Alcohol

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Alcohol is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Alcohol.png
FlipBasic.png
Spacer.png
Alcohol.png
FlipCommon.png
Spacer.png
Alcohol.png
FlipUncommon.png
Spacer.png
Alcohol.png
FlipRare.png
Spacer.png
Alcohol.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Alcohol is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Alcohol 16804>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

1.9Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

1.86 — 1.9
>>
0.5 7880 Assault and BatteryAway Team E1-M4 4 Chrons, 23 Skill Points Assault and Battery Normal
Basic Alcohol 22195>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5 runs or so.

3.4Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

3.4 — 3.46
>>
0.6 12684 Under New ManagementAway Team E2-M1 6 Chrons, 91 Skill Points Under New Management Elite
Basic Alcohol 97>>

Basic Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

5.71 — 8.05
>>
1.1 108 A Time of Morn-ingAway Team DE-M4 6 Chrons, 49 Skill Points A Time of Morn-ing Elite
Basic Alcohol 595>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

9Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

8.41 — 9.58
>>
0.9 533 Indiscriminate MindSpace Battle DE-M5 10 Chrons Indiscriminate Mind Epic
Basic Alcohol 89>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.6 runs or so.

8.5Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

7.36 — 10.05
>>
0.7 63 Secure the ChavezSpace Battle E5-M6 12 Chrons Secure the Chavez Normal
Basic Alcohol 141>>

Basic Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 82 runs or so.

8.7Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

7.56 — 10.19
>>
1.4 204 Double TroubleAway Team E1-M9 6 Chrons, 76 Skill Points Double Trouble Elite
Basic Alcohol 694>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

10.1Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

9.5 — 10.69
>>
0.8 582 Beyond the CallSpace Battle E1-M8 12 Chrons Beyond the Call Epic
Basic Alcohol 54>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

13.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

11 — 16.91
>>
0.8 45 Rescue the Val JeanAway Team E2-M8 16 Chrons, 260 Skill Points Rescue the Val Jean Epic
Basic Alcohol 148>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.4Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

13.55 — 17.71
>>
1 142 LeverageSpace Battle KE-M1 16 Chrons Leverage Epic
Basic Alcohol 624>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

5.9Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

5.53 — 6.29
>>
1 612 A Ticking BombSpace Battle KE-M4 6 Chrons A Ticking Bomb Normal
Basic Alcohol 195>>

Basic Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

17.2Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

15.4 — 19.56
>>
1.1 210 Our Harshest CriticSpace Battle E10-M7 16 Chrons Our Harshest Critic Normal
Basic Alcohol 28>>

Basic Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

17.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

13.03 — 25.04
>>
1.1 30 The Verge of DestructionAway Team E8-M5 16 Chrons, 240 Skill Points The Verge of Destruction Normal


Common

Item Units Cost/Unit Runs/Unit Runs From
Common Alcohol 2694>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.3 runs or so.

4.4Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

4.31 — 4.48
>>
0.4 1184 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 10 Chrons, 120 Skill Points Putting the Free in Freedom Normal
Common Alcohol 222>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.5 runs or so.

4.5Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

4.22 — 4.84
>>
0.5 100 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 10 Chrons, 135 Skill Points Smiles and Knives Normal
Common Alcohol 2766>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

7.15 — 7.6
>>
0.9 2549 Rescue the Val JeanAway Team E2-M8 8 Chrons, 115 Skill Points Rescue the Val Jean Elite
Common Alcohol 159>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.1 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

6.82 — 8.29
>>
0.5 85 The Time TransporterAway Team E6-M4 14 Chrons, 380 Skill Points The Time Transporter Normal
Common Alcohol 229>>

Common Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 36 runs or so.

8.8Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

7.9 — 9.86
>>
1.1 251 The Vedek's TrailAway Team E2-M2 8 Chrons, 95 Skill Points The Vedek's Trail Elite
Common Alcohol 624>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

9.7Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

9.11 — 10.31
>>
0.8 503 Family SquabbleSpace Battle E3-M1 12 Chrons Family Squabble Elite
Common Alcohol 122>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

9.1Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

7.97 — 10.47
>>
0.8 92 Saving Smiley O'BrienAway Team E5-M11 12 Chrons, 141 Skill Points Saving Smiley O'Brien Normal
Common Alcohol 332>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

10.6Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

9.78 — 11.64
>>
0.9 294 All Sales Are FinalSpace Battle KE-M5 12 Chrons All Sales Are Final Elite
Common Alcohol 1396>>

Common Alcohol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

10.3Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

9.8 — 10.82
>>
1.7 2393 A Father FigureAway Team E1-M6 6 Chrons, 73 Skill Points A Father Figure Elite
Common Alcohol 1081>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.2 runs or so.

