Manna from Heaven
Manna from Heaven [E2-M5] | |
---|---|
4 | 8 | 16 | |
Episode 2 - Never Forgive, Never Forget | |
Mission 5th |
Type Away Missions |
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Mission Rewards |
Manna from Heaven is the fifth mission in Episode 2, Never Forgive, Never Forget. It takes place on Klaestron I in the Klaestron system.
Mission Walkthrough
Manna from Heaven's Information | Manna from Heaven's Structure (Colors Info) | ||||||||
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Introduction: | Major Kira's first relief effort is helping a Cardassian colony on the brink of starvation. Beam down to provide food and medical aid. |
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Cost: | 4 | 8 | 16 | ||||||||
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Triage Critical Patients |
Triage Colonists A. |
Medicine 49 | 105 | 245 |
— | Trait bonus for tired crew: (+8 | +18 | +44)(+11 | +23 | +55) |
Basic Hypospray (TOS) Constellation Class Schematic (x5) Uncommon Authorization Code ★★ |
[Character] has efficiently treated all critically ill Cardassian colonists, and not lost one patient as a result. | |||||
[Character] was inefficient. Many critically ill Cardassian colonists were saved, but many were also lost. | |||||
2. Create Work Teams of Cardassians |
Work with Local Leaders A. |
Diplomacy 49 | 105 | 245 |
— | Trait bonus for tired crew: (+8 | +18 | +44)(+11 | +23 | +55) |
No Rewards at this Node |
[Character] has come to an agreement which shares responsibility between Starfleet and local Cardassian leaders. | |||||
[Character] was unable to get the local Cardassian leaders to cede any power, and had to force them out. | |||||
Force Local Leaders Out B. |
Command 49 | 105 | 245 |
— | Trait bonus for tired crew: (+8 | +18 | +44)(+11 | +23 | +55) |
No Rewards at this Node | |
[Character] has convinced the colonists there is inept local leadership. Work teams are created from volunteers. | |||||
[Character] managed to convince most colonists of inept local leadership, but many remain doubtful. | |||||
3. Architect Sustainable Colony Plan |
Devise Efficient Crop Rotation A. |
Science 49 | 105 | 245 |
— | Trait bonus for tired crew: (+8 | +18 | +44)(+11 | +23 | +55) |
Uncommon Covert Contacts ★★ Uncommon Starfleet Command Uniform (TOS) ★★ Common Polyalloy ★ |
[Character] has genetically engineered several new hybrids of crop that should ensure this never happens again. | |||||
[Character] was unable to engineer any new hybrid crops to help with the shortage. The colony must import their food. | |||||
Secure Food Import Agreements B. |
Diplomacy 49 | 105 | 245 |
— | Trait bonus for tired crew: (+8 | +18 | +44)(+11 | +23 | +55) |
Uncommon Racquet ★★ Uncommon Security Reports ★★ Uncommon Alcohol ★★ | |
[Character] has secured several trade agreements to ensure this Cardassian colony will always have food. | |||||
[Character] was able to secure a few trade agreements, but the Cardassian colony will lose money. | |||||
4. Catastrophic Supply Shortage |
Replicate Emergency Rations A. |
Science 49 | 105 | 245 |
— | Trait bonus for tired crew: (+8 | +18 | +44)(+11 | +23 | +55) |
Uncommon Backpack ★★ Uncommon TR-580 Medical Tricorder ★★ Uncommon Relay ★★ |
[Character] is able to stretch the limits of the replicator in order to create enough rations for all the colonists. | |||||
[Character] is unable to replicate enough rations for the entire colony. Women and children receive them first. | |||||
We have saved a Cardassian colony on the brink of destruction from starvation and related disease, on the advice of Major Kira Nerys. We must confer with her to learn the next Cardassian objective in need. | |||||
We were unable to provide any meaningful aid to a Cardassian colony suffering from starvation and related disease. We must help them in order to continue this mission. |
Mission Rewards
Rare Rewards
- Uncommon Racquet ★★
- Uncommon Covert Contacts ★★
- Uncommon Backpack ★★
- Basic Hypospray (TOS)
- Uncommon TR-580 Medical Tricorder ★★
- Uncommon Security Reports ★★
- Uncommon Starfleet Command Uniform (TOS) ★★
- Constellation Class Schematic (x5)
- Uncommon Relay ★★
- Uncommon Authorization Code ★★
- Uncommon Alcohol ★★
