Relay
Relay is a Component used to craft many items for crew members.
Crafting Table
DropTests
Basic
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Relay | 3642>> Basic Relay Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.7Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 4.55 — 4.81>> |
1.2 | 4260 | Right of Conquest [edit]
|
Basic Relay | 1870>> Basic Relay Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 7.12 — 7.7>> |
1.2 | 2306 | Picking the Bones [edit]
|
Basic Relay | 919>> Basic Relay Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 7.02 — 7.8>> |
0.9 | 849 | The Walls Have Ears [edit]
|
Basic Relay | 208>> Basic Relay Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.0Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 8.16 — 10.04>> |
0.8 | 156 | Coursing Hounds [edit]
|
Basic Relay | 111>> Basic Relay Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.6Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 13.49 — 18.4>> |
1 | 108 | Off at the Pass [edit]
|
Basic Relay | 635>> Basic Relay Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.6Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 14.63 — 16.64>> |
1 | 618 | Fool Me Twice [edit]
|
Common
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Common Relay ★ | 502>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.9Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 2.83 — 3.03>> |
0.3 | 147 | A Father Figure [edit]
|
Common Relay ★ | 297>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 3.82 — 4.21>> |
0.4 | 119 | On Their Heels [edit]
|
Common Relay ★ | 276>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.1Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 3.92 — 4.36>> |
0.4 | 114 | Death in Battle [edit]
|
Common Relay ★ | 227>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.3Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 4.06 — 4.61>> |
0.4 | 98 | Iconian Insider [edit]
|
Common Relay ★ | 733>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.8Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 5.53 — 6.07>> |
0.4 | 303 | Too Greedily and Too Deep [edit]
|
Common Relay ★ | 808>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 6.77 — 7.57>> |
0.9 | 722 | Family Squabble [edit]
|
Common Relay ★ | 639>> Common Relay ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.4Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 7.83 — 9.05>> |
2.1 | 1341 | Stolen Command [edit]
|
Common Relay ★ | 921>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 6.79 — 7.54>> |
0.9 | 823 | All Sales Are Final [edit]
|
Common Relay ★ | 144>> Common Relay ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.8Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 8.61 — 11.47>> |
1.2 | 177 | Iconian Insider [edit]
|
Common Relay ★ | 630>> Common Relay ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.1Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 8.5 — 9.72>> |
1.1 | 714 | Off at the Pass [edit]
|
Common Relay ★ | 160>> Common Relay ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.8Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 11.13 — 14.92>> |
2.1 | 340 | A Popular Item [edit]
|
Common Relay ★ | 109>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.8Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 12.85 — 17.51>> |
0.9 | 101 | Act of Betrayal [edit]
|
Common Relay ★ | 368>> Common Relay ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.3Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 14.1 — 16.79>> |
1.1 | 403 | The Professor's Deadline [edit]
|
Common Relay ★ | 698>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.5Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 14.6 — 16.51>> |
1 | 676 | A Bold Move [edit]
|
Common Relay ★ | 337>> Common Relay ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.4Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 16.83 — 20.23>> |
1.1 | 387 | With Friends Like These [edit]
|
Common Relay ★ | 94>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.8Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 12.71 — 17.74>> |
0.9 | 87 | Surveying the Sphere [edit]
|
Common Relay ★ | 46>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.3Statistical Strength: Fairly reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 12.35 — 20.11>> |
1 | 44 | Into the Lion's Den [edit]
|
Uncommon
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Uncommon Relay ★★ | 513>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.6Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 10.83 — 12.44>> |
0.6 | 330 | Too Greedily and Too Deep [edit]
|
Uncommon Relay ★★ | 694>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.1Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 15.14 — 17.08>> |
0.9 | 619 | The Rings of Time [edit]
|
Uncommon Relay ★★ | 150>> Uncommon Relay ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.1Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 14.94 — 20.08>> |
1.7 | 257 | Pirate Problems [edit]
|
Uncommon Relay ★★ | 46>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 15.52 — 24.93>> |
0.9 | 40 | Trust Issues [edit]
|
Uncommon Relay ★★ | 89>> Uncommon Relay ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 23.93 — 36.05>> |
3.6 | 320 | The Prodigal Son [edit]
|
Uncommon Relay ★★ | 42>> Uncommon Relay ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 17.23 — 30.97>> |
2.2 | 93 | No Returns Accepted [edit]
|
Uncommon Relay ★★ | 395>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.7Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 16.42 — 19.25>> |
0.9 | 350 | Feed A Fever [edit]
|
Uncommon Relay ★★ | 139>> Uncommon Relay ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.9Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 20 — 26.84>> |
1.3 | 177 | Organian Aid [edit]
|
Uncommon Relay ★★ | 523>> Uncommon Relay ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.1Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 27.95 — 32.55>> |
1.4 | 715 | A Bold Move [edit]
|
Uncommon Relay ★★ | 975>> Uncommon Relay ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 21.73 — 24.37>> |
1.6 | 1600 | Pirate Problems [edit]
|
Uncommon Relay ★★ | 34>> Uncommon Relay ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
58.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 44.18 — 87.99>> |
7.4 | 250 | Internal Dispute [edit]
|
Uncommon Relay ★★ | 339>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.2Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 18.57 — 22.1>> |
0.9 | 311 | Retroactive Vengeance [edit]
|
Uncommon Relay ★★ | 192>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.3Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 17.29 — 21.72>> |
