The Toss
The Toss [E2-M19A] | |
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6 | 10 | 18 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 19th |
Type Away Team |
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Mission Rewards |
The Toss is the nineteenth and final mission in Episode 2, Never Forgive, Never Forget, if the player chooses the Bajoran victory. It takes place at Bajor in the Bajoran system.
Mission Walkthrough
The Toss's Information | The Toss's Structure (Colors Info) | |||||||||||||||
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Introduction: | Cardassian-turned-Bajoran Maquis Seska has the Maquis's best in position. It's time to spring the trap and capture them for the Bajorans! |
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Cost: | 6 | 10 | 18 | |||||||||||||||
Suggested Traits: |
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Notes: | To unlock this mission you must choose the Bajoran Victory in Episode 2.
Taking path 2A-3B will give only 2 rewards, instead of 3 |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Prepare to Ambush the Maquis |
Surround Maquis Forces A. |
Command 73 | 185 | 380 |
— | Trait bonus for tired crew: (+14 | +36 | +74)(+18 | +45 | +93) |
No Rewards at this Node |
[Character] has directed the away team to strategic positions. The Maquis have nowhere to run. | |||||
[Character] was unable to come up with a strategic attack plan. There may be chances for the Maquis to escape. | |||||
2. Even the Odds or Attack Immediately |
Challenge Leaders A. |
Diplomacy 73 | 185 | 380 |
— | Trait bonus for tired crew: (+14 | +36 | +74)(+18 | +45 | +93) |
No Rewards at this Node |
[Character] has convinced the Maquis leaders to expose themselves in the name of negotiation. | |||||
[Character]'s challenge to the Maquis was met with phaser fire! The Maquis must be stopped by force. | |||||
Lead Vanguard Assault B. |
Security 73 | 185 | 380 |
— | Trait bonus for tired crew: (+14 | +36 | +74)(+18 | +45 | +93) |
Uncommon Autosuture ★★ Rare Civilian Medical Clothing ★★★ Uncommon Writing PADD (TNG) ★★ | |
[Character] charges into the fray, surprising the Maquis and evening the odds right away. | |||||
[Character]'s bold maneuver is also costly. The away team moves in on the Maquis too quickly and takes heavy fire. | |||||
Try to Incapacitate Bulk of Forces C. |
Medicine 73 | 185 | 380 |
— | Trait bonus for tired crew: (+14 | +36 | +74)(+18 | +45 | +93) |
Uncommon Starfleet Command Uniform (TOS) ★★ Rare Encoded Communique ★★★ Uncommon Isolinear Chips ★★ | |
[Character] has successfully triggered a gas bomb that has knocked out many of the Maquis, evening the odds. | |||||
[Character] was unable to synthesize a safe but effective gas to even the odds against the Maquis. | |||||
3. Get the Maquis to Surrender |
Negotiate Surrender A. |
Diplomacy 73 | 185 | 380 |
Step 2.A Successful |
Trait bonus for tired crew: (+14 | +36 | +74)(+18 | +45 | +93) |
Uncommon TR-590 Tricorder X ★★ Rare Boxing Gloves ★★★ Rare Alcohol ★★★ |
[Character] has convinced the Maquis to surrencer... but Seska pulls a phaser and begins firing on your away team! | |||||
[Character] cannot complete negotiations. Seska, apparently disapproving, pulls a phaser and fires on the away team! | |||||
Fight All Maquis Forces B. |
Command 73 | 185 | 380 |
— | Trait bonus for tired crew: (+14 | +36 | +74)(+18 | +45 | +93) |
No Rewards at this Node | |
Just as the tide seems to be turning towards a victory, Seska switches to the Maquis's side and fires on [Character]! | |||||
Victory does not look likely for Reyga and the away team–especially when Seska suddenly sides with the Maquis! | |||||
4. Deal with Seska's Betrayal |
Denounce Seska to Turn Maquis A. |
Diplomacy 73 | 185 | 380 |
— | Trait bonus for tired crew: (+14 | +36 | +74)(+18 | +45 | +93) |
Uncommon Bloodwine ★★ Rare Spring Wine ★★★ Rare Emitter Crystal ★★★ |
[Character] reveal's Seska's involvement in the trap to the Maquis, convincing them to join the away team against her. | |||||