- Common Polyalloy ★
Standard Rewards
- Common Pattern Enhancer ★
- Common Coffee ★
- Basic Cortical Stimulator
- Basic Duotronic Probe
- Basic Phaser Type 3 (DS9)
- Uncommon Casing ★★
- Common Subprocessor ★
- Common 3d Chess Set ★
- Basic Incense
- Super Rare Furs ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Clothing Pattern ★★
- Common Subprocessor ★
- Basic Emitter Crystal
Drop Chance
Mission tested: Manna from Heaven [edit]
| |||
By: CodeHydro, SleepingDragon, Chapey & Koba44 (+ more) Date(s): May 2016 – July 2019 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Coffee ★ | 21>> Common Coffee ★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
55.1Statistical Strength: Somewhat unreliable Range of average cost per Common Coffee ★ within 2 standard deviations (~95.5% confidence): 38.46 — 96.81>> |
13.8 |
Common Pattern Enhancer ★ | 40>> Common Pattern Enhancer ★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.9Statistical Strength: Fairly reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 22.08 — 41.82>> |
7.2 |
Basic Phaser Type 3 (DS9) | 253>> Basic Phaser Type 3 (DS9) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.6Statistical Strength: Very reliable Range of average cost per Basic Phaser Type 3 (DS9) within 2 standard deviations (~95.5% confidence): 4.13 — 5.11>> |
1.1 |
Basic Duotronic Probe | 274>> Basic Duotronic Probe Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.2Statistical Strength: Very reliable Range of average cost per Basic Duotronic Probe within 2 standard deviations (~95.5% confidence): 3.84 — 4.69>> |
1.1 |
Basic Cortical Stimulator | 279>> Basic Cortical Stimulator Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.1Statistical Strength: Very reliable Range of average cost per Basic Cortical Stimulator within 2 standard deviations (~95.5% confidence): 3.77 — 4.6>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Manna from Heaven [edit]
| |||
By: Siguard, Varietas, Zeemers & Chapey (+ more) Date(s): Jun 2016 - Jan 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common 3d Chess Set ★ | 214>> Common 3d Chess Set ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.4Statistical Strength: Very reliable Range of average cost per Common 3d Chess Set ★ within 2 standard deviations (~95.5% confidence): 12.84 — 16.46>> |
1.8 |
Uncommon Casing ★★ | 113>> Uncommon Casing ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.3Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 23.18 — 33.28>> |
3.4 |
Common Subprocessor ★ | 399>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 7.16 — 8.42>> |
1 |
Basic Incense | 432>> Basic Incense Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Basic Incense within 2 standard deviations (~95.5% confidence): 6.64 — 7.74>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Manna from Heaven [edit]
| |||
By: Treasigh, koba44, Crunch & Joker41NAM Date(s): Sep 2016 – Mar 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 4>> Super Rare Furs ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
216.0Statistical Strength: Nearly useless Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 108.51 — 23075.49>> |
13.5 |
Rare Clothing Pattern ★★★ | 9>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
96.0Statistical Strength: Very unreliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 58.19 — 274.2>> |
6 |
Uncommon Clothing Pattern ★★ | 39>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 17.31 — 30.77>> |
1.4 |
Common Subprocessor ★ | 57>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.2Statistical Strength: Fairly reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 12.49 — 19.28>> |
0.9 |
Basic Emitter Crystal | 53>> Basic Emitter Crystal Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.3Statistical Strength: Fairly reliable Range of average cost per Basic Emitter Crystal within 2 standard deviations (~95.5% confidence): 13.3 — 21.06>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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---|---|---|---|---|
Capt XP | 1st-Run Repeat |
? 15 |
573 23 |
902 32 |
Crew XP | 36 | 52 | 92 | |
Training XP at Warp 1+10 |
70 ? |
? ? |
? ? | |
Credits at Warp 1 |
300 210 |
600 ? |
1200 ? |