Not A Drop to Drink

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Not A Drop to Drink [E2-M6]
SB-Maquis Raider.png
Chroniton 4 / 8 / 16
Episode
2 - Never Forgive, Never Forget
Mission
6th
Type
Space Battle
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Mission Rewards

Not A Drop to Drink is the sixth mission in Episode 2, Never Forgive, Never Forget. It takes place in Klaestron I in the Klaestron system.

Mission Walkthrough

Not A Drop to Drink
Against: Maquis Siege Raider in Maquis Raider (1 stars)

Chroniton cost: 4 / 8 / 16

Normal Elite Epic
Shields 10000 12000 19000
Shield Regeneration 400 800 1100
Hull 30000 35000 48000
Evasion 2 2 3
Evasion Power 1700 1800 2580
Attack 1 1 3
Attack Power 1400 1400 2060
Attack Speed 1.02 1.04 1.03
Accuracy 1 1 3
Accuracy Power 1400 1500 2100
Crit Rating 1000 1200 1100
Crit Bonus 8000 9000 6000
Battle Station Fire Cargo
Projectiles
? ?
Increase +1 +? +?
Initialize 12s ?? ??
Cooldown 30s ?? ??
Duration 10s ?? ??
After their ship was heavily damaged, the Maquis have abandoned their blockade.
The Cardassian colony is safe, and Major Kira will surely be pleased...

Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Not A Drop to Drink Normal
By: Crunch, CodeHydro, Varietas & SleepingDragon (+ more)
Date(s): May 2016 – May 2020
Runs: 6803   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Phaser Type 1 651>>

Common Phaser Type 1

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 31,000 runs or so.

41.8Statistical Strength: Very reliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

38.81 — 45.29
>>
10.5
Basic Earpiece 6329>>

Basic Earpiece

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Basic Earpiece
within 2 standard deviations
(~95.5% confidence):

4.21 — 4.39
>>
1.1
Basic Science Experiment 656>>

Basic Science Experiment

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

41.5Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

38.52 — 44.93
>>
10.4
Basic Phaser Type 2 (TMP) 6417>>

Basic Phaser Type 2 (TMP)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

4.2Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 2 (TMP)
within 2 standard deviations
(~95.5% confidence):

4.15 — 4.33
>>
1.1
Basic Phaser Type 3 (TOS, Drink) 6356>>

Basic Phaser Type 3 (TOS, Drink)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 3 (TOS, Drink)
within 2 standard deviations
(~95.5% confidence):

4.19 — 4.37
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Not A Drop to Drink Elite
By: R'nali, Siguard, bntracy & Yoda of Borg (+ more)
Date(s): June 2016 – Oct 2022
Runs: 534   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Desealing Rod 287>>

Common Desealing Rod

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

14.9Statistical Strength: Very reliable

Range of average cost per
Common Desealing Rod
within 2 standard deviations
(~95.5% confidence):

13.45 — 16.67
>>
1.9
Uncommon Clothing Pattern ★★ 125>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,100 runs or so.

34.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

29.16 — 41.27
>>
4.3
Common Emitter Crystal 561>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

7.13 — 8.17
>>
1
Basic Power Cell 629>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

6.8Statistical Strength: Very reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

6.39 — 7.24
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Not A Drop to Drink Epic
By: inorlive, writerguy731, SleepingDragon & bntracy (+ more)
Date(s): Jul 2016 – Jul 2021
Runs: 904   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Clothing Pattern ★★★★ 76>>

Super Rare Clothing Pattern ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 55 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 54 runs.

Also, a run dropping only this item is expected
per 45,000 runs or so.

190.3Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Clothing Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

155.21 — 245.96
>>
11.9
Rare Optronic Circuit ★★★ 102>>

Rare Optronic Circuit ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 41 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 40 runs.

Also, a run dropping only this item is expected
per 19,000 runs or so.

141.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

118.73 — 176
>>
8.9
Uncommon Sensor ★★ 680>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 63 runs or so.

21.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

19.95 — 22.78
>>
1.3
Common Furs 948>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

14.5 — 16.1
>>
1
Basic Polyalloy 906>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

15.14 — 16.88
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
?
14
573
23
902
32
Crew XP 30 51 90
Training
XP
Warp 1
Warp 10
70
?
?
?
?
?
Credits
Credits
regular
Warp 1
300
210
600
?
1200
?

Notes

  • The Phaser Type 3 (TOS) that drops on this mission is a bugged item. Its not usable with the following characters: Dark Ages McCoy, Commander Chekov, Clairborne Chekov, Kal-in-fee Spock.