Race to the Finish
Race to the Finish [E5-M4] | |
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12 | 16 | 22 | |
Episode 5 - Ethical Alternatives | |
Mission 4th |
Type Away Team |
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Mission Rewards |
Race to the Finish is the fourth mission in Episode 5, Ethical Alternatives. It takes place at Trillius Prime in the Trill system.
Mission Walkthrough
Race to the Finish's Information | Race to the Finish's Structure (Colors Info) | |||||||||
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Introduction: | Section 31 agents have split ranks, and some believe Mirror Ezri Tigan must die! Help Malcolm Reed arrest her, for her own safety. |
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Cost: | 12 | 16 | 22 | |||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Disguised Section 31 Operatives |
Track Hostile Section 31 Agents A. |
Science 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
Rare Toolbox ★★★ Uncommon Ketracel-white ★★ Uncommon Mr. Scott's Toolbox ★★ |
[Character] found a novel way to key into Section 31's tactical communications channel, and eavesdrop on their agents. | |||||
[Character] failed to detect the presence of Section 31 agents. The away team had to locate them the hard way. | |||||
2. Prevent Section 31 Ambush |
Use Decoy to Trigger Ambush A. |
Command 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
Uncommon Civilian Command Clothing ★★ Rare Gravitic Caliper ★★★ Uncommon Expansion Module ★★ |
[Character] acted as a decoy and triggered the Section 31 ambush prematurely. Ezri is out of their hands for now. | |||||
[Character]'s failed to trick the Section 31 ambushers. The agents have gained an advantage over the away team. | |||||
Put Section 31 Agent to Sleep B. |
Medicine 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
Uncommon Klingon Warnog ★★ Basic Excursion Jacket Rare Synthesized Polymer ★★★ | |
[Character] successfully knocked out a Section 31 agent with a hypospray sedative, removing the threat of the ambush. | |||||
[Character] fumbled the opportunity to sedate a Section 31 agent with a hypospray. | |||||
3. Locate Ezri Tigan |
Penetrate Electronic Jamming A. |
Science 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
No Rewards at this Node |
[Character] was able to use a tricorder to break through Section 31's electronic jamming, and contact Ezri Tigan. | |||||
[Character] failed to penetrate Section 31's electronic jamming. Communications and transporters remain offline. | |||||
Coordinate Scan Triangulation B. |
Command 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
No Rewards at this Node | |
[Character] has managed to get some leads on Ezri Tigan's position using triangulated multiphase lifeform scans. | |||||
[Character] failed to think of a useful way to narrow down Ezri Tigan's possible location. | |||||
4. Rescue Ezri Tigan |
Perform Dangerous Beam-Out A. |
Command 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
Uncommon Parametric Scanner ★★ Rare Quantum Chronometer ★★★ Super Rare Agonizer ★★★★ |
[Character] ordered the transporter room to wave safety considerations and use a skeletal lock to beam up Ezri Tigan. | |||||
[Character] failed to get a transporter lock on Ezri Tigan. Section 31 succeeded and the away team failed. | |||||
Disguise Ezri B. |
Medicine 126 | 279 | 574 |
— | Trait bonus for tired crew: (+23 | +51 | +105)(+29 | +64 | +132) |
Uncommon Combadge (DS9) ★★ Uncommon Hirogen Alpha Mark ★★ Rare Brain Circuitry Pattern ★★★ | |
[Character] was able to temporarily modify some of Ezri's features to avoid Section 31 detection. | |||||
[Character] failed to disguise Ezri from the Section 31 agents. They captured her and the mission failed. | |||||
Our away team successfully brought Mirror Ezri Tigan to safety aboard the ship after fighting off some of Section31's best operatives. We must now discuss Ezri's future... | |||||
Our away team could not overcome Section 31's best and most determined agents. We must hurry if we are to save Mirror Ezri Tigan's life. |
Mission Rewards
Rare Rewards
- Rare Toolbox ★★★
- Uncommon Parametric Scanner ★★
- Uncommon Combadge (DS9) ★★
- Uncommon Civilian Command Clothing ★★
- Uncommon Klingon Warnog ★★
- Rare Quantum Chronometer ★★★
- Rare Gravitic Caliper ★★★
- Uncommon Hirogen Alpha Mark ★★
- Uncommon Ketracel-white ★★
- Basic Excursion Jacket
- Super Rare Agonizer ★★★★
- Rare Brain Circuitry Pattern ★★★
- Rare Synthesized Polymer ★★★
- Uncommon Mr. Scott's Toolbox ★★
- Uncommon Expansion Module ★★
Standard Rewards
- Rare Polyalloy ★★★
- Uncommon Alcohol ★★
- Common Synthesized Polymer ★
- Basic Database (Panel)
- Super Rare Alcohol ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Database (Panel) ★★
- Common Furs ★
- Basic Synthesized Polymer
- Super Rare Incense ★★★★
- Rare Clothing Pattern ★★★
- Rare Sensor ★★★
- Uncommon Alcohol ★★
Drop Chance
Mission tested: Race to the Finish [edit]
| |||
By: Jauranna, Crunch, Octarolakh & Jlieser (+ more) Date(s): June 2016 — Mar 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Rare Polyalloy ★★★ | 42>> Rare Polyalloy ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
120.6Statistical Strength: Fairly reliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 92.49 — 173.13>> |
10 |
Uncommon Alcohol ★★ | 102>> Uncommon Alcohol ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
49.7Statistical Strength: Very reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 41.72 — 61.29>> |
4.1 |
Common Synthesized Polymer ★ | 547>> Common Synthesized Polymer ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.3Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 8.7 — 9.9>> |
0.8 |
Basic Database (Panel) | 575>> Basic Database (Panel) Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.8Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 8.3 — 9.39>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Race to the Finish [edit]
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By: SleepingDragon, SYSKonfigg, Octarolakh & Iknamur (+ more) Date(s): Aug 2016 – Aug 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Alcohol ★★★★ | 5>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 37 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
582.4Statistical Strength: Nearly useless Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 307.96 — 5349.93>> |
36.4 |
Rare Isolinear Chips ★★★ | 28>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
104.0Statistical Strength: Fairly reliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 76 — 164.68>> |
6.5 |
Uncommon Database (Panel) ★★ | 148>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.7Statistical Strength: Very reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 17.25 — 22.89>> |
1.2 |
Common Furs ★ | 195>> Common Furs ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.9Statistical Strength: Very reliable Range of average cost per Common Furs ★ within 2 standard deviations (~95.5% confidence): 13.39 — 16.87>> |
0.9 |
Basic Synthesized Polymer | 170>> Basic Synthesized Polymer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.1Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 15.19 — 19.63>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Race to the Finish [edit]
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By: middlehead, 84wb, Loulybob & Ditto (+ more) Date(s): Mar 2017 – Mar 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Incense ★★★★ | 43>> Super Rare Incense ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
104.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Incense ★★★★ within 2 standard deviations (~95.5% confidence): 81.03 — 148.64>> |
4.8 |
Rare Clothing Pattern ★★★ | 130>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.7Statistical Strength: Very reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 30.01 — 41.1>> |
1.6 |
Rare Sensor ★★★ | 155>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.1Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 25.54 — 33.8>> |
1.3 |
Uncommon Alcohol ★★ | 287>> Uncommon Alcohol ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.7Statistical Strength: Very reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 14.47 — 17.2>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
789 29 |
923 33 |
1004 34 |
Crew XP | 76 | 96 | 108 | |
Training XP at Warp 1+10 |
? ? |
? ? |
235 ? | |
Credits at Warp 1 |
900 ? |
1200 ? |
1652 ? |