Power Cell
Power Cell is a Component used to craft many items for crew members.
Crafting Table
DropTests
Basic
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Power Cell | 5852>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.6Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 2.56 — 2.65>> |
0.7 | 3810 | Highwaymen [edit]
|
Basic Power Cell | 2289>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.9Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 5.74 — 6.17>> |
1 | 2267 | Assault and Battery [edit]
|
Basic Power Cell | 629>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.8Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 6.39 — 7.24>> |
0.8 | 534 | Not A Drop to Drink [edit]
|
Basic Power Cell | 94>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.2Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 7.07 — 9.74>> |
0.8 | 77 | A Ticking Bomb [edit]
|
Basic Power Cell | 999>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 7.34 — 8.14>> |
1 | 964 | Cardassian Hospitality [edit]
|
Basic Power Cell | 175>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.4Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 8.43 — 10.61>> |
0.8 | 137 | Act of Betrayal [edit]
|
Basic Power Cell | 845>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.9Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 15.06 — 16.85>> |
1 | 840 | Coursing Hounds [edit]
|
Basic Power Cell | 46>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16Statistical Strength: Fairly reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 13 — 20.95>> |
0.9 | 41 | Death's Endeavor [edit]
|
Basic Power Cell | 178>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.3Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 13.63 — 17.39>> |
1 | 170 | The Vanguard's Challenge [edit]
|
Basic Power Cell | 41>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.1Statistical Strength: Fairly reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 11.26 — 18.66>> |
0.9 | 36 | Control Over Chaos [edit]
|
Basic Power Cell | 66>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.6Statistical Strength: Fairly reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 3.04 — 4.53>> |
0.9 | 60 | Zora's Invitation [edit]
|
Basic Power Cell | 235>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.8Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 3.43 — 4.24>> |
0.9 | 223 | Bottom Feeders [edit]
|
Basic Power Cell | 520>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.3Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 8.65 — 9.97>> |
0.6 | 301 | Highway to Hell [edit]
|
Common
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Common Power Cell ★ | 2666>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 2.95 — 3.04>> |
0.3 | 798 | Assault and Battery [edit]
|
Common Power Cell ★ | 1492>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 3.92 — 4.1>> |
0.4 | 598 | Mortals and Mayhem [edit]
|
Common Power Cell ★ | 1294>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.4Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 6.17 — 6.54>> |
0.5 | 587 | Back to School [edit]
|
Common Power Cell ★ | 177>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 6.54 — 7.81>> |
0.5 | 90 | Under New Management [edit]
|
Common Power Cell ★ | 88>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 6.23 — 9>> |
1.2 | 108 | The Toss [edit]
|
Common Power Cell ★ | 32>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.5Statistical Strength: Fairly reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 5.75 — 10.78>> |
1.3 | 40 | A New Recruit [edit]
|
Common Power Cell ★ | 268>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.7Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 6.07 — 7.46>> |
1.1 | 299 | Man with a Plan [edit]
|
Common Power Cell ★ | 263>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.1Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 8.24 — 10.15>> |
1.1 | 299 | Ishka Issues [edit]
|
Common Power Cell ★ | 1363>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.7Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 9.24 — 10.13>> |
1.2 | 1646 | The Army of Anaydis [edit]
|
Common Power Cell ★ | 866>> Common Power Cell ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.4Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 11.69 — 13.25>> |
2.1 | 1793 | Beyond the Call [edit]
|
Common Power Cell ★ | 432>> Common Power Cell ★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.3Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 12.21 — 14.66>> |
3.3 | 1439 | Maquis Incitement [edit]
|
Common Power Cell ★ | 103>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.9Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 12.75 — 17.78>> |
0.8 | 85 | Lost Legacy [edit]
|
Common Power Cell ★ | 152>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.2Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 10.93 — 13.8>> |
0.7 | 103 | Man with a Plan [edit]
|
Common Power Cell ★ | 400>> Common Power Cell ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.7Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 8.96 — 10.63>> |
1.2 | 486 | Dogs of War [edit]
