Spices

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Spices is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Spices.png
FlipBasic.png
Spacer.png
Spices.png
FlipCommon.png
Spacer.png
Spices.png
FlipUncommon.png
Spacer.png
Spices.png
FlipRare.png
Spacer.png
Spices.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Spices is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Spices 175>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

0.89 — 1.13
>>
1 174 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Normal
Basic Spices 143>>

Basic Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 59 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

1.14 — 1.52
>>
1.3 186 History InterruptedCadet Challenge UF-M1 The United Federation History Interrupted Normal
Basic Spices 17>>

Basic Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

2.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

1.38 — 3.6
>>
2 34 Down Once MoreCadet Challenge CF-M1 A Certain Formality Down Once More Normal
Basic Spices 599>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.1 runs or so.

2.8Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

2.63 — 2.96
>>
0.7 417 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 4 Chrons, 39 Skill Points By Hook Or By Crook Normal
Basic Spices 11461>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

3.2Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

3.13 — 3.22
>>
0.8 9094 Cleansing FireAway Team E1-M14A (Klingon Victory) 4 Chrons, 39 Skill Points Cleansing Fire Normal
Basic Spices 92>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

6.26 — 8.76
>>
0.9 84 Hot PursuitSpace Battle E2-M7 8 Chrons Hot Pursuit Elite
Basic Spices 10029>>

Basic Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

8Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

7.91 — 8.18
>>
1 10082 Deadly DisruptionsAway Team E4-M5 8 Chrons, 101 Skill Points Deadly Disruptions Normal
Basic Spices 3656>>

Basic Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 59 runs or so.

7.8Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

7.56 — 8
>>
1.3 4736 On Their HeelsSpace Battle E1-M5 6 Chrons On Their Heels Elite
Basic Spices 1180>>

Basic Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

8.47 — 9.34
>>
1.1 1310 Indiscriminate MindSpace Battle DE-M5 8 Chrons Indiscriminate Mind Elite
Basic Spices 58>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

8.9Statistical Strength: Fairly reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

7.44 — 11.06
>>
0.7 43 Organian AidAway Team E3-M4 12 Chrons, 189 Skill Points Organian Aid Elite
Basic Spices 72>>

Basic Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

16.7Statistical Strength: Fairly reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

13.95 — 20.7
>>
1 75 Temporary HoldAway Team E2-M15 16 Chrons, 335 Skill Points Temporary Hold Epic
Basic Spices 3>>

Basic Spices

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 46 runs in 10 percent of cases
  • 91 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 90 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

80.0Statistical Strength: Nearly useless

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

37.3 — Infinity
>>
20 60 Mudd's EnterpriseAway Team I-M8 4 Chrons Mudd's Enterprise Normal
Basic Spices 50>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

13.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

11.11 — 18.08
>>
0.9 43 Ruinous StaycationAway Team E10-M3 16 Chrons Ruinous Staycation Normal


Common

Item Units Cost/Unit Runs/Unit Runs From
Common Spices 3663>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.4 runs or so.

4.5Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

4.38 — 4.52
>>
0.4 1630 He Means WellSpace Battle E4-M11 10 Chrons He Means Well Normal
Common Spices 343>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.3 runs or so.

6.2Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

5.89 — 6.56
>>
0.4 152 Baited HookAway Team E5-M16 14 Chrons, 150 Skill Points Baited Hook Normal
Common Spices 218>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

8.7Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

7.92 — 9.57
>>
0.5 105 Cytherian HighwayAway Team E3-M2 18 Chrons, 395 Skill Points Cytherian Highway Epic
Common Spices 441>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

9.3Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

8.66 — 10
>>
0.8 341 Blunting the DaggerAway Team E5-M5 12 Chrons, 129 Skill Points Blunting the Dagger Normal
Common Spices 202>>

Common Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 6.1 runs or so.

9.9Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

8.93 — 11.11
>>
1.2 250 Internal DisputeAway Team E2-M12 8 Chrons, 135 Skill Points Internal Dispute Elite
Common Spices 234>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.4 runs or so.

11.2Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

10.24 — 12.24
>>
0.6 145 Warranted PursuitSpace Battle CT-M1 18 Chrons Warranted Pursuit Epic
Common Spices 486>>

Common Spices

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 280 runs or so.

13Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

12.02 — 14.21
>>
2.2 1055 Cardassian HospitalityAway Team E2-M14 6 Chrons, 63 Skill Points Cardassian Hospitality Normal
Common Spices 793>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 3.5 runs or so.

8.1Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

7.75 — 8.42
>>
0.5 400 Dogs of WarSpace Battle KE-M3 16 Chrons Dogs of War Epic
Common Spices 403>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

14.44 — 16.98
>>
1 393 Hot PursuitSpace Battle E2-M7 16 Chrons Hot Pursuit Epic
Common Spices 32>>

Common Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

18.0Statistical Strength: Fairly reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

13.87 — 25.64
>>
1.1 36 Control Over ChaosAway Team E5-M9 16 Chrons, 299 Skill Points Control Over Chaos Elite
Common Spices 264>>

Common Spices

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 180,000 runs or so.

20.7Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

18.44 — 23.47
>>
5.2 1363 A Tale of Forgotten LoreAway Team DE-M2 4 Chrons, 67 Skill Points A Tale of Forgotten Lore Elite
Common Spices 118>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

14.1Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

12.31 — 16.5
>>
0.9 104 Evacuation OrdersAway Team E8-M1 16 Chrons, 232 Skill Points Evacuation Orders Normal
Common Spices 398>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

20.3Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

18.83 — 22.12
>>
0.9 368 Right Place, Wrong TimeSpace Battle E7-M5 22 Chrons Right Place, Wrong Time Elite
Common Spices 870>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.6 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

8.53 — 9.3
>>
0.6 484 The Army of AnaydisSpace Battle E2-M3 16 Chrons The Army of Anaydis Epic
Common Spices 677>>

Common Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

15.16 — 17.2
>>
1 682 Change of ScenerySpace Battle E8-M2 16 Chrons Change of Scenery Normal
Common Spices 465>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

14.43 — 16.78
>>
1 451 Rapid ResponseSpace Battle E9-M1 16 Chrons Rapid Response Normal


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Spices ★★ 707>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.7 runs or so.

14.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

13.74 — 15.28
>>
0.7 465 Back to SchoolAway Team E5-M14 22 Chrons, 665 Skill Points Back to School Epic
Uncommon Spices ★★ 1685>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

15.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

15.23 — 16.47
>>
0.7 1212 Lost LegacyAway Team E7-M12 22 Chrons, 1098 Skill Points Lost Legacy Elite
Uncommon Spices ★★ 128>>

Uncommon Spices ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 78 runs or so.

19.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

17.24 — 23.55
>>
1.4 182 Ishka IssuesAway Team E4-M1 14 Chrons, 209 Skill Points Ishka Issues Elite
Uncommon Spices ★★ 1086>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

16.78 — 18.47
>>
0.9 955 Arms RaceSpace Battle E4-M8 20 Chrons Arms Race Epic
Uncommon Spices ★★ 1120>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

18.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

17.34 — 19.07
>>
0.9 1017 Shielding the PreySpace Battle E8-M4 20 Chrons Shielding the Prey Elite
Uncommon Spices ★★ 1206>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

19.84 — 21.72
>>
0.9 1042 Ancient GuardiansSpace Battle E6-M2 24 Chrons Ancient Guardians Epic
Uncommon Spices ★★ 88>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

17.75 — 24.9
>>
0.9 76 Going ViralAway Team E8-M14B 24 Chrons, 1011 Skill Points Going Viral Epic
Uncommon Spices ★★ 193>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

18.66 — 23.41
>>
0.9 167 Death's EndeavorAway Team E7-M13B (KCA Victory) 24 Chrons, 1676 Skill Points Death's Endeavor Epic
Uncommon Spices ★★ 88>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

17.75 — 24.9
>>
0.9 76 Proven ToxicityAway Team E8-M14A 24 Chrons, 1011 Skill Points Proven Toxicity Epic
Uncommon Spices ★★ 42>>

Uncommon Spices ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

21.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

16.82 — 29.15
>>
1.3 56 Trial by FireAway Team E4-M10 16 Chrons, 229 Skill Points Trial by Fire Elite
Uncommon Spices ★★ 84>>

Uncommon Spices ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

20.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

17.31 — 25.34
>>
1.3 108 Off at the PassAway Team E2-M11 16 Chrons, 290 Skill Points Off at the Pass Epic
Uncommon Spices ★★ 80>>

Uncommon Spices ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 680 runs or so.

