Interlink
Interlink is a Component used to craft many items for crew members.
Crafting Table
DropTests
Basic
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Basic Interlink  332>> Basic Interlink Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.1Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 0.97 — 1.16>> 
1.1  350  Top Marks [edit]

Basic Interlink  47>> Basic Interlink Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.5Statistical Strength: Fairly reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 1.15 — 1.95>> 
1.4  68  Incompatible With Life [edit]

Basic Interlink  2056>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

3.7Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 3.55 — 3.77>> 
0.6  1252  Cleansing Fire [edit]

Basic Interlink  3428>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.2Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.08 — 4.31>> 
0.7  2393  A Father Figure [edit]

Basic Interlink  173>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.3Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 3.84 — 4.8>> 
0.7  123  By Hook Or By Crook [edit]

Basic Interlink  6442>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.5Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.42 — 4.59>> 
0.6  3625  A Tale of Forgotten Lore [edit]

Basic Interlink  2674>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.9Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.8 — 5.06>> 
0.6  1646  The Army of Anaydis [edit]

Basic Interlink  4772>> Basic Interlink Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5.4Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 5.26 — 5.53>> 
1.3  6432  Stolen Honor [edit]

Basic Interlink  608>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5.3Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.95 — 5.62>> 
0.7  400  A Singular Occurrence [edit]

Basic Interlink  724>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.1Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 5.74 — 6.41>> 
0.8  548  The Wrong Crowd [edit]

Basic Interlink  128>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.6Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 7.63 — 9.91>> 
0.7  92  Saving Smiley O'Brien [edit]

Basic Interlink  42>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

9.7Statistical Strength: Fairly reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 7.9 — 12.44>> 
0.7  29  Cleansing Fire [edit]

Basic Interlink  227>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.9Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 8.19 — 9.85>> 
0.6  145  By Hook Or By Crook [edit]

Basic Interlink  308>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.8Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 4.49 — 5.23>> 
0.6  186  Dogs of War [edit]

Basic Interlink  3249>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

3.8Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 3.71 — 3.93>> 
1  3102  Xahean Invasion [edit]

Common
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Common Interlink ★  709>> Common Interlink ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.7Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 7.19 — 8.27>> 
1.9  1363  A Tale of Forgotten Lore [edit]

Common Interlink ★  1426>> Common Interlink ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.6Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 7.24 — 7.97>> 
1.9  2704  The Wrong Crowd [edit]

Common Interlink ★  247>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.7Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 6.3 — 7.26>> 
0.5  119  Rabid Fans [edit]

Common Interlink ★  330>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.6Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 7.92 — 9.42>> 
0.9  284  Death Throes [edit]

Common Interlink ★  914>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.8Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 8.42 — 9.15>> 
0.5  501  Right Place, Wrong Time [edit]

Common Interlink ★  740>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.7Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 8.33 — 9.13>> 
0.5  403  Battle Shinzon [edit]

Common Interlink ★  43>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.2Statistical Strength: Fairly reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 13.76 — 22.79>> 
1  41  Death's Endeavor [edit]

Common Interlink ★  68>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.2Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 13.63 — 19.89>> 
0.8  55  Zora's Invitation [edit]

Common Interlink ★  308>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

18.8Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 17.25 — 20.73>> 
0.9  290  Into the Cave [edit]

Uncommon
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Uncommon Interlink ★★  21>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 14.71 — 31.21>> 
1  21  Improvised Entry [edit]

Uncommon Interlink ★★  83>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.2Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 16.14 — 23.78>> 
1.4  114  Not Without A Fight [edit]

Uncommon Interlink ★★  76>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.8Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 13.44 — 19.14>> 
0.8  60  The Vanguard's Challenge [edit]

Uncommon Interlink ★★  89>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.2Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 13.85 — 19.46>> 
0.9  80  Common Ground [edit]

Uncommon Interlink ★★  171>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.3Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 16.99 — 22.24>> 
1.1  183  A Singular Occurrence [edit]

Uncommon Interlink ★★  93>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.2Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 17.28 — 24.36>> 
1  94  He Means Well [edit]

Uncommon Interlink ★★  267>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.1Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 19.07 — 23.59>> 
1.3  352  For His Own Good [edit]

Uncommon Interlink ★★  83>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.5Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 18.22 — 26.14>> 
1  81  Trial by Fire [edit]

Uncommon Interlink ★★  29>> Uncommon Interlink ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

30.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 22.83 — 45.24>> 
1.5  44  Arms Race [edit]

Uncommon Interlink ★★  48>> Uncommon Interlink ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

34.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 26.65 — 46.95>> 
2.8  136  Cytherian Highway [edit]

Uncommon Interlink ★★  138>> Uncommon Interlink ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

