An Infinite Welcome
An Infinite Welcome [E10-M5] | |
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16 | 20 | 24 | |
Episode 10 - Shadow of a Doubt | |
Mission 5th |
Type Away Missions |
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Mission Rewards |
“ | Well, step inside. Welcome to the Continuum. | ” |
~ Q |
An Infinite Welcome is the fifth mission in Episode 10, Shadow of a Doubt. It takes place at Anomaly in the Quirinus System.
Mission Walkthrough
An Infinite Welcome's Information | An Infinite Welcome's Structure (Colors Info) | |||||||||||
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Introduction: | Q has invited you to enter the Continuum, represented by a door that presumably leads to a house. Enter and explore! |
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Cost: | 16 | 20 | 24 | |||||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. The Door |
Reorient Crew and Ship A. |
Medicine 354 | 743 | 1097 |
— | Trait bonus for tired crew: (+71 | +148 | +220)(+89 | +186 | +275) |
Common Medkit ★ Uncommon Neurocortical Monitor ★★ Rare Prime Directive ★★★ |
[Character] conducts wellness checks on the crew to ensure the disorientation won't endanger the ship. | |||||
Choice Failure Message | |||||
2. The Foyer |
Hang Your Hat A. |
Diplomacy 354 | 743 | 1097 |
— | Trait bonus for tired crew: (+71 | +148 | +220)(+89 | +186 | +275) |
No Rewards at this Node |
[Character] hangs a hat on a nearby coatrack. The coatrack transforms into the Nexus, and the hat into a floundering ship. | |||||
Choice Failure Message | |||||
Wipe Your Feet B. |
Medicine 354 | 743 | 1097 |
— | Trait bonus for tired crew: (+71 | +148 | +220)(+89 | +186 | +275) |
Common Medical Scanner ★ Pike's U.S.S. Enterprise Schematic (x75) Super Rare Medical Experiment ★★★★ | |
[Character] politely wipes their feet. The dirt from their boots turns into bubbles, and inside the bubbles are tiny ships. | |||||
Choice Failure Message | |||||
Close the Door C. |
Security 354 | 743 | 1097 |
Undercover Operative or Investigator |
Trait bonus for tired crew: (+71 | +148 | +220)(+89 | +186 | +275) |
No Rewards at this Node | |
[Character] closes the door, ensuring no foolish or panicked mortal runs and loses themselves within the Continuum forever. | |||||
Choice Failure Message | |||||
3. The Living Room |
Watch Television A. |
Diplomacy 354 | 743 | 1097 |
Choose 2.A
|
Trait bonus for tired crew: (+71 | +148 | +220)(+89 | +186 | +275) |
Common Alcohol ★ 75 Super Rare Identification Code ★★★★ |
[Character] sits down to watch the television, and realizes everything on it predates the temporal anomaly crisis. | |||||
Choice Failure Message | |||||
Search Couch Cushions B. |
Security 354 | 743 | 1097 |
— | Trait bonus for tired crew: (+71 | +148 | +220)(+89 | +186 | +275) |
No Rewards at this Node | |
[Character] searches the couch cushions for loose articles, and pulls out a phaser, a rabbit, and a small moon. | |||||
Choice Failure Message | |||||
Put Your Feet Up C. |
Command 354 | 743 | 1097 |
Choose 2.C | Trait bonus for tired crew: (+71 | +148 | +220)(+89 | +186 | +275) |
Common Tactical Alert ★ Rare Bajoran PADD ★★★ 175 | |
[Character] sits on the couch and puts up their feet, the only one able to relax in their own home. | |||||
Choice Failure Message | |||||
4. The Study |
Examine the Book A. |
Science 354 | 743 | 1097 |
— | Trait bonus for tired crew: (+71 | +148 | +220)(+89 | +186 | +275) |
Common Gravimetric Scanner ★ Rare Science Lesson ★★★ 100 |
[Character] approaches a large book on a podium. Despite the book's thickness and age, every page appears to be blank. | |||||
Choice Failure Message | |||||
Our exploration of the Continuum--or its representation to humans--has led us to an empty book. I don't know what it means, but it appears to have troubled Q.... | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Common Alcohol ★
- Common Tactical Alert ★
- Common Gravimetric Scanner ★
- Common Medkit ★
- Common Medical Scanner ★
- Uncommon Neurocortical Monitor ★★
- Rare Science Lesson ★★★
- Rare Bajoran PADD ★★★
- 75
- Pike's U.S.S. Enterprise Schematic (x75)
- Rare Prime Directive ★★★
- 100
- Super Rare Medical Experiment ★★★★
- Super Rare Identification Code ★★★★
- 175
Standard Rewards
- Super Rare Incense ★★★★
- Rare Casing ★★★
- Rare Relay ★★★
- Uncommon Clothing Pattern ★★
- Basic Furs
- Common Identification Code ★
- Super Rare Power Cell ★★★★
- Uncommon Incense ★★
- Common Incense ★
- Super Rare Sensor ★★★★
- Rare Microconnector ★★★
- Uncommon Emitter Crystal ★★
- Uncommon Polyalloy ★★
Drop Chance
Mission tested: An Infinite Welcome [edit]
| |||
By: middlehead, koba44, Joker41NAM & CMO Zoidberg Date(s): Jul 2019 – Mar 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Incense ★★★★ | 49>> Super Rare Incense ★★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
248.2Statistical Strength: Fairly reliable Range of average cost per Super Rare Incense ★★★★ within 2 standard deviations (~95.5% confidence): 193.47 — 345.96>> |
15.5 |
Rare Casing ★★★ | 581>> Rare Casing ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.9Statistical Strength: Very reliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 19.53 — 22.54>> |
1.3 |
Rare Relay ★★★ | 87>> Rare Relay ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
139.8Statistical Strength: Fairly reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 115.48 — 177>> |
8.7 |
Uncommon Clothing Pattern ★★ | 798>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.2Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 14.42 — 16.16>> |
1 |
Basic Furs | 765>> Basic Furs Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.9Statistical Strength: Very reliable Range of average cost per Basic Furs within 2 standard deviations (~95.5% confidence): 15.01 — 16.89>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: An Infinite Welcome [edit]
| |||
By: Koba44, Darxide, middlehead & Iknamur Date(s): July 2019 – July 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Identification Code ★ | 172>> Common Identification Code ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.4Statistical Strength: Very reliable Range of average cost per Common Identification Code ★ within 2 standard deviations (~95.5% confidence): 30.27 — 39.88>> |
1.7 |
Super Rare Power Cell ★★★★ | 35>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
169.1Statistical Strength: Fairly reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 127.03 — 253.03>> |
8.5 |
Uncommon Incense ★★ | 329>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 16.55 — 19.72>> |
0.9 |
Common Incense ★ | 352>> Common Incense ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.8Statistical Strength: Very reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 15.53 — 18.34>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: An Infinite Welcome [edit]
| |||
By: middlehead, Koba44 & Henka Date(s): July 2019 – Aug 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Sensor ★★★★ | 56>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
85.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 68.31 — 115.01>> |
3.6 |
Rare Microconnector ★★★ | 83>> Rare Microconnector ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
57.8Statistical Strength: Fairly reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 48.03 — 72.65>> |
2.4 |
Uncommon Emitter Crystal ★★ | 232>> Uncommon Emitter Crystal ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.7Statistical Strength: Very reliable Range of average cost per Uncommon Emitter Crystal ★★ within 2 standard deviations (~95.5% confidence): 18.76 — 23.06>> |
0.9 |
Uncommon Polyalloy ★★ | 229>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21Statistical Strength: Very reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 18.99 — 23.39>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |