The Rings of Time

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The Rings of Time
[E6-M1]
AT-Shuttlecraft Under Attack.png
Chroniton 14 | 18 | 24
Episode
6 - Something Rotten
Mission
1st
Type
Away Missions
Next >
Mission Rewards
Here we are. There's no evidence of any experiments being conducted on Saturn's surface. Captain Janeway suggests you examine its rings... a risky proposition, considering their magnetic distortions.
~ The Doctor

The Rings of Time is the first mission in Episode 6, Something Rotten. It takes place at Saturn in the Terran system.

Mission Walkthrough

  The Rings of Time's Information The Rings of Time's Structure (Colors Info)
Introduction: A secret experiment involving temporal mechanics was conducted here at Saturn.
Perform a dangerous study to determine the results.
Create Field to Protect Samples

Rare Rewards:
Uncommon Clothing Pattern ★★
Uncommon Medical Experiment ★★
Uncommon Boy Scout Badge ★★

ScienceCommon
Repair Shuttle Nav SystemsEngineering
Sense Samples' Past

Requires:
Empath
or
Communicator

Rare Rewards:
Intrepid-Class Ship Schematic (x5)
Rare Expansion Module ★★★
Super Rare Synthesized Polymer ★★★★

DiplomacyCommon
Pilot Shuttle to Best Position

Rare Rewards:
Basic Brain Circuitry Pattern
Basic Civilian Engineer Clothing
Uncommon Root Beer ★★

EngineeringCommon
Manually Gather Samples Quickly

Requires:
Android
or
Vulcan

Rare Rewards:
Common 20th Century Pistol
Common Quantum Chronometer
Uncommon Psychology Text ★★

SecurityCommon
Coordinate with ShipCommand
Carbon-Date Samples

Rare Rewards:
Common Furs
Uncommon Polyalloy ★★
Super Rare Alcohol ★★★★

MedicineCommon
Develop Method to Extract Chronitons

Requires:
Quantum Mechanics
or
Prodigy

Rare Rewards:
Uncommon Database (Panel) ★★
Rare Optronic Circuit ★★★
Super Rare Starfleet Uniform Pattern ★★★★

ScienceCommon
Chroniton Cost: 14 | 18 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Orbit Nearby Moon
Pilot Shuttle to Best Position
A. AT-Shuttlecraft Under Attack.png
Engineering Engineering
155 | 375 | 725
Trait bonus for tired crew:
(+29 | +71 | +138)
(+37 | +89 | +173)
Basic Brain Circuitry Pattern
Basic Civilian Engineer Clothing
Uncommon Root Beer ★★
[Character]⁠ deftly maneuvered the shuttle into orbit around Mimas. The away team is in excellent position to gather samples.
Choice Failure Message
2.
Gather Samples During Storm
Create Field to Protect Samples
A. AT-Federation Brig with Prisoner.png
Science Science
155 | 375 | 725
Trait bonus for tired crew:
(+29 | +71 | +138)
(+37 | +89 | +173)
Uncommon Clothing Pattern ★★
Uncommon Medical Experiment ★★
Uncommon Boy Scout Badge ★★
[Character]⁠ was able to calibrate and deploy a modified tractor beam to keep the samples in place until they could be retrieved.
Choice Failure Message
Manually Gather Samples Quickly
B. AT-Cybernetic Brain Surgery.png
Security Security
155 | 375 | 725
Android
or
Vulcan
Trait bonus for tired crew:
(+29 | +71 | +138)
(+37 | +89 | +173)
Common 20th Century Pistol
Common Quantum Chronometer
Uncommon Psychology Text ★★
[Character]⁠ used the superhuman speed of an android to gather samples faster than any organic crew member could.
Choice Failure Message
3.
Escape Magnetic Storm
Repair Shuttle Nav Systems
A. AT-Bolian Repairs Console.png
Engineering Engineering
155 | 375 | 725
Trait bonus for tired crew:
(+29 | +71 | +138)
(+37 | +89 | +173)
No Rewards at this Node
[Character]⁠ quickly gets the shuttle's navigation systems up and running again, allowing it to return to the ship.
Choice Failure Message
Coordinate with Ship
B. AT-Starfleet Headquarters Meeting.png
Command Command
155 | 375 | 725
Trait bonus for tired crew:
(+29 | +71 | +138)
(+37 | +89 | +173)
No Rewards at this Node
[Character]⁠ keeps calm and maintains clear communication with the ship, allowing it to absorb some of the storm's blows.
Choice Failure Message
4.
Evaluate Samples
Sense Samples' Past
A. AT-Spock Mindmelds Picard.png
Diplomacy Diplomacy
155 | 375 | 725
Empath
or
Communicator
Trait bonus for tired crew:
(+29 | +71 | +138)
(+37 | +89 | +173)
Intrepid-Class Ship Schematic (x5)
Rare Expansion Module ★★★
Super Rare Synthesized Polymer ★★★★
[Character]⁠ perceives the echo of organic beings who have interacted with Saturn's rings. The samples are not of the present!
Choice Failure Message
Carbon-Date Samples
B. AT-Under Surgery.png
Medicine Medicine
155 | 375 | 725
Trait bonus for tired crew:
(+29 | +71 | +138)
(+37 | +89 | +173)
Common Furs
Uncommon Polyalloy ★★
Super Rare Alcohol ★★★★
[Character]⁠'s tried and true method reveals that these samples from Saturn's rings are not of the present!
Choice Failure Message
Develop Method to Extract Chronitons
C. AT-Artifact Discussion.png
Science Science
155 | 375 | 725
Quantum Mechanics
or
Prodigy
Trait bonus for tired crew:
(+29 | +71 | +138)
(+37 | +89 | +173)
Uncommon Database (Panel) ★★
Rare Optronic Circuit ★★★
Super Rare Starfleet Uniform Pattern ★★★★
[Character]⁠'s expertise allows the away team to quickly determine that these samples are from the past!
Choice Failure Message
Our away team has completed a dangerous procedure to collect data and samples from Saturn's rings.
Hopefully we have recovered enough to tell us more about the Federation's work here...
Mission Failed Message


