Death in Battle

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Death in Battle [DE-M7]
SB-Klingon K'Vort Bird-of-Prey.png
Chroniton 4 / 8 / 10
Distress Calls
Delphic Expanse
Mission
7th
Type
Space Battle
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Mission Rewards

Death in Battle is the seventh distress call mission in the Delphic Expanse. It takes place at Denobula Triaxia A in the Denobula Triaxa System.

Mission Walkthrough

Death in Battle
Against: Rogue Bird of Prey in a Klingon K'Vort Bird-of-Prey UncommonUncommon
Chroniton cost: 4 / 8 / 10
Normal Elite Epic
Shields 10000 14000 17000
Shield Regeneration 500 800 900
Hull 29000 34000 36000
Evasion 2 2 2
Evasion Power 1600 1700 1750
Attack 1 1 2
Attack Power 1500 1500 1800
Attack Speed 1 1.02 1.02
Accuracy 1 2 2
Accuracy Power 1500 1600 1800
Crit Rating 900 950 1000
Crit Bonus 7000 7000 7000
We were able to defeat the rogue Bird of Prey.
This should send a message to other captains who choose might over diplomacy.

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Death in Battle Normal
By: Captain deMarco, Crunch, SleepingDragon & Chapey (+ more)
Date(s): May 2016 – Jan 2019
Runs: 427   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Authorization Code ★★ 42>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 28,000 runs or so.

40.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

31.2 — 58.4
>>
10.2
Common D'k tahg 256>>

Common D'k tahg

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Common D'k tahg
within 2 standard deviations
(~95.5% confidence):

6 — 7.51
>>
1.7
Basic Writing PADD (ENT) 463>>

Basic Writing PADD (ENT)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

3.7Statistical Strength: Very reliable

Range of average cost per
Basic Writing PADD (ENT)
within 2 standard deviations
(~95.5% confidence):

3.43 — 3.99
>>
0.9
Basic Phaser Type 3 (TOS) 50>>

Basic Phaser Type 3 (TOS)

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

34.2Statistical Strength: Fairly reliable

Range of average cost per
Basic Phaser Type 3 (TOS)
within 2 standard deviations
(~95.5% confidence):

26.74 — 47.27
>>
8.5
Basic Heavy Scanner 470>>

Basic Heavy Scanner

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

3.6Statistical Strength: Very reliable

Range of average cost per
Basic Heavy Scanner
within 2 standard deviations
(~95.5% confidence):

3.39 — 3.92
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Death in Battle Elite
By: SleepingDragon, Zeemers, Dhrekr & bntracy (+ more)
Date(s): July – December 2018
Runs: 320   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Neutron Microscope 173>>

Common Neutron Microscope

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

14.8Statistical Strength: Very reliable

Range of average cost per
Common Neutron Microscope
within 2 standard deviations
(~95.5% confidence):

13.01 — 17.16
>>
1.8
Uncommon Isolinear Chips ★★ 93>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

27.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

22.99 — 34.29
>>
3.4
Common Gold-Pressed Latinum 357>>

Common Gold-Pressed Latinum

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Common Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

6.62 — 7.83
>>
0.9
Basic Synthesized Polymer 337>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

6.98 — 8.33
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Death in Battle Epic
By: Siguard, Chapey, Octarolakh & Joker41NAM (+2 more)
Date(s): May 2016 – February 2017
Runs: 114   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Authorization Code ★★ 23>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,300 runs or so.

49.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

35.32 — 83.07
>>
5
Uncommon Pattern Enhancer ★★ 9>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 55,000 runs or so.

126.7Statistical Strength: Very unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

76.36 — 371.24
>>
12.7
Rare Sensor ★★★ 9>>

Rare Sensor ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 55,000 runs or so.

126.7Statistical Strength: Very unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

76.36 — 371.24
>>
12.7
Uncommon Expansion Module ★★ 25>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,600 runs or so.

45.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

32.91 — 74.23
>>
4.6
Common Relay 276>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.9 runs or so.

4.1Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

3.92 — 4.36
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
272
12
594
24
748
28
Crew XP 27 54 69
Training XP
at Warp 1+10
60
?
120
?
?
?
Credits Credits
Credits at Warp 1
300
210
600
420
750
?

Notes

  • No notes.