Casing

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Casing is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Casing.png
FlipBasic.png
Spacer.png
Casing.png
FlipCommon.png
Spacer.png
Casing.png
FlipUncommon.png
Spacer.png
Casing.png
FlipRare.png
Spacer.png
Casing.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Casing is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:

Too many to list.

Too many to list.

Too many to list.

Too many to list.

Too many to list.



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Casing 65>>

Basic Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

1.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

0.93 — 1.42
>>
1.1 73 The Coming StormCadet Challenge CF-M4 A Certain Formality The Coming Storm Normal
Basic Casing 13534>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.1 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

2.41 — 2.46
>>
0.6 8240 Long Distance CallSpace Battle DE-M1 4 Chrons Long Distance Call Normal
Basic Casing 3136>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 7.7 runs or so.

2.5Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

2.44 — 2.55
>>
0.4 1304 Behind Closed DoorsAway Team E1-M11 6 Chrons, 83 Skill Points Behind Closed Doors Elite
Basic Casing 640>>

Basic Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

5.4Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

5.08 — 5.83
>>
1.4 869 The Walls Have EarsSpace Battle E2-M10 4 Chrons The Walls Have Ears Normal
Basic Casing 8569>>

Basic Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

5.4Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

5.33 — 5.54
>>
1.4 11638 Double TroubleAway Team E1-M9 4 Chrons, 29 Skill Points Double Trouble Normal
Basic Casing 413>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

6.2Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

5.77 — 6.7
>>
0.8 320 The Prodigal SonAway Team E1-M3 8 Chrons, 138 Skill Points The Prodigal Son Epic
Basic Casing 370>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

6.81 — 8.04
>>
0.9 341 Not Without A FightSpace Battle E4-M2 8 Chrons Not Without A Fight Normal
Basic Casing 200>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

11Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

9.85 — 12.35
>>
0.7 137 Salvage the ChavezAway Team E5-M7 16 Chrons, 290 Skill Points Salvage the Chavez Elite
Basic Casing 1260>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.4 runs or so.

14.9Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

14.32 — 15.52
>>
0.7 853 Proof of ConceptSpace Battle E5-M10 22 Chrons Proof of Concept Epic
Basic Casing 238>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.5 runs or so.

15Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

13.7 — 16.5
>>
0.7 162 Blunting the DaggerAway Team E5-M5 22 Chrons, 589 Skill Points Blunting the Dagger Epic
Basic Casing 61>>

Basic Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 30 runs or so.

16.5Statistical Strength: Fairly reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

13.64 — 20.95
>>
1 63 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 16 Chrons, 445 Skill Points Smiles and Knives Elite
Basic Casing 39>>

Basic Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

16.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

13.29 — 22.91
>>
1.1 41 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 16 Chrons, 240 Skill Points Putting the Free in Freedom Elite
Basic Casing 32>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

18.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

14.59 — 26.24
>>
0.9 30 The Raptors' FuryAway Team E7-M4 20 Chrons, 630 Skill Points The Raptors' Fury Elite

Common

Item Units Cost/Unit Runs/Unit Runs From
Common Casing 5712>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

3.2Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

3.15 — 3.22
>>
0.4 2276 Stolen CommandSpace Battle KE-M2 8 Chrons Stolen Command Elite
Common Casing 1997>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.8 runs or so.

4.1Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

3.98 — 4.13
>>
0.4 809 A Popular ItemSpace Battle E2-M18 10 Chrons A Popular Item Elite
Common Casing 569>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 63 runs or so.

5.6Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

5.27 — 6.03
>>
0.7 400 A Singular OccurrenceAway Team E3-M3 8 Chrons, 81 Skill Points A Singular Occurrence Normal
Common Casing 947>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.4 runs or so.

6.3Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

6.06 — 6.47
>>
0.4 423 Right of ConquestAway Team E1-M13 14 Chrons, 185 Skill Points Right of Conquest Epic
Common Casing 640>>

Common Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

6.3 — 7.19
>>
1.1 716 Stolen HonorAway Team E1-M10 6 Chrons, 81 Skill Points Stolen Honor Elite
Common Casing 213>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.1 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

6.91 — 8.18
>>
0.5 114 The Vedek's TrailAway Team E2-M2 14 Chrons, 215 Skill Points The Vedek's Trail Epic
Common Casing 677>>

Common Casing

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

8.5Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

7.94 — 9.15
>>
2.1 1439 Maquis IncitementAway Team E2-M9 4 Chrons, 54 Skill Points Maquis Incitement Normal
Common Casing 175>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

8.01 — 10.04
>>
0.7 130 Stolen HonorAway Team E1-M10 12 Chrons, 184 Skill Points Stolen Honor Epic
Common Casing 104>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.2 runs or so.