0.9 | 168 | One Future Ends [edit]
|
Uncommon Relay ★★ | 34>> Uncommon Relay ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 21.48 — 39.49>> |
1.3 | 43 | Operation Isolate [edit]
|
Uncommon Relay ★★ | 136>> Uncommon Relay ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.2Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 15.87 — 21.39>> |
1.3 | 177 | The Rings of Time [edit]
|
Uncommon Relay ★★ | 179>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.1Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 15.31 — 19.36>> |
0.9 | 153 | Xahean Invasion [edit]
|
Uncommon Relay ★★ | 147>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.5Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 12.8 — 16.66>> |
0.9 | 133 | Bearing Up [edit]
|
Rare
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Rare Relay ★★★ | 11>> Rare Relay ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
151.5Statistical Strength: Somewhat unreliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 94.99 — 373.49>> |
10.8 | 119 | Rabid Fans [edit]
|
Rare Relay ★★★ | 115>> Rare Relay ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31Statistical Strength: Very reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 26.65 — 37.03>> |
1.4 | 162 | Blunting the Dagger [edit]
|
Rare Relay ★★★ | 643>> Rare Relay ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.2Statistical Strength: Very reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 27.32 — 31.32>> |
1.3 | 853 | Proof of Concept [edit]
|
Rare Relay ★★★ | 7>> Rare Relay ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
77.1Statistical Strength: Very unreliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 44.59 — 285.72>> |
4.3 | 30 | Rabid Fans [edit]
|
Rare Relay ★★★ | 11>> Rare Relay ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
111.8Statistical Strength: Somewhat unreliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 70.12 — 275.94>> |
11.2 | 123 | With Friends Like These [edit]
|
Rare Relay ★★★ | 130>> Rare Relay ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
96.4Statistical Strength: Very reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 82.37 — 116.09>> |
5.4 | 696 | Long Live the King [edit]
|
Rare Relay ★★★ | 17>> Rare Relay ★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
213.3Statistical Strength: Somewhat unreliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 144.11 — 410.22>> |
15.2 | 259 | A Logical Response [edit]
|
Rare Relay ★★★ | 5>> Rare Relay ★★★ Average (mean) runs per drop: 19 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
294.4Statistical Strength: Nearly useless Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 155.94 — 2626.19>> |
18.4 | 92 | Cardassian Hospitality [edit]
|
Rare Relay ★★★ | 6>> Rare Relay ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
140.0Statistical Strength: Very unreliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 77.56 — 717.99>> |
10 | 60 | Instant Intervention [edit]
|
Rare Relay ★★★ | 32>> Rare Relay ★★★ Average (mean) runs per drop: 19 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
303.0Statistical Strength: Fairly reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 224.36 — 466.53>> |
18.9 | 606 | Ancient Guardians [edit]
|
Rare Relay ★★★ | 33>> Rare Relay ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.7Statistical Strength: Fairly reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 22.03 — 41.04>> |
1.3 | 43 | Operation Isolate [edit]
|
Rare Relay ★★★ | 1>>Unable to display streak info |
220.0Statistical Strength: Nearly useless Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 73.33 — Infinity>> |
11 | 11 | Back Into the Fold [edit]
|
Rare Relay ★★★ | 27>> Rare Relay ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.1Statistical Strength: Fairly reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 23.17 — 47.32>> |
1.6 | 42 | Serious Business [edit]
|
Rare Relay ★★★ | 182>> Rare Relay ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
32.5Statistical Strength: Very reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 28.73 — 37.49>> |
1.6 | 296 | Rapid Response [edit]
|
Rare Relay ★★★ | 87>> Rare Relay ★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
139.8Statistical Strength: Fairly reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 115.48 — 177>> |
8.7 | 760 | An Infinite Welcome [edit]
|
Super Rare
Item | Units | Cost/Unit | Runs/Unit | Runs | From | |
---|---|---|---|---|---|---|
Super Rare Relay ★★★★ | 20>> Super Rare Relay ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
115.2Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 80.44 — 202.87>> |
4.8 | 96 | One Future Ends [edit]
| |
Super Rare Relay ★★★★ | 119>>Unable to display streak info |
123.3Statistical Strength: Very reliable Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 104.76 — 149.85>> |
5.6 | 667 | Secure the Chavez [edit]
| |
Super Rare Relay ★★★★ | 14>> Super Rare Relay ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
102.9Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 67.68 — 214.19>> |
5.7 | 80 | Common Ground [edit]
| |
Super Rare Relay ★★★★ | 30>> Super Rare Relay ★★★★ Average (mean) runs per drop: 21 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
323.2Statistical Strength: Fairly reliable Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 237.26 — 506.76>> |
20.2 | 606 | Ancient Guardians [edit]
| |
Super Rare Relay ★★★★ | 3>> Super Rare Relay ★★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
294.0Statistical Strength: Nearly useless Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 136.95 — Infinity>> |
16.3 | 49 | Back to School [edit]
| |
Super Rare Relay ★★★★ | 104>> Super Rare Relay ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
101.5Statistical Strength: Very reliable Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 85.45 — 125.09>> |
4.2 | 440 | Empty Vessel [edit]
| |
Super Rare Relay ★★★★ | 3>> Super Rare Relay ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
229.3Statistical Strength: Nearly useless Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 106.77 — Infinity>> |
14.3 | 43 | Ruinous Staycation [edit]
| |
Super Rare Relay ★★★★ | 35>> Super Rare Relay ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
112.5Statistical Strength: Fairly reliable Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 84.8 — 166.89>> |
4.7 | 164 | Boardroom Politics [edit]
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Bearing Up does not provide this DropTest yet! |
Similar Looking Items
Base Item | Icon | Similar Looking Items |
---|---|---|
Relay | Currently there are no known items that look similar to this item. |