Isolinear Chips

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Isolinear Chips is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
IsolinearChips.png
FlipBasic.png
Spacer.png
IsolinearChips.png
FlipCommon.png
Spacer.png
IsolinearChips.png
FlipUncommon.png
Spacer.png
IsolinearChips.png
FlipRare.png
Spacer.png
IsolinearChips.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop Only) :

Crafted
From:
Isolinear Chips is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Isolinear Chips 210>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 3.7 runs or so.

4.1Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

3.8 — 4.48
>>
0.5 108 Mortals and MayhemAway Team DE-M6 8 Chrons, 95 Skill Points Mortals and Mayhem Elite
Basic Isolinear Chips 177>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.2 runs or so.

4.6Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

4.2 — 5.11
>>
0.6 102 The Mad VedekAway Team E2-M4 8 Chrons, 100 Skill Points The Mad Vedek Elite
Basic Isolinear Chips 4976>>

Basic Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

5.2Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

5.05 — 5.3
>>
1.3 6432 Stolen HonorAway Team E1-M10 4 Chrons, 32 Skill Points Stolen Honor Normal
Basic Isolinear Chips 246>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

6.9Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

6.28 — 7.61
>>
0.6 141 Salvage the ChavezAway Team E5-M7 12 Chrons, 132 Skill Points Salvage the Chavez Normal
Basic Isolinear Chips 1623>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

7.33 — 7.94
>>
1 1546 A Time of Morn-ingAway Team DE-M4 8 Chrons, 70 Skill Points A Time of Morn-ing Epic
Basic Isolinear Chips 1928>>

Basic Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

11.2Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

10.82 — 11.69
>>
1.9 3611 Internal DisputeAway Team E2-M12 6 Chrons, 63 Skill Points Internal Dispute Normal
Basic Isolinear Chips 88>>

Basic Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

16.7Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

14.22 — 20.31
>>
1 92 Cardassian HospitalityAway Team E2-M14 16 Chrons, 320 Skill Points Cardassian Hospitality Epic
Basic Isolinear Chips 691>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.7Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

14.74 — 16.68
>>
1 676 A Bold MoveSpace Battle E5-M2 16 Chrons A Bold Move Elite
Basic Isolinear Chips 77>>

Basic Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 39 runs or so.

18.1Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

15.17 — 22.37
>>
1.1 87 Surveying the SphereAway Team E8-M6 16 Chrons, 244 Skill Points Surveying the Sphere Normal
Basic Isolinear Chips 3163>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

3.81 — 4.04
>>
1 3102 Xahean InvasionSpace Battle I-M1 4 Chrons Xahean Invasion Normal
Basic Isolinear Chips 48>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.7Statistical Strength: Fairly reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

11.91 — 19.08
>>
0.9 44 Into the Lion's DenAway Team E9-M2 16 Chrons Into the Lion's Den Normal


Common

Item Units Cost/Unit Runs/Unit Runs From
Common Isolinear Chips 1643>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.9 runs or so.

4.8Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

4.63 — 4.89
>>
0.5 782 Arms RaceSpace Battle E4-M8 10 Chrons Arms Race Normal
Common Isolinear Chips 168>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.4 runs or so.

6.3Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

5.8 — 6.78
>>
0.4 75 Turncoat OutpostAway Team E5-M15 14 Chrons, 147 Skill Points Turncoat Outpost Normal
Common Isolinear Chips 332>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

7.9Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

7.23 — 8.65
>>
1 327 Common GroundAway Team E4-M4 8 Chrons, 95 Skill Points Common Ground Normal
Common Isolinear Chips 97>>

Common Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

8.4Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

7.2 — 10.11
>>
1.1 102 The Mad VedekAway Team E2-M4 8 Chrons, 100 Skill Points The Mad Vedek Elite
Common Isolinear Chips 90>>

Common Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

9.6Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

8.14 — 11.7
>>
1.2 108 Mortals and MayhemAway Team DE-M6 8 Chrons, 95 Skill Points Mortals and Mayhem Elite
Common Isolinear Chips 81>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.3 runs or so.