8.6Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

7.68 — 9.81
>>
0.5 56 Improvised EntryAway Team E7-M1 16 Chrons, 400 Skill Points Improvised Entry Normal
Common Casing 95>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

13.6Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

11.76 — 16.25
>>
0.9 81 Proven ToxicityAway Team E8-M14A 16 Chrons, 289 Skill Points Proven Toxicity Normal
Common Casing 869>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7 runs or so.

11.5Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

10.96 — 12.04
>>
0.6 554 Into His Own HandsSpace Battle E5-M12 18 Chrons Into His Own Hands Elite
Common Casing 860>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

14.81 — 16.54
>>
1 840 Coursing HoundsSpace Battle E5-M3 16 Chrons Coursing Hounds Elite
Common Casing 169>>

Common Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

14.29 — 18.41
>>
1 170 The Vanguard's ChallengeSpace Battle E8-M7 16 Chrons The Vanguard's Challenge Normal
Common Casing 65>>

Common Casing

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 35 runs or so.

17.5Statistical Strength: Fairly reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

14.48 — 22.05
>>
1.1 71 Trust IssuesAway Team E7-M10 16 Chrons, 575 Skill Points Trust Issues Normal
Common Casing 96>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

13.8Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

11.92 — 16.47
>>
0.9 83 Going ViralAway Team E8-M14B 16 Chrons, 289 Skill Points Going Viral Normal

Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Casing ★★ 718>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

15.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

14.82 — 16.86
>>
1.3 944 Pretense of MercyAway Team E2-M17 12 Chrons, 364 Skill Points Pretense of Mercy Epic
Uncommon Casing ★★ 1332>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.8 runs or so.

15.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

15.09 — 16.34
>>
0.7 950 Into His Own HandsSpace Battle E5-M12 22 Chrons Into His Own Hands Epic
Uncommon Casing ★★ 153>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

13.64 — 17.41
>>
0.8 117 The Time TransporterAway Team E6-M4 20 Chrons, 817 Skill Points The Time Transporter Elite
Uncommon Casing ★★ 4038>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

16Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

15.58 — 16.37
>>
0.9 3581 Ishka IssuesAway Team E4-M1 18 Chrons, 440 Skill Points Ishka Issues Epic
Uncommon Casing ★★ 319>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

16.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

15.06 — 17.91
>>
0.8 261 The Price of FriendshipAway Team I-M2 20 Chrons The Price of Friendship Elite
Uncommon Casing ★★ 405>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

16.3 — 19.07
>>
0.9 356 Evacuation OrdersAway Team E8-M1 20 Chrons, 487 Skill Points Evacuation Orders Elite
Uncommon Casing ★★ 961>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

19.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

18.33 — 20.51
>>
1.4 1329 Mutual Assured DestructionSpace Battle E4-M7 14 Chrons Mutual Assured Destruction Elite
Uncommon Casing ★★ 743>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

16.72 — 18.77
>>
0.9 657 Mutual Assured DestructionSpace Battle E4-M7 20 Chrons Mutual Assured Destruction Epic
Uncommon Casing ★★ 40>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

20.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

16.33 — 28.26
>>
1.2 46 Picking the BonesAway Team E2-M16 18 Chrons, 136 Skill Points Picking the Bones Epic
Uncommon Casing ★★ 424>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

19.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

17.81 — 21.02
>>
1.2 511 He Means WellSpace Battle E4-M11 16 Chrons He Means Well Elite
Uncommon Casing ★★ 385>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 96 runs or so.

21.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

19.58 — 23.46
>>
1.5 587 Back to SchoolAway Team E5-M14 14 Chrons, 144 Skill Points Back to School Normal
Uncommon Casing ★★ 308>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 78 runs or so.

25.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

23.33 — 28.5
>>
1.4 439 Garak's GambleSpace Battle E7-M13A (Romulan Victory) 18 Chrons Garak's Gamble Normal
Uncommon Casing ★★ 113>>

Uncommon Casing ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

27.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

23.18 — 33.28
>>
3.4 386 Manna from HeavenAway Team E2-M5 8 Chrons, 105 Skill Points Manna from Heaven Elite
Uncommon Casing ★★ 172>>

Uncommon Casing ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

29.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

26.07 — 34.95
>>
3.7 642 Self ControlAway Team E4-M6 8 Chrons, 106 Skill Points Self Control Normal
Uncommon Casing ★★ 27>>

Uncommon Casing ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,100 runs or so.