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Elite
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: The Rings of Time Normal
By: middlehead, CMO Zoidberg, Joker41NAM & Keithustus (+1 more)
Date(s): March 2017 – Oct 2021
Runs: 177   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 52>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

47.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

37.71 — 64.72
>>
3.4
Super Rare Polyalloy ★★★★ 4>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 45

Based on test averages, to get one more drop,
you may need to do another:

  • 31 runs in 50 percent of cases (median)
  • 102 runs in 10 percent of cases
  • 204 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 203 runs.

Also, a run dropping only this item is expected
per 2,300,000 runs or so.

619.5Statistical Strength: Nearly useless

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

310.19 — 218579.81
>>
44.3
Super Rare Subprocessor ★★★★ 8>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 23

Based on test averages, to get one more drop,
you may need to do another:

  • 16 runs in 50 percent of cases (median)
  • 51 runs in 10 percent of cases
  • 102 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 101 runs.

Also, a run dropping only this item is expected
per 290,000 runs or so.

309.8Statistical Strength: Very unreliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

181.95 — 1040.9
>>
22.1
Rare Interlink ★★★ 17>>

Rare Interlink ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

145.8Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

98.64 — 279.08
>>
10.4
Uncommon Relay ★★ 136>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 60 runs or so.

18.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

15.87 — 21.39
>>
1.3
Common Emitter Crystal 314>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.8 runs or so.

7.9Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

7.36 — 8.51
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 44.3, 532.0 (unreliable), 1064.0 (unreliable), 354.7 (unreliable), 20.1, 7.3.

Mission tested: The Rings of Time Elite
By: drsheep, SleepingDragon, ct & Trojanneil (+ more)
Date(s): Mar 2017 – Jun 2018
Runs: 619   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Interlink ★★★★ 101>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,200 runs or so.

110.3Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

92.43 — 136.8
>>
6.1
Rare Casing ★★★ 378>>

Rare Casing ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

29.5Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

27 — 32.46
>>
1.6
Uncommon Emitter Crystal ★★ 684>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

16.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

15.36 — 17.34
>>
0.9
Uncommon Relay ★★ 694>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

15.14 — 17.08
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 342.0 (Interlink, unreliable), 57.0 Rare Casing ★★★, 16.3 Uncommon Emitter Crystal ★★, 12.2 Uncommon Relay ★★.

Mission tested: The Rings of Time Epic
By: middlehead, Siguard, Tygra Dax & Darxide (+ more)
Date(s): Mar 2017 – July 2022
Runs: 1624   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Xindi Icon 694>>

Common Xindi Icon

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 350 runs or so.

56.2Statistical Strength: Very reliable

Range of average cost per
Common Xindi Icon
within 2 standard deviations
(~95.5% confidence):

52.47 — 60.41
>>
2.3
Super Rare Clothing Pattern ★★★★ 413>>

Super Rare Clothing Pattern ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

94.4Statistical Strength: Very reliable

Range of average cost per
Super Rare Clothing Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

86.25 — 104.18
>>
3.9
Rare Furs ★★★ 1871>>

Rare Furs ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

20.8Statistical Strength: Very reliable

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

20.1 — 21.62
>>
0.9
Uncommon Optronic Circuit ★★ 1894>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

19.86 — 21.35
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: no data.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
882
32
984
34
1034
34
Crew XP 88 104 116
Training XP
at Warp 1+10
?
?
?
?
?
?
Credits Credits
Credits at Warp 1
1052
?
1352
?
1800
?

Storyline

Postscript

  • The Doctor: "Several of your crew members remain in Sickbay, but they've insisted I deliver a report on their findings. There's been a drastic change in the composition of Saturn's rings. No tholin impurities, four percent less amorphous carbon... in essence, several rings are missing."
  • choice A
    • Captain: "Missing? What happened to them?"
    • The Doctor: "Local chroniton readings suggest they have moved to another moment in time, but more alarming is the presence of residual subatomic particles–suggesting they were physically, intentionally moved there by a transporter."
  • choice B
    • Captain: "I'll wait to hear from an actual science officer."
    • The Doctor: MISSING
  • choice C
    • Captain: "Thank you for helping to treat my crew."
    • The Doctor: MISSING
  • The Doctor: "Now, if this transporting was done from a ship, we'd be at a dead end. Luckily for you, there appears to be a trail of subatomic particles leading to a fixed location–a research facility of some kind. I suggest you head there next."
  • choice A
    • Captain: "Thank you, Doctor. We'll set course at once."
  • choice B
    • Captain: "I'm ashamed to wear the uniform if this is true..."
  • choice C
    • Captain: "An impressive accomplishment, even it caused all this chaos."