10.9Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

9.54 — 12.61
>>
0.5 44 Arms RaceSpace Battle E4-M8 14 Chrons Arms Race Elite
Common Isolinear Chips 199>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

11Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

9.89 — 12.42
>>
0.7 137 Salvage the ChavezAway Team E5-M7 16 Chrons, 290 Skill Points Salvage the Chavez Elite
Common Isolinear Chips 122>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.3 runs or so.

11.1Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

9.86 — 12.61
>>
0.6 75 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 18 Chrons, 319 Skill Points Thy Enemy's Secrets Elite
Common Isolinear Chips 474>>

Common Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 59 runs or so.

10.4Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

9.6 — 11.25
>>
1.3 614 Rabid FansAway Team CT-M2 8 Chrons, 125 Skill Points Rabid Fans Normal
Common Isolinear Chips 150>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.7 runs or so.

12.4Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

11.06 — 14
>>
0.7 103 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 18 Chrons, 319 Skill Points The Annihilation Syndrome Elite
Common Isolinear Chips 565>>

Common Isolinear Chips

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 280 runs or so.

13.1Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

12.17 — 14.22
>>
2.2 1235 Temporary HoldAway Team E2-M15 6 Chrons, 68 Skill Points Temporary Hold Normal
Common Isolinear Chips 110>>

Common Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 30 runs or so.

16.6Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

14.33 — 19.68
>>
1 114 Retroactive VengeanceSpace Battle E7-M8 16 Chrons Retroactive Vengeance Normal
Common Isolinear Chips 471>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

16.8Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

15.62 — 18.12
>>
0.9 439 Garak's GambleSpace Battle E7-M13A (Romulan Victory) 18 Chrons Garak's Gamble Normal
Common Isolinear Chips 39>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.6Statistical Strength: Fairly reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

12.36 — 21.09
>>
1 38 Feed A FeverAway Team E8-M12 16 Chrons, 284 Skill Points Feed A Fever Normal
Common Isolinear Chips 50>>

Common Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 8.5 runs or so.

29.2Statistical Strength: Fairly reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

23.74 — 37.93
>>
1.5 73 Starved for AttentionAway Team I-M5 20 Chrons Starved for Attention Elite
Common Isolinear Chips 1108>>

Common Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 62 runs or so.

5.3Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

5.02 — 5.57
>>
1.3 1464 Empty VesselSpace Battle I-M3 4 Chrons Empty Vessel Normal
Common Isolinear Chips 186>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

16.5Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

14.78 — 18.55
>>
0.8 153 Flash of LightningSpace Battle E10-M4 20 Chrons Flash of Lightning Elite


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Isolinear Chips ★★ 36>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

22.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

17.49 — 31.54
>>
1.3 45 A New RecruitAway Team E2-M19C (Cardassian Victory) 18 Chrons, 649 Skill Points A New Recruit Epic
Uncommon Isolinear Chips ★★ 78>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

22.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

18.96 — 28.57
>>
1.6 127 Long Live the KingSpace Battle E5-M17 14 Chrons Long Live the King Normal
Uncommon Isolinear Chips ★★ 256>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 61 runs or so.

20.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

18.9 — 23.47
>>
1.3 335 For the PeopleAway Team E4-M12 16 Chrons, 234 Skill Points For the People Elite
Uncommon Isolinear Chips ★★ 589>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

18.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

17.05 — 19.44
>>
0.9 535 Fan ClubSpace Battle E4-M9 20 Chrons Fan Club Epic
Uncommon Isolinear Chips ★★ 157>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 77 runs or so.

22.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

19.94 — 26.42
>>
1.4 223 Blunting the DaggerAway Team E5-M5 16 Chrons, 285 Skill Points Blunting the Dagger Elite
Uncommon Isolinear Chips ★★ 274>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 80 runs or so.

23Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

20.75 — 25.67
>>
1.4 393 Hot PursuitSpace Battle E2-M7 16 Chrons Hot Pursuit Epic
Uncommon Isolinear Chips ★★ 1558>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

19.74 — 21.36
>>
0.9 1332 HoundedSpace Battle E7-M11 24 Chrons Hounded Epic
Uncommon Isolinear Chips ★★ 33>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 48 runs or so.

