Subprocessor

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Subprocessor is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Subprocessor.png
FlipBasic.png
Spacer.png
Subprocessor.png
FlipCommon.png
Spacer.png
Subprocessor.png
FlipUncommon.png
Spacer.png
Subprocessor.png
FlipRare.png
Spacer.png
Subprocessor.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop Only) :

Crafted
From:
Subprocessor is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Subprocessor 785>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.7 runs or so.

3.6Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

3.41 — 3.75
>>
0.6 467 Right of ConquestAway Team E1-M13 6 Chrons, 84 Skill Points Right of Conquest Elite
Basic Subprocessor 281>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.7 runs or so.

5Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

4.66 — 5.49
>>
0.6 177 Iconian InsiderAway Team DE-M8 8 Chrons, 115 Skill Points Iconian Insider Elite
Basic Subprocessor 8682>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 65 runs or so.

5.4Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

5.26 — 5.46
>>
1.3 11638 Double TroubleAway Team E1-M9 4 Chrons, 29 Skill Points Double Trouble Normal
Basic Subprocessor 1236>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

6.8Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.47 — 7.05
>>
0.6 695 A Singular OccurrenceAway Team E3-M3 12 Chrons, 184 Skill Points A Singular Occurrence Elite
Basic Subprocessor 1215>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.38 — 8.15
>>
1.3 1568 HighwaymenSpace Battle DE-M3 6 Chrons Highwaymen Elite
Basic Subprocessor 1420>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.25 — 7.94
>>
1.3 1793 Beyond the CallSpace Battle E1-M8 6 Chrons Beyond the Call Elite
Basic Subprocessor 353>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16.0Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

14.72 — 17.52
>>
1 353 For His Own GoodSpace Battle E2-M13 16 Chrons For His Own Good Epic
Basic Subprocessor 375>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

8.5Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.84 — 9.31
>>
1.1 399 LeverageSpace Battle KE-M1 8 Chrons Leverage Elite


Common

Item Units Cost/Unit Runs/Unit Runs From
Common Subprocessor 536>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

3.82 — 4.1
>>
0.4 212 Temporary HoldAway Team E2-M15 10 Chrons, 149 Skill Points Temporary Hold Elite
Common Subprocessor 136>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.3 runs or so.

6.2Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

5.69 — 6.75
>>
0.4 60 Instant InterventionSpace Battle E5-M13 14 Chrons Instant Intervention Normal
Common Subprocessor 3381>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.9 runs or so.

6.6Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.5 — 6.75
>>
0.5 1600 Pirate ProblemsSpace Battle CT-M3 14 Chrons Pirate Problems Elite
Common Subprocessor 308>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.4 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.51 — 7.68
>>
0.7 217 The Professor's DeadlineAway Team CT-M4 10 Chrons, 175 Skill Points The Professor's Deadline Normal
Common Subprocessor 399>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.16 — 8.42
>>
1 386 Manna from HeavenAway Team E2-M5 8 Chrons, 105 Skill Points Manna from Heaven Elite
Common Subprocessor 4475>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.21 — 7.56
>>
0.9 4128 Warranted PursuitSpace Battle CT-M1 8 Chrons Warranted Pursuit Normal
Common Subprocessor 268>>

Common Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 39 runs or so.

11.3Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

10.29 — 12.64
>>
1.1 304 Pillage and PlunderAway Team E1-M7 10 Chrons, 160 Skill Points Pillage and Plunder Epic
Common Subprocessor 45>>

Common Subprocessor

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

14.4Statistical Strength: Fairly reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

11.28 — 19.92
>>
2.4 108 A Time of Morn-ingAway Team DE-M4 6 Chrons, 49 Skill Points A Time of Morn-ing Elite
Common Subprocessor 91>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.5 runs or so.

12.3Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

10.66 — 14.43
>>
0.7 62 Instant InterventionSpace Battle E5-M13 18 Chrons Instant Intervention Elite
Common Subprocessor 590>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

12.6Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

11.84 — 13.42
>>
0.8 464 Death ThroesSpace Battle CT-M5 16 Chrons Death Throes Elite
Common Subprocessor 92>>

Common Subprocessor

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 290 runs or so.

