Surveying the Sphere
Surveying the Sphere [E8-M6] | |
---|---|
16 | 20 | 24 | |
Episode 8 - The Killing Syndrome | |
Mission 6th |
Type Away Missions |
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Mission Rewards |
Surveying the Sphere is the sixth mission in Episode 8, The Killing Syndrome. It takes place at Gralik in the Xindus system.
Mission Walkthrough
Surveying the Sphere's Information | Surveying the Sphere's Structure (Colors Info) | |
---|---|---|
Introduction: | Investigate the sphere as thoroughly as possible while attempting to locate the Female Changeling and any other Founders hiding here. | |
Cost: | 16 | 20 | 24 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Compensate for Thermobaric Interference |
Boost Transporter Signal A. |
Engineering 244 | 512 | 902 |
— | Trait bonus for tired crew: (+48 | +100 | +177)(+60 | +126 | +222) |
Uncommon Polyalloy ★★ Common Holoprogram ★ Basic Authorization Code |
[Character] has successfully compensated for the thermobaric flux, and beamed the away team safely aboard the sphere. | |||||
Choice Failure Message | |||||
2. Locate and Contact Female Changeling |
Create Bioscan to Locate Changeling A. |
Medicine 244 | 512 | 902 |
— | Trait bonus for tired crew: (+48 | +100 | +177)(+60 | +126 | +222) |
Common Encoded Communique ★ Basic Translation Algorithm 5000 |
[Character] was able to zero in on the Female Changeling’s signature and create a conduit for communication. | |||||
Choice Failure Message | |||||
Entice Changeling to Contact Crew B. |
Diplomacy 244 | 512 | 902 |
Step 1 Successful |
Trait bonus for tired crew: (+48 | +100 | +177)(+60 | +126 | +222) |
Basic Holoprogram 100 Basic Security Reports | |
[Character] has successfully calmed the Female Changeling. She is still hiding, but no longer fears the away team’s presence. | |||||
Choice Failure Message | |||||
3. Conduct Survey of Spere |
Evaluate Sphere's Tactical Purpose A. |
Security 244 | 512 | 902 |
— | Trait bonus for tired crew: (+48 | +100 | +177)(+60 | +126 | +222) |
No Rewards at this Node |
Choice Success Message | |||||
Choice Failure Message | |||||
Evaluate Sphere's Technology B. |
Science 244 | 512 | 902 |
— | Trait bonus for tired crew: (+48 | +100 | +177)(+60 | +126 | +222) |
No Rewards at this Node | |
[Character] learned that the Sphere's technology is similar to the earlier models, but somewhat more advanced. | |||||
Choice Failure Message | |||||
4. Access Sphere's Control Core |
Breach Jammed Door A. |
Security 244 | 512 | 902 |
— | Trait bonus for tired crew: (+48 | +100 | +177)(+60 | +126 | +222) |
Uncommon Database (Panel) ★★ Common IDIC ★ Uncommon Clothing Pattern ★★ (2x) |
[Character] successfully breached the door, revealing the inner control center of the Sphere. | |||||
Choice Failure Message | |||||
Bypass Control Bulkhead B. |
Science 244 | 512 | 902 |
Step 3.B Successful |
Trait bonus for tired crew: (+48 | +100 | +177)(+60 | +126 | +222) |
Basic Authorization Code Uncommon Sensor ★★ Basic First Contact Protocol | |
[Character] was able to use the previous research to create a bypass to the inner control center of the Sphere | |||||
[Character] failed to bypass the heavy blast door. The away team will have to get in another way which could take hours. | |||||
Our away team has successfully accessed the sphere’s control center and made contact with the Female Changeling... who wishes to have a dialog. | |||||
Our away team became bogged down and confused by the indecipherable technology of the Sphere. We must find the founders quickly before everyone perishes. |
Mission Rewards
Rare Rewards
- Uncommon Polyalloy ★★
- Common Encoded Communique ★
- Basic Holoprogram
- Uncommon Database (Panel) ★★
- Basic Authorization Code
- Common Holoprogram ★
- Basic Translation Algorithm
- 100
- Common IDIC ★
- Uncommon Sensor ★★
- 5000
- Basic Authorization Code