26.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

20.55 — 37.97
>>
1.2 40 Trust IssuesAway Team E7-M10 22 Chrons, 1063 Skill Points Trust Issues Elite
Uncommon Isolinear Chips ★★ 93>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

27.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

22.99 — 34.29
>>
3.4 320 Death in BattleSpace Battle DE-M7 8 Chrons Death in Battle Elite
Uncommon Isolinear Chips ★★ 192>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

28.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

24.91 — 32.85
>>
3.5 680 RockslideSpace Battle E3-M5 8 Chrons Rockslide Normal
Uncommon Isolinear Chips ★★ 271>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

29.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

27.02 — 33.4
>>
1.4 368 Right Place, Wrong TimeSpace Battle E7-M5 22 Chrons Right Place, Wrong Time Elite
Uncommon Isolinear Chips ★★ 87>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

19.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

16.18 — 23.39
>>
1.2 104 Evacuation OrdersAway Team E8-M1 16 Chrons, 232 Skill Points Evacuation Orders Normal
Uncommon Isolinear Chips ★★ 546>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

20Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

18.62 — 21.57
>>
1.2 682 Change of ScenerySpace Battle E8-M2 16 Chrons Change of Scenery Normal
Uncommon Isolinear Chips ★★ 148>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,000 runs or so.

36.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

31.25 — 43.14
>>
6 894 For His Own GoodSpace Battle E2-M13 6 Chrons For His Own Good Normal
Uncommon Isolinear Chips ★★ 107>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

49.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

41.63 — 60.58
>>
4.1 440 Control Over ChaosAway Team E5-M9 12 Chrons, 138 Skill Points Control Over Chaos Normal
Uncommon Isolinear Chips ★★ 21>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

58.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

41.12 — 101.76
>>
5.9 123 With Friends Like TheseAway Team E4-M13 10 Chrons, 118 Skill Points With Friends Like These Normal
Uncommon Isolinear Chips ★★ 19>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,200 runs or so.

69.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

48.04 — 125.43
>>
5.8 110 Quell the RiotsAway Team E5-M1 12 Chrons, 123 Skill Points Quell the Riots Normal
Uncommon Isolinear Chips ★★ 48>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.6 runs or so.

13.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

11.47 — 17.15
>>
0.6 30 Instant InterventionSpace Battle E5-M13 22 Chrons Instant Intervention Epic
Uncommon Isolinear Chips ★★ 620>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

21.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

19.88 — 22.56
>>
0.9 546 The Vanguard's ChallengeSpace Battle E8-M7 24 Chrons The Vanguard's Challenge Epic
Uncommon Isolinear Chips ★★ 24>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

12.64 — 24.47
>>
0.8 20 The Verge of DestructionAway Team E8-M5 20 Chrons, 504 Skill Points The Verge of Destruction Elite
Uncommon Isolinear Chips ★★ 36>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 7.7 runs or so.

27.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

21.91 — 37.95
>>
1.4 50 Mudd's EnterpriseAway Team I-M8 20 Chrons Mudd's Enterprise Elite
Uncommon Isolinear Chips ★★ 196>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

19Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

17.12 — 21.3
>>
0.8 155 Fool Me TwiceSpace Battle E10-M1 24 Chrons Fool Me Twice Epic
Uncommon Isolinear Chips ★★ 75>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 60 runs or so.

9.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

7.73 — 10.97
>>
0.5 34 Highway to HellAway Team E10-M2 20 Chrons Highway to Hell Elite


Rare

Item Units Cost/Unit Runs/Unit Runs From
Rare Isolinear Chips ★★★ 123>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

32.2Statistical Strength: Very reliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

27.69 — 38.46
>>
1.8 220 Not Without A FightSpace Battle E4-M2 18 Chrons Not Without A Fight Epic
Rare Isolinear Chips ★★★ 20>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

56.8Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

39.81 — 99.08
>>
3.6 71 Trust IssuesAway Team E7-M10 16 Chrons, 575 Skill Points Trust Issues Normal
Rare Isolinear Chips ★★★ 43>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

68.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

53.23 — 97.39
>>
4.3 185 The Mad VedekAway Team E2-M4 16 Chrons, 229 Skill Points The Mad Vedek Epic
Rare Isolinear Chips ★★★ 10>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,800 runs or so.

