Back In Time
Back in Time [EA-M4] | |
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1 | |
Cadet Challenges Ex Astris, Scientia | |
Mission 4th |
Type Away Missions |
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Mission Rewards |
Back in Time is the fourth mission in Cadet Challenge Ex Astris, Scientia. It takes place on Alpha Onias II in the Alpha Onias system.
Mission Walkthrough
Back In Time's Information | Back In Time's Structure (Colors Info) | |
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Introduction: | Temporal anomalies threaten to swallow Admiral Riker's starbase whole! Can you evacuate the crew before the base loses structural integrity? |
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Cost: | 1 per run | |
Suggested Traits: |
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Notes: | Ideal crew are Away Team Archer for , Recovering Spock for , and either CMO Crusher for or Lt. Commander Scott for |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Orbit Starbase 24 |
Dodge Base Debris A. |
Command 100 | 245 | 345 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
Common Submicron Scanner ★ Uncommon IDIC ★★ Uncommon Terran Emblem ★★ |
[Character] deftly pilots the ship around spinning debris from the rapidly disintegrating Starbase 24. | |||||
[Character] cannot avoid collisions with much of the debris. The ship makes orbit, but it is damaged. | |||||
2. Beam Around Anomalies |
Generate Pinpoint Beams A. |
Science 100 | 245 | 345 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
No Rewards at this Node |
[Character]'s pinpoint transporter beams manage to catch officers despite their constantly shifting locations. | |||||
[Character]'s pinpoint beams are not precise enough. Several officers vanish as they get too close to anomalies. | |||||
3. Organize Evacuation |
Calm and Direct Officers A. |
Command 100 | 245 | 345 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
Common Prime Directive ★ Uncommon Toolbox ★★ Rare Toolbox ★★★ |
[Character] is a beacon of calm to the terrified Starbase 24 officers. They follow instructions and are efficiently rescued. | |||||
[Character]'s words are drowned out by the screams of disappearing officers. Some are evacuated, but many are lost. | |||||
4. Triage Damages |
Generate Emergency Fields A. |
Engineering 100 | 245 | 345 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
No Rewards at this Node |
[Character] manages to stave off complete destruction of Starbase 24 with strategically deployed force fields. | |||||
[Character] inadvertently traps Starbase 24 officers by deploying fields unwisely. | |||||
Return Officers to Battlestations B. |
Medicine 100 | 245 | 345 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
No Rewards at this Node | |
[Character] patches up Starbase 24 officers in record time, allowing them to double up at battlestations on the ship. | |||||
[Character] does not move fast enough, and several Starbase 24 officers go critical. They will be of no help on the ship. | |||||
5. Close Anomaly Near Ship |
Enter Energy Vortex A. |
Science 100 | 245 | 345 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
Common Science Experiment ★ Uncommon Science Experiment ★★ Rare Prime Directive ★★★ |
[Character] first calculates the center of the temporal anomaly, then charts a course directly into the center. The ship is free! | |||||
[Character] miscalculates the center of the temporal anomaly. The ship gets caught in a temporal loop! | |||||
We have managed to evacuate all officers who were not transported to a different timeline by the anomalies threatening Starbase 24. Only Admiral Riker himself remains unaccounted for... | |||||
We were unable to evacuate Starbase 24 before it lost structural integrity. Every officer on the station lost their lives, including Admiral Riker. |
Mission Rewards
Rare Rewards
- Common Prime Directive ★
- Common Science Experiment ★
- Common Submicron Scanner ★
- Uncommon Science Experiment ★★
- Uncommon IDIC ★★
- Uncommon Toolbox ★★
- Uncommon Terran Emblem ★★
- Rare Prime Directive ★★★
- Rare Toolbox ★★★
Standard Rewards
- Common Boy Scout Badge ★
- Basic Poker Cards
- Basic Security Codes
- Basic Synthesized Polymer
- Chronitons (x15)
- Common Raktajino ★
- Basic Science Experiment
- Basic Scalpel
- Basic Submicron Scanner
- Chronitons (x20)
- Uncommon Covert Contacts ★★
- Uncommon Novel ★★
- Basic Communicator (TOS)
- Common Starfleet Uniform Pattern ★
- Chronitons (x25)
Drop Chance
Mission tested: Back In Time [edit]
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By: CodeHydro, TheGambit, Chapey & bntracy (+2 more) Date(s): May – November 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Boy Scout Badge ★ | 119>> Common Boy Scout Badge ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Common Boy Scout Badge ★ within 2 standard deviations (~95.5% confidence): 1.51 — 2.1>> |
1.8 |
Basic Poker Cards | 138>> Basic Poker Cards Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Basic Poker Cards within 2 standard deviations (~95.5% confidence): 1.32 — 1.78>> |
1.5 |
Basic Security Codes | 164>> Basic Security Codes Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Very reliable Range of average cost per Basic Security Codes within 2 standard deviations (~95.5% confidence): 1.12 — 1.47>> |
1.3 |
Basic Synthesized Polymer | 206>> Basic Synthesized Polymer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 0.91 — 1.15>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Back In Time [edit]
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By: Koba44, Crunch, SleepingDragon & Yoda of Borg (+ more) Date(s): July 2016 – March 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Raktajino ★ | 82>> Common Raktajino ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Fairly reliable Range of average cost per Common Raktajino ★ within 2 standard deviations (~95.5% confidence): 1.61 — 2.43>> |
1.9 |
Basic Science Experiment | 113>> Basic Science Experiment Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Basic Science Experiment within 2 standard deviations (~95.5% confidence): 1.21 — 1.68>> |
1.4 |
Basic Scalpel | 169>> Basic Scalpel Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
0.9Statistical Strength: Very reliable Range of average cost per Basic Scalpel within 2 standard deviations (~95.5% confidence): 0.84 — 1.07>> |
0.9 |
Basic Submicron Scanner | 113>> Basic Submicron Scanner Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Basic Submicron Scanner within 2 standard deviations (~95.5% confidence): 1.21 — 1.68>> |
1.4 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Back In Time [edit]
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By: Koba44, Octarolakh, WaldoMag & Darxide (+1 more) Date(s): July 2016 – Mar 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Covert Contacts ★★ | 124>> Uncommon Covert Contacts ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.6Statistical Strength: Very reliable Range of average cost per Uncommon Covert Contacts ★★ within 2 standard deviations (~95.5% confidence): 1.34 — 1.85>> |
1.6 |
Uncommon Novel ★★ | 127>> Uncommon Novel ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Uncommon Novel ★★ within 2 standard deviations (~95.5% confidence): 1.31 — 1.8>> |
1.5 |
Basic Communicator (TOS) | 185>> Basic Communicator (TOS) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic Communicator (TOS) within 2 standard deviations (~95.5% confidence): 0.93 — 1.19>> |
1 |
Common Starfleet Uniform Pattern ★ | 143>> Common Starfleet Uniform Pattern ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Common Starfleet Uniform Pattern ★ within 2 standard deviations (~95.5% confidence): 1.18 — 1.58>> |
1.3 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
687 27 |
820 30 |
882 32 |
Crew XP | 65 | 80 | 90 | |
Credits | 600 | 900 | 1050 | |
Chronitons | 15 | 20 | 25 |