Saving Smiley O'Brien
Saving 'Smiley' O'Brien [E5-M11] | |
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12 | 18 | 22 | |
Episode 5 - Ethical Alternatives | |
Mission 11th |
Type Away Team |
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Mission Rewards |
Saving 'Smiley' O'Brien is the eleventh mission in Episode 5, Ethical Alternatives. It takes place at Deneb II in the Deneb system.
Mission Walkthrough
Saving Smiley O'Brien's Information | Saving Smiley O'Brien's Structure (Colors Info) | ||||||||||||
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Introduction: | Repel determined attacks by the Terran Empire, who wish to kill Smiley O'Brien for his role in developing Section 31's nullifier weapon. |
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Cost: | 12 | 18 | 22 | ||||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Orbital Barrage Incoming |
Bolster Outpost's Shields A. |
Engineering 141 | 304 | 650 |
— | Trait bonus for tired crew: (+26 | +?? | +121)(+33 | +?? | +152) |
Rare Interlink ★★★ Rare Translation Algorithm ★★★ Super Rare Medical Lesson ★★★★ |
[Character] raised the outpost's shields, protecting Smiley O'Brien well enough before the orbital barrage started. | |||||
[Character] failed to raise the outpost's shields quickly enough. We've pulled Smiley O'Brien from the rubble, alive. | |||||
2. Hide From Enemy Patrols |
Negotiate for Temporary Shelter A. |
Diplomacy 141 | 304 | 650 |
— | Trait bonus for tired crew: (+26 | +?? | +121)(+33 | +?? | +152) |
Uncommon Civilian Diplomatic Clothing ★★ Rare Prune Juice ★★★ Uncommon Xindi Armor ★★ |
[Character] negotiated with the natives for temporary shelter, where Smiley O'Brien is safe for the moment. | |||||
[Character] failed to get the natives to agree shelter us. We exhausted many resources to avoid detection. | |||||
Drill Tunnels To Deep Caverns B. |
Engineering 141 | 304 | 650 |
— | Trait bonus for tired crew: (+26 | +?? | +121)(+33 | +?? | +152) |
Uncommon Writing PADD (TNG) ★★ Rare Science Experiment ★★★ Rare Synthesized Polymer ★★★ | |
[Character] used a phaser to bore a collapsible tunnel into the deep caverns. Smiley O'Brien will be safer there. | |||||
[Character]'s phaser gave out before the tunnel reached the deep caverns. It will take hours to find another way in. | |||||
3. Find Deeper Shelter |
Fortify Hideout's Defenses A. |
Command 141 | 304 | 650 |
— | Trait bonus for tired crew: (+26 | +?? | +121)(+33 | +?? | +152) |
No Rewards at this Node |
[Character] utilized the away team's resources to improve the hideout being used by Smiley O'Brien and the away team. | |||||
[Character] failed to significantly improve the hideout's situation. The position is very vulnerable. | |||||
Ambush Terran Empire Strike Team B. |
Security 141 | 304 | 650 |
— | Trait bonus for tired crew: (+26 | +?? | +121)(+33 | +?? | +152) |
No Rewards at this Node | |
[Character] executed a masterful ambush of the assassins pursuing Smiley O'Brien. The away team gains the upper hand. | |||||
[Character] was unable to tell where to set up an ambush against the enemies coming for Smiley. | |||||
4. Defend Smiley O'Brien To The Last |
Repair Freight Elevator A. |
Engineering 141 | 304 | 650 |
— | Trait bonus for tired crew: (+26 | +?? | +121)(+33 | +?? | +152) |
Uncommon IDIC ★★ Uncommon Borg Occipital Implant ★★ Rare Brain Circuitry Pattern ★★★ |
[Character] located a freight elevator and managed to repair it. The away team escaped with Smiley O'Brien safely. | |||||
[Character] found a freight elevator to escape but failed to repair it. The away team had to abort their mission. | |||||
Break Enemy Morale B. |
Command 141 | 304 | 650 |
Choose 3.B | Trait bonus for tired crew: (+26 | +?? | +121)(+33 | +?? | +152) |
Uncommon Klingon Warnog ★★ Uncommon Agonizer ★★ Super Rare Polyalloy ★★★★ | |
[Character] turned in a valiant effort, and made the cave ten times as defensible. Smiley should be safe for now. | |||||
[Character] failed to improve the defenses of the hideout cave in any meaningful way. The enemy will be here soon... | |||||
Our away team successfully held out against the Terran Empire onslaught. However, we're detecting a ship dropping out of warp... | |||||
Our away team was soundly thrashed by the Terran Empire forces. Too much blood may have been spilled to protect Smiley O'Brien... |
Mission Rewards
