Back In Time
| Back in Time [EA-M4] | |
|---|---|
| Cadet Challenges Ex Astris, Scientia | |
| Mission 4th |
Type Away Missions |
| < Prev | Next > |
| Mission Rewards | |
Back in Time is the fourth mission in Cadet Challenge Ex Astris, Scientia. It takes place on Alpha Onias II in the Alpha Onias system.
Mission Walkthrough
| Back In Time's Information | Back In Time's Structure (Colors Info) | |
|---|---|---|
| Introduction: | Temporal anomalies threaten to swallow Admiral Riker's starbase whole! Can you evacuate the crew before the base loses structural integrity? |
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| 1 | ||
| Suggested Traits: |
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| Notes: | Ideal crew are Away Team Archer for Recovering Spock for and either CMO Crusher for |
| Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
|---|---|---|---|---|---|
| 1. Orbit Starbase 24 |
Dodge Base Debris A. |
Command 100 | 245 | 345 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
Common Submicron Scanner ★ Uncommon IDIC ★★ Uncommon Terran Emblem ★★ |
| [Character] deftly pilots the ship around spinning debris from the rapidly disintegrating Starbase 24. | |||||
| [Character] cannot avoid collisions with much of the debris. The ship makes orbit, but it is damaged. | |||||
| 2. Beam Around Anomalies |
Generate Pinpoint Beams A. |
Science 100 | 245 | 345 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
No Rewards at this Node |
| [Character]'s pinpoint transporter beams manage to catch officers despite their constantly shifting locations. | |||||
| [Character]'s pinpoint beams are not precise enough. Several officers vanish as they get too close to anomalies. | |||||
| 3. Organize Evacuation |
Calm and Direct Officers A. |
Command 100 | 245 | 345 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
Common Prime Directive ★ Uncommon Toolbox ★★ Rare Toolbox ★★★ |
| [Character] is a beacon of calm to the terrified Starbase 24 officers. They follow instructions and are efficiently rescued. | |||||
| [Character]'s words are drowned out by the screams of disappearing officers. Some are evacuated, but many are lost. | |||||
| 4. Triage Damages |
Generate Emergency Fields A. |
Engineering 100 | 245 | 345 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
No Rewards at this Node |
| [Character] manages to stave off complete destruction of Starbase 24 with strategically deployed force fields. | |||||
| [Character] inadvertently traps Starbase 24 officers by deploying fields unwisely. | |||||
| Return Officers to Battlestations B. |
Medicine 100 | 245 | 345 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
No Rewards at this Node | |
| [Character] patches up Starbase 24 officers in record time, allowing them to double up at battlestations on the ship. | |||||
| [Character] does not move fast enough, and several Starbase 24 officers go critical. They will be of no help on the ship. | |||||
| 5. Close Anomaly Near Ship |
Enter Energy Vortex A. |
Science 100 | 245 | 345 |
— | Trait bonus for tired crew: (+20 | +40 | +64)(+25 | +50 | +80) |
Common Science Experiment ★ Uncommon Science Experiment ★★ Rare Prime Directive ★★★ |
| [Character] first calculates the center of the temporal anomaly, then charts a course directly into the center. The ship is free! | |||||
| [Character] miscalculates the center of the temporal anomaly. The ship gets caught in a temporal loop! | |||||
| We have managed to evacuate all officers who were not transported to a different timeline by the anomalies threatening Starbase 24. Only Admiral Riker himself remains unaccounted for... | |||||
| We were unable to evacuate Starbase 24 before it lost structural integrity. Every officer on the station lost their lives, including Admiral Riker. | |||||
Mission Rewards
Rare Rewards
- Common Prime Directive ★
- Common Science Experiment ★
- Common Submicron Scanner ★
- Uncommon Science Experiment ★★
- Uncommon IDIC ★★
- Uncommon Toolbox ★★
- Uncommon Terran Emblem ★★
- Rare Prime Directive ★★★
- Rare Toolbox ★★★
Standard Rewards
- Common Boy Scout Badge ★
- Basic Poker Cards
- Basic Security Codes
- Basic Synthesized Polymer
- Chronitons (x15)
- Common Raktajino ★
- Basic Science Experiment
- Basic Scalpel
- Basic Submicron Scanner
- Chronitons (x20)
- Uncommon Covert Contacts ★★
- Uncommon Novel ★★
- Basic Communicator (TOS)
- Common Starfleet Uniform Pattern ★
- Chronitons (x25)
Drop Chance
| Mission tested: Back In Time [edit]
| |||
| By: CodeHydro, TheGambit, Chapey & bntracy (+2 more) Date(s): May – November 2016 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Boy Scout Badge ★ | 119>> Common Boy Scout Badge ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Common Boy Scout Badge ★ within 2 standard deviations (~95.5% confidence): 1.51 — 2.1>> |
1.8 |
| Basic Poker Cards | 138>> Basic Poker Cards Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Basic Poker Cards within 2 standard deviations (~95.5% confidence): 1.32 — 1.78>> |
1.5 |
| Basic Security Codes | 164>> Basic Security Codes Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Very reliable Range of average cost per Basic Security Codes within 2 standard deviations (~95.5% confidence): 1.12 — 1.47>> |
1.3 |
| Basic Synthesized Polymer | 206>> Basic Synthesized Polymer Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 0.91 — 1.15>> |
1 |
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Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Back In Time [edit]
| |||
| By: Koba44, Crunch, SleepingDragon & Yoda of Borg (+ more) Date(s): July 2016 – March 2017 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Common Raktajino ★ | 82>> Common Raktajino ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Fairly reliable Range of average cost per Common Raktajino ★ within 2 standard deviations (~95.5% confidence): 1.61 — 2.43>> |
1.9 |
| Basic Science Experiment | 113>> Basic Science Experiment Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Basic Science Experiment within 2 standard deviations (~95.5% confidence): 1.21 — 1.68>> |
1.4 |
| Basic Scalpel | 169>> Basic Scalpel Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
0.9Statistical Strength: Very reliable Range of average cost per Basic Scalpel within 2 standard deviations (~95.5% confidence): 0.84 — 1.07>> |
0.9 |
| Basic Submicron Scanner | 113>> Basic Submicron Scanner Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Basic Submicron Scanner within 2 standard deviations (~95.5% confidence): 1.21 — 1.68>> |
1.4 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Back In Time [edit]
| |||
| By: Koba44, Octarolakh, WaldoMag & Darxide (+1 more) Date(s): July 2016 – Mar 2017 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Covert Contacts ★★ | 124>> Uncommon Covert Contacts ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.6Statistical Strength: Very reliable Range of average cost per Uncommon Covert Contacts ★★ within 2 standard deviations (~95.5% confidence): 1.34 — 1.85>> |
1.6 |
| Uncommon Novel ★★ | 127>> Uncommon Novel ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Uncommon Novel ★★ within 2 standard deviations (~95.5% confidence): 1.31 — 1.8>> |
1.5 |
| Basic Communicator (TOS) | 185>> Basic Communicator (TOS) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic Communicator (TOS) within 2 standard deviations (~95.5% confidence): 0.93 — 1.19>> |
1 |
| Common Starfleet Uniform Pattern ★ | 143>> Common Starfleet Uniform Pattern ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Common Starfleet Uniform Pattern ★ within 2 standard deviations (~95.5% confidence): 1.18 — 1.58>> |
1.3 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
687 27 |
820 30 |
882 32 |
| Crew XP | 65 | 80 | 90 | |
| Credits |
600 | 900 | 1050 | |
| Chronitons |
15 | 20 | 25 | |