Top Marks

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Top Marks
[EA-M2]
AT-Deflector Dish-First Contact.png
Tickets 1
Cadet Challenges
Ex Astris, Scientia
Mission
2nd
Type
Away Missions
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Mission Rewards

Top Marks is the second mission in Cadet Challenge Ex Astris, Scientia. It takes place at Alpha Onias II in the Alpha Onias system.

Mission Walkthrough

  Top Marks's Information Top Marks's Structure (Colors Info)
Introduction: The Stargazer is trapped in the Hekaras Corridor, where it will damage surrounding space at warp.
Find a way to preserve both ship and space!
Top Marks structure.png
Tickets Cost: 1 Tickets per run
Suggested
Traits
:
Notes: Ideal crew: Promoted Sisko for Command/Security,
Lt. Commander Scott for Engineering, and Acting Ensign Crusher for Science.
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Review Previous Research
Recreate Hekaran Experiments
A. AT-Musketeer La Forge.png
Engineering Engineering
70 | 205 | 310
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
No Rewards at this Node
On the holodeck, [Character]⁠ relives Serova's suicide by warp core breach to prove her theories about the Hekaran Corridor.
Serova's death still stings for the Hekarans. They will only help [Character]⁠ recreate their verteron pulse buoys.
2.
Evacuate Non-Essential Personnel
Beam Over Stargazer Officers
A. AT-Transporter Room.png
Security Security
70 | 205 | 310
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
Common Phaser Type 2 (TNG)
Common Multidimensional Transporter Device
Rare Covert Contacts ★★★
[Character]⁠ takes a shuttle and beams over all of the Stargazer's non-essential personnel in shifts.
[Character]⁠ only manages to beam a few non-essential officers to a shuttle before the surrounding space becomes unstable.
3.
Extricate the Stargazer
Force EPS Discharge
A. AT-Scotty In Jefferies Tube.png
Science Science
70 | 205 | 310
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
Common Translation Algorithm
Uncommon Medical Lesson ★★
Rare Writing PADD (TNG) ★★★
[Character]⁠ risks damage and has the Stargazer force an EPS discharge through the impulse reactor, freeing the ship!
[Character]⁠ has the Stargazer force an EPS discharge through the impulse reactor. The ship is damaged beyond repair, but free.
Surf Distortion Wave
B. AT-Astrometrics View-Generations.png
Command Command
70 | 205 | 310
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
Common Combadge (DS9)
Uncommon Ancient Film ★★
Rare Security Codes ★★★
Like the Enterprise before it, the Stargazer phase matches distortion waves as instructed by [Character]⁠. The ship is free!
[Character]⁠ gets the Stargazer free by having it match the rift's distortion waves, but it is irreparably damaged.
4.
Maintain Structural Integrity
Contain Impulse Reactor Damage
A. AT-Corridor Explosion.png
Security Security
70 | 205 | 310
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
Common Bloodwine
Uncommon Poker Cards ★★
Uncommon Case Files ★★
[Character]⁠ rushes from deck to deck on the Stargazer, putting out fires and activating force fields to stabilize the ship.
Though the Stargazer has been freed, [Character]⁠ cannot save it. All crew members are rushed to escape pods.
5.
Close Subspace Rift
Modify Warp Nacelles
A. AT-Deflector Dish-First Contact.png
Engineering Engineering
70 | 205 | 310
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠'s modifications alter the ship's warp field, causing the subspace rift to close before the ship can get caught too.
[Character]⁠ cannot alter the ship's warp field enough to close the subspace rift. It is in danger of being caught!
Generate Artificial Warp
B. AT-Astrometrics View-Generations.png
Science Science
70 | 205 | 310
Trait bonus for tired crew:
(+16 | +28 | +52)
(+20 | +35 | +65)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠'s artificial warp field distorts space enough to close the subspace rift, saving the ship from getting caught too.
[Character]⁠'s artificial warp field has an artificial effect on the subspace rift. The ship is in danger of being caught!
We have safely escorted the Stargazer out of the Hekaras Corridor without damaging the surrounding space.
I hope Admiral Riker considers it a performance on par with Geordi LaForge himself.
We have been unable to instruct the Stargazer on how to exit the Hekaras Corridor without damaging surrounding space. We must reexamine our data and find a way to rescue the ship.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Top Marks Normal
By: Crunch, CodeHydro, SleepingDragon & Chapey (+ more)
Date(s): May – October 2016
Runs: 350   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Basic Science Experiment 199>>

Basic Science Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

1.56 — 2.02
>>
1.8
Basic Identification Code 274>>

Basic Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Identification Code
within 2 standard deviations
(~95.5% confidence):

1.16 — 1.43
>>
1.3
Basic First Contact Protocol 245>>

Basic First Contact Protocol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 79 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Basic First Contact Protocol
within 2 standard deviations
(~95.5% confidence):

1.28 — 1.61
>>
1.4
Basic Interlink 332>>

Basic Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

1.1Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

0.97 — 1.16
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Top Marks Elite
By: CodeHydro, Crunch, Lunchb0x & Chapey (+ more)
Date(s): June 2016 – February 2017
Runs: 116   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Common Pattern Enhancer 93>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

1.06 — 1.52
>>
1.2
Basic Coffee 92>>

Basic Coffee

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Coffee
within 2 standard deviations
(~95.5% confidence):

1.07 — 1.54
>>
1.3
Basic Medical Experiment 107>>

Basic Medical Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

1.1Statistical Strength: Very reliable

Range of average cost per
Basic Medical Experiment
within 2 standard deviations
(~95.5% confidence):

0.93 — 1.29
>>
1.1
Basic Orchids 56>>

Basic Orchids

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 240 runs or so.

2.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Orchids
within 2 standard deviations
(~95.5% confidence):

1.66 — 2.74
>>
2.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Top Marks Epic
By: Siguard, R'nali, Geo La Forge & Crunch (+ more)
Date(s): May 2016 – Nov 2018
Runs: 460   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Uncommon IDIC ★★ 238>>

Uncommon IDIC ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

1.9Statistical Strength: Very reliable

Range of average cost per
Uncommon IDIC ★★
within 2 standard deviations
(~95.5% confidence):

1.73 — 2.19
>>
1.9
Common Scalpel 315>>

Common Scalpel

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 84 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Common Scalpel
within 2 standard deviations
(~95.5% confidence):

1.33 — 1.62
>>
1.5
Basic Casino Chip 453>>

Basic Casino Chip

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Casino Chip
within 2 standard deviations
(~95.5% confidence):

0.94 — 1.1
>>
1
Common Starfleet Uniform Pattern 374>>

Common Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Common Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

1.13 — 1.35
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
573
23
789
29
861
31
Crew XP 55 75 85
Credits Credits 600 900 1050
Chronitons Chroniton 15 20 25