Ethical Alternatives

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Ethical Alternatives is the fifth episode (series of missions) in Star Trek Timelines. It consists of 18 missions, with eleven away team missions and seven ship battle missions. Players must complete the first 17 missions, with the final mission depending on which faction the player supports.

On successful completion, the player receives one of the following rewards, depending on the faction he supported, plus 30000 Credits.

Missions in Ethical Alternatives

Competing Factions: Terran Empire vs. Section 31

Name Type Chroniton Requirement Skills Used Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
Quell the Riots
Away Missions 12 | 16 | 22 123 | 275 | 559
All paths require CommandCommandDiplomacyOptional reward node uses DiplomacyNo penalty in bypassing nodes that use EngineeringEngineeringSecurityOptional reward node uses SecurityScienceOptional reward node uses Science
76 | ?? | ?? 900 | ?? | 1652 29 | ?? | ?? One reward node requires a Human with Command Command
Many choices. Captain Sisko. Wrathful Khan and Captain Janeway are the strongest 3 choices.
Mission 2:
A Bold Move
Starship Battles 12 | 16 | 22 78 | 93 | 108 900 | 1200 | 1650 29 | 33 | 34
Mission 3:
Coursing Hounds
Starship Battles 12 | 16 | 22 78 | 93 | 108 900 | 1200 | 1650 29 | ?? | 34
Mission 4:
Race to the Finish
Away Missions 12 | 16 | 22 126 | 279 | 574
CommandOptional reward node uses Command
All paths require ScienceScienceMedicineOptional reward node uses Medicine
76 | 96 | ?? 900 | 1200 | 1650 29 | 33 | ??
Mission 5:
Blunting the Dagger
Away Missions 12 | 16 | 22 129 | 285 | 589
EngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityAll paths require ScienceScienceMedicineOptional reward node uses Medicine
80 | ?? | ?? 900 | 1200 | 1650 30 | ?? | ?? One reward node requires Pilot or Saboteur with Security Security.
Realistically only Mirror Archer or Fencing Sulu.
Away Team Archer gets enough Security Security to earn the reward on normal at level 90.
Mission 6:
Secure the Chavez
Starship Battles 12 | 16 | 22 78 | 96 | 108 900 | 1200 | 1650 30 | ?? | 34
Mission 7:
Salvage the Chavez
Away Missions 12 | 16 | 22 132 | 290 | 604
CommandOptional reward node uses Command
EngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityScienceOptional reward node uses ScienceAll paths require MedicineMedicine
80 | ?? | ?? 900 | 1200 | 1650 30 | ?? | ?? One node requires a Vulcan or Android with Command Command. Mirror Spock is the strongest option.
Commander T'Pol and Security Chief Tuvok are viable 4* and 3* options.
Mission 8:
Act of Betrayal
Away Missions 12 | 16 | 22 135 | 295 | 619
CommandOptional reward node uses CommandDiplomacyOptional reward node uses DiplomacyAll paths require EngineeringEngineeringSecurityOptional reward node uses Security
80 | ?? | ?? 900 | 1200 | 1650 30 | ?? | ?? One node requires a Communicator or Crafty with Diplomacy Diplomacy.
Several choices, the best of which is Commander Uhura.
Mission 9:
Control Over Chaos
Away Missions 12 | 16 | 22 138 | 299 | 634
All paths require CommandCommand
EngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityScienceOptional reward node uses Science
84 | 96 | ?? 900 | 1200 | ?? ?? | ?? | ?? One reward node requires Pilot or Maverick with Command Command. Realistically only Mirror Archer or Fencing Sulu.
Three 2* pilots get enough Command Command to earn the reward on normal- Away Team Archer, Cadet Sito Jaxa, and Commander Riker.
Mission 10:
Proof of Concept
Starship Battles 12 | 18 | 22 81 | 99 | 111 900 | 1350 | 1650 31 | ?? | 34
Mission 11:
Saving Smiley O'Brien
Away Missions 12 | 18 | 22 141 | 304 | 650
CommandOptional reward node uses CommandDiplomacyOptional reward node uses DiplomacyAll paths require EngineeringEngineeringNo penalty in bypassing nodes that use SecuritySecurity
84 | ?? | ?? 900 | ?? | ?? 31 | ?? | ??
Mission 12:
Into His Own Hands
Starship Battles 12 | 18 | 22 81 | 99 | 111 900 | 1350 | 1650 31 | ?? | 34
Mission 13:
Instant Intervention
Starship Battles 14 | 18 | 22 84 | 99 | 111 1050 | 1350 | 1650 ?? | 33 | 34
Mission 14:
Back to School
Away Missions 14 | 18 | 22 144 | 309 | 665
All paths require CommandCommandAll paths require DiplomacyDiplomacyNo penalty in bypassing nodes that use EngineeringEngineering
No penalty in bypassing nodes that use ScienceScienceMedicineOptional reward node uses Medicine
85 | 120 | ?? 1050 | 1350 | 1650 31 | ?? | ?? One node requires completion of a proceeding node, see bug notes below.
Mission 15:
Turncoat Outpost
Away Missions 14 | 18 | 22 147 | 314 | 680
All paths require CommandCommandDiplomacyOptional reward node uses DiplomacyEngineeringOptional reward node uses EngineeringSecurityOptional reward node uses SecurityNo penalty in bypassing nodes that use ScienceScience
84 | ?? | ?? 1052 | ?? | ?? 31 | ?? | ??
Mission 16:
Baited Hook
Away Missions 14 | 18 | 22 150 | 319 | 694
All paths require CommandCommand
All paths require EngineeringEngineeringSecurityOptional reward node uses SecurityScienceOptional reward node uses Science
84 | ?? | ?? 1052 | ?? | ?? 31 | ?? | ??
Mission 17:
Long Live the King
Starship Battles 14 | 18 | 22 84 | 102 | 111 1050 | 1350 | 1650 31 | ?? | 34
Choose Faction: Terran Empire for 50x Defiant-Class Ship Schematic or Section 31 for 50x Nova Class Schematic
Mission 18A:
Thy Enemy's Secrets
(Terran Empire Victory)
Away Missions 14 | 18 | 22 150 | 319 | 709
CommandOptional reward node uses Command
No penalty in bypassing nodes that use EngineeringEngineeringAll paths require SecuritySecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
84 | ?? | ?? 1052 | 1350 | 1650 31 | ?? | ?? One reward node requires Undercover Operative or Resourceful with Command CommandRakal Troi, Kazon Seska or Pel are options.
The second locked node has no reward and requires Scoundrel or Brutal with Security Security
Last reward node locked by Terran Empire with Security Security
Mission 18B:
The Annihilation Syndrome
(Section 31 Victory)
Away Missions 14 | 18 | 22 150 | 319 | 709
CommandOptional reward node uses Command
EngineeringOptional reward node uses EngineeringAll paths require SecuritySecurityScienceOptional reward node uses ScienceMedicineOptional reward node uses Medicine
84 | ?? | ?? (1052) | 1350 | 1650 31 | ?? | ?? Veteran with Command Command, Duelist with Security Security, Physician with Medical Medicine

Storyline