Subprocessor
Subprocessor is a Component used to craft many items for crew members.
Crafting Table
DropTests
Basic
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Basic Subprocessor  746>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

3.6Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 3.43 — 3.78>> 
0.6  447  Right of Conquest [edit]

Basic Subprocessor  281>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 4.66 — 5.49>> 
0.6  177  Iconian Insider [edit]

Basic Subprocessor  8682>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5.4Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 5.26 — 5.46>> 
1.3  11638  Double Trouble [edit]

Basic Subprocessor  1236>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.8Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 6.47 — 7.05>> 
0.6  695  A Singular Occurrence [edit]

Basic Subprocessor  1215>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.7Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 7.38 — 8.15>> 
1.3  1568  Highwaymen [edit]

Basic Subprocessor  1396>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.6Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 7.29 — 7.99>> 
1.3  1773  Beyond the Call [edit]

Basic Subprocessor  352>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.0Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 14.72 — 17.53>> 
1  352  For His Own Good [edit]

Basic Subprocessor  375>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.5Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 7.84 — 9.31>> 
1.1  399  Leverage [edit]

Common
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Common Subprocessor ★  510>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 3.83 — 4.11>> 
0.4  202  Temporary Hold [edit]

Common Subprocessor ★  136>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.2Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 5.69 — 6.75>> 
0.4  60  Instant Intervention [edit]

Common Subprocessor ★  3381>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.6Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 6.5 — 6.75>> 
0.5  1600  Pirate Problems [edit]

Common Subprocessor ★  308>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.1Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 6.51 — 7.68>> 
0.7  217  The Professor's Deadline [edit]

Common Subprocessor ★  399>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.7Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 7.16 — 8.42>> 
1  386  Manna from Heaven [edit]

Common Subprocessor ★  4475>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.4Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 7.21 — 7.56>> 
0.9  4128  Warranted Pursuit [edit]

Common Subprocessor ★  268>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

11.3Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.29 — 12.64>> 
1.1  304  Pillage and Plunder [edit]

Common Subprocessor ★  45>> Common Subprocessor ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.4Statistical Strength: Fairly reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.28 — 19.92>> 
2.4  108  A Time of Morning [edit]

Common Subprocessor ★  91>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

12.3Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.66 — 14.43>> 
0.7  62  Instant Intervention [edit]

Common Subprocessor ★  590>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

12.6Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.84 — 13.42>> 
0.8  464  Death Throes [edit]

Common Subprocessor ★  92>> Common Subprocessor ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.3Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.16 — 16.47>> 
2.2  204  Double Trouble [edit]

Common Subprocessor ★  206>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.8Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 12.29 — 15.69>> 
1.4  284  Death Throes [edit]

Common Subprocessor ★  57>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.2Statistical Strength: Fairly reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 12.49 — 19.28>> 
0.9  54  Manna from Heaven [edit]

Common Subprocessor ★  10>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.0Statistical Strength: Somewhat unreliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 13.11 — 42.13>> 
1  10  The Professor's Deadline [edit]

Common Subprocessor ★  353>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

11.7Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.71 — 12.83>> 
1.2  412  Serious Business [edit]

Uncommon
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Uncommon Subprocessor ★★  1325>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.9Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 15.21 — 16.59>> 
0.9  1168  A Kazon Scorned [edit]

Uncommon Subprocessor ★★  726>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.6Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.58 — 18.64>> 
0.9  637  Mutual Assured Destruction [edit]

Uncommon Subprocessor ★★  839>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.8Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.84 — 18.78>> 
0.9  745  Arms Race [edit]

Uncommon Subprocessor ★★  372>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

18.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.69 — 19.69>> 
0.9  336  Evacuation Orders [edit]

Uncommon Subprocessor ★★  54>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

25.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 20.2 — 32.8>> 
1.4  75  Thy Enemy's Secrets [edit]

Uncommon Subprocessor ★★  49>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

23.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 18.53 — 30.97>> 
1.4  71  Trust Issues [edit]

Uncommon Subprocessor ★★  1200>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.22 — 17.75>> 
0.8  1017  Shielding the Prey [edit]

Uncommon Subprocessor ★★  80>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

23.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 19.43 — 28.71>> 
1.3  103  The Annihilation Syndrome [edit]

Uncommon Subprocessor ★★  428>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

23.3Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 21.51 — 25.42>> 
1.3  554  Into His Own Hands [edit]

Uncommon Subprocessor ★★  124>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

22.8Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 19.73 — 27.1>> 
1.4  177  Fan Club [edit]

Uncommon Subprocessor ★★  207>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

31.8Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 28.07 — 36.69>> 
4  823  All Sales Are Final [edit]

Uncommon Subprocessor ★★  136>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

29.9Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 25.73 — 35.8>> 
3.7  509  His Own Man [edit]

Uncommon Subprocessor ★★  54>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

24.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 19.35 — 31.6>> 
1.5  81  Proven Toxicity [edit]

Uncommon Subprocessor ★★  192>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

30.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 26.44 — 34.89>> 
3.8  722  Family Squabble [edit]

Uncommon Subprocessor ★★  85>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

35.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 29.59 — 45.2>> 
4.5  380  Long Distance Call [edit]

Uncommon Subprocessor ★★  34>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

24.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 18.86 — 35.79>> 
1.8  60  Instant Intervention [edit]

Uncommon Subprocessor ★★  122>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

49Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 41.72 — 59.4>> 
4.9  598  Mortals and Mayhem [edit]

Uncommon Subprocessor ★★  177>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

45.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 39.34 — 52.8>> 
4.5  798  Assault and Battery [edit]

Uncommon Subprocessor ★★  28>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

45.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 33.51 — 71.92>> 
4.6  128  Picking the Bones [edit]

Uncommon Subprocessor ★★  27>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

25.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 18.97 — 38.82>> 
1.6  43  Going Viral [edit]

Uncommon Subprocessor ★★  285>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

18.3Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.73 — 20.23>> 
0.9  261  The Price of Friendship [edit]

Uncommon Subprocessor ★★  46>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 17.85 — 27.79>> 
1.1  50  Mudd's Enterprise [edit]

Uncommon Subprocessor ★★  139>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

34.5Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 30.37 — 40.02>> 
1.4  200  Mudd's Enterprise [edit]

Uncommon Subprocessor ★★  62>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 14.51 — 21.78>> 
0.9  54  Into the Lion's Den [edit]

Uncommon Subprocessor ★★  34>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 14.92 — 27.29>> 
1.2  41  Kicking the Nest [edit]

Uncommon Subprocessor ★★  91>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

31.4Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 26.49 — 38.62>> 
1.6  143  Flash of Lightning [edit]

Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Rare Subprocessor ★★★  88>> Rare Subprocessor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.3Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 17.3 — 24.42>> 
0.9  81  Researching Future History [edit]

Rare Subprocessor ★★★  185>> Rare Subprocessor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

33.4Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 29.57 — 38.41>> 
1.5  281  Coursing Hounds [edit]

Rare Subprocessor ★★★  175>> Rare Subprocessor ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

52.3Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 45.68 — 61.22>> 
4.4  763  Warranted Pursuit [edit]

Rare Subprocessor ★★★  26>> Rare Subprocessor ★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

58.9Statistical Strength: Fairly reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 42.72 — 94.53>> 
3.3  85  Lost Legacy [edit]

Rare Subprocessor ★★★  21>> Rare Subprocessor ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

86.9Statistical Strength: Somewhat unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 61.02 — 150.65>> 
5.4  114  Retroactive Vengeance [edit]

Rare Subprocessor ★★★  78>> Rare Subprocessor ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

103.7Statistical Strength: Fairly reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 84.82 — 133.46>> 
10.4  809  A Popular Item [edit]

Rare Subprocessor ★★★  193>> Rare Subprocessor ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

94.3Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 82.62 — 109.95>> 
11.8  2276  Stolen Command [edit]

Rare Subprocessor ★★★  7>> Rare Subprocessor ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

105.4Statistical Strength: Very unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 60.69 — 401.03>> 
5.9  41  Death's Endeavor [edit]

Rare Subprocessor ★★★  5>> Rare Subprocessor ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

121.6Statistical Strength: Nearly useless Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 64.73 — 1000.44>> 
7.6  38  Feed A Fever [edit]

Rare Subprocessor ★★★  6>> Rare Subprocessor ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

162.7Statistical Strength: Very unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 90.11 — 835.06>> 
10.2  61  The Raptors' Fury [edit]

Rare Subprocessor ★★★  41>> Rare Subprocessor ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

137.6Statistical Strength: Fairly reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 105.28 — 198.61>> 
9.8  403  The Professor's Deadline [edit]

Rare Subprocessor ★★★  40>> Rare Subprocessor ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

148.1Statistical Strength: Fairly reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 112.9 — 214.98>> 
10.6  423  Right of Conquest [edit]

Rare Subprocessor ★★★  2>> Rare Subprocessor ★★★ Average (mean) runs per drop: 32 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

378.0Statistical Strength: Nearly useless Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 156.82 — Infinity>> 
31.5  63  Secure the Chavez [edit]

Super Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Super Rare Subprocessor ★★★★  363>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

139.7Statistical Strength: Very reliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 126.72 — 155.73>> 
7.8  2818  Pirate Problems [edit]

Super Rare Subprocessor ★★★★  3>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 21 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

372.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 173.15 — Infinity>> 
20.7  62  Instant Intervention [edit]

Super Rare Subprocessor ★★★★  7>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

210.3Statistical Strength: Very unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 120.33 — 833.27>> 
13.1  92  Cardassian Hospitality [edit]

Super Rare Subprocessor ★★★★  2>>Unable to display streak info 
342.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 142.03 — Infinity>> 
19  38  Baited Hook [edit]

Super Rare Subprocessor ★★★★  12>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

89.8Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 57.76 — 201.95>> 
4.1  49  Quell the Riots [edit]

Super Rare Subprocessor ★★★★  14>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

94.3Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 62.32 — 193.57>> 
3.9  55  Change of Scenery [edit]

Super Rare Subprocessor ★★★★  1>>Unable to display streak info 
72.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 24 — Infinity>> 
3  3  Improvised Entry [edit]

Super Rare Subprocessor ★★★★  8>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 23 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

309.8Statistical Strength: Very unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 181.95 — 1040.9>> 
22.1  177  The Rings of Time [edit]

Super Rare Subprocessor ★★★★  2>>Unable to display streak info 
120.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 50.22 — Infinity>> 
5  10  Into the Cave [edit]

Similar Looking Items
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Subprocessor  Nomad's AI 