Proof of Concept
Proof of Concept [E5-M10] | |
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12 / 18 / 22 | |
Episode 5 - Ethical Alternatives | |
Mission 10th |
Type Space Battle |
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Mission Rewards |
Proof of Concept is the tenth mission in Episode 5, Ethical Alternatives. It takes place at Cor Caroli II in the Cor Caroli system.
Mission Walkthrough
Proof of Concept | |||
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Against: Terran Empire Raiders in Constitution Class Ship Chroniton cost: 12 / 18 / 22 | |||
Shields | 14000 | 25000 | 70000 |
Hull | 38000 | 50000 | 144000 |
Attack | 2 | 3 | 5 |
Attack Power | 1600 | 2300 | 3650 |
Attack Speed | 1 | ? | 1 |
Accuracy | 2 | 3 | 5 |
Accuracy Power | 1700 | 2500 | 3600 |
Evasion | 2 | 3 | 5 |
Evasion Power | 1700 | 2400 | 3800 |
Shield Regeneration | 900 | 1200 | 1500 |
Crit Rating | 800 | 800 | 800 |
Crit Bonus | 8000 | 8000 | 10000 |
We defeated the Terran Empire aggressors, allowing the U.S.S. Shawnee to escape and make repairs. Section 31 operative Luther Sloan will surely want to follow up... |
Mission Rewards
Standard Rewards
- Rare Microconnector ★★★
- Common Gold-Pressed Latinum ★
- Basic Incense
- Basic Gravitic Caliper
- Super Rare Expansion Module ★★★★
- Rare Polyalloy ★★★
- Uncommon Expansion Module ★★
- Common Furs ★
- Basic Expansion Module
- Basic Medical Scanner (Logical)
- Super Rare Casing ★★★★
- Rare Relay ★★★
- Basic Casing
Drop Chance
Mission tested: Proof of Concept [edit]
| |||
By: Tygra Dax, The Sisko1, UncleBean & kraze ivan (+ more) Date(s): June – December 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Gravitic Caliper | 108>> Basic Gravitic Caliper Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
47.2Statistical Strength: Very reliable Range of average cost per Basic Gravitic Caliper within 2 standard deviations (~95.5% confidence): 39.88 — 57.88>> |
3.9 |
Rare Microconnector ★★★ | 45>> Rare Microconnector ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
113.3Statistical Strength: Fairly reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 87.65 — 160.29>> |
9.4 |
Common Gold-Pressed Latinum ★ | 592>> Common Gold-Pressed Latinum ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.6Statistical Strength: Very reliable Range of average cost per Common Gold-Pressed Latinum ★ within 2 standard deviations (~95.5% confidence): 8.13 — 9.17>> |
0.7 |
Basic Incense | 530>> Basic Incense Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.6Statistical Strength: Very reliable Range of average cost per Basic Incense within 2 standard deviations (~95.5% confidence): 9.02 — 10.31>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. After 138 1.4.0 runs, it seems drop rates have NOT changed. All 95% confidence intervals overlap and contain their counterparts. |
Mission tested: Proof of Concept [edit]
| |||
By: middlehead, Iknamur, Crunch & Elynduil (+ more) Date(s): July 2016 – Jun 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Expansion Module ★★★★ | 17>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
240.4Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 162.47 — 461.62>> |
13.4 |
Rare Polyalloy ★★★ | 18>> Rare Polyalloy ★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
227.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 154.9 — 424.68>> |
12.6 |
Uncommon Expansion Module ★★ | 160>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
25.5Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 22.43 — 29.64>> |
1.4 |
Common Furs ★ | 236>> Common Furs ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.3Statistical Strength: Very reliable Range of average cost per Common Furs ★ within 2 standard deviations (~95.5% confidence): 15.66 — 19.35>> |
1 |
Basic Expansion Module | 250>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.3Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 14.85 — 18.17>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Proof of Concept [edit]
| |||
By: Iknamur, Terfin, Biolectra & koba44 (+ more) Date(s): May 2017 — Nov 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Medical Scanner (Logical) | 514>> Basic Medical Scanner (Logical) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
36.5Statistical Strength: Very reliable Range of average cost per Basic Medical Scanner (Logical) within 2 standard deviations (~95.5% confidence): 33.84 — 39.64>> |
1.7 |
Super Rare Casing ★★★★ | 142>> Super Rare Casing ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
132.2Statistical Strength: Very reliable Range of average cost per Super Rare Casing ★★★★ within 2 standard deviations (~95.5% confidence): 113.62 — 157.92>> |
6 |
Rare Relay ★★★ | 643>> Rare Relay ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.2Statistical Strength: Very reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 27.32 — 31.32>> |
1.3 |
Basic Casing | 1260>> Basic Casing Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.9Statistical Strength: Very reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 14.32 — 15.52>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. Drops changed in v1.8.0 on 2017-03-15. At this time, uncertain that the Medical Scanner is correct one (there are two with same name and icon); please update if incorrect. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
841 31 |
963 33 |
1024 34 |
Crew XP | 81 | 99 | 111 | |
Training XP |
Warp 1 Warp 10 |
170 1710 |
? ? |
? ? |
Credits |
regular Warp 1 |
900 630 |
1350 ? |
1650 ? |
Notes
- No notes.