Surveying the Sphere

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Surveying the Sphere
[E8-M6]
AT-Transporter Room.png
Chroniton 16 | 20 | 24
Episode
8 - The Killing Syndrome
Mission
6th
Type
Away Missions
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Mission Rewards

Surveying the Sphere is the sixth mission in Episode 8, The Killing Syndrome. It takes place at Gralik in the Xindus system.

Mission Walkthrough

  Surveying the Sphere's Information Surveying the Sphere's Structure (Colors Info)
Introduction: Investigate the sphere as thoroughly as possible while attempting to locate the Female Changeling and any other Founders hiding here.
Surveying the Sphere structure.png
Chroniton Cost: 16 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Compensate for Thermobaric Interference
Boost Transporter Signal
A. AT-Transporter Room.png
Engineering Engineering
244 | 512 | 902
Trait bonus for tired crew:
(+48 | +100 | +177)
(+60 | +126 | +222)
Uncommon Polyalloy ★★
Common Holoprogram
Basic Authorization Code
[Character]⁠ has successfully compensated for the thermobaric flux, and beamed the away team safely aboard the sphere.
Choice Failure Message
2.
Locate and Contact Female Changeling
Create Bioscan to Locate Changeling
A. AT-Ambushing Federation Away Team.png
Medicine Medicine
244 | 512 | 902
Trait bonus for tired crew:
(+48 | +100 | +177)
(+60 | +126 | +222)
Common Encoded Communique
Basic Translation Algorithm
Credits 5000
[Character]⁠ was able to zero in on the Female Changeling’s signature and create a conduit for communication.
Choice Failure Message
Entice Changeling to Contact Crew
B. AT-Klingons Capture Federation.png
Diplomacy Diplomacy
244 | 512 | 902
Step 1
Successful
Trait bonus for tired crew:
(+48 | +100 | +177)
(+60 | +126 | +222)
Basic Holoprogram
honor 100
Basic Security Reports
[Character]⁠ has successfully calmed the Female Changeling. She is still hiding, but no longer fears the away team’s presence.
Choice Failure Message
3.
Conduct Survey of Spere
Evaluate Sphere's Tactical Purpose
A. AT-Deflector Dish-First Contact.png
Security Security
244 | 512 | 902
Trait bonus for tired crew:
(+48 | +100 | +177)
(+60 | +126 | +222)
No Rewards at this Node
Choice Success Message
Choice Failure Message
Evaluate Sphere's Technology
B. AT-Artifact Discussion.png
Science Science
244 | 512 | 902
Trait bonus for tired crew:
(+48 | +100 | +177)
(+60 | +126 | +222)
No Rewards at this Node
[Character]⁠ learned that the Sphere's technology is similar to the earlier models, but somewhat more advanced.
Choice Failure Message
4.
Access Sphere's Control Core
Breach Jammed Door
A. AT-Corridor Battle-First Contact.png
Security Security
244 | 512 | 902
Trait bonus for tired crew:
(+48 | +100 | +177)
(+60 | +126 | +222)
Uncommon Database (Panel) ★★
Common IDIC
Uncommon Clothing Pattern ★★ (2x)
[Character]⁠ successfully breached the door, revealing the inner control center of the Sphere.
Choice Failure Message
Bypass Control Bulkhead
B. AT-Corridor Battle-First Contact.png
Science Science
244 | 512 | 902
Step 3.B
Successful
Trait bonus for tired crew:
(+48 | +100 | +177)
(+60 | +126 | +222)
Basic Authorization Code
Uncommon Sensor ★★
Basic First Contact Protocol
[Character]⁠ was able to use the previous research to create a bypass to the inner control center of the Sphere
[Character]⁠ failed to bypass the heavy blast door. The away team will have to get in another way which could take hours.
Our away team has successfully accessed the sphere’s control center and made contact with the Female Changeling... who wishes to have a dialog.
Our away team became bogged down and confused by the indecipherable technology of the Sphere. We must find the founders quickly before everyone perishes.


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Surveying the Sphere Normal
By: middlehead & Siguard
Date(s): Feb 2018 – Aug 2021
Runs: 87   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Synthesized Polymer ★★★★ 10>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 40 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 39 runs.

Also, a run dropping only this item is expected
per 18,000 runs or so.

139.2Statistical Strength: Very unreliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

85.85 — 367.68
>>
8.7
Rare Casing ★★★ 17>>

Rare Casing ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,600 runs or so.

81.9Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

55.71 — 154.47
>>
5.1
Uncommon Optronic Circuit ★★ 63>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

22.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

18.11 — 28.32
>>
1.4
Common Relay 94>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.8Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

12.71 — 17.74
>>
0.9
Basic Isolinear Chips 77>>

Basic Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 39 runs or so.

18.1Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

15.17 — 22.37
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Surveying the Sphere Elite
By: Middlehead, CMO Zoidberg, User3 & User4
Date(s): March 2018 – June 2018
Runs: 34   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 4>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

170.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

85.64 — 11361.03
>>
8.5
Rare Incense ★★★ 15>>

Rare Incense ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 310 runs or so.

45.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

30.65 — 87.06
>>
2.3
Uncommon Gold-Pressed Latinum ★★ 48>>

Uncommon Gold-Pressed Latinum ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.6 runs or so.

14.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Gold-Pressed Latinum ★★
within 2 standard deviations
(~95.5% confidence):

11.7 — 17.96
>>
0.7
Uncommon Expansion Module ★★ 35>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

19.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

15.23 — 26.81
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Surveying the Sphere Epic
By: Darxide, WaldoMag, ct & middlehead (+ more)
Date(s): Jan 2018 – Jan 2024
Runs: 350   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Pattern Enhancer ★★ 408>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

19.11 — 22.32
>>
0.9
Basic Romulan Encryption Algorithm 138>>

Basic Romulan Encryption Algorithm

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 440 runs or so.

60.9Statistical Strength: Very reliable

Range of average cost per
Basic Romulan Encryption Algorithm
within 2 standard deviations
(~95.5% confidence):

52.53 — 72.36
>>
2.5
Super Rare Incense ★★★★ 86>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

97.7Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

80.94 — 123.13
>>
4.1
Uncommon Optronic Circuit ★★ 418>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

20.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

18.68 — 21.75
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
923
33
994
34
1034
34
Crew XP 96 108 116
Training
XP
Warp 1
Warp 10
??
??
??
??
??
2395
Credits
Credits
regular
Warp 1
1200
??
1500
??
1800
1260