Battle Shinzon

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Battle Shinzon
[E7-M2]
SB-Romulan D'deridex Warbird.png
Chroniton 16 | 20 | 24
Episode
7 - When Falcons Clash
Mission
2nd
Type
Space Battle
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Mission Rewards

Battle Shinzon is the second mission in Episode 7, When Falcons Clash. It takes place at Romulus in the Romulan system.

Mission Walkthrough

Battle Shinzon
Against: Shinzon in Romulan D'deridex Warbird Super RareSuper RareSuper RareSuper Rare
Chroniton cost: 16 | 20 | 24
Normal Elite Epic
Shields 23000 54000 126000
Shield Regeneration 1200 1400 2800
Hull 47000 110000 242000
Evasion 2 4 5
Evasion Power 2000 3300 4400
Attack 3 4 5
Attack Power 2200 3400 4300
Attack Speed 1.08 1.08 1.08
Accuracy 3 4 5
Accuracy Power 2200 3400 4000
Crit Rating 800 800 900
Crit Bonus 8000 10000 11000
We successfully crippled Shinzon's impulse deflection array with a lucky shot. Unable to steer, he was forced to withdraw to make repairs.

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Battle Shinzon Normal
By: middlehead, Koba44, Terfin & Crunch (+ more)
Date(s): July 2016 – Aug 2020
Runs: 403   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Pattern Enhancer ★★ 106>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,500 runs or so.

60.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

51.31 — 74.7
>>
3.8
Super Rare Isolinear Chips ★★★★ 31>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 59,000 runs or so.

208.0Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

153.54 — 322.34
>>
13
Rare Emitter Crystal ★★★ 16>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 26

Based on test averages, to get one more drop,
you may need to do another:

  • 18 runs in 50 percent of cases (median)
  • 58 runs in 10 percent of cases
  • 116 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 115 runs.

Also, a run dropping only this item is expected
per 430,000 runs or so.

403.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

269.23 — 801.01
>>
25.2
Uncommon Expansion Module ★★ 316>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

20.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

18.61 — 22.59
>>
1.3
Common Interlink 740>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.4 runs or so.

8.7Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

8.33 — 9.13
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Battle Shinzon Elite
By: Middlehead, ChewableCPP, Joker41NAM & WaldoMag
Date(s): June 2017 - March 2018
Runs: 53   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 7>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 12,000 runs or so.

151.4Statistical Strength: Very unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

86.96 — 585.65
>>
7.6
Rare Incense ★★★ 28>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 180 runs or so.

37.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

28.16 — 57.72
>>
1.9
Uncommon Gold-Pressed Latinum ★★ 58>>

Uncommon Gold-Pressed Latinum ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Gold-Pressed Latinum ★★
within 2 standard deviations
(~95.5% confidence):

15.1 — 23.13
>>
0.9
Uncommon Expansion Module ★★ 66>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

13.51 — 19.8
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 0, 50.0, 13.3, and 18.2.

Mission tested: Battle Shinzon Epic
By: middlehead, Loulybob, ChewableCPP & Siguard (+ more)
Date(s): Mar 2017 – Aug 2023
Runs: 655   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 774>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

20.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

19.23 — 21.51
>>
0.8
Basic Laser Scalpel 305>>

Basic Laser Scalpel

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

51.5Statistical Strength: Very reliable

Range of average cost per
Basic Laser Scalpel
within 2 standard deviations
(~95.5% confidence):

46.63 — 57.61
>>
2.1
Super Rare Sensor ★★★★ 168>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

93.6Statistical Strength: Very reliable

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

81.54 — 109.77
>>
3.9
Uncommon Incense ★★ 718>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

21.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

20.67 — 23.28
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 20.7, -, 136.0, and 20.7.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
902
32
994
34
1034
34
Crew XP 90 105 114
Training
XP
Warp 1
Warp 10
?
?
?
?
?
?
Credits
Credits
regular
Warp 1
1200
?
1500
?
1800
?