11.6Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

11.12 — 12.1
>>
0.6 696 Long Live the KingSpace Battle E5-M17 18 Chrons Long Live the King Elite


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Alcohol ★★ 417>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

20.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

19.35 — 22.57
>>
0.9 362 The Verge of DestructionAway Team E8-M5 24 Chrons, 912 Skill Points The Verge of Destruction Epic
Uncommon Alcohol ★★ 1548>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 520 runs or so.

14.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

13.74 — 15.04
>>
1.2 1852 Behind Closed DoorsAway Team E1-M11 12 Chrons, 184 Skill Points Behind Closed Doors Epic
Uncommon Alcohol ★★ 666>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

16.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

15.33 — 17.34
>>
0.9 602 Ancient GuardiansSpace Battle E6-M2 18 Chrons Ancient Guardians Elite
Uncommon Alcohol ★★ 171>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

20.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

18.27 — 23.82
>>
1.3 221 Stolen CommandSpace Battle KE-M2 16 Chrons Stolen Command Epic
Uncommon Alcohol ★★ 287>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.8 runs or so.

15.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

14.47 — 17.2
>>
0.7 205 Race to the FinishAway Team E5-M4 22 Chrons, 574 Skill Points Race to the Finish Epic
Uncommon Alcohol ★★ 613>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

16.41 — 18.64
>>
0.9 535 Fan ClubSpace Battle E4-M9 20 Chrons Fan Club Epic
Uncommon Alcohol ★★ 424>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.9 runs or so.

14.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

13.65 — 15.65
>>
0.7 281 Coursing HoundsSpace Battle E5-M3 22 Chrons Coursing Hounds Epic
Uncommon Alcohol ★★ 60>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 77 runs or so.

19.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

16.17 — 25.63
>>
1.4 85 The Time TransporterAway Team E6-M4 14 Chrons, 380 Skill Points The Time Transporter Normal
Uncommon Alcohol ★★ 841>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

21.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

20.77 — 23.19
>>
0.9 768 The Raptors' FuryAway Team E7-M4 24 Chrons, 900 Skill Points The Raptors' Fury Epic
Uncommon Alcohol ★★ 44>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 72 runs or so.

22.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

17.56 — 30.12
>>
1.4 61 The Raptors' FuryAway Team E7-M4 16 Chrons, 450 Skill Points The Raptors' Fury Normal
Uncommon Alcohol ★★ 875>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

22.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

21.16 — 23.76
>>
1.2 1088 A Popular ItemSpace Battle E2-M18 18 Chrons A Popular Item Epic
Uncommon Alcohol ★★ 1217>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 20,000 runs or so.

23.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

22.59 — 25.21
>>
3 3625 A Tale of Forgotten LoreAway Team DE-M2 8 Chrons, 120 Skill Points A Tale of Forgotten Lore Epic
Uncommon Alcohol ★★ 31>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 540 runs or so.

21.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

16.21 — 32.7
>>
2.7 84 Hot PursuitSpace Battle E2-M7 8 Chrons Hot Pursuit Elite
Uncommon Alcohol ★★ 131>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,000 runs or so.

33.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

28.66 — 40.21
>>
4.2 548 The Wrong CrowdAway Team E1-M1 8 Chrons, 119 Skill Points The Wrong Crowd Epic
Uncommon Alcohol ★★ 102>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

49.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

41.72 — 61.29
>>
4.1 422 Race to the FinishAway Team E5-M4 12 Chrons, 126 Skill Points Race to the Finish Normal
Uncommon Alcohol ★★ 32>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,900 runs or so.

66.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

49.26 — 101.12
>>
6.6 212 Temporary HoldAway Team E2-M15 10 Chrons, 149 Skill Points Temporary Hold Elite
Uncommon Alcohol ★★ 57>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

16.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

13.85 — 20.71
>>
0.8 43 Operation IsolateAway Team CT-M8 22 Chrons, 994 Skill Points Operation Isolate Epic
Uncommon Alcohol ★★ 26>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

12.4 — 23.18
>>
0.8 21 Striking at ShadowsAway Team E7-M6 22 Chrons, 969 Skill Points Striking at Shadows Elite
Uncommon Alcohol ★★ 20>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

20.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

14.62 — 31.66
>>
1 20 The Verge of DestructionAway Team E8-M5 20 Chrons, 504 Skill Points The Verge of Destruction Elite
Uncommon Alcohol ★★ 51>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 8.2 runs or so.

28.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

23.34 — 37.02
>>
1.4 73 Starved for AttentionAway Team I-M5 20 Chrons Starved for Attention Elite


Rare

Item Units Cost/Unit Runs/Unit Runs From
Rare Alcohol ★★★ 533>>

Rare Alcohol ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,000 runs or so.

