Operation Isolate
Operation Isolate [CT-M8] | |
---|---|
12 | 16 | 22 | |
Distress Calls Celestial Temple | |
Mission 8th |
Type Away Missions |
< Prev | |
Mission Rewards |
Operation Isolate is the eighth distress call in Celestial Temple. It takes place on Deneb V in the Deneb system.
Mission Walkthrough
Operation Isolate's Information | Operation Isolate's Structure (Colors Info) | |
---|---|---|
Introduction: | Your medical team reports an outbreak of vegan choriomeningitis on your ship! Take steps to halt the plague's progress while Sickbay works on a cure. |
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Cost: | 12 | 16 | 22 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Quarantine Infected Crew |
Isolate All Sections A. |
Medicine 255 | 484 | 994 |
— | Trait bonus for tired crew: (+50 | +95 | +196)(+63 | +119 | +245) |
Uncommon Medical Scanner ★★ Uncommon Imperial Guard Emblem ★★ Uncommon Emergency Transponder ★★ |
[Character] organized the medical quarantine of the entire ship without interfering with key operations of the ship. | |||||
Choice Failure Message | |||||
2. Research a Cure |
Enlist Medical Specialist A. |
Diplomacy 255 | 484 | 994 |
— | Trait bonus for tired crew: (+50 | +95 | +196)(+63 | +119 | +245) |
No Rewards at this Node |
[Character] Janeway convinces a leading authority on vegan choriomeningitis to assist in this crisis. | |||||
Choice Failure Message | |||||
Develop and Test Vaccines B. |
Medicine 255 | 484 | 994 |
Physician | Trait bonus for tired crew: (+50 | +95 | +196)(+63 | +119 | +245) |
Uncommon Identification Code ★★ Uncommon Neurocortical Monitor ★★ Rare McCoy's Tricorder ★★★ | |
Through calculated trial and error, [Character] develops a vaccine in record time. | |||||
[Character] finally develops a vaccine, but at the cost of many test subjects. | |||||
3. Deal with Delirious Crew |
Physically Restrain Crew A. |
Security 255 | 484 | 994 |
Choose 2.A | Trait bonus for tired crew: (+50 | +95 | +196)(+63 | +119 | +245) |
Basic Agonizer Basic Agonizer Basic Agonizer |
[Character] uses superior strength and agility to take down several hostile infected crewmembers. | |||||
Choice Failure Message | |||||
Hypnotize Hostile Crew B. |
Diplomacy 255 | 484 | 994 |
Choose 2.A
|
Trait bonus for tired crew: (+50 | +95 | +196)(+63 | +119 | +245) |
Common Alpha-wave Inducer ★ Uncommon Vulcan Tea ★★ Val Jean Schematic | |
[Character] calms the hostile, infected crewmen with a proven hypnotic exercise. | |||||
[Character] is unable to say anything to calm the infected crewmen. They must be physically restrained. | |||||
Flood Ship with Tranquilizer C. |
Engineering 255 | 484 | 994 |
Choose 2.B | Trait bonus for tired crew: (+50 | +95 | +196)(+63 | +119 | +245) |
No Rewards at this Node | |
[Character] systematically releases enough tranquilizer to take down infected crewmen but leave the healthy standing. | |||||
Choice Failure Message | |||||
4. Administer Cure |
Quickly Use Hypospray A. |
Medicine 255 | 484 | 994 |
Choose 2.A | Trait bonus for tired crew: (+50 | +95 | +196)(+63 | +119 | +245) |
Uncommon Hypospray (TNG) ★★ Uncommon TR-580 Medical Tricorder ★★ Uncommon Stethoscope ★★ |
[Character] Crusher administers the vaccine one person at a time, forgetting no one. The crew is cured! | |||||
Choice Failure Message | |||||
Flood Ship with Vaccine B. |
Engineering 255 | 484 | 994 |
Choose 2.B | Trait bonus for tired crew: (+50 | +95 | +196)(+63 | +119 | +245) |
Common Starfleet Engineering Uniform (DS9) ★ Uncommon Physiostimulator ★★ Rare Flux Coupler ★★★ | |
[Character] successfully administers a gaseous form of the vaccine to the entire ship. The crew is cured! | |||||
[Character] cannot integrate the vaccine successfully with life support. The virus continues to spread.... | |||||
Our crew was able to isolate the infected and give the medical lab time to prepare a cure for the new strain of vegan choriomeningitis before anyone died. | |||||
Our medical team was able to get a cure ready for the vegan choriomeningitis plague, but only after it had swept through half the ship's crew. |
Mission Rewards
Rare Rewards
- Basic Agonizer
- Common Starfleet Engineering Uniform (DS9) ★
- Common Alpha-wave Inducer ★
- Uncommon Hypospray (TNG) ★★
- Uncommon Identification Code ★★
- Uncommon Medical Scanner ★★
- Basic Agonizer
- Uncommon Imperial Guard Emblem ★★
- Uncommon Neurocortical Monitor ★★
- Uncommon Physiostimulator ★★