35.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

29.12 — 44.66
>>
2.9 235 A Bold MoveSpace Battle E5-M2 12 Chrons A Bold Move Normal
Uncommon Spices ★★ 190>>

Uncommon Spices ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

41.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

36.13 — 47.81
>>
4.1 782 Arms RaceSpace Battle E4-M8 10 Chrons Arms Race Normal
Uncommon Spices ★★ 33>>

Uncommon Spices ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 100,000 runs or so.

44.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

33.28 — 67.34
>>
4.5 147 A Father FigureAway Team E1-M6 10 Chrons, 150 Skill Points A Father Figure Epic
Uncommon Spices ★★ 141>>

Uncommon Spices ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

44.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

38.55 — 53.74
>>
7.5 1055 Cardassian HospitalityAway Team E2-M14 6 Chrons, 63 Skill Points Cardassian Hospitality Normal
Uncommon Spices ★★ 15>>

Uncommon Spices ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,500 runs or so.

65.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

43.44 — 131.7
>>
6.5 98 Iconian InsiderAway Team DE-M8 10 Chrons, 165 Skill Points Iconian Insider Epic


Rare

Item Units Cost/Unit Runs/Unit Runs From
Rare Spices ★★★ 9>>

Rare Spices ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,000 runs or so.

76.0Statistical Strength: Very unreliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

46.27 — 212.67
>>
4.2 38 Baited HookAway Team E5-M16 18 Chrons, 319 Skill Points Baited Hook Elite
Rare Spices ★★★ 131>>

Rare Spices ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

21.8Statistical Strength: Very reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

19.14 — 25.33
>>
0.9 119 Trust IssuesAway Team E7-M10 24 Chrons, 1575 Skill Points Trust Issues Epic
Rare Spices ★★★ 327>>

Rare Spices ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

32.7Statistical Strength: Very reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

29.78 — 36.31
>>
1.6 535 Fan ClubSpace Battle E4-M9 20 Chrons Fan Club Epic
Rare Spices ★★★ 56>>

Rare Spices ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 82 runs or so.

31.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

25.77 — 41.59
>>
1.4 81 Researching Future HistoryAway Team E7-M9 22 Chrons, 1035 Skill Points Researching Future History Elite
Rare Spices ★★★ 91>>

Rare Spices ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

126.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

105.04 — 159.29
>>
7.9 720 Secure the ChavezSpace Battle E5-M6 16 Chrons Secure the Chavez Elite
Rare Spices ★★★ 7>>

Rare Spices ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 28,000 runs or so.

101.4Statistical Strength: Very unreliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

58.12 — 398
>>
10.1 71 Trial by FireAway Team E4-M10 10 Chrons, 111 Skill Points Trial by Fire Normal
Rare Spices ★★★ 6>>

Rare Spices ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 70 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 69 runs.

Also, a run dropping only this item is expected
per 97,000 runs or so.

184.0Statistical Strength: Very unreliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

101.71 — 963.55
>>
15.3 92 Saving Smiley O'BrienAway Team E5-M11 12 Chrons, 141 Skill Points Saving Smiley O'Brien Normal
Rare Spices ★★★ 102>>

Rare Spices ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 70 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 69 runs.

Also, a run dropping only this item is expected
per 95,000 runs or so.

212.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

177.79 — 264.39
>>
15.2 1549 A Kazon ScornedSpace Battle E4-M3 14 Chrons A Kazon Scorned Elite
Rare Spices ★★★ 4>>

Rare Spices ★★★

Average (mean) runs per drop: 30

Based on test averages, to get one more drop,
you may need to do another:

  • 21 runs in 50 percent of cases (median)
  • 69 runs in 10 percent of cases
  • 137 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 136 runs.

Also, a run dropping only this item is expected
per 710,000 runs or so.

416.5Statistical Strength: Nearly useless

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

208.69 — 98640.64
>>
29.8 119 Rabid FansAway Team CT-M2 14 Chrons, 300 Skill Points Rabid Fans Elite
Rare Spices ★★★ 11>>

Rare Spices ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 71,000 runs or so.

