Putting the Free in Freedom
Putting the Free in Freedom [E4-M14A] | |
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10 | 16 | 22 | |
Episode 4 - Hostile Takeover | |
Mission 14th |
Type Away Team |
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Mission Rewards |
Putting the Free in Freedom is the 14th mission in Episode 4, Hostile Takeover. It takes place at Dopteria in Dopterian system.
This mission is only available if you selected the Ferengi Alliance Victory. Otherwise you will run Smiles and Knives for the Ferengi Traditionalist victory.
Mission Walkthrough
Putting the Free in Freedom's Information | Putting the Free in Freedom's Structure (Colors Info) | |||||||||||
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Introduction: | The Traditionalist's government media broadcast station spends most of its time condemning the Alliance. Help Rom get equal airtime for his rebuttle. |
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Cost: | 10 | 16 | 22 | |||||||||||
Suggested Traits: |
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Notes: | To unlock this mission you must choose the Ferengi Alliance Victory in Episode 4. To receive 3 rewards you must master both Engineering nodes: 3.B → 4.B. |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Identify Station to Hijack |
Trade Appointment for Information A. |
Diplomacy 120 | 240 | 544 |
— | Trait bonus for tired crew: (+23 | +46 | +104)(+29 | +58 | +131) |
Common Physiostimulator ★ Rare Microconnector ★★★ Super Rare Synthesized Polymer ★★★★ |
[Character] pulls some strings and arranges a profitable appointment in exchange for details on the network. | |||||
[Character] fails to entice any greedy Traditionalists into revealing a vulnerable station. | |||||
2. Gain Entrance to Station |
Infiltrate via Supply Shuttle A. |
Security 120 | 240 | 544 |
— | Trait bonus for tired crew: (+23 | +46 | +104)(+29 | +58 | +131) |
No Rewards at this Node |
[Character] uses an old smuggling trick to sneak Rom and the away team into the station. | |||||
[Character] makes an obvious mistake and the Away Team is detected. Security is alerted to the intrusion. | |||||
Bluff Past Security B. |
Diplomacy 120 | 240 | 544 |
Crafty or Inspiring |
Trait bonus for tired crew: (+23 | +46 | +104)(+29 | +58 | +131) |
No Rewards at this Node | |
[Character] convinces the staff that Rom is a special guest for an important segment, getting you past security. | |||||
[Character] is forced to expend a large sum of bribes to convince the staff to let Rom through. | |||||
Trigger Evacuation Alarm C. |
Science 120 | 240 | 544 |
— | Trait bonus for tired crew: (+23 | +46 | +104)(+29 | +58 | +131) |
No Rewards at this Node | |
[Character] hacks into the station's alarm system and triggers a false alarm, drawing security away. | |||||
[Character] triggers an alarm remotely but it is minor and fails to distract security. The team was forced to fight. | |||||
3. Take Control of Command Center |
Threaten Technicians into Service A. |
Security 120 | 240 | 544 |
— | Trait bonus for tired crew: (+23 | +526 | +104)(+29 | +658 | +131) |
Common Poisoned Drink ★ Basic Flux Coupler Super Rare Microconnector ★★★★ |
[Character] intimidates the technicians into facilitating the broadcast. But the signal is jammed remotely! | |||||
[Character]'s attempt to intimidate the technicians fails and they flee, greatly delaying Rom's speech. | |||||
Route Controls through Starship B. |
Engineering 120 | 240 | 544 |
— | Trait bonus for tired crew: (+23 | +46 | +104)(+29 | +58 | +131) |
Basic Laser Scalpel Rare Opera ★★★ Uncommon Borg Exo-Plating ★★ | |
[Character] bypasses the complicated Ferengi station controls by linking with their starship. | |||||
Hoping to save time, [Character] tries to override the station controls with their ship's computer but fails. | |||||
4. Counteract Jamming Signal |
Relay via Starship's Deflector Array A. |
Science 120 | 240 | 544 |
— | Trait bonus for tired crew: (+23 | +46 | +104)(+29 | +58 | +131) |
No Rewards at this Node |
[Character] determines that by reconfiguring the orbiting ship's deflector, the signal can break the jamming. | |||||
[Character] tries and fails to break through the signal jamming. All the effort is for nothing. | |||||
Overload Signal Boosters B. |
Engineering 120 | 240 | 544 |
Step 3.B Successful |
Trait bonus for tired crew: (+18 | +46 | +104)(+23 | +58 | +131) |
Ferengi D'Kora Marauder Schematic (x10) Uncommon Terran Sash ★★ Rare Q's Robes ★★★ | |
With access to all the station's major systems, [Character] easily sacrifices a number of them to boost the signal. | |||||
[Character] triggers an alert while overriding the security controls. Rom's speech is cut short by system failure. | |||||
We were able to broadcast Rom's offer of asylum to those under Traditionalist rule. Whether they're receptive to it remains to be seen. | |||||
Our attempt to broadcast Rom's offer of asylum was shutdown before it could air, we must get that message through if war is to be avoided. |
