Change of Scenery
Change of Scenery [E8-M2] | |
---|---|
16 | 20 | 24 | |
Episode 8 - The Killing Syndrome | |
Mission 2nd |
Type Space Battle |
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Mission Rewards |
Change of Scenery is the second mission in Episode 8, The Killing Syndrome. It takes place at Xindus in the Xindus system.
Mission Walkthrough
Change of Scenery | |||
---|---|---|---|
Against: Idrin in Hirogen Hunter Ship Chroniton cost: 16 | 20 | 24 | |||
Shields | 30000 | 34000 | 40000 |
Shield Regeneration | 1200 | 1400 | 1600 |
Hull | 64000 | 85000 | 95000 |
Evasion | 3 | 3 | 3 |
Evasion Power | 2300 | 2400 | 2300 |
Attack | 3 | 5 | 5 |
Attack Power | 2400 | 3500 | 4000 |
Attack Speed | 1.08 | 1.08 | 1.08 |
Accuracy | 3 | 3 | 3 |
Accuracy Power | 2400 | 2500 | 2600 |
Crit Rating | 800 | 1200 | 1200 |
Crit Bonus | 10000 | 10000 | 10000 |
We have defeated the Hirogen both on the surface of a Xindi planet and in a space battle above it. We hope they are now ready to surrender... |
Mission Rewards
Standard Rewards
- Super Rare Database (Panel) ★★★★
- Rare Emitter Crystal ★★★
- Uncommon Isolinear Chips ★★
- Common Spices ★
- Basic Database (Panel)
- Super Rare Polyalloy ★★★★
- Rare Interlink ★★★
- Uncommon Clothing Pattern ★★
- Uncommon Polyalloy ★★
- Uncommon Backpack ★★
- Basic Micro-Optic Drill
- Super Rare Subprocessor ★★★★
- Uncommon Clothing Pattern ★★
Drop Chance
Mission tested: Change of Scenery [edit]
| |||
By: middlehead, Elynduil, WaldoMag & Crunch (+1 more) Date(s): Dec 2017 – July 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Database (Panel) ★★★★ | 57>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
191.4Statistical Strength: Fairly reliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 151.78 — 259.14>> |
12 |
Rare Emitter Crystal ★★★ | 89>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
122.6Statistical Strength: Fairly reliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 101.55 — 154.69>> |
7.7 |
Uncommon Isolinear Chips ★★ | 546>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 18.62 — 21.57>> |
1.2 |
Common Spices ★ | 677>> Common Spices ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.1Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 15.16 — 17.2>> |
1 |
Basic Database (Panel) | 677>> Basic Database (Panel) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.1Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 15.16 — 17.2>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Change of Scenery [edit]
| |||
By: middlehead, WaldoMag, Henka & Joker41NAM (+ more) Date(s): Dec 2017 – July 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Polyalloy ★★★★ | 114>> Super Rare Polyalloy ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
157.9Statistical Strength: Very reliable Range of average cost per Super Rare Polyalloy ★★★★ within 2 standard deviations (~95.5% confidence): 133.43 — 193.35>> |
7.9 |
Rare Interlink ★★★ | 503>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
35.8Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 33.12 — 38.92>> |
1.8 |
Uncommon Clothing Pattern ★★ | 1033>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.4Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 16.61 — 18.32>> |
0.9 |
Uncommon Polyalloy ★★ | 1050>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.1Statistical Strength: Very reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 16.35 — 18.01>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Change of Scenery [edit]
| |||
By: WaldoMag, Henka, Crunch & Biolectra Date(s): December 2017 – January 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Backpack ★★ | 42>> Uncommon Backpack ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Backpack ★★ within 2 standard deviations (~95.5% confidence): 24.8 — 42.89>> |
1.3 |
Basic Micro-Optic Drill | 28>> Basic Micro-Optic Drill Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
47.1Statistical Strength: Fairly reliable Range of average cost per Basic Micro-Optic Drill within 2 standard deviations (~95.5% confidence): 35.04 — 72.02>> |
2 |
Super Rare Subprocessor ★★★★ | 14>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
94.3Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 62.32 — 193.57>> |
3.9 |
Uncommon Clothing Pattern ★★ | 81>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.3Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 14.06 — 19.38>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
902 ?? |
994 ?? |
1034 ?? |
Crew XP | 90 | 105 | 114 | |
Training XP |
Warp 1 Warp 10 |
?? ?? |
?? ?? |
?? ?? |
Credits |
regular Warp 1 |
1200 ?? |
1500 ?? |
1800 ?? |