Xahean Invasion

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Xahean Invasion [I-M1]
SB-Romulan D'deridex Warbird.png
Chroniton 4 | 20 | 24
Distress Calls
Infinity
Mission
1st
Type
Space Battle
Next >
Mission Rewards
I know now isn't a great time to provoke the Romulans, but they've just dropped a whole mess of warbirds outside the Xahean homeworld. We have to protect them, they have... people, and buildings, and things. Totally average things. Still worth protecting.
~ Cadet Sylvia Tilly

Xahean Invasion is the first distress call mission in the Infinity series. It takes place at Infinity in the Simpson system.

Mission Walkthrough

Xahean Invasion
Against: Romulan Invaders in a Romulan D'deridex Warbird RareRareRare
Chroniton cost: 4 | 20 | 24
Normal Elite Epic
Shields 15000 37000 40000
Hull 32000 75000 95000
Attack 2 4 5
Accuracy 1 3 3
Evasion 1 3 3
Attack Power 1600 2900 4000
Attack Speed 1.01 1.08 1.08
Accuracy Power 1400 2500 2600
Evasion Power 1300 2200 2300
Shield Regeneration 440 1300 1600
Crit Rating 500 800 1200
Crit Bonus 5000 10000 10000
The Romulan fleet surrounding the Xahean homeworld has
been routed for the time being. It is unknown at this
time whether any ground troops made it to the surface
before their warbirds went to warp.
Mission Failed Message


Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Xahean Invasion Normal
By: middlehead, Garner, Crunch & Joker41NAM (+1 more)
Date(s): Oct 2018 – Apr 2019
Runs: 3102   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic EPI Capacitor 383>>

Basic EPI Capacitor

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

32.4Statistical Strength: Very reliable

Range of average cost per
Basic EPI Capacitor
within 2 standard deviations
(~95.5% confidence):

29.45 — 36
>>
8.1
Basic Isolinear Rod 197>>

Basic Isolinear Rod

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 36 runs in 10 percent of cases
  • 72 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 71 runs.

Also, a run dropping only this item is expected
per 110,000 runs or so.

63Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Rod
within 2 standard deviations
(~95.5% confidence):

55.2 — 73.32
>>
15.7
Basic Physiostimulator 2314>>

Basic Physiostimulator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 65 runs or so.

5.4Statistical Strength: Very reliable

Range of average cost per
Basic Physiostimulator
within 2 standard deviations
(~95.5% confidence):

5.18 — 5.56
>>
1.3
Basic Interlink 3249>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

3.8Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.71 — 3.93
>>
1
Basic Isolinear Chips 3163>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

3.81 — 4.04
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Xahean Invasion Elite
By: middlehead & koba44
Date(s): Oct 2018 – Feb 2020
Runs: 153   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Science Experiment 77>>

Common Science Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 210 runs or so.

39.7Statistical Strength: Fairly reliable

Range of average cost per
Common Science Experiment
within 2 standard deviations
(~95.5% confidence):

32.89 — 50.19
>>
2
Super Rare Sensor ★★★★ 17>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 41 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 40 runs.

Also, a run dropping only this item is expected
per 20,000 runs or so.

180.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

121.91 — 343.85
>>
9
Uncommon Synthesized Polymer ★★ 186>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

16.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

14.78 — 18.55
>>
0.8
Uncommon Relay ★★ 179>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

15.31 — 19.36
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Xahean Invasion Epic
By: middlehead, Koba44, CMO Zoidberg & FlyingFox (+1 more)
Date(s): Oct 2018 – Apr 2023
Runs: 340   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Romulan Encryption Algorithm 123>>

Basic Romulan Encryption Algorithm

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 570 runs or so.

66.3Statistical Strength: Very reliable

Range of average cost per
Basic Romulan Encryption Algorithm
within 2 standard deviations
(~95.5% confidence):

56.74 — 79.85
>>
2.8
Super Rare Power Cell ★★★★ 95>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

85.9Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

71.85 — 106.77
>>
3.6
Rare Furs ★★★ 406>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

20.1Statistical Strength: Very reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

18.66 — 21.78
>>
0.8
Uncommon Optronic Circuit ★★ 396>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

19.1 — 22.37
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
314
994
1034
Crew XP
Training XP
at Warp 1+10



Credits Credits
Credits at Warp 1
300
1500
1800