Subprocessor
Subprocessor is a Component used to craft many items for crew members.
Crafting Table
DropTests
Basic
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Subprocessor | 785>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.6Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 3.41 — 3.75>> |
0.6 | 467 | Right of Conquest [edit]
|
Basic Subprocessor | 281>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 4.66 — 5.49>> |
0.6 | 177 | Iconian Insider [edit]
|
Basic Subprocessor | 8682>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.4Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 5.26 — 5.46>> |
1.3 | 11638 | Double Trouble [edit]
|
Basic Subprocessor | 1236>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.8Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 6.47 — 7.05>> |
0.6 | 695 | A Singular Occurrence [edit]
|
Basic Subprocessor | 1215>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 7.38 — 8.15>> |
1.3 | 1568 | Highwaymen [edit]
|
Basic Subprocessor | 1420>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 7.25 — 7.94>> |
1.3 | 1793 | Beyond the Call [edit]
|
Basic Subprocessor | 353>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.0Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 14.72 — 17.52>> |
1 | 353 | For His Own Good [edit]
|
Basic Subprocessor | 375>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.5Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 7.84 — 9.31>> |
1.1 | 399 | Leverage [edit]
|
Common
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Common Subprocessor ★ | 536>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 3.82 — 4.1>> |
0.4 | 212 | Temporary Hold [edit]
|
Common Subprocessor ★ | 136>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.2Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 5.69 — 6.75>> |
0.4 | 60 | Instant Intervention [edit]
|
Common Subprocessor ★ | 3381>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.6Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 6.5 — 6.75>> |
0.5 | 1600 | Pirate Problems [edit]
|
Common Subprocessor ★ | 308>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 6.51 — 7.68>> |
0.7 | 217 | The Professor's Deadline [edit]
|
Common Subprocessor ★ | 399>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 7.16 — 8.42>> |
1 | 386 | Manna from Heaven [edit]
|
Common Subprocessor ★ | 4475>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 7.21 — 7.56>> |
0.9 | 4128 | Warranted Pursuit [edit]
|
Common Subprocessor ★ | 268>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.3Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.29 — 12.64>> |
1.1 | 304 | Pillage and Plunder [edit]
|
Common Subprocessor ★ | 45>> Common Subprocessor ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.4Statistical Strength: Fairly reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.28 — 19.92>> |
2.4 | 108 | A Time of Morn-ing [edit]
|
Common Subprocessor ★ | 91>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.3Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.66 — 14.43>> |
0.7 | 62 | Instant Intervention [edit]
|
Common Subprocessor ★ | 590>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.6Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.84 — 13.42>> |
0.8 | 464 | Death Throes [edit]
|
Common Subprocessor ★ | 92>> Common Subprocessor ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.3Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.16 — 16.47>> |
2.2 | 204 | Double Trouble [edit]
|
Common Subprocessor ★ | 222>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.2Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.86 — 14.98>> |
1.3 | 294 | Death Throes [edit]
|
Common Subprocessor ★ | 57>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.2Statistical Strength: Fairly reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 12.49 — 19.28>> |
0.9 | 54 | Manna from Heaven [edit]
|
Common Subprocessor ★ | 10>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.0Statistical Strength: Somewhat unreliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 13.11 — 42.13>> |
1 | 10 | The Professor's Deadline [edit]
|
Common Subprocessor ★ | 353>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.7Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.71 — 12.83>> |
1.2 | 412 | Serious Business [edit]
|
Uncommon
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Uncommon Subprocessor ★★ | 1397>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.8Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 15.18 — 16.52>> |
0.9 | 1228 | A Kazon Scorned [edit]
|
Uncommon Subprocessor ★★ | 746>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.6Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.65 — 18.69>> |
