Top Marks
Top Marks [EA-M2] | |
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1 | |
Cadet Challenges Ex Astris, Scientia | |
Mission 2nd |
Type Away Missions |
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Mission Rewards |
Top Marks is the second mission in Cadet Challenge Ex Astris, Scientia. It takes place at Alpha Onias II in the Alpha Onias system.
Mission Walkthrough
Top Marks's Information | Top Marks's Structure (Colors Info) | |
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Introduction: | The Stargazer is trapped in the Hekaras Corridor, where it will damage surrounding space at warp. Find a way to preserve both ship and space! |
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Cost: | 1 per run | |
Suggested Traits: |
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Notes: | Ideal crew: Promoted Sisko for /, Lt. Commander Scott for , and Acting Ensign Crusher for . |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
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1. Review Previous Research |
Recreate Hekaran Experiments A. |
Engineering 70 | 205 | 310 |
— | Trait bonus for tired crew: (+16 | +28 | +52)(+20 | +35 | +65) |
No Rewards at this Node |
On the holodeck, [Character] relives Serova's suicide by warp core breach to prove her theories about the Hekaran Corridor. | |||||
Serova's death still stings for the Hekarans. They will only help [Character] recreate their verteron pulse buoys. | |||||
2. Evacuate Non-Essential Personnel |
Beam Over Stargazer Officers A. |
Security 70 | 205 | 310 |
— | Trait bonus for tired crew: (+16 | +28 | +52)(+20 | +35 | +65) |
Common Phaser Type 2 (TNG) ★ Common Multidimensional Transporter Device ★ Rare Covert Contacts ★★★ |
[Character] takes a shuttle and beams over all of the Stargazer's non-essential personnel in shifts. | |||||
[Character] only manages to beam a few non-essential officers to a shuttle before the surrounding space becomes unstable. | |||||
3. Extricate the Stargazer |
Force EPS Discharge A. |
Science 70 | 205 | 310 |
— | Trait bonus for tired crew: (+16 | +28 | +52)(+20 | +35 | +65) |
Common Translation Algorithm ★ Uncommon Medical Lesson ★★ Rare Writing PADD (TNG) ★★★ |
[Character] risks damage and has the Stargazer force an EPS discharge through the impulse reactor, freeing the ship! | |||||
[Character] has the Stargazer force an EPS discharge through the impulse reactor. The ship is damaged beyond repair, but free. | |||||
Surf Distortion Wave B. |
Command 70 | 205 | 310 |
— | Trait bonus for tired crew: (+16 | +28 | +52)(+20 | +35 | +65) |
Common Combadge (DS9) ★ Uncommon Ancient Film ★★ Rare Security Codes ★★★ | |
Like the Enterprise before it, the Stargazer phase matches distortion waves as instructed by [Character]. The ship is free! | |||||
[Character] gets the Stargazer free by having it match the rift's distortion waves, but it is irreparably damaged. | |||||
4. Maintain Structural Integrity |
Contain Impulse Reactor Damage A. |
Security 70 | 205 | 310 |
— | Trait bonus for tired crew: (+16 | +28 | +52)(+20 | +35 | +65) |
Common Bloodwine ★ Uncommon Poker Cards ★★ Uncommon Case Files ★★ |
[Character] rushes from deck to deck on the Stargazer, putting out fires and activating force fields to stabilize the ship. | |||||
Though the Stargazer has been freed, [Character] cannot save it. All crew members are rushed to escape pods. | |||||
5. Close Subspace Rift |
Modify Warp Nacelles A. |
Engineering 70 | 205 | 310 |
— | Trait bonus for tired crew: (+16 | +28 | +52)(+20 | +35 | +65) |
No Rewards at this Node |
[Character]'s modifications alter the ship's warp field, causing the subspace rift to close before the ship can get caught too. | |||||
[Character] cannot alter the ship's warp field enough to close the subspace rift. It is in danger of being caught! | |||||
Generate Artificial Warp B. |
Science 70 | 205 | 310 |
— | Trait bonus for tired crew: (+16 | +28 | +52)(+20 | +35 | +65) |
No Rewards at this Node | |
[Character]'s artificial warp field distorts space enough to close the subspace rift, saving the ship from getting caught too. | |||||
[Character]'s artificial warp field has an artificial effect on the subspace rift. The ship is in danger of being caught! | |||||
We have safely escorted the Stargazer out of the Hekaras Corridor without damaging the surrounding space. I hope Admiral Riker considers it a performance on par with Geordi LaForge himself. | |||||