37.9Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 32.6 — 45.26>> 
3.8  523  Indiscriminate Mind [edit]

Uncommon Interlink ★★  325>> Uncommon Interlink ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

40Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 36.09 — 44.84>> 
6.7  2166  Pretense of Mercy [edit]

Uncommon Interlink ★★  326>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.5Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 16.08 — 19.15>> 
0.9  285  Bottom Feeders [edit]

Uncommon Interlink ★★  45>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

22.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 18.06 — 29.47>> 
0.9  42  Scatter Thine Enemies [edit]

Uncommon Interlink ★★  485>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

9.6Statistical Strength: Very reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 8.94 — 10.37>> 
0.6  291  Highway to Hell [edit]

Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Rare Interlink ★★★  766>> Rare Interlink ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.6Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 20.37 — 22.91>> 
1  751  Hounded [edit]

Rare Interlink ★★★  220>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

28.1Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 25.18 — 31.79>> 
1.3  281  Retroactive Vengeance [edit]

Rare Interlink ★★★  166>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

32.9Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 28.89 — 38.19>> 
1.6  273  Self Control [edit]

Rare Interlink ★★★  34>> Rare Interlink ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

93.7Statistical Strength: Fairly reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 70.34 — 140.31>> 
5.2  177  Organian Aid [edit]

Rare Interlink ★★★  31>> Rare Interlink ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

84.2Statistical Strength: Fairly reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 62.52 — 128.85>> 
4.7  145  Warranted Pursuit [edit]

Rare Interlink ★★★  92>> Rare Interlink ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

82.8Statistical Strength: Fairly reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 68.77 — 104.09>> 
8.3  762  Arms Race [edit]

Rare Interlink ★★★  7>> Rare Interlink ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

102.9Statistical Strength: Very unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 59.15 — 393.8>> 
6.4  45  Rescue the Val Jean [edit]

Rare Interlink ★★★  10>> Rare Interlink ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

161.6Statistical Strength: Very unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 99.57 — 428.6>> 
10.1  101  Act of Betrayal [edit]

Rare Interlink ★★★  168>> Rare Interlink ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

132.3Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 114.78 — 156.1>> 
11  1852  Behind Closed Doors [edit]

Rare Interlink ★★★  8>> Rare Interlink ★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

231.0Statistical Strength: Very unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 135.82 — 772.09>> 
16.5  132  Ishka Issues [edit]

Rare Interlink ★★★  485>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

35.9Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 33.16 — 39.08>> 
1.8  870  Change of Scenery [edit]

Rare Interlink ★★★  12>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

35.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 22.97 — 73.47>> 
1.8  21  Striking at Shadows [edit]

Rare Interlink ★★★  17>> Rare Interlink ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

145.8Statistical Strength: Somewhat unreliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 98.64 — 279.08>> 
10.4  177  The Rings of Time [edit]

Rare Interlink ★★★  4>> Rare Interlink ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

120.0Statistical Strength: Nearly useless Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 60.51 — 7059.49>> 
7.5  30  The Verge of Destruction [edit]

Rare Interlink ★★★  153>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.9Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 18.35 — 24.31>> 
1.3  200  Our Harshest Critic [edit]

Super Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Super Rare Interlink ★★★★  35>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

141.4Statistical Strength: Fairly reliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 106.26 — 211.41>> 
7.9  275  Family Squabble [edit]

Super Rare Interlink ★★★★  29>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

267Statistical Strength: Fairly reliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 195.23 — 422.38>> 
16.7  484  The Army of Anaydis [edit]

Super Rare Interlink ★★★★  2>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 28 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

448.0Statistical Strength: Nearly useless Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 185.89 — Infinity>> 
28  56  Improvised Entry [edit]

Super Rare Interlink ★★★★  104>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

75.3Statistical Strength: Very reliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 63.48 — 92.56>> 
3.4  356  Long Live the King [edit]

Super Rare Interlink ★★★★  219>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

102.3Statistical Strength: Very reliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 90.35 — 117.84>> 
7.3  1600  Pirate Problems [edit]

Super Rare Interlink ★★★★  10>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

178.2Statistical Strength: Very unreliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 109.96 — 469.67>> 
8.1  81  Trial by Fire [edit]

Super Rare Interlink ★★★★  1>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 41 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

738.0Statistical Strength: Nearly useless Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 246 — Infinity>> 
41  41  Death's Endeavor [edit]

Super Rare Interlink ★★★★  4>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

170.0Statistical Strength: Nearly useless Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 85.38 — 19067.95>> 
8.5  34  Highway to Hell [edit]

Similar Looking Items
Base Item  Icon  Similar Looking Items 

Interlink  Currently there are no known items that look similar to this item. 