0.9 | 657 | Mutual Assured Destruction [edit]
|
Uncommon Subprocessor ★★ | 1059>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 17.2 — 18.96>> |
0.9 | 955 | Arms Race [edit]
|
Uncommon Subprocessor ★★ | 394>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.73 — 19.64>> |
0.9 | 356 | Evacuation Orders [edit]
|
Uncommon Subprocessor ★★ | 54>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
25.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 20.2 — 32.8>> |
1.4 | 75 | Thy Enemy's Secrets [edit]
|
Uncommon Subprocessor ★★ | 49>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 18.53 — 30.97>> |
1.4 | 71 | Trust Issues [edit]
|
Uncommon Subprocessor ★★ | 1200>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.22 — 17.75>> |
0.8 | 1017 | Shielding the Prey [edit]
|
Uncommon Subprocessor ★★ | 80>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 19.43 — 28.71>> |
1.3 | 103 | The Annihilation Syndrome [edit]
|
Uncommon Subprocessor ★★ | 428>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.3Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 21.51 — 25.42>> |
1.3 | 554 | Into His Own Hands [edit]
|
Uncommon Subprocessor ★★ | 132>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.7Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 19.67 — 26.74>> |
1.4 | 187 | Fan Club [edit]
|
Uncommon Subprocessor ★★ | 207>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.8Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 28.07 — 36.69>> |
4 | 823 | All Sales Are Final [edit]
|
Uncommon Subprocessor ★★ | 136>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.9Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 25.73 — 35.8>> |
3.7 | 509 | His Own Man [edit]
|
Uncommon Subprocessor ★★ | 54>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 19.35 — 31.6>> |
1.5 | 81 | Proven Toxicity [edit]
|
Uncommon Subprocessor ★★ | 192>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 26.44 — 34.89>> |
3.8 | 722 | Family Squabble [edit]
|
Uncommon Subprocessor ★★ | 85>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
35.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 29.59 — 45.2>> |
4.5 | 380 | Long Distance Call [edit]
|
Uncommon Subprocessor ★★ | 34>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 18.86 — 35.79>> |
1.8 | 60 | Instant Intervention [edit]
|
Uncommon Subprocessor ★★ | 122>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
49Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 41.72 — 59.4>> |
4.9 | 598 | Mortals and Mayhem [edit]
|
Uncommon Subprocessor ★★ | 177>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 39.34 — 52.8>> |
4.5 | 798 | Assault and Battery [edit]
|
Uncommon Subprocessor ★★ | 29>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
47.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 35.03 — 74.19>> |
4.8 | 138 | Picking the Bones [edit]
|
Uncommon Subprocessor ★★ | 61>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 17.8 — 28.02>> |
1.4 | 83 | Going Viral [edit]
|
Uncommon Subprocessor ★★ | 285>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.3Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.73 — 20.23>> |
0.9 | 261 | The Price of Friendship [edit]
|
Uncommon Subprocessor ★★ | 46>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 17.85 — 27.79>> |
1.1 | 50 | Mudd's Enterprise [edit]
|
Uncommon Subprocessor ★★ | 139>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.5Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 30.37 — 40.02>> |
1.4 | 200 | Mudd's Enterprise [edit]
|
Uncommon Subprocessor ★★ | 147>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.6Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.46 — 21.48>> |
0.9 | 137 | Into the Lion's Den [edit]
|
Uncommon Subprocessor ★★ | 34>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 14.92 — 27.29>> |
1.2 | 41 | Kicking the Nest [edit]
|
Uncommon Subprocessor ★★ | 100>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.6Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 26 — 37.18>> |
1.5 | 153 | Flash of Lightning [edit]
|
Rare
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Rare Subprocessor ★★★ | 88>> Rare Subprocessor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.3Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 17.3 — 24.42>> |
0.9 | 81 | Researching Future History [edit]
|
Rare Subprocessor ★★★ | 185>> Rare Subprocessor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.4Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 29.57 — 38.41>> |
1.5 | 281 | Coursing Hounds [edit]
|
Rare Subprocessor ★★★ | 175>> Rare Subprocessor ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
