One Future Ends
One Future Ends [E7-M7] | |
---|---|
16 | 22 | 24 | |
Episode 7 - When Falcons Clash | |
Mission 7th |
Type Away Missions |
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Mission Rewards |
One Future Ends is the seventh mission in Episode 7, When Falcons Clash. It takes place in Arloff IX in the Arloff System.
Mission Walkthrough
One Future Ends's Information | One Future Ends's Structure (Colors Info) | |
---|---|---|
Introduction: | As Telek R'Mor arrives at the rendezvous point, a temporal rift has suddenly appeared. Scan this newly-formed temporal anomaly for signs of trouble. | |
Cost: | 16 | 22 | 24 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Scan Temporal Rift |
Attempt Chronometric Scan A. |
Science 195 | 444 | 830 |
— | Trait bonus for tired crew: (+?? | +87 | +163)(+?? | +109 | +204) |
No Rewards at this Node |
[Character]'s chronometric scan came back positive, the temporal rift connects to a point on a future timeline. | |||||
Choice Failure Message | |||||
2. Deal with Interphase Shock Phenomenon |
Replicate Theragen Doses A. |
Medicine 195 | 444 | 830 |
Exobiology or Nurse |
Trait bonus for tired crew: (+?? | +87 | +??)(+?? | +109 | +??) |
Common Medical Experiment ★ Uncommon Novel ★★ Rare Sensor ★★★ |
Choice Success Message | |||||
Choice Failure Message | |||||
Restrain Irrational Crewmembers B. |
Security 195 | 444 | 830 |
— | Trait bonus for tired crew: (+38 | +?? | +163)(+48 | +?? | +204) |
Common Hypospray (TNG) ★ Uncommon Imperial Guard Emblem ★★ Rare Alcohol ★★★ | |
[Character] successfully restrained a bridge crew member that succumbed to the effects of interphase shock. | |||||
Choice Failure Message | |||||
3. Measure Rift Fluctuations |
Attempt Subspace Field Survey A. |
Engineering 195 | 444 | 830 |
— | Trait bonus for tired crew: (+38 | +87 | +??)(+48 | +109 | +??) |
Common Identification Code ★ Uncommon Expansion Module ★★ Rare Casing ★★★ |
[Character] was able to measure the rift's changing influence over time by reading the ship's subspace field strength. | |||||
Choice Failure Message | |||||
Attempt Gravimetric Flux Scan B. |
Science 195 | 444 | 830 |
Choose 2.B
|
Trait bonus for tired crew: (+36 | +83 | +156)(+46 | +104 | +195) |
Common Klingon Warnog ★ Uncommon KCA Icon ★★ Rare Alcohol ★★★ | |
[Character] successfully determined that the rift's rate of gravimetric flux is increasing. | |||||
Choice Failure Message | |||||
4. Take Evasive Action |
Try Evasive Action A. |
Command 195 | 444 | 830 |
— | Trait bonus for tired crew: (+?? | +87 | +??)(+?? | +109 | +??) |
Common Dermal Regenerator ★ Uncommon Isolinear Chips ★★ Uncommon Klingon House Crest ★★ |
[Character] ordered evasive action, at the moment it became clear that the rift began expanding. | |||||
Choice Failure Message | |||||
Our ship successfully maneuvered out of the fluctuation radius of the temporal rift, and is now giving it a wide berth. Sensors are picking up a mass reading within, possibly the size of a starship. | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards
- Common Medical Experiment ★
- Common Hypospray (TNG) ★
- Common Identification Code ★
- Common Dermal Regenerator ★
- Common Klingon Warnog ★
- Uncommon Imperial Guard Emblem ★★
- Uncommon Isolinear Chips ★★
- Uncommon KCA Icon ★★
- Uncommon Expansion Module ★★
- Uncommon Novel ★★
- Rare Alcohol ★★★
- Rare Alcohol ★★★
- Rare Casing ★★★
- Rare Sensor ★★★
- Uncommon Klingon House Crest ★★
Standard Rewards
- Super Rare Spices ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Microconnector ★★
- Common Gold-Pressed Latinum ★
- Basic Clothing Pattern
- Uncommon Authorization Code ★★
- Rare Database (Panel) ★★★
- Uncommon Clothing Pattern ★★
- Uncommon Relay ★★
- Uncommon Pattern Enhancer ★★
- Super Rare Relay ★★★★
- Rare Sensor ★★★
- Uncommon Clothing Pattern ★★
Drop Chance
Mission tested: One Future Ends [edit]
| |||
By: Middlehead, SleepingDragon, Siguard & bntracy Date(s): Oct 2016 – May 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Spices ★★★★ | 3>> Super Rare Spices ★★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
250.7Statistical Strength: Nearly useless Range of average cost per Super Rare Spices ★★★★ within 2 standard deviations (~95.5% confidence): 116.78 — Infinity>> |
15.7 |
Rare Clothing Pattern ★★★ | 8>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
94.0Statistical Strength: Very unreliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 55.65 — 302.45>> |
5.9 |
Uncommon Microconnector ★★ | 37>> Uncommon Microconnector ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 15.84 — 28.36>> |
1.3 |
Common Gold-Pressed Latinum ★ | 38>> Common Gold-Pressed Latinum ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.8Statistical Strength: Fairly reliable Range of average cost per Common Gold-Pressed Latinum ★ within 2 standard deviations (~95.5% confidence): 15.48 — 27.42>> |
1.2 |
Basic Clothing Pattern | 55>> Basic Clothing Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.7Statistical Strength: Fairly reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 11.29 — 17.34>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: One Future Ends [edit]
| |||
By: Joker41NAM, CMO Zoidberg & middlehead Date(s): Dec 2017 – July 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Authorization Code ★★ | 20>> Uncommon Authorization Code ★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
184.8Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Authorization Code ★★ within 2 standard deviations (~95.5% confidence): 128.45 — 329.23>> |
8.4 |
Rare Database (Panel) ★★★ | 126>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.3Statistical Strength: Very reliable Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 25.41 — 34.69>> |
1.3 |
Uncommon Clothing Pattern ★★ | 166>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.3Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 19.75 — 25.51>> |
1 |
Uncommon Relay ★★ | 192>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.3Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 17.29 — 21.72>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: One Future Ends [edit]
| |||
By: koba44, WaldoMag & middlehead Date(s): Jan 2018 – Oct 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Pattern Enhancer ★★ | 38>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
60.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 46.54 — 86.97>> |
2.5 |
Super Rare Relay ★★★★ | 20>> Super Rare Relay ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
115.2Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 80.44 — 202.87>> |
4.8 |
Rare Sensor ★★★ | 114>> Rare Sensor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.2Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 17.64 — 23.66>> |
0.8 |
Uncommon Clothing Pattern ★★ | 116>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.9Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 17.37 — 23.2>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
923 33 |
1004 # |
# # |
Crew XP | 96 | # | # | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
1200 ? |
1652 ? |
? ? |
Notes
- Node difficulties for One Future Ends were updated in a server push on January 19, 2017, along with all other missions in Episodes 4-7. Difficulty was brought down across the board, both to allow more players to finish current content and to allow room for future expansion.