Change of Scenery
| Change of Scenery [E8-M2] | |
|---|---|
| Episode 8 - The Killing Syndrome | |
| Mission 2nd |
Type Space Battle |
| < Prev | Next > |
| Mission Rewards | |
Change of Scenery is the second mission in Episode 8, The Killing Syndrome. It takes place at Xindus in the Xindus system.
Mission Walkthrough
| Change of Scenery | |||
|---|---|---|---|
| Against: Idrin in Hirogen Hunter Ship Chroniton cost: 16 | 20 | 24 | |||
| Shields | 30000 | 34000 | 40000 |
| Shield Regeneration | 1200 | 1400 | 1600 |
| Hull | 64000 | 85000 | 95000 |
| Evasion | 3 | 3 | 3 |
| Evasion Power | 2300 | 2400 | 2300 |
| Attack | 3 | 5 | 5 |
| Attack Power | 2400 | 3500 | 4000 |
| Attack Speed | 1.08 | 1.08 | 1.08 |
| Accuracy | 3 | 3 | 3 |
| Accuracy Power | 2400 | 2500 | 2600 |
| Crit Rating | 800 | 1200 | 1200 |
| Crit Bonus | 10000 | 10000 | 10000 |
| We have defeated the Hirogen both on the surface of a Xindi planet and in a space battle above it. We hope they are now ready to surrender... | |||
Mission Rewards
Standard Rewards
- Super Rare Database (Panel) ★★★★
- Rare Emitter Crystal ★★★
- Uncommon Isolinear Chips ★★
- Common Spices ★
- Basic Database (Panel)
- Super Rare Polyalloy ★★★★
- Rare Interlink ★★★
- Uncommon Clothing Pattern ★★
- Uncommon Polyalloy ★★
- Uncommon Backpack ★★
- Basic Micro-Optic Drill
- Super Rare Subprocessor ★★★★
- Uncommon Clothing Pattern ★★
Drop Chance
| Mission tested: Change of Scenery [edit]
| |||
| By: middlehead, Elynduil, WaldoMag & Crunch (+1 more) Date(s): Dec 2017 – July 2023 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Super Rare Database (Panel) ★★★★ | 57>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
191.4Statistical Strength: Fairly reliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 151.78 — 259.14>> |
12 |
| Rare Emitter Crystal ★★★ | 89>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
122.6Statistical Strength: Fairly reliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 101.55 — 154.69>> |
7.7 |
| Uncommon Isolinear Chips ★★ | 546>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 18.62 — 21.57>> |
1.2 |
| Common Spices ★ | 677>> Common Spices ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.1Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 15.16 — 17.2>> |
1 |
| Basic Database (Panel) | 677>> Basic Database (Panel) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.1Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 15.16 — 17.2>> |
1 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Change of Scenery [edit]
| |||
| By: middlehead, WaldoMag, Henka & Joker41NAM (+ more) Date(s): Dec 2017 – July 2023 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Super Rare Polyalloy ★★★★ | 114>> Super Rare Polyalloy ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
157.9Statistical Strength: Very reliable Range of average cost per Super Rare Polyalloy ★★★★ within 2 standard deviations (~95.5% confidence): 133.43 — 193.35>> |
7.9 |
| Rare Interlink ★★★ | 503>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
35.8Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 33.12 — 38.92>> |
1.8 |
| Uncommon Clothing Pattern ★★ | 1033>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.4Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 16.61 — 18.32>> |
0.9 |
| Uncommon Polyalloy ★★ | 1050>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.1Statistical Strength: Very reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 16.35 — 18.01>> |
0.9 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
| Mission tested: Change of Scenery [edit]
| |||
| By: WaldoMag, Henka, Crunch & Biolectra Date(s): December 2017 – January 2018 | |||
| Item | Units | Runs/Drop | |
|---|---|---|---|
| Uncommon Backpack ★★ | 42>> Uncommon Backpack ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 24.8 — 42.89>> |
1.3 |
| Basic Micro-Optic Drill | 28>> Basic Micro-Optic Drill Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
47.1Statistical Strength: Fairly reliable Range of average cost per Basic Micro-Optic Drill within 2 standard deviations (~95.5% confidence): 35.04 — 72.02>> |
2 |
| Super Rare Subprocessor ★★★★ | 14>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
94.3Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 62.32 — 193.57>> |
3.9 |
| Uncommon Clothing Pattern ★★ | 81>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.3Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 14.06 — 19.38>> |
0.7 |
|
Average cost per unit assumes 3 standard rewards per run. | |||
Other Rewards
| Currency Rewards |
||||
|---|---|---|---|---|
| Capt XP | 1st-Run Repeat |
902 ?? |
994 ?? |
1034 ?? |
| Crew XP | 90 | 105 | 114 | |
| Training XP |
Warp 1 Warp 10 |
?? ?? |
?? ?? |
?? ?? |
| Credits |
regular Warp 1 |
1200 ?? |
1500 ?? |
1800 ?? |