52.3Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 45.68 — 61.22>> |
4.4 | 763 | Warranted Pursuit [edit]
|
Rare Subprocessor ★★★ | 26>> Rare Subprocessor ★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
58.9Statistical Strength: Fairly reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 42.72 — 94.53>> |
3.3 | 85 | Lost Legacy [edit]
|
Rare Subprocessor ★★★ | 21>> Rare Subprocessor ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
86.9Statistical Strength: Somewhat unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 61.02 — 150.65>> |
5.4 | 114 | Retroactive Vengeance [edit]
|
Rare Subprocessor ★★★ | 78>> Rare Subprocessor ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
103.7Statistical Strength: Fairly reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 84.82 — 133.46>> |
10.4 | 809 | A Popular Item [edit]
|
Rare Subprocessor ★★★ | 193>> Rare Subprocessor ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
94.3Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 82.62 — 109.95>> |
11.8 | 2276 | Stolen Command [edit]
|
Rare Subprocessor ★★★ | 7>> Rare Subprocessor ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
105.4Statistical Strength: Very unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 60.69 — 401.03>> |
5.9 | 41 | Death's Endeavor [edit]
|
Rare Subprocessor ★★★ | 5>> Rare Subprocessor ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
121.6Statistical Strength: Nearly useless Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 64.73 — 1000.44>> |
7.6 | 38 | Feed A Fever [edit]
|
Rare Subprocessor ★★★ | 6>> Rare Subprocessor ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
162.7Statistical Strength: Very unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 90.11 — 835.06>> |
10.2 | 61 | The Raptors' Fury [edit]
|
Rare Subprocessor ★★★ | 41>> Rare Subprocessor ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
137.6Statistical Strength: Fairly reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 105.28 — 198.61>> |
9.8 | 403 | The Professor's Deadline [edit]
|
Rare Subprocessor ★★★ | 40>> Rare Subprocessor ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
148.1Statistical Strength: Fairly reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 112.9 — 214.98>> |
10.6 | 423 | Right of Conquest [edit]
|
Rare Subprocessor ★★★ | 2>> Rare Subprocessor ★★★ Average (mean) runs per drop: 32 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
378.0Statistical Strength: Nearly useless Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 156.82 — Infinity>> |
31.5 | 63 | Secure the Chavez [edit]
|
Super Rare
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Super Rare Subprocessor ★★★★ | 365>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
139.5Statistical Strength: Very reliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 126.51 — 155.38>> |
7.7 | 2828 | Pirate Problems [edit]
|
Super Rare Subprocessor ★★★★ | 3>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 21 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
372.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 173.15 — Infinity>> |
20.7 | 62 | Instant Intervention [edit]
|
Super Rare Subprocessor ★★★★ | 7>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
210.3Statistical Strength: Very unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 120.33 — 833.27>> |
13.1 | 92 | Cardassian Hospitality [edit]
|
Super Rare Subprocessor ★★★★ | 2>>Unable to display streak info |
342.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 142.03 — Infinity>> |
19 | 38 | Baited Hook [edit]
|
Super Rare Subprocessor ★★★★ | 12>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
89.8Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 57.76 — 201.95>> |
4.1 | 49 | Quell the Riots [edit]
|
Super Rare Subprocessor ★★★★ | 14>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
94.3Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 62.32 — 193.57>> |
3.9 | 55 | Change of Scenery [edit]
|
Super Rare Subprocessor ★★★★ | 1>>Unable to display streak info |
72.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 24 — Infinity>> |
3 | 3 | Improvised Entry [edit]
|
Super Rare Subprocessor ★★★★ | 8>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 23 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
309.8Statistical Strength: Very unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 181.95 — 1040.9>> |
22.1 | 177 | The Rings of Time [edit]
|
Super Rare Subprocessor ★★★★ | 5>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
100.8Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 54.05 — 747.19>> |
4.2 | 21 | Into the Cave [edit]
|
Similar Looking Items
Base Item | Icon | Similar Looking Items |
---|---|---|
Subprocessor | Nomad's AI |