Incense

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Incense is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Incense.png
FlipBasic.png
Spacer.png
Incense.png
FlipCommon.png
Spacer.png
Incense.png
FlipUncommon.png
Spacer.png
Incense.png
FlipRare.png
Spacer.png
Incense.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop Only) :

Crafted
From:
Incense is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Incense 4631>>

Basic Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

4.6Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

4.5 — 4.73
>>
1.2 5342 LeverageSpace Battle KE-M1 4 Chrons Leverage Normal
Basic Incense 9916>>

Basic Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

4.65 — 4.81
>>
1.2 11718 Beyond the CallSpace Battle E1-M8 4 Chrons Beyond the Call Normal
Basic Incense 432>>

Basic Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

6.64 — 7.74
>>
0.9 386 Manna from HeavenAway Team E2-M5 8 Chrons, 105 Skill Points Manna from Heaven Elite
Basic Incense 1744>>

Basic Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

7.03 — 7.58
>>
0.9 1590 HighwaymenSpace Battle DE-M3 8 Chrons Highwaymen Epic
Basic Incense 848>>

Basic Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

6.99 — 7.81
>>
0.9 782 For His Own GoodSpace Battle E2-M13 8 Chrons For His Own Good Elite
Basic Incense 530>>

Basic Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

9.6Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

9.02 — 10.31
>>
0.8 425 Proof of ConceptSpace Battle E5-M10 12 Chrons Proof of Concept Normal
Basic Incense 403>>

Basic Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.4Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

14.22 — 16.71
>>
1 387 With Friends Like TheseAway Team E4-M13 16 Chrons, 239 Skill Points With Friends Like These Elite
Basic Incense 46>>

Basic Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 7.3 runs or so.

21.6Statistical Strength: Fairly reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

17.46 — 28.18
>>
1.3 62 Internal DisputeAway Team E2-M12 16 Chrons, 304 Skill Points Internal Dispute Epic
Basic Incense 135>>

Basic Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

14.2Statistical Strength: Very reliable

Range of average cost per
Basic Incense
within 2 standard deviations
(~95.5% confidence):

12.52 — 16.47
>>
0.9 120 Into the CaveAway Team E10-M6 16 Chrons Into the Cave Normal


Common

Item Units Cost/Unit Runs/Unit Runs From
Common Incense 312>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

0.89 — 1.07
>>
1 303 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Normal
Common Incense 97>>

Common Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 78 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

1.21 — 1.73
>>
1.4 138 Of Two EvilsCadet Challenge UF-M5 The United Federation Of Two Evils Normal
Common Incense 182>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.6 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

3.69 — 4.14
>>
0.4 71 Trial by FireAway Team E4-M10 10 Chrons, 111 Skill Points Trial by Fire Normal
Common Incense 307>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

3.83 — 4.2
>>
0.4 123 With Friends Like TheseAway Team E4-M13 10 Chrons, 118 Skill Points With Friends Like These Normal
Common Incense 5874>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

7.2 — 7.51
>>
0.9 5400 A Kazon ScornedSpace Battle E4-M3 8 Chrons A Kazon Scorned Normal
Common Incense 89>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

6.45 — 9.11
>>
0.9 84 Hot PursuitSpace Battle E2-M7 8 Chrons Hot Pursuit Elite
Common Incense 380>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

8.7Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

8.09 — 9.33
>>
0.5 183 A Singular OccurrenceAway Team E3-M3 18 Chrons, 409 Skill Points A Singular Occurrence Epic
Common Incense 1097>>

Common Incense

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

9.6Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

9.05 — 10.12
>>
2.4 2621 Rescue the Val JeanAway Team E2-M8 4 Chrons, 51 Skill Points Rescue the Val Jean Normal
Common Incense 4328>>

Common Incense

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 520 runs or so.

10.8Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

10.46 — 11.07
>>
2.7 11638 Double TroubleAway Team E1-M9 4 Chrons, 29 Skill Points Double Trouble Normal
Common Incense 180>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.5 runs or so.