- Basic First Contact Protocol
- Basic Security Reports
- Uncommon Clothing Pattern ★★ (2x)
Standard Rewards
- Super Rare Synthesized Polymer ★★★★
- Rare Casing ★★★
- Uncommon Optronic Circuit ★★
- Common Relay ★
- Basic Isolinear Chips
- Super Rare Furs ★★★★
- Rare Incense ★★★
- Uncommon Gold-Pressed Latinum ★★
- Uncommon Expansion Module ★★
- Uncommon Pattern Enhancer ★★
- Basic Romulan Encryption Algorithm
- Super Rare Incense ★★★★
- Uncommon Optronic Circuit ★★
Drop Chance
Mission tested: Surveying the Sphere [edit]
| |||
By: middlehead & Siguard Date(s): Feb 2018 – Aug 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Synthesized Polymer ★★★★ | 10>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
139.2Statistical Strength: Very unreliable Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 85.85 — 367.68>> |
8.7 |
Rare Casing ★★★ | 17>> Rare Casing ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
81.9Statistical Strength: Somewhat unreliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 55.71 — 154.47>> |
5.1 |
Uncommon Optronic Circuit ★★ | 63>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 18.11 — 28.32>> |
1.4 |
Common Relay ★ | 94>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.8Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 12.71 — 17.74>> |
0.9 |
Basic Isolinear Chips | 77>> Basic Isolinear Chips Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.1Statistical Strength: Very reliable Range of average cost per Basic Isolinear Chips within 2 standard deviations (~95.5% confidence): 15.17 — 22.37>> |
1.1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Surveying the Sphere [edit]
| |||
By: Middlehead, CMO Zoidberg, User3 & User4 Date(s): March 2018 – June 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Furs ★★★★ | 4>> Super Rare Furs ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
170.0Statistical Strength: Nearly useless Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 85.64 — 11361.03>> |
8.5 |
Rare Incense ★★★ | 15>> Rare Incense ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.3Statistical Strength: Somewhat unreliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 30.65 — 87.06>> |
2.3 |
Uncommon Gold-Pressed Latinum ★★ | 48>> Uncommon Gold-Pressed Latinum ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Gold-Pressed Latinum ★★ within 2 standard deviations (~95.5% confidence): 11.7 — 17.96>> |
0.7 |
Uncommon Expansion Module ★★ | 35>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.23 — 26.81>> |
1 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Surveying the Sphere [edit]
| |||
By: Darxide, WaldoMag, ct & middlehead (+ more) Date(s): Jan 2018 – Jan 2024 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Pattern Enhancer ★★ | 469>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.5Statistical Strength: Very reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 19.09 — 22.06>> |
0.9 |
Basic Romulan Encryption Algorithm | 159>> Basic Romulan Encryption Algorithm Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
60.4Statistical Strength: Very reliable Range of average cost per Basic Romulan Encryption Algorithm within 2 standard deviations (~95.5% confidence): 52.6 — 70.85>> |
2.5 |
Super Rare Incense ★★★★ | 101>> Super Rare Incense ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
95.1Statistical Strength: Very reliable Range of average cost per Super Rare Incense ★★★★ within 2 standard deviations (~95.5% confidence): 79.84 — 117.42>> |
4 |
Uncommon Optronic Circuit ★★ | 471>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.4Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 19.02 — 21.96>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
923 33 |
994 34 |
1034 34 |
Crew XP | 96 | 108 | 116 | |
Training XP |
Warp 1 Warp 10 |
?? ?? |
?? ?? |
?? 2395 |
Credits |
regular Warp 1 |
1200 ?? |
1500 ?? |
1800 1260 |