[Character] does not convince all the Maquis to turn on Seska, but some join the away team against her. | |||||
Reveal Seska's True Heritage B. |
Science 73 | 185 | 380 |
— | Trait bonus for tired crew: (+14 | +36 | +74)(+18 | +45 | +93) |
Uncommon Photon Grenade ★★ Rare Scalpel ★★★ Common Power Cell ★ | |
[Character] uses a portable holoemitter to reveal Seska as a Cardassian to the Maquis. They balk and turn on her! | |||||
[Character] does not convince all the Maquis that Seska is really a Cardassian, but some do turn on her. | |||||
5. Defeat Seska |
Force Surrender from Seska A. |
Command 73 | 185 | 380 |
— | Trait bonus for tired crew: (+14 | +36 | +74)(+18 | +45 | +93) |
Uncommon Sonic Driver ★★ Rare Starfleet Medicine Uniform (VOY) ★★★ Uncommon Incense ★★ |
[Character], the away team, and the Maquis force Seska into a surrender. The battle is over! | |||||
[Character] does not have enough Maquis to defeat Seska and the rest. They force the away team into retreat. | |||||
Tackle and Restrain Seska B. |
Security 73 | 185 | 380 |
Choose 4.B | Trait bonus for tired crew: (+14 | +36 | +74)(+18 | +45 | +93) |
Uncommon Starfleet Engineering Uniform (VOY) ★★ Rare Strategema ★★★ Uncommon Isolinear Chips ★★ | |
[Character] runs at Seska, surprising the traitorous Cardassian and knocking her off her feet. The battle is over! | |||||
Seska sees [Character] coming and avoids capture. She and the Maquis force the away team into retreat. | |||||
We have captured the Maquis's best and most of their forces in a trap laid by Seska on behalf of the Bajoran people - but Seska turned on our crewmen during the operation. I wish I could say this was surprising... | |||||
The Maquis were not convinced by Seska's claims that they could capture a version of Gul Dukat. We must manuever them into this trap if we are to resolve this dispute for the Bajorans. |
Mission Rewards
Rare Rewards
- Uncommon Autosuture ★★
- Uncommon Starfleet Command Uniform (TOS) ★★
- Uncommon TR-590 Tricorder X ★★
- Uncommon Bloodwine ★★
- Uncommon Photon Grenade ★★
- Uncommon Starfleet Engineering Uniform (VOY) ★★
- Uncommon Sonic Driver ★★
- Rare Civilian Medical Clothing ★★★
- Rare Encoded Communique ★★★
- Rare Boxing Gloves ★★★
- Rare Spring Wine ★★★
- Rare Scalpel ★★★
- Rare Strategema ★★★
- Rare Starfleet Medicine Uniform (VOY) ★★★
- Rare Emitter Crystal ★★★
- Rare Alcohol ★★★
- Uncommon Writing PADD (TNG) ★★
- Uncommon Isolinear Chips ★★
- Uncommon Isolinear Chips ★★
- Uncommon Incense ★★
- Common Power Cell ★
Standard Rewards
- Maquis Raider Schematic (x3)
- Common Astrometric Chart ★
- Common Identification Code ★
- Common Power Cell ★
- Basic Synthesized Polymer
- Rare Optronic Circuit ★★★
- Uncommon Authorization Code ★★
- Uncommon Casing ★★
- Uncommon Power Cell ★★
- Common Optronic Circuit ★
- Basic Flux Coupler
- Super Rare Database (Panel) ★★★★
- Rare Casing ★★★
- Uncommon Sensor ★★
- Common Incense ★
- Uncommon Writing PADD (TNG) ★★
Drop Chances
Mission tested: The Toss [edit]
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By: Siguard & bntracy Date(s): June – November 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Maquis Raider Schematic (x3) | 90>>
Average (mean) runs per x3 drop: 4 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
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7.2Statistical Strength: Fairly reliable Range of average cost per Maquis Raider Schematic within 2 standard deviations (~95.5% confidence): 5.34 — 11.05>> |
1.2 |
Common Astrometric Chart ★ | 11>> Common Astrometric Chart ★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
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58.9Statistical Strength: Somewhat unreliable Range of average cost per Common Astrometric Chart ★ within 2 standard deviations (~95.5% confidence): 36.97 — 144.96>> |
9.8 |
Common Identification Code ★ | 16>> Common Identification Code ★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