11.2Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

10.17 — 12.47
>>
0.6 112 The TossAway Team E2-M19A (Bajoran Victory) 18 Chrons, 380 Skill Points The Toss Epic
Common Incense 46>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.6Statistical Strength: Fairly reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

11.82 — 19.12
>>
0.9 42 Maquis IncitementAway Team E2-M9 16 Chrons, 274 Skill Points Maquis Incitement Epic
Common Incense 74>>

Common Incense

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

13.62 — 20.04
>>
1 75 Temporary HoldAway Team E2-M15 16 Chrons, 335 Skill Points Temporary Hold Epic
Common Incense 148>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

14.4 — 18.56
>>
0.8 120 Empty VesselSpace Battle I-M3 20 Chrons Empty Vessel Elite
Common Incense 352>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.8Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

15.53 — 18.34
>>
0.8 296 An Infinite WelcomeAway Team E10-M5 20 Chrons An Infinite Welcome Elite


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Incense ★★ 1375>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

15.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

15.17 — 16.52
>>
0.9 1208 A Kazon ScornedSpace Battle E4-M3 18 Chrons A Kazon Scorned Epic
Uncommon Incense ★★ 1493>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

16.45 — 17.84
>>
0.9 1278 Death ThroesSpace Battle CT-M5 20 Chrons Death Throes Epic
Uncommon Incense ★★ 148>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

15.55 — 20.18
>>
0.9 130 Going ViralAway Team E8-M14B 20 Chrons, 606 Skill Points Going Viral Elite
Uncommon Incense ★★ 193>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

14.56 — 18.17
>>
0.8 156 Lashing OutSpace Battle E8-M13 20 Chrons Lashing Out Elite
Uncommon Incense ★★ 77>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

18.0Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

15.31 — 21.84
>>
0.8 63 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 22 Chrons, 544 Skill Points Putting the Free in Freedom Epic
Uncommon Incense ★★ 92>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

18.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

15.65 — 21.67
>>
0.8 76 With Friends Like TheseAway Team E4-M13 22 Chrons, 529 Skill Points With Friends Like These Epic
Uncommon Incense ★★ 50>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

19.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

16.16 — 25.56
>>
0.9 45 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 22 Chrons, 709 Skill Points Thy Enemy's Secrets Epic
Uncommon Incense ★★ 23>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

13.07 — 25.97
>>
0.9 20 Proven ToxicityAway Team E8-M14A 20 Chrons, 606 Skill Points Proven Toxicity Elite
Uncommon Incense ★★ 85>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

18.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

16.24 — 22.66
>>
0.8 67 Field ModificationsAway Team E8-M3 24 Chrons, 893 Skill Points Field Modifications Epic
Uncommon Incense ★★ 346>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

18.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

17.4 — 20.69
>>
0.9 327 Field ModificationsAway Team E8-M3 20 Chrons, 493 Skill Points Field Modifications Elite
Uncommon Incense ★★ 119>>

Uncommon Incense ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 450 runs or so.

18.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

15.85 — 21.99
>>
1.2 137 Salvage the ChavezAway Team E5-M7 16 Chrons, 290 Skill Points Salvage the Chavez Elite
Uncommon Incense ★★ 718>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

21.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

20.67 — 23.28
>>
0.9 655 Battle ShinzonSpace Battle E7-M2 24 Chrons Battle Shinzon Epic
Uncommon Incense ★★ 139>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

18.14 — 23.69
>>
0.9 119 Trust IssuesAway Team E7-M10 24 Chrons, 1575 Skill Points Trust Issues Epic
Uncommon Incense ★★ 32>>

Uncommon Incense ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

21.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

16.43 — 30.59
>>
1.2 38 Baited HookAway Team E5-M16 18 Chrons, 319 Skill Points Baited Hook Elite
Uncommon Incense ★★ 242>>

Uncommon Incense ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 690 runs or so.

23.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

21.05 — 26.86
>>
3 714 Off at the PassAway Team E2-M11 8 Chrons, 127 Skill Points Off at the Pass Elite
Uncommon Incense ★★ 79>>

Uncommon Incense ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 92 runs or so.

24.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

20.1 — 30.08
>>
1.5 119 Material AssistanceAway Team E7-M3 16 Chrons, 430 Skill Points Material Assistance Normal
Uncommon Incense ★★ 47>>

Uncommon Incense ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

21.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

17.27 — 29.35
>>
1.6 73 Common GroundAway Team E4-M4 14 Chrons, 214 Skill Points Common Ground Elite
Uncommon Incense ★★ 392>>

Uncommon Incense ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,100 runs or so.