57.6Statistical Strength: Very reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

53.13 — 62.82
>>
4.8 2557 Operation IsolateAway Team CT-M8 12 Chrons, 255 Skill Points Operation Isolate Normal
Rare Alcohol ★★★ 19>>

Rare Alcohol ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,600 runs or so.

109.5Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

75.6 — 198.35
>>
6.8 130 Ostensible ProofAway Team E8-M9 16 Chrons, 253 Skill Points Ostensible Proof Normal
Rare Alcohol ★★★ 10>>

Rare Alcohol ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,500 runs or so.

81.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

50.28 — 208.14
>>
4.5 45 A New RecruitAway Team E2-M19C (Cardassian Victory) 18 Chrons, 649 Skill Points A New Recruit Epic
Rare Alcohol ★★★ 121>>

Rare Alcohol ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,000 runs or so.

111.1Statistical Strength: Very reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

94.34 — 135.03
>>
6.9 840 Coursing HoundsSpace Battle E5-M3 16 Chrons Coursing Hounds Elite
Rare Alcohol ★★★ 79>>

Rare Alcohol ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,300 runs or so.

97.5Statistical Strength: Fairly reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

80.06 — 124.72
>>
5.4 428 Saving Smiley O'BrienAway Team E5-M11 18 Chrons, 304 Skill Points Saving Smiley O'Brien Elite
Rare Alcohol ★★★ 77>>

Rare Alcohol ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,900 runs or so.

106.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

86.88 — 136.51
>>
6.6 511 He Means WellSpace Battle E4-M11 16 Chrons He Means Well Elite
Rare Alcohol ★★★ 21>>

Rare Alcohol ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 70 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 69 runs.

Also, a run dropping only this item is expected
per 96,000 runs or so.

121.9Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

85.14 — 214.57
>>
15.2 320 The Prodigal SonAway Team E1-M3 8 Chrons, 138 Skill Points The Prodigal Son Epic
Rare Alcohol ★★★ 7>>

Rare Alcohol ★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 39 runs in 10 percent of cases
  • 77 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 76 runs.

Also, a run dropping only this item is expected
per 130,000 runs or so.

267.4Statistical Strength: Very unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

152.87 — 1067.24
>>
16.7 117 Striking at ShadowsAway Team E7-M6 16 Chrons, 480 Skill Points Striking at Shadows Normal
Rare Alcohol ★★★ 74>>

Rare Alcohol ★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 41 runs in 10 percent of cases
  • 82 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 81 runs.

Also, a run dropping only this item is expected
per 160,000 runs or so.

251.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

204.36 — 326.69
>>
18 1329 Mutual Assured DestructionSpace Battle E4-M7 14 Chrons Mutual Assured Destruction Elite
Rare Alcohol ★★★ 17>>

Rare Alcohol ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 71,000 runs or so.

165.9Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

112.12 — 318.71
>>
13.8 235 A Bold MoveSpace Battle E5-M2 12 Chrons A Bold Move Normal
Rare Alcohol ★★★ 1>>

Rare Alcohol ★★★

Average (mean) runs per drop: 56

Based on test averages, to get one more drop,
you may need to do another:

  • 39 runs in 50 percent of cases (median)
  • 129 runs in 10 percent of cases
  • 258 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 257 runs.

Also, a run dropping only this item is expected
per 4,700,000 runs or so.

896.0Statistical Strength: Nearly useless

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

298.67 — Infinity
>>
56 56 Improvised EntryAway Team E7-M1 16 Chrons, 400 Skill Points Improvised Entry Normal
Rare Alcohol ★★★ 4>>

Rare Alcohol ★★★

Average (mean) runs per drop: 29

Based on test averages, to get one more drop,
you may need to do another:

  • 20 runs in 50 percent of cases (median)
  • 66 runs in 10 percent of cases
  • 131 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 130 runs.

Also, a run dropping only this item is expected
per 630,000 runs or so.

399.0Statistical Strength: Nearly useless

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

199.94 — 90506.06
>>
28.5 114 Not Without A FightSpace Battle E4-M2 14 Chrons Not Without A Fight Elite
Rare Alcohol ★★★ 9>>

Rare Alcohol ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 40 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 39 runs.

Also, a run dropping only this item is expected
per 18,000 runs or so.

138.7Statistical Strength: Very unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

83.78 — 402.07
>>
8.7 78 Operation IsolateAway Team CT-M8 16 Chrons, 484 Skill Points Operation Isolate Elite
Rare Alcohol ★★★ 13>>

Rare Alcohol ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 60,000 runs or so.