We have been unable to instruct the Stargazer on how to exit the Hekaras Corridor without damaging surrounding space. We must reexamine our data and find a way to rescue the ship. |
Mission Rewards
Rare Rewards
- Common Phaser Type 2 (TNG) ★
- Common Translation Algorithm ★
- Common Combadge (DS9) ★
- Common Bloodwine ★
- Uncommon Poker Cards ★★
- Uncommon Medical Lesson ★★
- Uncommon Ancient Film ★★
- Common Multidimensional Transporter Device ★
- Uncommon Case Files ★★
- Rare Security Codes ★★★
- Rare Covert Contacts ★★★
- Rare Writing PADD (TNG) ★★★
Standard Rewards
- Basic Science Experiment
- Basic Identification Code
- Basic First Contact Protocol
- Basic Interlink
- Chronitons (x15)
- Common Pattern Enhancer ★
- Basic Coffee
- Basic Medical Experiment
- Basic Orchids
- Chronitons (x20)
- Uncommon IDIC ★★
- Common Scalpel ★
- Basic Casino Chip
- Common Starfleet Uniform Pattern ★
- Chronitons (x25)
Drop Chance
Mission tested: Top Marks [edit]
| |||
By: Crunch, CodeHydro, SleepingDragon & Chapey (+ more) Date(s): May – October 2016 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Science Experiment | 199>> Basic Science Experiment Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Basic Science Experiment within 2 standard deviations (~95.5% confidence): 1.56 — 2.02>> |
1.8 |
Basic Identification Code | 274>> Basic Identification Code Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Very reliable Range of average cost per Basic Identification Code within 2 standard deviations (~95.5% confidence): 1.16 — 1.43>> |
1.3 |
Basic First Contact Protocol | 245>> Basic First Contact Protocol Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.4Statistical Strength: Very reliable Range of average cost per Basic First Contact Protocol within 2 standard deviations (~95.5% confidence): 1.28 — 1.61>> |
1.4 |
Basic Interlink | 332>> Basic Interlink Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.1Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 0.97 — 1.16>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Top Marks [edit]
| |||
By: CodeHydro, Crunch, Lunchb0x & Chapey (+ more) Date(s): June 2016 – February 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Pattern Enhancer ★ | 93>> Common Pattern Enhancer ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Very reliable Range of average cost per Common Pattern Enhancer ★ within 2 standard deviations (~95.5% confidence): 1.06 — 1.52>> |
1.2 |
Basic Coffee | 92>> Basic Coffee Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.3Statistical Strength: Very reliable Range of average cost per Basic Coffee within 2 standard deviations (~95.5% confidence): 1.07 — 1.54>> |
1.3 |
Basic Medical Experiment | 107>> Basic Medical Experiment Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.1Statistical Strength: Very reliable Range of average cost per Basic Medical Experiment within 2 standard deviations (~95.5% confidence): 0.93 — 1.29>> |
1.1 |
Basic Orchids | 56>> Basic Orchids Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.1Statistical Strength: Fairly reliable Range of average cost per Basic Orchids within 2 standard deviations (~95.5% confidence): 1.66 — 2.74>> |
2.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Top Marks [edit]
| |||
By: Siguard, R'nali, Geo La Forge & Crunch (+ more) Date(s): May 2016 – Nov 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon IDIC ★★ | 238>> Uncommon IDIC ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Very reliable Range of average cost per Uncommon IDIC ★★ within 2 standard deviations (~95.5% confidence): 1.73 — 2.19>> |
1.9 |
Common Scalpel ★ | 315>> Common Scalpel ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.5Statistical Strength: Very reliable Range of average cost per Common Scalpel ★ within 2 standard deviations (~95.5% confidence): 1.33 — 1.62>> |
1.5 |
Basic Casino Chip | 453>> Basic Casino Chip Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1Statistical Strength: Very reliable Range of average cost per Basic Casino Chip within 2 standard deviations (~95.5% confidence): 0.94 — 1.1>> |
1 |
Common Starfleet Uniform Pattern ★ | 374>> Common Starfleet Uniform Pattern ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.2Statistical Strength: Very reliable Range of average cost per Common Starfleet Uniform Pattern ★ within 2 standard deviations (~95.5% confidence): 1.13 — 1.35>> |
1.2 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
573 23 |
789 29 |
861 31 |
Crew XP | 55 | 75 | 85 | |
Credits | 600 | 900 | 1050 | |
Chronitons | 15 | 20 | 25 |