|
Common Power Cell ★ | 370>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.8Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 20.13 — 23.76>> |
0.9 | 336 | Our Harshest Critic [edit]
|
Uncommon
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Uncommon Power Cell ★★ | 170>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.3Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 18.78 — 24.68>> |
1.5 | 259 | A Logical Response [edit]
|
Uncommon Power Cell ★★ | 139>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.6Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 13.57 — 18.38>> |
1.6 | 217 | The Professor's Deadline [edit]
|
Uncommon Power Cell ★★ | 262>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.1Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 18.13 — 22.53>> |
1.4 | 376 | Deadly Disruptions [edit]
|
Uncommon Power Cell ★★ | 579>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.9Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 18.58 — 21.42>> |
1.2 | 720 | Secure the Chavez [edit]
|
Uncommon Power Cell ★★ | 177>> Uncommon Power Cell ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.2Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 23.77 — 31.69>> |
3.4 | 601 | Maquis Incitement [edit]
|
Uncommon Power Cell ★★ | 243>> Uncommon Power Cell ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.6Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 30.76 — 39.51>> |
5.8 | 1401 | Pretense of Mercy [edit]
|
Uncommon Power Cell ★★ | 44>> Uncommon Power Cell ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
42.6Statistical Strength: Fairly reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 33.05 — 59.7>> |
3.5 | 156 | Coursing Hounds [edit]
|
Uncommon Power Cell ★★ | 24>> Uncommon Power Cell ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 32.29 — 74.19>> |
4.5 | 108 | The Toss [edit]
|
Uncommon Power Cell ★★ | 20>> Uncommon Power Cell ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
55.2Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 38.56 — 97.1>> |
4.6 | 92 | Saving Smiley O'Brien [edit]
|
Uncommon Power Cell ★★ | 4>> Uncommon Power Cell ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
75.0Statistical Strength: Nearly useless Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 37.82 — 4412.18>> |
7.5 | 30 | A New Recruit [edit]
|
Uncommon Power Cell ★★ | 183>> Uncommon Power Cell ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
59.2Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 51.79 — 69.17>> |
5.9 | 1084 | Fan Club [edit]
|
Uncommon Power Cell ★★ | 22>> Uncommon Power Cell ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
52.3Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 36.99 — 89.08>> |
5.2 | 115 | Man with a Plan [edit]
|
Uncommon Power Cell ★★ | 7>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.6Statistical Strength: Very unreliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 17.08 — 87.43>> |
1.4 | 10 | The Professor's Deadline [edit]
|
Uncommon Power Cell ★★ | 693>> Uncommon Power Cell ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.1Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 20.83 — 23.52>> |
0.9 | 638 | Rapid Response [edit]
|
Rare
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Rare Power Cell ★★★ | 222>> Rare Power Cell ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.5Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 28.17 — 35.8>> |
1.6 | 350 | Feed A Fever [edit]
|
Rare Power Cell ★★★ | 61>> Rare Power Cell ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
36.8Statistical Strength: Fairly reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 29.92 — 47.74>> |
1.7 | 102 | Act of Betrayal [edit]
|
Rare Power Cell ★★★ | 230>> Rare Power Cell ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.4Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 30.71 — 38.96>> |
1.7 | 395 | For the People [edit]
|
Rare Power Cell ★★★ | 424>> Rare Power Cell ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
37.1Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 34.13 — 40.64>> |
1.7 | 715 | A Bold Move [edit]
|
Rare Power Cell ★★★ | 39>> Rare Power Cell ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
38.8Statistical Strength: Fairly reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 29.94 — 54.99>> |
2.2 | 84 | Common Ground [edit]
|
Rare Power Cell ★★★ | 5>> Rare Power Cell ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
134.4Statistical Strength: Nearly useless Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 71.49 — 1120>> |
8.4 | 42 | Maquis Incitement [edit]
|
Rare Power Cell ★★★ | 39>> Rare Power Cell ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
158.8Statistical Strength: Fairly reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 120.74 — 231.77>> |
9.9 | 387 | With Friends Like These [edit]
|
Rare Power Cell ★★★ | 3>> Rare Power Cell ★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
172.0Statistical Strength: Nearly useless Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 80.16 — Infinity>> |
14.3 | 43 | Organian Aid [edit]
|