13.3Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

11.16 — 16.47
>>
2.2 204 Double TroubleAway Team E1-M9 6 Chrons, 76 Skill Points Double Trouble Elite
Common Subprocessor 222>>

Common Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 63 runs or so.

13.2Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

11.86 — 14.98
>>
1.3 294 Death ThroesSpace Battle CT-M5 10 Chrons Death Throes Normal
Common Subprocessor 57>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

15.2Statistical Strength: Fairly reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

12.49 — 19.28
>>
0.9 54 Manna from HeavenAway Team E2-M5 16 Chrons, 245 Skill Points Manna from Heaven Epic
Common Subprocessor 10>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

20.0Statistical Strength: Somewhat unreliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

13.11 — 42.13
>>
1 10 The Professor's DeadlineAway Team CT-M4 20 Chrons, 804 Skill Points The Professor's Deadline Epic
Common Subprocessor 353>>

Common Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 43 runs or so.

11.7Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

10.71 — 12.83
>>
1.2 412 Serious BusinessAway Team CT-M6 10 Chrons, 210 Skill Points Serious Business Normal


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Subprocessor ★★ 1397>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

15.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

15.18 — 16.52
>>
0.9 1228 A Kazon ScornedSpace Battle E4-M3 18 Chrons A Kazon Scorned Epic
Uncommon Subprocessor ★★ 746>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.65 — 18.69
>>
0.9 657 Mutual Assured DestructionSpace Battle E4-M7 20 Chrons Mutual Assured Destruction Epic
Uncommon Subprocessor ★★ 1059>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

18Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

17.2 — 18.96
>>
0.9 955 Arms RaceSpace Battle E4-M8 20 Chrons Arms Race Epic
Uncommon Subprocessor ★★ 394>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

18.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.73 — 19.64
>>
0.9 356 Evacuation OrdersAway Team E8-M1 20 Chrons, 487 Skill Points Evacuation Orders Elite
Uncommon Subprocessor ★★ 54>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 72 runs or so.

25.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

20.2 — 32.8
>>
1.4 75 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 18 Chrons, 319 Skill Points Thy Enemy's Secrets Elite
Uncommon Subprocessor ★★ 49>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 82 runs or so.

23.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

18.53 — 30.97
>>
1.4 71 Trust IssuesAway Team E7-M10 16 Chrons, 575 Skill Points Trust Issues Normal
Uncommon Subprocessor ★★ 1200>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

17Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.22 — 17.75
>>
0.8 1017 Shielding the PreySpace Battle E8-M4 20 Chrons Shielding the Prey Elite
Uncommon Subprocessor ★★ 80>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

23.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

19.43 — 28.71
>>
1.3 103 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 18 Chrons, 319 Skill Points The Annihilation Syndrome Elite
Uncommon Subprocessor ★★ 428>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 59 runs or so.

23.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

21.51 — 25.42
>>
1.3 554 Into His Own HandsSpace Battle E5-M12 18 Chrons Into His Own Hands Elite
Uncommon Subprocessor ★★ 132>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 77 runs or so.

22.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

19.67 — 26.74
>>
1.4 187 Fan ClubSpace Battle E4-M9 16 Chrons Fan Club Elite
Uncommon Subprocessor ★★ 207>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

31.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

28.07 — 36.69
>>
4 823 All Sales Are FinalSpace Battle KE-M5 8 Chrons All Sales Are Final Normal
Uncommon Subprocessor ★★ 136>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

29.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

25.73 — 35.8
>>
3.7 509 His Own ManSpace Battle E1-M2 8 Chrons His Own Man Epic
Uncommon Subprocessor ★★ 54>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 91 runs or so.

24.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

19.35 — 31.6
>>
1.5 81 Proven ToxicityAway Team E8-M14A 16 Chrons, 289 Skill Points Proven Toxicity Normal
Uncommon Subprocessor ★★ 192>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

30.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

26.44 — 34.89
>>
3.8 722 Family SquabbleSpace Battle E3-M1 8 Chrons Family Squabble Normal
Uncommon Subprocessor ★★ 85>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,400 runs or so.

35.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

29.59 — 45.2
>>
4.5 380 Long Distance CallSpace Battle DE-M1 8 Chrons Long Distance Call Epic
Uncommon Subprocessor ★★ 34>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

24.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

18.86 — 35.79
>>
1.8 60 Instant InterventionSpace Battle E5-M13 14 Chrons Instant Intervention Normal
Uncommon Subprocessor ★★ 122>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,200 runs or so.

49Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

41.72 — 59.4
>>
4.9 598 Mortals and MayhemAway Team DE-M6 10 Chrons, 160 Skill Points Mortals and Mayhem Epic
Uncommon Subprocessor ★★ 177>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 110,000 runs or so.

45.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

39.34 — 52.8
>>
4.5 798 Assault and BatteryAway Team E1-M4 10 Chrons, 140 Skill Points Assault and Battery Epic
Uncommon Subprocessor ★★ 29>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 2,900 runs or so.

47.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

35.03 — 74.19
>>
4.8 138 Picking the BonesAway Team E2-M16 10 Chrons, 165 Skill Points Picking the Bones Elite
Uncommon Subprocessor ★★ 61>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

21.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

17.8 — 28.02
>>
1.4 83 Going ViralAway Team E8-M14B 16 Chrons, 289 Skill Points Going Viral Normal
Uncommon Subprocessor ★★ 285>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.73 — 20.23
>>
0.9 261 The Price of FriendshipAway Team I-M2 20 Chrons The Price of Friendship Elite
Uncommon Subprocessor ★★ 46>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 4.7 runs or so.

21.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

17.85 — 27.79
>>
1.1 50 Mudd's EnterpriseAway Team I-M8 20 Chrons Mudd's Enterprise Elite
Uncommon Subprocessor ★★ 139>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 8.3 runs or so.

34.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

30.37 — 40.02
>>
1.4 200 Mudd's EnterpriseAway Team I-M8 24 Chrons Mudd's Enterprise Epic
Uncommon Subprocessor ★★ 147>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

18.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.46 — 21.48
>>
0.9 137 Into the Lion's DenAway Team E9-M2 20 Chrons Into the Lion's Den Elite
Uncommon Subprocessor ★★ 34>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

19.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

14.92 — 27.29
>>
1.2 41 Kicking the NestAway Team E9-M3 16 Chrons Kicking the Nest Normal
Uncommon Subprocessor ★★ 100>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 97 runs or so.

30.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

26 — 37.18
>>
1.5 153 Flash of LightningSpace Battle E10-M4 20 Chrons Flash of Lightning Elite


Rare

Item Units Cost/Unit Runs/Unit Runs From
Rare Subprocessor ★★★ 88>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

20.3Statistical Strength: Very reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

17.3 — 24.42
>>
0.9 81 Researching Future HistoryAway Team E7-M9 22 Chrons, 1035 Skill Points Researching Future History Elite
Rare Subprocessor ★★★ 185>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 95 runs or so.

33.4Statistical Strength: Very reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

29.57 — 38.41
>>
1.5 281 Coursing HoundsSpace Battle E5-M3 22 Chrons Coursing Hounds Epic
Rare Subprocessor ★★★ 175>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

52.3Statistical Strength: Very reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

45.68 — 61.22
>>
4.4 763 Warranted PursuitSpace Battle CT-M1 12 Chrons Warranted Pursuit Elite
Rare Subprocessor ★★★ 26>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 29,000 runs or so.

58.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

42.72 — 94.53
>>
3.3 85 Lost LegacyAway Team E7-M12 18 Chrons, 610 Skill Points Lost Legacy Normal
Rare Subprocessor ★★★ 21>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,300 runs or so.

86.9Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

61.02 — 150.65
>>
5.4 114 Retroactive VengeanceSpace Battle E7-M8 16 Chrons Retroactive Vengeance Normal
Rare Subprocessor ★★★ 78>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

103.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

84.82 — 133.46
>>
10.4 809 A Popular ItemSpace Battle E2-M18 10 Chrons A Popular Item Elite
Rare Subprocessor ★★★ 193>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 44,000 runs or so.

94.3Statistical Strength: Very reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

82.62 — 109.95
>>
11.8 2276 Stolen CommandSpace Battle KE-M2 8 Chrons Stolen Command Elite
Rare Subprocessor ★★★ 7>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

105.4Statistical Strength: Very unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

60.69 — 401.03
>>
5.9 41 Death's EndeavorAway Team E7-M13B (KCA Victory) 18 Chrons, 635 Skill Points Death's Endeavor Normal
Rare Subprocessor ★★★ 5>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 12,000 runs or so.