Rare Rewards
- Rare Interlink ★★★
- Uncommon IDIC ★★
- Uncommon Klingon Warnog ★★
- Uncommon Civilian Diplomatic Clothing ★★
- Uncommon Writing PADD (TNG) ★★
- Rare Science Experiment ★★★
- Rare Prune Juice ★★★
- Rare Translation Algorithm ★★★
- Uncommon Agonizer ★★
- Uncommon Borg Occipital Implant ★★
- Super Rare Polyalloy ★★★★
- Super Rare Medical Lesson ★★★★
- Rare Brain Circuitry Pattern ★★★
- Rare Synthesized Polymer ★★★
- Uncommon Xindi Armor ★★
Standard Rewards
- Rare Spices ★★★
- Uncommon Power Cell ★★
- Common Alcohol ★
- Basic Interlink
- Uncommon Phaser Type 1 ★★
- Super Rare Polyalloy ★★★★
- Rare Alcohol ★★★
- Uncommon Clothing Pattern ★★
- Common Database (Panel) ★
- Basic Hypospray (TNG)
- Super Rare Database (Panel) ★★★★
- Rare Sensor ★★★
- Uncommon Clothing Pattern ★★
Drop Chance
Mission tested: Saving Smiley O'Brien [edit]
| |||
By: Koba44, bntracy, SleepingDragon & Joker41NAM (+1 more) Date(s): Aug 2016 – Feb 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Spices ★★★ | 6>> Rare Spices ★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
184.0Statistical Strength: Very unreliable Range of average cost per Rare Spices ★★★ within 2 standard deviations (~95.5% confidence): 101.71 — 963.55>> |
15.3 |
Uncommon Power Cell ★★ | 20>> Uncommon Power Cell ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
55.2Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 38.56 — 97.1>> |
4.6 |
Common Alcohol ★ | 122>> Common Alcohol ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.1Statistical Strength: Very reliable Range of average cost per Common Alcohol ★ within 2 standard deviations (~95.5% confidence): 7.97 — 10.47>> |
0.8 |
Basic Interlink | 128>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.6Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 7.63 — 9.91>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Saving Smiley O'Brien [edit]
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By: Koba44, Fubamh, Ryansemo & Glorat (+ more) Date(s): August 2016 – Feb 2022 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Phaser Type 1 ★★ | 168>> Uncommon Phaser Type 1 ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.9Statistical Strength: Very reliable Range of average cost per Uncommon Phaser Type 1 ★★ within 2 standard deviations (~95.5% confidence): 40.09 — 53.57>> |
2.5 |
Super Rare Polyalloy ★★★★ | 48>> Super Rare Polyalloy ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
160.5Statistical Strength: Fairly reliable Range of average cost per Super Rare Polyalloy ★★★★ within 2 standard deviations (~95.5% confidence): 125.06 — 223.96>> |
8.9 |
Rare Alcohol ★★★ | 79>> Rare Alcohol ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
97.5Statistical Strength: Fairly reliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 80.06 — 124.72>> |
5.4 |
Uncommon Clothing Pattern ★★ | 323>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.9Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 21.76 — 26.39>> |
1.3 |
Common Database (Panel) ★ | 666>> Common Database (Panel) ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.6Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 10.98 — 12.23>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Saving Smiley O'Brien [edit]
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By: 84wb, Species 8471, Captain TF & Sqoerk (+ more) Date(s): Mar 2017 - June 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Hypospray (TNG) | 57>> Basic Hypospray (TNG) Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
44.8Statistical Strength: Fairly reliable Range of average cost per Basic Hypospray (TNG) within 2 standard deviations (~95.5% confidence): 36.03 — 59.11>> |
2 |
Super Rare Database (Panel) ★★★★ | 24>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
106.3Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 76.25 — 175.61>> |
4.8 |
Rare Sensor ★★★ | 84>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.4Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 25.52 — 37.52>> |
1.4 |
Uncommon Clothing Pattern ★★ | 183>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 12.66 — 15.53>> |
0.6 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
841 31 |
? 33 |
1024 34 |
Crew XP | 84 | 100 | 112 | |
Training XP at Warp 1+10 |
? ? |
210 ? |
? ? | |
Credits at Warp 1 |
900 ? |
1352 945 |
1652 ? |