Battle Shinzon
Battle Shinzon [E7-M2] | |
---|---|
16 | 20 | 24 | |
Episode 7 - When Falcons Clash | |
Mission 2nd |
Type Space Battle |
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Mission Rewards |
Battle Shinzon is the second mission in Episode 7, When Falcons Clash. It takes place at Romulus in the Romulan system.
Mission Walkthrough
Battle Shinzon | |||
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Against: Shinzon in Romulan D'deridex Warbird Chroniton cost: 16 | 20 | 24 | |||
Shields | 23000 | 54000 | 126000 |
Shield Regeneration | 1200 | 1400 | 2800 |
Hull | 47000 | 110000 | 242000 |
Evasion | 2 | 4 | 5 |
Evasion Power | 2000 | 3300 | 4400 |
Attack | 3 | 4 | 5 |
Attack Power | 2200 | 3400 | 4300 |
Attack Speed | 1.08 | 1.08 | 1.08 |
Accuracy | 3 | 4 | 5 |
Accuracy Power | 2200 | 3400 | 4000 |
Crit Rating | 800 | 800 | 900 |
Crit Bonus | 8000 | 10000 | 11000 |
We successfully crippled Shinzon's impulse deflection array with a lucky shot. Unable to steer, he was forced to withdraw to make repairs. |
Mission Rewards
Standard Rewards
- Uncommon Pattern Enhancer ★★
- Super Rare Isolinear Chips ★★★★
- Rare Emitter Crystal ★★★
- Uncommon Expansion Module ★★
- Common Interlink ★
- Super Rare Furs ★★★★
- Rare Incense ★★★
- Uncommon Gold-Pressed Latinum ★★
- Uncommon Expansion Module ★★
- Uncommon Astrometric Chart ★★
- Basic Laser Scalpel
- Super Rare Sensor ★★★★
- Uncommon Incense ★★
Drop Chance
Mission tested: Battle Shinzon [edit]
| |||
By: middlehead, Koba44, Terfin & Crunch (+ more) Date(s): July 2016 – Aug 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Pattern Enhancer ★★ | 106>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
60.8Statistical Strength: Very reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 51.31 — 74.7>> |
3.8 |
Super Rare Isolinear Chips ★★★★ | 31>> Super Rare Isolinear Chips ★★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
208.0Statistical Strength: Fairly reliable Range of average cost per Super Rare Isolinear Chips ★★★★ within 2 standard deviations (~95.5% confidence): 153.54 — 322.34>> |
13 |
Rare Emitter Crystal ★★★ | 16>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 26 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
403.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 269.23 — 801.01>> |
25.2 |
Uncommon Expansion Module ★★ | 316>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.4Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 18.61 — 22.59>> |
1.3 |
Common Interlink ★ | 740>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.7Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 8.33 — 9.13>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Battle Shinzon [edit]
| |||
By: Middlehead, ChewableCPP, Joker41NAM & WaldoMag Date(s): June 2017 - March 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 7>> Super Rare Furs ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
151.4Statistical Strength: Very unreliable Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 86.96 — 585.65>> |
7.6 |
Rare Incense ★★★ | 28>> Rare Incense ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
37.9Statistical Strength: Fairly reliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 28.16 — 57.72>> |
1.9 |
Uncommon Gold-Pressed Latinum ★★ | 58>> Uncommon Gold-Pressed Latinum ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Gold-Pressed Latinum ★★ within 2 standard deviations (~95.5% confidence): 15.1 — 23.13>> |
0.9 |
Uncommon Expansion Module ★★ | 66>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.1Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 13.51 — 19.8>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: Battle Shinzon [edit]
| |||
By: middlehead, Loulybob, ChewableCPP & Siguard (+ more) Date(s): Mar 2017 – Aug 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 774>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.3Statistical Strength: Very reliable Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 19.23 — 21.51>> |
0.8 |
Basic Laser Scalpel | 305>> Basic Laser Scalpel Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
51.5Statistical Strength: Very reliable Range of average cost per Basic Laser Scalpel within 2 standard deviations (~95.5% confidence): 46.63 — 57.61>> |
2.1 |
Super Rare Sensor ★★★★ | 168>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
93.6Statistical Strength: Very reliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 81.54 — 109.77>> |
3.9 |
Uncommon Incense ★★ | 718>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.9Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 20.67 — 23.28>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
902 32 |
994 34 |
1034 34 |
Crew XP | 90 | 105 | 114 | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
1200 ? |
1500 ? |
1800 ? |