |||
By: Koba44 & middlehead Date(s): July 2019 – Oct 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Subprocessor ★★★★ | 5>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
100.8Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 54.05 — 747.19>> |
4.2 |
Rare Expansion Module ★★★ | 7>> Rare Expansion Module ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
72.0Statistical Strength: Very unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 41.9 — 255.7>> |
3 |
Uncommon Optronic Circuit ★★ | 34>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 12.01 — 19.37>> |
0.6 |
Uncommon Sensor ★★ | 17>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.7Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 20.91 — 50.92>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. |