40.5Statistical Strength: Somewhat unreliable Range of average cost per Common Identification Code ★ within 2 standard deviations (~95.5% confidence): 27.21 — 79.14>> |
6.8 |
Common Power Cell ★ | 88>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 6.23 — 9>> |
1.2 |
Basic Synthesized Polymer | 179>> Basic Synthesized Polymer Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.6Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 3.29 — 4.02>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Taking path 2A-3B will give only 2 rewards, instead of 3 |
Mission tested: The Toss [edit]
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By: benignreality, Siguard, The Sisko1 & bntracy (+1 more) Date(s): June – September 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Authorization Code ★★ | 12>> Uncommon Authorization Code ★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
90.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Authorization Code ★★ within 2 standard deviations (~95.5% confidence): 57.42 — 208.06>> |
9 |
Basic Flux Coupler | 22>> Basic Flux Coupler Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
49.1Statistical Strength: Somewhat unreliable Range of average cost per Basic Flux Coupler within 2 standard deviations (~95.5% confidence): 34.76 — 83.53>> |
4.9 |
Rare Optronic Circuit ★★★ | 14>> Rare Optronic Circuit ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
77.1Statistical Strength: Somewhat unreliable Range of average cost per Rare Optronic Circuit ★★★ within 2 standard deviations (~95.5% confidence): 50.63 — 161.95>> |
7.7 |
Uncommon Casing ★★ | 18>> Uncommon Casing ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
60.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 41.13 — 110.87>> |
6 |
Uncommon Power Cell ★★ | 24>> Uncommon Power Cell ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 32.29 — 74.19>> |
4.5 |
Common Optronic Circuit ★ | 234>> Common Optronic Circuit ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.6Statistical Strength: Very reliable Range of average cost per Common Optronic Circuit ★ within 2 standard deviations (~95.5% confidence): 4.32 — 4.96>> |
0.5
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Average cost per unit assumes 3 standard rewards per run. Taking path 2A-3B will give only 2 rewards, instead of 3 |
Mission tested: The Toss [edit]
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By: Siguard, Treasigh, Iknamur & CMO Zoidberg Date(s): June 2016 – Sept 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Writing PADD (TNG) ★★ | 40>> Uncommon Writing PADD (TNG) ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
50.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Writing PADD (TNG) ★★ within 2 standard deviations (~95.5% confidence): 38.85 — 71.72>> |
2.8 |
Super Rare Database (Panel) ★★★★ | 13>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
155.1Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 100.39 — 340.58>> |
8.6 |
Rare Casing ★★★ | 24>> Rare Casing ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
84.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 60.26 — 138.61>> |
4.7 |
Uncommon Sensor ★★ | 79>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
25.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 21.32 — 31.78>> |
1.4 |
Common Incense ★ | 180>> Common Incense ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.2Statistical Strength: Very reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 10.17 — 12.47>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Commented out the 5 June runs (only 2 drops/run) once I got 20 July runs (3 drops/run). The Error 1 was too annoying.
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Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
532 22 |
769 29 |
963 # |
Crew XP | 50 | (60/75) | 100 | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
450 ? |
600 ? |
1350 ? |
History
- Version 1.1.0:
- Removed trait lock for Maquis+Diplomacy in “The Toss”