209.2Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

135.15 — 463.03
>>
13.1 170 The Vanguard's ChallengeSpace Battle E8-M7 16 Chrons The Vanguard's Challenge Normal
Rare Alcohol ★★★ 59>>

Rare Alcohol ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,300 runs or so.

129.5Statistical Strength: Fairly reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

103.29 — 173.51
>>
6.5 382 Stealing the StarsSpace Battle I-M7 20 Chrons Stealing the Stars Elite
Rare Alcohol ★★★ 3>>

Rare Alcohol ★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 67 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 66 runs.

Also, a run dropping only this item is expected
per 85,000 runs or so.

234.7Statistical Strength: Nearly useless

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

109.36 — Infinity
>>
14.7 44 Into the Lion's DenAway Team E9-M2 16 Chrons Into the Lion's Den Normal


Super Rare

Item Units Cost/Unit Runs/Unit Runs From
Super Rare Alcohol ★★★★ 33>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

86.6Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

64.97 — 129.59
>>
3.6 119 Trust IssuesAway Team E7-M10 24 Chrons, 1575 Skill Points Trust Issues Epic
Super Rare Alcohol ★★★★ 8>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,100 runs or so.

126.5Statistical Strength: Very unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

74.91 — 406.5
>>
5.8 46 Control Over ChaosAway Team E5-M9 22 Chrons, 634 Skill Points Control Over Chaos Epic
Super Rare Alcohol ★★★★ 76>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,400 runs or so.

140.8Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

115.03 — 181.43
>>
7 535 Fan ClubSpace Battle E4-M9 20 Chrons Fan Club Epic
Super Rare Alcohol ★★★★ 58>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 44 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 43 runs.

Also, a run dropping only this item is expected
per 24,000 runs or so.

171.9Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

136.66 — 231.73
>>
9.6 554 Into His Own HandsSpace Battle E5-M12 18 Chrons Into His Own Hands Elite
Super Rare Alcohol ★★★★ 4>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 36 runs in 10 percent of cases
  • 71 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 70 runs.

Also, a run dropping only this item is expected
per 960 runs or so.

248.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

124.77 — 20211.23
>>
15.5 62 Internal DisputeAway Team E2-M12 16 Chrons, 304 Skill Points Internal Dispute Epic
Super Rare Alcohol ★★★★ 5>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 37

Based on test averages, to get one more drop,
you may need to do another:

  • 26 runs in 50 percent of cases (median)
  • 84 runs in 10 percent of cases
  • 167 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 166 runs.

Also, a run dropping only this item is expected
per 1,300,000 runs or so.

582.4Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

307.96 — 5349.93
>>
36.4 182 Race to the FinishAway Team E5-M4 16 Chrons, 279 Skill Points Race to the Finish Elite
Super Rare Alcohol ★★★★ 4>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 64 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 63 runs.

Also, a run dropping only this item is expected
per 74,000 runs or so.

224.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

112.51 — 24826.16
>>
14 56 Trial by FireAway Team E4-M10 16 Chrons, 229 Skill Points Trial by Fire Elite
Super Rare Alcohol ★★★★ 14>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 810,000 runs or so.

135.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

88.46 — 284.91
>>
7.5 105 Cytherian HighwayAway Team E3-M2 18 Chrons, 395 Skill Points Cytherian Highway Epic
Super Rare Alcohol ★★★★ 20>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 22

Based on test averages, to get one more drop,
you may need to do another:

  • 16 runs in 50 percent of cases (median)
  • 51 runs in 10 percent of cases
  • 101 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 100 runs.

Also, a run dropping only this item is expected
per 290,000 runs or so.

395.1Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

273.62 — 710.58
>>
22 439 Garak's GambleSpace Battle E7-M13A (Romulan Victory) 18 Chrons Garak's Gamble Normal
Super Rare Alcohol ★★★★ 4>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

100.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

50.65 — 3882.68
>>
5 20 The Verge of DestructionAway Team E8-M5 20 Chrons, 504 Skill Points The Verge of Destruction Elite
Super Rare Alcohol ★★★★ 23>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

99.1Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

70.78 — 165.37
>>
4.1 95 UprisingAway Team E8-M11 24 Chrons, 996 Skill Points Uprising Epic
Super Rare Alcohol ★★★★ 12>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

121.7Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

78.24 — 273.42
>>
6.1 73 Starved for AttentionAway Team I-M5 20 Chrons Starved for Attention Elite
Super Rare Alcohol ★★★★ 9>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 64,000 runs or so.

213.3Statistical Strength: Very unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

128.58 — 625.97
>>
13.3 120 Into the CaveAway Team E10-M6 16 Chrons Into the Cave Normal


Notes

  • NOTE: 6/8/2016 Server-side update changed the icon from shared with Tequila to it's own beer bottle style close to Slug-o-Cola.

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