121.6Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

64.73 — 1000.44
>>
7.6 38 Feed A FeverAway Team E8-M12 16 Chrons, 284 Skill Points Feed A Fever Normal
Rare Subprocessor ★★★ 6>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 28,000 runs or so.

162.7Statistical Strength: Very unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

90.11 — 835.06
>>
10.2 61 The Raptors' FuryAway Team E7-M4 16 Chrons, 450 Skill Points The Raptors' Fury Normal
Rare Subprocessor ★★★ 41>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 26,000 runs or so.

137.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

105.28 — 198.61
>>
9.8 403 The Professor's DeadlineAway Team CT-M4 14 Chrons, 367 Skill Points The Professor's Deadline Elite
Rare Subprocessor ★★★ 40>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 32,000 runs or so.

148.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

112.9 — 214.98
>>
10.6 423 Right of ConquestAway Team E1-M13 14 Chrons, 185 Skill Points Right of Conquest Epic
Rare Subprocessor ★★★ 2>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 32

Based on test averages, to get one more drop,
you may need to do another:

  • 22 runs in 50 percent of cases (median)
  • 73 runs in 10 percent of cases
  • 145 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 144 runs.

Also, a run dropping only this item is expected
per 840,000 runs or so.

378.0Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

156.82 — Infinity
>>
31.5 63 Secure the ChavezSpace Battle E5-M6 12 Chrons Secure the Chavez Normal


Super Rare

Item Units Cost/Unit Runs/Unit Runs From
Super Rare Subprocessor ★★★★ 365>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

139.5Statistical Strength: Very reliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

126.51 — 155.38
>>
7.7 2828 Pirate ProblemsSpace Battle CT-M3 18 Chrons Pirate Problems Epic
Super Rare Subprocessor ★★★★ 3>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 21

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 48 runs in 10 percent of cases
  • 95 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 94 runs.

Also, a run dropping only this item is expected
per 240,000 runs or so.

372.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

173.15 — Infinity
>>
20.7 62 Instant InterventionSpace Battle E5-M13 18 Chrons Instant Intervention Elite
Super Rare Subprocessor ★★★★ 7>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 61,000 runs or so.

210.3Statistical Strength: Very unreliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

120.33 — 833.27
>>
13.1 92 Cardassian HospitalityAway Team E2-M14 16 Chrons, 320 Skill Points Cardassian Hospitality Epic
Super Rare Subprocessor ★★★★ 2>>Unable to display streak info due to insufficient sample size. 342.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

142.03 — Infinity
>>
19 38 Baited HookAway Team E5-M16 18 Chrons, 319 Skill Points Baited Hook Elite
Super Rare Subprocessor ★★★★ 12>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

89.8Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

57.76 — 201.95
>>
4.1 49 Quell the RiotsAway Team E5-M1 22 Chrons, 559 Skill Points Quell the Riots Epic
Super Rare Subprocessor ★★★★ 14>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

94.3Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

62.32 — 193.57
>>
3.9 55 Change of ScenerySpace Battle E8-M2 24 Chrons Change of Scenery Epic
Super Rare Subprocessor ★★★★ 1>>Unable to display streak info due to insufficient sample size. 72.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

24 — Infinity
>>
3 3 Improvised EntryAway Team E7-M1 24 Chrons, 1360 Skill Points Improvised Entry Epic
Super Rare Subprocessor ★★★★ 8>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 23

Based on test averages, to get one more drop,
you may need to do another:

  • 16 runs in 50 percent of cases (median)
  • 51 runs in 10 percent of cases
  • 102 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 101 runs.

Also, a run dropping only this item is expected
per 290,000 runs or so.

309.8Statistical Strength: Very unreliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

181.95 — 1040.9
>>
22.1 177 The Rings of TimeAway Team E6-M1 14 Chrons, 380 Skill Points The Rings of Time Normal
Super Rare Subprocessor ★★★★ 5>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,000 runs or so.

100.8Statistical Strength: Nearly useless

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

54.05 — 747.19
>>
4.2 21 Into the CaveAway Team E10-M6 24 Chrons Into the Cave Epic


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