Man with a Plan

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Man With a Plan [E2-M19B]
AT-Astrometrics View-Generations.png
Chroniton 6 | 10 | 18
Episode
2 - Never Forgive, Never Forget
Mission
19th
Type
Away Team
< Prev
Mission Rewards

Man With a Plan is the nineteenth and final mission in Episode 2, Never Forgive, Never Forget, if the player chooses the Maquis victory. It takes place at Athos IV in the Badlands.

Mission Walkthrough

  Man with a Plan's Information Man with a Plan's Structure (Colors Info)
Introduction: Join the Maquis in a daring plot to board Gul Dukat's personal ship and capture the infamous Cardassian!
Infiltrate Crew as Cardassian

Requires:
Cardassian
or
Changeling

Rare Rewards:
Uncommon Security Codes ★★
Rare Astrometric Chart ★★★
Rare Relay ★★★

DiplomacyCommon
Deliver Report to Dukat

Rare Rewards:
Uncommon Phaser Type 2 (TOS) ★★
Rare Flux Coupler ★★★
Uncommon Synthesized Polymer ★★

DiplomacyCommon
Locate Dukat's ShipCommand
Storm Ship by ForceSecurity
Disable TransportersEngineering
Overcome Dukat Personal Guard

Rare Rewards:
Uncommon Civilian Command Clothing ★★
Rare Combadge (DS9) ★★★
?

SecurityCommon
Capture Dukat

Rare Rewards:
Uncommon Starfleet Command Uniform (VOY) ★★
Rare Rura Penthe Furs ★★★
?

SecurityCommon
Claim to Protect from Maquis

Rare Rewards:
Uncommon Pathogen ★★
Rare Toolbox ★★★
Super Rare Expansion Module ★★★★

DiplomacyCommon
Get Dukat to "Safe Location"

Rare Rewards:
Uncommon Bone-Knitting Laser ★★
Rare Backpack ★★★
Super Rare Spices ★★★★

DiplomacyCommon
Capture Dukat

Rare Rewards:
Uncommon Romulan Diplomacy Uniform ★★
Rare Cardassian Monitor ★★★
Super Rare Clothing Pattern ★★★★

SecurityCommon
Chroniton Cost: 6 | 10 | 18 Chroniton
Suggested
Traits
:
Notes: To unlock this mission you must choose the Maquis Victory in Episode 2.
Following colored map path maximizes items, Crew XP, and Credits
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Intercept Dukat in Space
Locate Dukat's Ship
A. AT-Astrometrics View-Generations.png
Command Command
73 | 184 | 380
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ tracks and indentifies Dukat's personal ship, allowing the away team and the Maquis to begin their attack.
While [Character]⁠ eventually finds Dukat's ship, it is only after much possibly critical time has been lost.
2.
Board Dukat's Ship
Infiltrate Crew as Cardassian
A. AT-Vulcan Hiding From Romulans.png
Diplomacy Diplomacy
73 | 184 | 380
Cardassian
or
Changeling
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
Uncommon Security Codes ★★
Rare Astrometric Chart ★★★
Rare Relay ★★★
[Character]⁠ has successfully boarded Dukat's ship disguised as a Cardassian member of the crew.
Choice Failure Message
Storm Ship by Force
B. AT-Corridor Battle-First Contact.png
Security Security
73 | 184 | 380
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ leads the forward assault of away team and the Maquis, boarding Dukat's ship!
[Character]⁠ manages to lead your away team and the Maquis onto Dukat's ship, but not without casualties.
Claim to Protect from Maquis
C. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
73 | 184 | 380
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
Uncommon Pathogen ★★
Rare Toolbox ★★★
Super Rare Expansion Module ★★★★
[Character]⁠ convinces Dukat's crew that the away team are the only ones who can defend him against a Maquis Plot.
Choice Failure Message
3.
Gain Access to Dukat
Deliver Report to Dukat
A. AT-Courtroom Procedings.png
Diplomacy Diplomacy
73 | 184 | 380
Step 2.A
Successful
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
Uncommon Phaser Type 2 (TOS) ★★
Rare Flux Coupler ★★★
Uncommon Synthesized Polymer ★★
[Character]⁠ manages to get Dukat alone through the guise of presenting a report to him.
Choice Failure Message
Disable Transporters
B. AT-Transporter Room.png
Engineering Engineering
73 | 184 | 380
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ has successfully disabled the transporters on Dukat's ship, preventing his escape.
[Character]⁠ was unable to disable the transporters, and only narrowly prevented Dukat from escaping via a shuttle.
Get Dukat to "Safe Location"
C. AT-Cold Night-Hot Rock.png
Diplomacy Diplomacy
73 | 184 | 380
Step 2.C
Successful
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
Uncommon Bone-Knitting Laser ★★
Rare Backpack ★★★
Super Rare Spices ★★★★
[Character]⁠ has managed to get Dukat alone via the guise of taking him where the Maquis can't reach him.
Choice Failure Message
4.
Arrest Dukat or Overcome Guards
Overcome Dukat Personal Guard
A. AT-With Bat'leth Against Klingons.png
Security Security
73 | 184 | 380
Choose 3.B Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
Uncommon Civilian Command Clothing ★★
Rare Combadge (DS9) ★★★
?
[Character]⁠ leads the away team to victory, defeating Dukat's personal guard and cornering the Cardassian!
[Character]⁠ and the away team just barely defeat Dukat's guard—and there is still the Cardassian himself to defeat.
Capture Dukat
B. AT-Federation Brig with Prisoner.png
Security Security
73 | 184 | 380
Choose
3.A or 3.C
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
Uncommon Romulan Diplomacy Uniform ★★
Rare Cardassian Monitor ★★★
Super Rare Clothing Pattern ★★★★
[Character]⁠, the away team, and the Maquis have done it! Dukat is defeated and in Maquis custody!
Choice Failure Message
5.
Arrest Dukat
Capture Dukat
A. AT-Federation Brig with Prisoner.png
Security Security
73 | 184 | 380
Choose
3.B → 4.A
Trait bonus for tired crew:
(+14 | +36 | +74)
(+18 | +45 | +93)
No other traits provide a bonus.
Uncommon Starfleet Command Uniform (VOY) ★★
Rare Rura Penthe Furs ★★★
?
[Character]⁠, the away team, and the Maquis have done it! Dukat is defeated and in Maquis custody!
Dukat proves too wily an opponent for [Character]⁠ and the away team. They are forced to retreat....
Together with our Maquis allies, we have overtaken Gul Dukat's personal ship and arrested the Cardassian criminal.
The Maquis want vengeance, and the question now is if I will grant it....
Even with the combined effort of my Starfleet crew and the Maquis, we were unable to overtake Gul Dukat.
We must try again, before he returns to the safety of Cardassian space....