Mission Rewards
Rare Rewards
- Common Physiostimulator ★
- Common Poisoned Drink ★
- Basic Laser Scalpel
- Ferengi D'Kora Marauder Schematic (x10)
- Rare Opera ★★★
- Rare Microconnector ★★★
- Uncommon Terran Sash ★★
- Basic Flux Coupler
- Super Rare Microconnector ★★★★
- Super Rare Synthesized Polymer ★★★★
- Rare Q's Robes ★★★
- Uncommon Borg Exo-Plating ★★
Standard Rewards
- Rare Emitter Crystal ★★★
- Uncommon Combadge (DS9) ★★
- Uncommon Pattern Enhancer ★★
- Uncommon Sensor ★★
- Common Alcohol ★
- Klingon K'Vort Bird-of-Prey Schematic (x2)
- Super Rare Synthesized Polymer ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Optronic Circuit ★★
- Common Clothing Pattern ★
- Basic Casing
- Super Rare Expansion Module ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Incense ★★
- Uncommon Clothing Pattern ★★
Drop Chance
Mission tested: Putting the Free in Freedom [edit]
| |||
By: Siguard, Cpt Nichols, Crunch & Octarolakh (+ more) Date(s): Jun 2016 – May 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Klingon K'Vort Bird-of-Prey Schematic (x2) | 732>> Klingon K'Vort Bird-of-Prey Schematic Average (mean) runs per x2 drop: 4 Based on test averages, to get one more x2 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.2Statistical Strength: Very reliable Range of average cost per Klingon K'Vort Bird-of-Prey Schematic within 2 standard deviations (~95.5% confidence): 14.72 — 17.95>> |
1.6 |
Uncommon Combadge (DS9) ★★ | 72>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
164.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 133.33 — 214.49>> |
16.4 |
Uncommon Pattern Enhancer ★★ | 170>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
69.7Statistical Strength: Very reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 60.58 — 81.91>> |
7 |
Rare Emitter Crystal ★★★ | 86>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
137.7Statistical Strength: Fairly reliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 113.49 — 174.95>> |
13.8 |
Uncommon Sensor ★★ | 164>> Uncommon Sensor ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
72.2Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 62.64 — 85.19>> |
7.2 |
Common Alcohol ★ | 2694>> Common Alcohol ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.4Statistical Strength: Very reliable Range of average cost per Common Alcohol ★ within 2 standard deviations (~95.5% confidence): 4.31 — 4.48>> |
0.4
|
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Putting the Free in Freedom [edit]
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By: middlehead, Koba44 & Siguard Date(s): Aug 2016 – Feb 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Synthesized Polymer ★★★★ | 2>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 21 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
328.0Statistical Strength: Nearly useless Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 136.19 — Infinity>> |
20.5 |
Rare Isolinear Chips ★★★ | 2>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 21 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
328.0Statistical Strength: Nearly useless Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 136.19 — Infinity>> |
20.5 |
Uncommon Optronic Circuit ★★ | 33>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.9Statistical Strength: Fairly reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 15.3 — 28.36>> |
1.2 |
Common Clothing Pattern ★ | 47>> Common Clothing Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14Statistical Strength: Fairly reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 11.35 — 18.13>> |
0.9 |
Basic Casing | 39>> Basic Casing Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.8Statistical Strength: Fairly reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 13.29 — 22.91>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Putting the Free in Freedom [edit]
| |||
By: middlehead, koba44, Joker41NAM & CMO Zoidberg Date(s): Mar 2017 – Apr 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Expansion Module ★★★★ | 11>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
126.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 79.41 — 304.91>> |
5.7 |
Rare Clothing Pattern ★★★ | 26>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
53.3Statistical Strength: Fairly reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 39.05 — 83.98>> |
2.4 |
Uncommon Incense ★★ | 77>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.0Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 15.31 — 21.84>> |
0.8 |
Uncommon Clothing Pattern ★★ | 75>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.5Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 15.66 — 22.53>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
769 29 |
923 33 |
? ? |
Crew XP | 72 | 96 | ? | |
Training XP |
Warp 1 Warp 10 |
160 ? |
? ? |
? ? |
Credits |
regular Warp 1 |
752 525 |
1200 ? |
? ? |
Gallery
Notes
BUG: Map of the mission showed that 4.B node is accessible from 3.A node.
fixed: unknown date