- Uncommon Vulcan Tea ★★
- Uncommon TR-580 Medical Tricorder ★★
- Val Jean Schematic
- Basic Agonizer
- Uncommon Stethoscope ★★
- Uncommon Emergency Transponder ★★
- Rare Flux Coupler ★★★
- Rare McCoy's Tricorder ★★★
Standard Rewards
- Val Jean Schematic (x3)
- Basic Science Experiment
- Rare Alcohol ★★★
- Common Optronic Circuit ★
- Basic Spices
- Super Rare Starfleet Uniform Pattern ★★★★
- Rare Alcohol ★★★
- Uncommon Sensor ★★
- Common Database (Panel) ★
- Basic Optronic Circuit
- Super Rare Optronic Circuit ★★★★
- Rare Relay ★★★
- Uncommon Alcohol ★★
- Uncommon Relay ★★
Drop chance
Mission tested: Operation Isolate [edit]
| |||
By: Chapey, Bechtd, Marco & Siguard (+ more) Date(s): Aug 2016 – July 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Val Jean Schematic (x3) | 1725>>
Average (mean) runs per x3 drop: 5 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.8Statistical Strength: Very reliable Range of average cost per Val Jean Schematic within 2 standard deviations (~95.5% confidence): 16.47 — 19.34>> |
1.5 |
Basic Science Experiment | 522>> Basic Science Experiment Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
58.8Statistical Strength: Very reliable Range of average cost per Basic Science Experiment within 2 standard deviations (~95.5% confidence): 54.2 — 64.21>> |
4.9 |
Rare Alcohol ★★★ | 533>> Rare Alcohol ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
57.6Statistical Strength: Very reliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 53.13 — 62.82>> |
4.8 |
Common Optronic Circuit ★ | 2987>> Common Optronic Circuit ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.3Statistical Strength: Very reliable Range of average cost per Common Optronic Circuit ★ within 2 standard deviations (~95.5% confidence): 9.99 — 10.57>> |
0.9 |
Basic Spices | 3054>> Basic Spices Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.1Statistical Strength: Very reliable Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 9.77 — 10.34>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Each "standard reward" of Val Jean schematics above provides 3 Schematics. |
Mission tested: Operation Isolate [edit]
| |||
By: Iknamur, Pbert, Vepal & middlehead (+2 more) Date(s): May 2017 – Oct 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Starfleet Uniform Pattern ★★★★ | 4>> Super Rare Starfleet Uniform Pattern ★★★★ Average (mean) runs per drop: 20 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
312.0Statistical Strength: Nearly useless Range of average cost per Super Rare Starfleet Uniform Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 156.51 — 48307.49>> |
19.5 |
Rare Alcohol ★★★ | 9>> Rare Alcohol ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
138.7Statistical Strength: Very unreliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 83.78 — 402.07>> |
8.7 |
Uncommon Sensor ★★ | 59>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 17.26 — 27.32>> |
1.3 |
Common Database (Panel) ★ | 80>> Common Database (Panel) ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.6Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 13.2 — 19.07>> |
1 |
Basic Optronic Circuit | 82>> Basic Optronic Circuit Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.2Statistical Strength: Very reliable Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 12.92 — 18.52>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Operation Isolate [edit]
| |||
By: middlehead & WaldoMag Date(s): Apr 2018 – Mar 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Optronic Circuit ★★★★ | 5>> Super Rare Optronic Circuit ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
189.2Statistical Strength: Nearly useless Range of average cost per Super Rare Optronic Circuit ★★★★ within 2 standard deviations (~95.5% confidence): 100.62 — 1581.16>> |
8.6 |
Rare Relay ★★★ | 33>> Rare Relay ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.7Statistical Strength: Fairly reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 22.03 — 41.04>> |
1.3 |
Uncommon Alcohol ★★ | 57>> Uncommon Alcohol ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 13.85 — 20.71>> |
0.8 |
Uncommon Relay ★★ | 34>> Uncommon Relay ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 21.48 — 39.49>> |
1.3 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
841 31 |
923 33 |
? 34 |
Crew XP | 84 | 96 | 108 | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
900 ? |
1200 ? |
1652 ? |
References