Rare Power Cell ★★★ | 104>> Rare Power Cell ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
95.9Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 80.58 — 118.37>> |
5.3 | 554 | Into His Own Hands [edit]
|
Rare Power Cell ★★★ | 2>> Rare Power Cell ★★★ Average (mean) runs per drop: 37 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
511.0Statistical Strength: Nearly useless Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 211.95 — Infinity>> |
36.5 | 73 | Common Ground [edit]
|
Rare Power Cell ★★★ | 6>> Rare Power Cell ★★★ Average (mean) runs per drop: 26 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
312.0Statistical Strength: Very unreliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 172.17 — 1660.58>> |
26 | 156 | Coursing Hounds [edit]
|
Rare Power Cell ★★★ | 3>> Rare Power Cell ★★★ Average (mean) runs per drop: 34 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
612.0Statistical Strength: Nearly useless Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 284.53 — Infinity>> |
34 | 102 | A Ticking Bomb [edit]
|
Rare Power Cell ★★★ | 33>> Rare Power Cell ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
44.2Statistical Strength: Fairly reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 33.84 — 63.87>> |
2.2 | 73 | Starved for Attention [edit]
|
Rare Power Cell ★★★ | 2313>> Rare Power Cell ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.4Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 19.73 — 21.05>> |
0.8 | 1963 | Stealing the Stars [edit]
|
Rare Power Cell ★★★ | 16>> Rare Power Cell ★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
62.5Statistical Strength: Somewhat unreliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 42.79 — 115.86>> |
3.1 | 50 | Mudd's Enterprise [edit]
|
Rare Power Cell ★★★ | 7>> Rare Power Cell ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
93.7Statistical Strength: Very unreliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 53.95 — 356.47>> |
5.9 | 41 | Kicking the Nest [edit]
|
Super Rare
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Super Rare Power Cell ★★★★ | 58>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
81.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 65.56 — 109.19>> |
3.4 | 198 | Garak's Gamble [edit]
|
Super Rare Power Cell ★★★★ | 19>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
96.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 66.65 — 171.51>> |
4 | 76 | Proven Toxicity [edit]
|
Super Rare Power Cell ★★★★ | 43>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
93.2Statistical Strength: Fairly reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 72.15 — 131.63>> |
3.9 | 167 | Death's Endeavor [edit]
|
Super Rare Power Cell ★★★★ | 18>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
101.3Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 69.72 — 185.39>> |
4.2 | 76 | Going Viral [edit]
|
Super Rare Power Cell ★★★★ | 8>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
166.0Statistical Strength: Very unreliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 97.82 — 547.96>> |
10.4 | 83 | Going Viral [edit]
|
Super Rare Power Cell ★★★★ | 8>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
199.5Statistical Strength: Very unreliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 117.37 — 664.58>> |
14.3 | 114 | The Vedek's Trail [edit]
|
Super Rare Power Cell ★★★★ | 174>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
120.1Statistical Strength: Very reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 104.73 — 140.81>> |
5.5 | 950 | Into His Own Hands [edit]
|
Super Rare Power Cell ★★★★ | 3>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 24 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
378.7Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 176.19 — Infinity>> |
23.7 | 71 | Trust Issues [edit]
|
Super Rare Power Cell ★★★★ | 3>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 27 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
432.0Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 200.94 — Infinity>> |
27 | 81 | Proven Toxicity [edit]
|
Super Rare Power Cell ★★★★ | 5>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
268.8Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 142.43 — 2384.49>> |
16.8 | 84 | The Walls Have Ears [edit]
|
Super Rare Power Cell ★★★★ | 95>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
85.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 71.85 — 106.77>> |
3.6 | 340 | Xahean Invasion [edit]
|
Super Rare Power Cell ★★★★ | 2>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 25 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
500.0Statistical Strength: Nearly useless Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 207.72 — Infinity>> |
25 | 50 | Mudd's Enterprise [edit]
|
Super Rare Power Cell ★★★★ | 35>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
169.1Statistical Strength: Fairly reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 127.03 — 253.03>> |
8.5 | 296 | An Infinite Welcome [edit]
|
Similar Looking Items
Base Item | Icon | Similar Looking Items |
---|---|---|
Power Cell | Currently there are no known items that look similar to this item. |