Hounded
Hounded [E7-M11] | |
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Episode 7 - When Falcons Clash | |
Mission 11th |
Type Space Battle |
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Mission Rewards |
Hounded is the eleventh mission in Episode 7, When Falcons Clash. It takes place in Galorndon Core in the Yadalla system.
Mission Walkthrough
Hounded | |||
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Against: KCA Crew in Klingon K'Vort Bird-of-Prey ![]() ![]() Chroniton cost: 16 | 22 | 24 | |||
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Shields | 19000 | 59000 | 110000 |
Shield Regeneration | 1000 | ||
Hull | 45000 | 122000 | 210000 |
Evasion | 3 | 5 | 6 |
Evasion Power | 2400 | ||
Attack | 3 | 5 | 5 |
Attack Power | 2200 | ||
Attack Speed | 1.02 | ||
Accuracy | 3 | 5 | 5 |
Accuracy Power | 2200 | ||
Crit Rating | 1000 | ||
Crit Bonus | 7000 | ||
Mission Rewards
Standard Rewards

- Super Rare Casing ★★★★
- Rare Casing ★★★
- Uncommon Backpack ★★
- Common Synthesized Polymer ★
- Basic Emitter Crystal

- Uncommon Field Rations ★★
- Rare Interlink ★★★
- Rare Gold-Pressed Latinum ★★★
- Uncommon Optronic Circuit ★★

- Uncommon Writing PADD (TNG) ★★
- Basic Gravitic Caliper
- Super Rare Casing ★★★★
- Uncommon Isolinear Chips ★★
Drop Chance
Mission tested: Hounded ![]() [edit]
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By: Siguard, Joker41NAM, Vepal & middlehead (+ more) Date(s): Mar 2017 – May 2024 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Uncommon Backpack ★★ | 526>> Uncommon Backpack ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.4Statistical Strength: Very reliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 19.02 — 22.1>> |
1.3 |
Super Rare Casing ★★★★ | 41>> Super Rare Casing ★★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
262.2Statistical Strength: Fairly reliable Range of average cost per Super Rare Casing ★★★★ within 2 standard deviations (~95.5% confidence): 200.3 — 379.64>> |
16.4 |
Rare Casing ★★★ | 118>> Rare Casing ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
91.1Statistical Strength: Very reliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 77.31 — 110.94>> |
5.7 |
Common Synthesized Polymer ★ | 661>> Common Synthesized Polymer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.3Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 15.29 — 17.37>> |
1 |
Basic Emitter Crystal | 670>> Basic Emitter Crystal Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.1Statistical Strength: Very reliable Range of average cost per Basic Emitter Crystal within 2 standard deviations (~95.5% confidence): 15.09 — 17.13>> |
1 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Hounded ![]() [edit]
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By: middlehead, Siguard, ChewableCPP & Joker41NAM (+ more) Date(s): Oct 2017 – Aug 2020 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Uncommon Field Rations ★★ | 109>> Uncommon Field Rations ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
151.6Statistical Strength: Very reliable Range of average cost per Uncommon Field Rations ★★ within 2 standard deviations (~95.5% confidence): 127.71 — 186.42>> |
6.9 |
Rare Interlink ★★★ | 766>> Rare Interlink ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.6Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 20.37 — 22.91>> |
1 |
Rare Gold-Pressed Latinum ★★★ | 588>> Rare Gold-Pressed Latinum ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.1Statistical Strength: Very reliable Range of average cost per Rare Gold-Pressed Latinum ★★★ within 2 standard deviations (~95.5% confidence): 26.24 — 30.24>> |
1.3 |
Uncommon Optronic Circuit ★★ | 790>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.9Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 19.78 — 22.19>> |
1 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Hounded ![]() [edit]
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By: middlehead, Crunch, CMO Zoidberg & ct (+ more) Date(s): Mar 2017 – Mar 2024 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Uncommon Writing PADD (TNG) ★★ | 1555>> Uncommon Writing PADD (TNG) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.6Statistical Strength: Very reliable Range of average cost per Uncommon Writing PADD (TNG) ★★ within 2 standard deviations (~95.5% confidence): 19.77 — 21.41>> |
0.9 |
Basic Gravitic Caliper | 529>> Basic Gravitic Caliper Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
60.4Statistical Strength: Very reliable Range of average cost per Basic Gravitic Caliper within 2 standard deviations (~95.5% confidence): 55.9 — 65.76>> |
2.5 |
Super Rare Casing ★★★★ | 354>> Super Rare Casing ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
90.3Statistical Strength: Very reliable Range of average cost per Super Rare Casing ★★★★ within 2 standard deviations (~95.5% confidence): 81.98 — 100.51>> |
3.8 |
Uncommon Isolinear Chips ★★ | 1558>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.5Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 19.74 — 21.36>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
943 33 |
1024 34 |
1034 34 |
Crew XP | 96 | 111 | 114 | |
Training XP |
Warp 1 Warp 10 |
210 ? |
? ? |
? ? |
Credits![]() |
regular Warp 1 |
1200 840 |
1650 ? |
1800 1260 |