26.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

24.35 — 29.67
>>
6.7 2621 Rescue the Val JeanAway Team E2-M8 4 Chrons, 51 Skill Points Rescue the Val Jean Normal
Uncommon Incense ★★ 100>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

22.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

19.63 — 27.19
>>
1 95 UprisingAway Team E8-M11 24 Chrons, 996 Skill Points Uprising Epic
Uncommon Incense ★★ 54>>

Uncommon Incense ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

22.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

18.31 — 28.87
>>
1 55 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 22 Chrons, 709 Skill Points The Annihilation Syndrome Epic
Uncommon Incense ★★ 398>>

Uncommon Incense ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

31.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

28.36 — 34.37
>>
3.9 1546 A Time of Morn-ingAway Team DE-M4 8 Chrons, 70 Skill Points A Time of Morn-ing Epic
Uncommon Incense ★★ 174>>

Uncommon Incense ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

27.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

23.95 — 31.08
>>
1.2 214 No Returns AcceptedSpace Battle CT-M7 22 Chrons No Returns Accepted Epic
Uncommon Incense ★★ 36>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

18.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

14.55 — 24.76
>>
0.8 30 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 22 Chrons, 945 Skill Points Smiles and Knives Epic
Uncommon Incense ★★ 321>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

16.93 — 20.25
>>
0.9 296 Rapid ResponseSpace Battle E9-M1 20 Chrons Rapid Response Elite
Uncommon Incense ★★ 117>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

17.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

15.08 — 20.2
>>
0.9 101 Kicking the NestAway Team E9-M3 20 Chrons Kicking the Nest Elite
Uncommon Incense ★★ 329>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

18Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

16.55 — 19.72
>>
0.9 296 An Infinite WelcomeAway Team E10-M5 20 Chrons An Infinite Welcome Elite


Rare

Item Units Cost/Unit Runs/Unit Runs From
Rare Incense ★★★ 532>>

Rare Incense ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

18.1Statistical Strength: Very reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

16.94 — 19.37
>>
0.8 437 Turncoat OutpostAway Team E5-M15 22 Chrons, 680 Skill Points Turncoat Outpost Epic
Rare Incense ★★★ 11>>

Rare Incense ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

21.8Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

14.66 — 42.62
>>
0.9 10 Researching Future HistoryAway Team E7-M9 24 Chrons, 1526 Skill Points Researching Future History Epic
Rare Incense ★★★ 244>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 860 runs or so.

24.3Statistical Strength: Very reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

21.82 — 27.53
>>
1.4 330 Too Greedily and Too DeepAway Team E6-M3 18 Chrons, 801 Skill Points Too Greedily and Too Deep Elite
Rare Incense ★★★ 734>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 59 runs or so.

28.5Statistical Strength: Very reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

26.77 — 30.41
>>
1.3 950 Into His Own HandsSpace Battle E5-M12 22 Chrons Into His Own Hands Epic
Rare Incense ★★★ 34>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

29.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

22.92 — 42.45
>>
1.4 46 Control Over ChaosAway Team E5-M9 22 Chrons, 634 Skill Points Control Over Chaos Epic
Rare Incense ★★★ 28>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 180 runs or so.

37.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

28.16 — 57.72
>>
1.9 53 Battle ShinzonSpace Battle E7-M2 20 Chrons Battle Shinzon Elite
Rare Incense ★★★ 31>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 200 runs or so.

38.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

29.15 — 57.58
>>
1.9 60 The Vanguard's ChallengeSpace Battle E8-M7 20 Chrons The Vanguard's Challenge Elite
Rare Incense ★★★ 12>>

Rare Incense ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 470 runs or so.

51.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

33.51 — 112.74
>>
2.6 31 Material AssistanceAway Team E7-M3 20 Chrons, 903 Skill Points Material Assistance Elite
Rare Incense ★★★ 8>>

Rare Incense ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 43 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 42 runs.

Also, a run dropping only this item is expected
per 22,000 runs or so.