100.8Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

62.33 — 263.28
>>
6.3 63 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 16 Chrons, 445 Skill Points Smiles and Knives Elite
Rare Isolinear Chips ★★★ 15>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

74.4Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

49.72 — 147.76
>>
4.1 62 Instant InterventionSpace Battle E5-M13 18 Chrons Instant Intervention Elite
Rare Isolinear Chips ★★★ 28>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,400 runs or so.

104.0Statistical Strength: Fairly reliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

76 — 164.68
>>
6.5 182 Race to the FinishAway Team E5-M4 16 Chrons, 279 Skill Points Race to the Finish Elite
Rare Isolinear Chips ★★★ 54>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,600 runs or so.

91.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

72.56 — 124.42
>>
5.1 275 Family SquabbleSpace Battle E3-M1 18 Chrons Family Squabble Epic
Rare Isolinear Chips ★★★ 122>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 64,000 runs or so.

133.6Statistical Strength: Very reliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

113.34 — 162.7
>>
13.4 1630 He Means WellSpace Battle E4-M11 10 Chrons He Means Well Normal
Rare Isolinear Chips ★★★ 129>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 29,000 runs or so.

122.3Statistical Strength: Very reliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

104.27 — 147.95
>>
10.2 1315 RockslideSpace Battle E3-M5 12 Chrons Rockslide Elite
Rare Isolinear Chips ★★★ 6>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 44 runs in 10 percent of cases
  • 87 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 86 runs.

Also, a run dropping only this item is expected
per 190,000 runs or so.

266.0Statistical Strength: Very unreliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

146.92 — 1403.61
>>
19 114 Not Without A FightSpace Battle E4-M2 14 Chrons Not Without A Fight Elite
Rare Isolinear Chips ★★★ 2>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 21

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 47 runs in 10 percent of cases
  • 94 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 93 runs.

Also, a run dropping only this item is expected
per 230,000 runs or so.

328.0Statistical Strength: Nearly useless

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

136.19 — Infinity
>>
20.5 41 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 16 Chrons, 240 Skill Points Putting the Free in Freedom Elite
Rare Isolinear Chips ★★★ 14>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,200 runs or so.

92.6Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

60.9 — 192.84
>>
5.8 81 Proven ToxicityAway Team E8-M14A 16 Chrons, 289 Skill Points Proven Toxicity Normal
Rare Isolinear Chips ★★★ 3>>Unable to display streak info due to insufficient sample size. 200.0Statistical Strength: Nearly useless

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

93.39 — Infinity
>>
10 30 The Raptors' FuryAway Team E7-M4 20 Chrons, 630 Skill Points The Raptors' Fury Elite
Rare Isolinear Chips ★★★ 10>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 38 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 37 runs.

Also, a run dropping only this item is expected
per 15,000 runs or so.

132.8Statistical Strength: Very unreliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

81.93 — 350.28
>>
8.3 83 Going ViralAway Team E8-M14B 16 Chrons, 289 Skill Points Going Viral Normal
Rare Isolinear Chips ★★★ 42>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 360 runs or so.

57.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

44.41 — 80.11
>>
2.4 100 Kicking the NestAway Team E9-M3 24 Chrons Kicking the Nest Epic
Rare Isolinear Chips ★★★ 194>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,300 runs or so.

41.7Statistical Strength: Very reliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

36.8 — 48.08
>>
1.7 337 Ruinous StaycationAway Team E10-M3 24 Chrons Ruinous Staycation Epic


Super Rare

Item Units Cost/Unit Runs/Unit Runs From
Super Rare Isolinear Chips ★★★★ 17>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 770 runs or so.