42.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

31.09 — 67.61
>>
4.3 115 Man with a PlanAway Team E2-M19B (Maquis Victory) 10 Chrons, 184 Skill Points Man with a Plan Elite
Uncommon Casing ★★ 6>>

Uncommon Casing ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

50.0Statistical Strength: Very unreliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

27.88 — 241.81
>>
5 30 A New RecruitAway Team E2-M19C (Cardassian Victory) 10 Chrons, 185 Skill Points A New Recruit Elite
Uncommon Casing ★★ 18>>

Uncommon Casing ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,800 runs or so.

60.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

41.13 — 110.87
>>
6 108 The TossAway Team E2-M19A (Bajoran Victory) 10 Chrons, 185 Skill Points The Toss Elite
Uncommon Casing ★★ 342>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

15.96 — 18.91
>>
0.9 296 Rapid ResponseSpace Battle E9-M1 20 Chrons Rapid Response Elite
Uncommon Casing ★★ 165>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

12.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

11.52 — 14.65
>>
0.8 133 Bearing UpAway Team E9-M4A 20 Chrons Bearing Up Elite


Rare

Item Units Cost/Unit Runs/Unit Runs From
Rare Casing ★★★ 378>>

Rare Casing ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

29.5Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

27 — 32.46
>>
1.6 619 The Rings of TimeAway Team E6-M1 18 Chrons, 771 Skill Points The Rings of Time Elite
Rare Casing ★★★ 214>>

Rare Casing ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 96 runs or so.

30.6Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

27.26 — 34.77
>>
1.5 327 Field ModificationsAway Team E8-M3 20 Chrons, 493 Skill Points Field Modifications Elite
Rare Casing ★★★ 1526>>

Rare Casing ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

33.4Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

31.88 — 34.98
>>
1.9 2828 Pirate ProblemsSpace Battle CT-M3 18 Chrons Pirate Problems Epic
Rare Casing ★★★ 175>>

Rare Casing ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,200 runs or so.

64.7Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

56.46 — 75.84
>>
5.4 944 Pretense of MercyAway Team E2-M17 12 Chrons, 364 Skill Points Pretense of Mercy Epic
Rare Casing ★★★ 118>>

Rare Casing ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,000 runs or so.

91.1Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

77.31 — 110.94
>>
5.7 672 HoundedSpace Battle E7-M11 16 Chrons Hounded Normal
Rare Casing ★★★ 106>>

Rare Casing ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 62,000 runs or so.

79.3Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

66.54 — 98.12
>>
13.2 1401 Pretense of MercyAway Team E2-M17 6 Chrons, 175 Skill Points Pretense of Mercy Elite
Rare Casing ★★★ 17>>

Rare Casing ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,600 runs or so.

81.9Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

55.71 — 154.47
>>
5.1 87 Surveying the SphereAway Team E8-M6 16 Chrons, 244 Skill Points Surveying the Sphere Normal
Rare Casing ★★★ 24>>

Rare Casing ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,700 runs or so.

84.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

60.26 — 138.61
>>
4.7 112 The TossAway Team E2-M19A (Bajoran Victory) 18 Chrons, 380 Skill Points The Toss Epic
Rare Casing ★★★ 17>>

Rare Casing ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 1,000,000 runs or so.

96.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

64.96 — 183.86
>>
8 136 Cytherian HighwayAway Team E3-M2 12 Chrons, 180 Skill Points Cytherian Highway Elite
Rare Casing ★★★ 86>>

Rare Casing ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

125.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

103.85 — 159.42
>>
7.9 676 A Bold MoveSpace Battle E5-M2 16 Chrons A Bold Move Elite
Rare Casing ★★★ 6>>

Rare Casing ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 49,000 runs or so.

170.3Statistical Strength: Very unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

94.26 — 882.92
>>
12.2 73 Common GroundAway Team E4-M4 14 Chrons, 214 Skill Points Common Ground Elite
Rare Casing ★★★ 726>>

Rare Casing ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

35.2Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

33 — 37.73
>>
1.8 1278 Death ThroesSpace Battle CT-M5 20 Chrons Death Throes Epic
Rare Casing ★★★ 11>>

Rare Casing ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 50 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 49 runs.

Also, a run dropping only this item is expected
per 34,000 runs or so.

173.1Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

108.56 — 426.85
>>
10.8 119 Material AssistanceAway Team E7-M3 16 Chrons, 430 Skill Points Material Assistance Normal
Rare Casing ★★★ 21>>

Rare Casing ★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 41 runs in 10 percent of cases
  • 82 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 81 runs.

Also, a run dropping only this item is expected
per 150,000 runs or so.

250.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

174.98 — 441.74
>>
17.9 376 Deadly DisruptionsAway Team E4-M5 14 Chrons, 220 Skill Points Deadly Disruptions Elite
Rare Casing ★★★ 11>>

Rare Casing ★★★

Average (mean) runs per drop: 31

Based on test averages, to get one more drop,
you may need to do another:

  • 21 runs in 50 percent of cases (median)
  • 70 runs in 10 percent of cases
  • 140 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 139 runs.