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Man with a Plan Normal
By: middlehead, Elynduil, Vepal & CodeHydro (+ more)
Date(s): June 2016–Apr 2023
Runs: 299   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Maquis Raider Schematic (x3) 228>>

Maquis Raider Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

7.9Statistical Strength: Fairly reliable

Range of average cost per
Maquis Raider Schematic
within 2 standard deviations
(~95.5% confidence):

6.45 — 10.08
>>
1.3
Common Astrometric Chart 47>>

Common Astrometric Chart

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,000 runs or so.

38.2Statistical Strength: Fairly reliable

Range of average cost per
Common Astrometric Chart
within 2 standard deviations
(~95.5% confidence):

29.72 — 53.32
>>
6.4
Common Identification Code 53>>

Common Identification Code

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 4,800 runs or so.

33.9Statistical Strength: Fairly reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

26.72 — 46.16
>>
5.6
Common Power Cell 268>>

Common Power Cell

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

6.07 — 7.46
>>
1.1
Basic Synthesized Polymer 453>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.8 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

3.71 — 4.24
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Man with a Plan Elite
By: Dharkus, Chapey & middlehead
Date(s): July 2016 – Feb 2024
Runs: 105   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Authorization Code ★★ 9>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 53 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 52 runs.

Also, a run dropping only this item is expected
per 43,000 runs or so.

116.7Statistical Strength: Very unreliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

70.36 — 341.25
>>
11.7
Basic Flux Coupler 18>>

Basic Flux Coupler

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

58.3Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Flux Coupler
within 2 standard deviations
(~95.5% confidence):

40 — 107.72
>>
5.8
Rare Optronic Circuit ★★★ 13>>

Rare Optronic Circuit ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

80.8Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

52.31 — 177.12
>>
8.1
Uncommon Casing ★★ 24>>

Uncommon Casing ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,300 runs or so.

43.8Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

31.41 — 72.08
>>
4.4
Uncommon Power Cell ★★ 18>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

58.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

40 — 107.72
>>
5.8
Common Optronic Circuit 233>>

Common Optronic Circuit

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.5 runs or so.

4.5Statistical Strength: Very reliable

Range of average cost per
Common Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

4.22 — 4.83
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

possibly the best drop rate for common optronic circuit, need more data for a new recruit

Mission tested: Man with a Plan Epic
By: Dharkus & Middlehead
Date(s): July 2017 – May 2018
Runs: 103   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 42>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 400 runs or so.

44.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

34.29 — 61.94
>>
2.5
Super Rare Microconnector ★★★★ 13>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

142.6Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

92.38 — 312.61
>>
7.9
Rare Emitter Crystal ★★★ 18>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,100 runs or so.

103.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

70.63 — 190.11
>>
5.7
Uncommon Database (Panel) ★★ 84>>

Uncommon Database (Panel) ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

22.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Database (Panel) ★★
within 2 standard deviations
(~95.5% confidence):

18.6 — 27.13
>>
1.2
Common Power Cell 152>>

Common Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.4 runs or so.

12.2Statistical Strength: Very reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

10.93 — 13.8
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
532
22
769
29
#
#
Crew XP 40 / 50 60 / 75 # / #
Training
XP
Warp 1
Warp 10
?
?
?
?
?
?
Credits
Credits
regular
Warp 1
450
?
600/750
?
1350
?

Notes

  • This mission is only for those who chose 'Maquis Victory'.
  • Unsucessful Tests on 2.A and 3.B afterwards did not affect the other skill requirements. (Bug?)
  • The Bonus in E.1 is 4 lower then on the other checks. (Bug?; it rarely applies in other missions too)
  • Server update May 10, 2016: Changeling trait added to node 2.A.