Family Squabble
Family Squabble [E3-M1] | |
---|---|
8 / 12 / 18 | |
Episode 3 - From On High | |
Mission 1st |
Type Space Battle |
Next > | |
Mission Rewards |
Family Squabble is the first mission in Episode 3, From On High. It takes place at The Caretaker's Array in the Omicron Theta system.
Elite can drop 3x Nova Class Schematic, this is the mission with the best potential chroniton-to-schematic ratio (4/1) for Nova Class Schematics in the game.
Mission Walkthrough
Family Squabble | |||
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Against: Ocampa Crew in Maquis Raider Chroniton cost: 8 / 12 / 18 | |||
Shields | 12000 | 16000 | 22000 |
Shield Regeneration | 600 | 900 | 1100 |
Hull | 33000 | 35000 | 48000 |
Evasion | 2 | 2 | 3 |
Evasion Power | 1800 | 1900 | 2500 |
Attack | 1 | 2 | 3 |
Attack Power | 1400 | 1600 | 2100 |
Attack Speed | 1.03 | 1.03 | 1.03 |
Accuracy | 1 | 2 | 3 |
Accuracy Power | 1500 | 1600 | 2100 |
Crit Rating | 1100 | 1100 | 1100 |
Crit Bonus | 8000 | 8000 | 8000 |
We have defeated an Ocampa-manned vessel preventing us from making contact with the Caretaker. Perhaps Kes will shed some light on the Ocampa's unexplained hostility... |
Mission Rewards
Standard Rewards
- Uncommon Subprocessor ★★
- Common Self-sealing Stem Bolt ★
- Common Relay ★
- Basic Clothing Pattern
- Rare Emitter Crystal ★★★
- Common Alcohol ★
- Basic Synthesized Polymer
- Nova Class Schematic (x3)
- Super Rare Interlink ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Optronic Circuit ★★
- Uncommon Combadge (DS9) ★★
- Common Synthesized Polymer ★
Drop Chance
Mission tested: Family Squabble [edit]
| |||
By: Crunch, Siguard, Chapey & Yoda of Borg (+ more) Date(s): May 2016 – July 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Common Self-sealing Stem Bolt ★ | 400>> Common Self-sealing Stem Bolt ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.4Statistical Strength: Very reliable Range of average cost per Common Self-sealing Stem Bolt ★ within 2 standard deviations (~95.5% confidence): 13.24 — 15.87>> |
1.8 |
Uncommon Subprocessor ★★ | 192>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 26.44 — 34.89>> |
3.8 |
Common Relay ★ | 808>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 6.77 — 7.57>> |
0.9 |
Basic Clothing Pattern | 766>> Basic Clothing Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.5Statistical Strength: Very reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 7.13 — 8.01>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Mission tested: Family Squabble [edit]
| |||
By: middlehead, Schlittmehr, Raimen & bntracy (+ more) Date(s): July 2016 – Jan 2020 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Nova Class Schematic (x3) | 483>>
Average (mean) runs per x3 drop: 4 Based on test averages, to get one more x3 drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.5Statistical Strength: Very reliable Range of average cost per Nova Class Schematic within 2 standard deviations (~95.5% confidence): 10.88 — 14.69>> |
1 |
Rare Emitter Crystal ★★★ | 116>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
52Statistical Strength: Very reliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 44.15 — 63.34>> |
4.3 |
Common Alcohol ★ | 624>> Common Alcohol ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.7Statistical Strength: Very reliable Range of average cost per Common Alcohol ★ within 2 standard deviations (~95.5% confidence): 9.11 — 10.31>> |
0.8 |
Basic Synthesized Polymer | 608>> Basic Synthesized Polymer Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.9Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 9.34 — 10.59>> |
0.8 |
Average cost per unit assumes 3 standard rewards per run. Note: One 'unit' of Nova Class Schematics is equal to one individual Schematic. i.e. Three units is equivalent to one drop. |
Mission tested: Family Squabble [edit]
| |||
By: Ryansemo, Captain deMarco, writerguy731 & Chapey (+ more) Date(s): August 2016 – June 2021 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Combadge (DS9) ★★ | 93>> Uncommon Combadge (DS9) ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
53.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Combadge (DS9) ★★ within 2 standard deviations (~95.5% confidence): 44.52 — 66.16>> |
3 |
Super Rare Interlink ★★★★ | 35>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
141.4Statistical Strength: Fairly reliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 106.26 — 211.41>> |
7.9 |
Rare Isolinear Chips ★★★ | 54>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
91.7Statistical Strength: Fairly reliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 72.56 — 124.42>> |
5.1 |
Uncommon Optronic Circuit ★★ | 235>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.1Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 18.97 — 23.68>> |
1.2 |
Common Synthesized Polymer ★ | 408>> Common Synthesized Polymer ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.1Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 11.33 — 13.05>> |
0.7 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
594 24 |
820 30 |
963 33 |
Crew XP | 54 | 78 | 99 | |
Training XP |
Warp 1 Warp 10 |
120 ? |
170 ? |
? ? |
Credits |
regular Warp 1 |
600 420 |
900 630 |
1350 ? |
Notes
- No notes.