Also, a run dropping only this item is expected
per 760,000 runs or so.

487.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

304.54 — 1218.22
>>
30.5 335 For the PeopleAway Team E4-M12 16 Chrons, 234 Skill Points For the People Elite
Rare Casing ★★★ 489>>

Rare Casing ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

22.2Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

20.69 — 23.91
>>
0.9 452 Zora's InvitationAway Team I-M4 24 Chrons Zora's Invitation Epic
Rare Casing ★★★ 73>>

Rare Casing ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 16,000 runs or so.

135.5Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

110.17 — 175.8
>>
8.5 618 Fool Me TwiceSpace Battle E10-M1 16 Chrons Fool Me Twice Normal
Rare Casing ★★★ 581>>

Rare Casing ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 60 runs or so.

20.9Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

19.53 — 22.54
>>
1.3 760 An Infinite WelcomeAway Team E10-M5 16 Chrons An Infinite Welcome Normal


Super Rare

Item Units Cost/Unit Runs/Unit Runs From
Super Rare Casing ★★★★ 210>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

82.5Statistical Strength: Very reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

72.95 — 94.97
>>
3.4 722 Feed A FeverAway Team E8-M12 24 Chrons, 1008 Skill Points Feed A Fever Epic
Super Rare Casing ★★★★ 354>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

90.3Statistical Strength: Very reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

81.98 — 100.51
>>
3.8 1332 HoundedSpace Battle E7-M11 24 Chrons Hounded Epic
Super Rare Casing ★★★★ 45>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,300 runs or so.

116.0Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

89.95 — 163.3
>>
5.8 261 The Price of FriendshipAway Team I-M2 20 Chrons The Price of Friendship Elite
Super Rare Casing ★★★★ 142>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,900 runs or so.

132.2Statistical Strength: Very reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

113.62 — 157.92
>>
6 853 Proof of ConceptSpace Battle E5-M10 22 Chrons Proof of Concept Epic
Super Rare Casing ★★★★ 96>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 26,000 runs or so.

118.0Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

98.28 — 147.62
>>
9.8 944 Pretense of MercyAway Team E2-M17 12 Chrons, 364 Skill Points Pretense of Mercy Epic
Super Rare Casing ★★★★ 58>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,200 runs or so.

122.8Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

97.78 — 164.89
>>
6.1 356 Evacuation OrdersAway Team E8-M1 20 Chrons, 487 Skill Points Evacuation Orders Elite
Super Rare Casing ★★★★ 96>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,700 runs or so.

136.9Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

114.14 — 170.91
>>
6.8 657 Mutual Assured DestructionSpace Battle E4-M7 20 Chrons Mutual Assured Destruction Epic
Super Rare Casing ★★★★ 15>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 68 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 67 runs.

Also, a run dropping only this item is expected
per 89,000 runs or so.

237.9Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

157.43 — 486.39
>>
14.9 223 Blunting the DaggerAway Team E5-M5 16 Chrons, 285 Skill Points Blunting the Dagger Elite
Super Rare Casing ★★★★ 76>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 40 runs in 10 percent of cases
  • 80 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 79 runs.

Also, a run dropping only this item is expected
per 140,000 runs or so.

244.8Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

199.48 — 316.81
>>
17.5 1329 Mutual Assured DestructionSpace Battle E4-M7 14 Chrons Mutual Assured Destruction Elite
Super Rare Casing ★★★★ 30>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 41 runs in 10 percent of cases
  • 81 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 80 runs.

Also, a run dropping only this item is expected
per 150,000 runs or so.

283.2Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

207.96 — 443.75
>>
17.7 531 Right Place, Wrong TimeSpace Battle E7-M5 16 Chrons Right Place, Wrong Time Normal
Super Rare Casing ★★★★ 41>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 38 runs in 10 percent of cases
  • 75 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 74 runs.

Also, a run dropping only this item is expected
per 120,000 runs or so.

262.2Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

200.3 — 379.64
>>
16.4 672 HoundedSpace Battle E7-M11 16 Chrons Hounded Normal
Super Rare Casing ★★★★ 3>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 91,000 runs or so.

270.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

125.81 — Infinity
>>
15 45 A New RecruitAway Team E2-M19C (Cardassian Victory) 18 Chrons, 649 Skill Points A New Recruit Epic
Super Rare Casing ★★★★ 166>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,500 runs or so.

92.2Statistical Strength: Very reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

80.32 — 108.31
>>
3.8 638 Rapid ResponseSpace Battle E9-M1 24 Chrons Rapid Response Epic


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