73.4Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

50.3 — 135.79
>>
3.1 52 Back Into the FoldAway Team E8-M10 24 Chrons, 945 Skill Points Back Into the Fold Epic
Super Rare Isolinear Chips ★★★★ 14>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 43 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 42 runs.

Also, a run dropping only this item is expected
per 23,000 runs or so.

152.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

99.63 — 320.49
>>
9.5 133 Bearing UpAway Team E9-M4A 20 Chrons Bearing Up Elite
Super Rare Isolinear Chips ★★★★ 21>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,100 runs or so.

106.9Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

75.15 — 184.84
>>
4.9 102 Act of BetrayalAway Team E5-M8 22 Chrons, 619 Skill Points Act of Betrayal Epic
Super Rare Isolinear Chips ★★★★ 34>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 22

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 49 runs in 10 percent of cases
  • 97 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 96 runs.

Also, a run dropping only this item is expected
per 260,000 runs or so.

338.4Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

252.43 — 512.94
>>
21.1 719 Lashing OutSpace Battle E8-M13 16 Chrons Lashing Out Normal
Super Rare Isolinear Chips ★★★★ 12>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 52 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 51 runs.

Also, a run dropping only this item is expected
per 4,300,000 runs or so.

182.7Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

116.24 — 426.31
>>
11.4 137 Salvage the ChavezAway Team E5-M7 16 Chrons, 290 Skill Points Salvage the Chavez Elite
Super Rare Isolinear Chips ★★★★ 4>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 29

Based on test averages, to get one more drop,
you may need to do another:

  • 20 runs in 50 percent of cases (median)
  • 65 runs in 10 percent of cases
  • 130 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 129 runs.

Also, a run dropping only this item is expected
per 610,000 runs or so.

452.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

226.5 — 101624.16
>>
28.3 113 Researching Future HistoryAway Team E7-M9 16 Chrons, 545 Skill Points Researching Future History Normal
Super Rare Isolinear Chips ★★★★ 3>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 67 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 66 runs.

Also, a run dropping only this item is expected
per 85,000 runs or so.

293.3Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

136.7 — Infinity
>>
14.7 44 Arms RaceSpace Battle E4-M8 14 Chrons Arms Race Elite
Super Rare Isolinear Chips ★★★★ 4>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 44 runs in 10 percent of cases
  • 87 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 86 runs.

Also, a run dropping only this item is expected
per 190,000 runs or so.

418.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

209.7 — 63047.64
>>
19 76 With Friends Like TheseAway Team E4-M13 22 Chrons, 529 Skill Points With Friends Like These Epic
Super Rare Isolinear Chips ★★★★ 1>>Unable to display streak info due to insufficient sample size. 240.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

80 — Infinity
>>
10 10 Researching Future HistoryAway Team E7-M9 24 Chrons, 1526 Skill Points Researching Future History Epic
Super Rare Isolinear Chips ★★★★ 23>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,400 runs or so.

135.7Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

96.41 — 228.79
>>
6.8 156 Lashing OutSpace Battle E8-M13 20 Chrons Lashing Out Elite
Super Rare Isolinear Chips ★★★★ 31>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 59,000 runs or so.

208.0Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

153.54 — 322.34
>>
13 403 Battle ShinzonSpace Battle E7-M2 16 Chrons Battle Shinzon Normal
Super Rare Isolinear Chips ★★★★ 7>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

157.1Statistical Strength: Very unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

90.21 — 609.02
>>
7.9 55 Zora's InvitationAway Team I-M4 20 Chrons Zora's Invitation Elite
Super Rare Isolinear Chips ★★★★ 498>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

94.6Statistical Strength: Very reliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

87.13 — 103.48
>>
3.9 1963 Stealing the StarsSpace Battle I-M7 24 Chrons Stealing the Stars Epic
Super Rare Isolinear Chips ★★★★ 4>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 50 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 49 runs.

Also, a run dropping only this item is expected
per 36,000 runs or so.

176.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

88.51 — 15282.16
>>
11 44 Into the Lion's DenAway Team E9-M2 16 Chrons Into the Lion's Den Normal

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