Identification Code

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Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Legendary
(LegendaryLegendaryLegendaryLegendaryLegendary)
Icon
Spacer.png
IdentificationCode.png
FlipBasic.png
Spacer.png
IdentificationCode.png
FlipCommon.png
Spacer.png
IdentificationCode.png
FlipUncommon.png
Spacer.png
IdentificationCode.png
FlipRare.png
Spacer.png
IdentificationCode.png
FlipSuperRare.png
Spacer.png
IdentificationCode.png
FlipLegendary.png
Location
Found At:
Standard Reward:

Rare Reward (1-Time) :

Standard Reward:

Rare Reward (1-Time) :

Rare Reward (1-Time) :

Crafted Item

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
  • Drop Only
Crafted:
  • 1250 Credits
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafted:
  • 25k Credits
Crafts
Into:
Item
Bonus:
Away Missions Away Team Bonus:
  • +2 +(0–0) Command

Starship Battles No Passive Ship Stat Bonus.

Away Missions Away Team Bonus:
  • +5 +(0–0) Command

Starship Battles No Passive Ship Stat Bonus.

Away Missions Away Team Bonus:
  • +10 +(0–0) Command

Starship Battles No Passive Ship Stat Bonus.

Away Missions Away Team Bonus:
  • +25 +(0–0) Command

Starship Battles No Passive Ship Stat Bonus.

Away Missions Away Team Bonus:
  • +50 +(0–0) Command

Starship Battles No Passive Ship Stat Bonus.

Away Missions Away Team Bonus:
  • +100 +(0–0) Command

Starship Battles No Passive Ship Stat Bonus.

Item
Used By:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Identification Code 274>>

Basic Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Identification Code
within 2 standard deviations
(~95.5% confidence):

1.16 — 1.43
>>
1.3 350 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Normal
Basic Identification Code 127>>

Basic Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 85 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Basic Identification Code
within 2 standard deviations
(~95.5% confidence):

1.27 — 1.74
>>
1.5 186 History InterruptedCadet Challenge UF-M1 The United Federation History Interrupted Normal
Basic Identification Code 4430>>

Basic Identification Code

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 490 runs or so.

10.5Statistical Strength: Very reliable

Range of average cost per
Basic Identification Code
within 2 standard deviations
(~95.5% confidence):

10.22 — 10.81
>>
2.6 11638 Double TroubleAway Team E1-M9 4 Chrons, 29 Skill Points Double Trouble Normal

Common

Item Units Cost/Unit Runs/Unit Runs From
Common Identification Code 97>>

Common Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 81 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

1.22 — 1.76
>>
1.4 140 Talarian CoupCadet Challenge CF-M3 A Certain Formality Talarian Coup Epic
Common Identification Code 109>>

Common Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 87 runs or so.

1.5Statistical Strength: Very reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

1.26 — 1.78
>>
1.5 161 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Normal
Common Identification Code 4961>>

Common Identification Code

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 230 runs or so.

16.3Statistical Strength: Very reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

15.85 — 16.69
>>
2 10082 Deadly DisruptionsAway Team E4-M5 8 Chrons, 101 Skill Points Deadly Disruptions Normal
Common Identification Code 53>>

Common Identification Code

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 4,800 runs or so.

33.9Statistical Strength: Fairly reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

26.72 — 46.16
>>
5.6 299 Man with a PlanAway Team E2-M19B (Maquis Victory) 6 Chrons, 73 Skill Points Man with a Plan Normal
Common Identification Code 115>>

Common Identification Code

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,500 runs or so.

37.4Statistical Strength: Very reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

31.62 — 45.64
>>
6.2 716 Stolen HonorAway Team E1-M10 6 Chrons, 81 Skill Points Stolen Honor Elite
Common Identification Code 137>>

Common Identification Code

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 51 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 50 runs.

Also, a run dropping only this item is expected
per 36,000 runs or so.

44.1Statistical Strength: Very reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

37.76 — 53.04
>>
11 1511 Under New ManagementAway Team E2-M1 4 Chrons, 42 Skill Points Under New Management Normal
Common Identification Code 16>>

Common Identification Code

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,300 runs or so.

40.5Statistical Strength: Somewhat unreliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

27.21 — 79.14
>>
6.8 108 The TossAway Team E2-M19A (Bajoran Victory) 6 Chrons, 73 Skill Points The Toss Normal
Common Identification Code 5>>

Common Identification Code

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

48.0Statistical Strength: Nearly useless

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

25.54 — 397.57
>>
8 40 A New RecruitAway Team E2-M19C (Cardassian Victory) 6 Chrons, 73 Skill Points A New Recruit Normal
Common Identification Code 172>>

Common Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

34.4Statistical Strength: Very reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

30.27 — 39.88
>>
1.7 296 An Infinite WelcomeAway Team E10-M5 20 Chrons An Infinite Welcome Elite


Notes

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