193.5Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

121.18 — 479.27
>>
13.8 152 Baited HookAway Team E5-M16 14 Chrons, 150 Skill Points Baited Hook Normal
Rare Spices ★★★ 15>>

Rare Spices ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

44.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

29.85 — 83.66
>>
2 30 Instant InterventionSpace Battle E5-M13 22 Chrons Instant Intervention Epic
Rare Spices ★★★ 12>>

Rare Spices ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

33.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

21.92 — 69.55
>>
1.7 20 The Verge of DestructionAway Team E8-M5 20 Chrons, 504 Skill Points The Verge of Destruction Elite
Rare Spices ★★★ 116>>

Rare Spices ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

19.7Statistical Strength: Very reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

17.19 — 22.94
>>
0.8 95 UprisingAway Team E8-M11 24 Chrons, 996 Skill Points Uprising Epic
Rare Spices ★★★ 105>>

Rare Spices ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

33.5Statistical Strength: Very reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

28.53 — 40.63
>>
1.7 176 Fool Me TwiceSpace Battle E10-M1 20 Chrons Fool Me Twice Elite


Super Rare

Item Units Cost/Unit Runs/Unit Runs From
Super Rare Spices ★★★★ 44>>

Super Rare Spices ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,000 runs or so.

100.4Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

77.83 — 141.26
>>
4.2 184 The Time TransporterAway Team E6-M4 24 Chrons, 1318 Skill Points The Time Transporter Epic
Super Rare Spices ★★★★ 56>>

Super Rare Spices ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 310,000 runs or so.

106.1Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

84.07 — 143.66
>>
5.9 330 Too Greedily and Too DeepAway Team E6-M3 18 Chrons, 801 Skill Points Too Greedily and Too Deep Elite
Super Rare Spices ★★★★ 91>>

Super Rare Spices ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,600 runs or so.

112.4Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

93.47 — 141.01
>>
5.1 465 Back to SchoolAway Team E5-M14 22 Chrons, 665 Skill Points Back to School Epic
Super Rare Spices ★★★★ 3>>

Super Rare Spices ★★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 36 runs in 10 percent of cases
  • 72 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 71 runs.

Also, a run dropping only this item is expected
per 100,000 runs or so.

250.7Statistical Strength: Nearly useless

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

116.78 — Infinity
>>
15.7 47 One Future EndsAway Team E7-M7 16 Chrons, 505 Skill Points One Future Ends Normal
Super Rare Spices ★★★★ 81>>

Super Rare Spices ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

154.7Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

126.99 — 197.76
>>
8.6 696 Long Live the KingSpace Battle E5-M17 18 Chrons Long Live the King Elite
Super Rare Spices ★★★★ 3>>Unable to display streak info due to insufficient sample size. 180.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

84.05 — Infinity
>>
10 30 Rabid FansAway Team CT-M2 18 Chrons, 712 Skill Points Rabid Fans Epic
Super Rare Spices ★★★★ 3>>

Super Rare Spices ★★★★

Average (mean) runs per drop: 27

Based on test averages, to get one more drop,
you may need to do another:

  • 19 runs in 50 percent of cases (median)
  • 62 runs in 10 percent of cases
  • 123 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 122 runs.

Also, a run dropping only this item is expected
per 510,000 runs or so.

426.7Statistical Strength: Nearly useless

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

198.46 — Infinity
>>
26.7 80 UprisingAway Team E8-M11 16 Chrons, 273 Skill Points Uprising Normal
Super Rare Spices ★★★★ 52>>

Super Rare Spices ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

97.9Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

77.29 — 133.3
>>
4.1 212 Evacuation OrdersAway Team E8-M1 24 Chrons, 881 Skill Points Evacuation Orders Epic
Super Rare Spices ★★★★ 108>>

Super Rare Spices ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

148.5Statistical Strength: Very reliable

Range of average cost per
Super Rare Spices ★★★★
within 2 standard deviations
(~95.5% confidence):

125 — 182.93
>>
7.4 802 Our Harshest CriticSpace Battle E10-M7 20 Chrons Our Harshest Critic Elite



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