150.0Statistical Strength: Very unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

88.44 — 493.37
>>
9.4 75 Temporary HoldAway Team E2-M15 16 Chrons, 335 Skill Points Temporary Hold Epic
Rare Incense ★★★ 15>>

Rare Incense ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

88.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

58.46 — 177.88
>>
7.3 110 Quell the RiotsAway Team E5-M1 12 Chrons, 123 Skill Points Quell the Riots Normal
Rare Incense ★★★ 15>>

Rare Incense ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 16,000 runs or so.

118.5Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

78.67 — 240.33
>>
8.5 127 Long Live the KingSpace Battle E5-M17 14 Chrons Long Live the King Normal
Rare Incense ★★★ 4>>

Rare Incense ★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 91,000 runs or so.

210.0Statistical Strength: Nearly useless

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

105.44 — 24954.56
>>
15 60 Instant InterventionSpace Battle E5-M13 14 Chrons Instant Intervention Normal
Rare Incense ★★★ 37>>

Rare Incense ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 60,000 runs or so.

209.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

158 — 309.93
>>
13.1 484 The Army of AnaydisSpace Battle E2-M3 16 Chrons The Army of Anaydis Epic
Rare Incense ★★★ 15>>

Rare Incense ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 310 runs or so.

45.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

30.65 — 87.06
>>
2.3 34 Surveying the SphereAway Team E8-M6 20 Chrons, 512 Skill Points Surveying the Sphere Elite
Rare Incense ★★★ 14>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 91 runs or so.

30.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

20.34 — 57.16
>>
1.5 21 Improvised EntryAway Team E7-M1 20 Chrons, 840 Skill Points Improvised Entry Elite
Rare Incense ★★★ 195>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 15,000 runs or so.

32.9Statistical Strength: Very reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

29.02 — 37.88
>>
1.4 267 Highway to HellAway Team E10-M2 24 Chrons Highway to Hell Epic
Rare Incense ★★★ 24>>

Rare Incense ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 84 runs or so.

29.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

21.44 — 45.59
>>
1.5 35 Ostensible ProofAway Team E8-M9 20 Chrons, 531 Skill Points Ostensible Proof Elite


Super Rare

Item Units Cost/Unit Runs/Unit Runs From
Super Rare Incense ★★★★ 86>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

97.7Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

80.94 — 123.13
>>
4.1 350 Surveying the SphereAway Team E8-M6 24 Chrons, 902 Skill Points Surveying the Sphere Epic
Super Rare Incense ★★★★ 14>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

136.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

89.2 — 286.12
>>
8.5 119 Material AssistanceAway Team E7-M3 16 Chrons, 430 Skill Points Material Assistance Normal
Super Rare Incense ★★★★ 43>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 2,900 runs or so.

104.9Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

81.03 — 148.64
>>
4.8 205 Race to the FinishAway Team E5-M4 22 Chrons, 574 Skill Points Race to the Finish Epic
Super Rare Incense ★★★★ 152>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,500 runs or so.

91.9Statistical Strength: Very reliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

79.56 — 108.76
>>
3.8 582 Right Place, Wrong TimeSpace Battle E7-M5 24 Chrons Right Place, Wrong Time Epic
Super Rare Incense ★★★★ 52>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

108.5Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

85.34 — 148.92
>>
7.8 403 The Professor's DeadlineAway Team CT-M4 14 Chrons, 367 Skill Points The Professor's Deadline Elite
Super Rare Incense ★★★★ 29>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

162.3Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

119.09 — 254.93
>>
7.4 214 No Returns AcceptedSpace Battle CT-M7 22 Chrons No Returns Accepted Epic
Super Rare Incense ★★★★ 14>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

186.4Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

122.13 — 393.69
>>
10.4 145 Warranted PursuitSpace Battle CT-M1 18 Chrons Warranted Pursuit Epic
Super Rare Incense ★★★★ 49>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 36 runs in 10 percent of cases
  • 71 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 70 runs.

Also, a run dropping only this item is expected
per 100,000 runs or so.

248.2Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

193.47 — 345.96
>>
15.5 760 An Infinite WelcomeAway Team E10-M5 16 Chrons An Infinite Welcome Normal

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