Synthesized Polymer

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Synthesized Polymer is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
SynthesizedPolymer.png
FlipBasic.png
Spacer.png
SynthesizedPolymer.png
FlipCommon.png
Spacer.png
SynthesizedPolymer.png
FlipUncommon.png
Spacer.png
SynthesizedPolymer.png
FlipRare.png
Spacer.png
SynthesizedPolymer.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Synthesized Polymer is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:

Too many to list.

Too many to list.

Too many to list.



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Synthesized Polymer 206>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

0.91 — 1.15
>>
1 209 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Normal
Basic Synthesized Polymer 113>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

1.15 — 1.6
>>
1.3 151 Flesh and BloodCadet Challenge UF-M4 The United Federation Flesh and Blood Normal
Basic Synthesized Polymer 3504>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.9 runs or so.

1.6Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

1.53 — 1.59
>>
0.4 1363 A Tale of Forgotten LoreAway Team DE-M2 4 Chrons, 67 Skill Points A Tale of Forgotten Lore Elite
Basic Synthesized Polymer 179>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.9 runs or so.

3.6Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

3.29 — 4.02
>>
0.6 108 The TossAway Team E2-M19A (Bajoran Victory) 6 Chrons, 73 Skill Points The Toss Normal
Basic Synthesized Polymer 62>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.3 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

3.29 — 4.71
>>
0.6 40 A New RecruitAway Team E2-M19C (Cardassian Victory) 6 Chrons, 73 Skill Points A New Recruit Normal
Basic Synthesized Polymer 453>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.8 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

3.71 — 4.24
>>
0.7 299 Man with a PlanAway Team E2-M19B (Maquis Victory) 6 Chrons, 73 Skill Points Man with a Plan Normal
Basic Synthesized Polymer 2293>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 44 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

4.56 — 4.89
>>
1.2 2704 The Wrong CrowdAway Team E1-M1 4 Chrons, 67 Skill Points The Wrong Crowd Elite
Basic Synthesized Polymer 3889>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

5.3Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

5.19 — 5.49
>>
1.3 5191 Pillage and PlunderAway Team E1-M7 4 Chrons, 25 Skill Points Pillage and Plunder Normal
Basic Synthesized Polymer 337>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

6.98 — 8.33
>>
0.9 320 Death in BattleSpace Battle DE-M7 8 Chrons Death in Battle Elite
Basic Synthesized Polymer 362>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

9.8Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

9.02 — 10.6
>>
0.8 294 All Sales Are FinalSpace Battle KE-M5 12 Chrons All Sales Are Final Elite
Basic Synthesized Polymer 663>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

8.2Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

7.71 — 8.76
>>
1 680 RockslideSpace Battle E3-M5 8 Chrons Rockslide Normal
Basic Synthesized Polymer 608>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

9.9Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

9.34 — 10.59
>>
0.8 503 Family SquabbleSpace Battle E3-M1 12 Chrons Family Squabble Elite
Basic Synthesized Polymer 504>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

15.12 — 17.5
>>
1 511 He Means WellSpace Battle E4-M11 16 Chrons He Means Well Elite
Basic Synthesized Polymer 170>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

15.19 — 19.63
>>
1.1 182 Race to the FinishAway Team E5-M4 16 Chrons, 279 Skill Points Race to the Finish Elite

Common

Item Units Cost/Unit Runs/Unit Runs From
Common Synthesized Polymer 368>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.8 runs or so.

6.5Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

6.2 — 6.93
>>
0.5 172 Ishka IssuesAway Team E4-M1 14 Chrons, 209 Skill Points Ishka Issues Elite
Common Synthesized Polymer 1726>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

6.9 — 7.45
>>
0.9 1546 A Time of Morn-ingAway Team DE-M4 8 Chrons, 70 Skill Points A Time of Morn-ing Epic
Common Synthesized Polymer 247>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

6.9Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

6.25 — 7.57
>>
0.6 141 Salvage the ChavezAway Team E5-M7 12 Chrons, 132 Skill Points Salvage the Chavez Normal
Common Synthesized Polymer 2443>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.3 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

7.43 — 7.81
>>
0.5 1329 Mutual Assured DestructionSpace Battle E4-M7 14 Chrons Mutual Assured Destruction Elite
Common Synthesized Polymer 547>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

9.3Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

8.7 — 9.9
>>
0.8 422 Race to the FinishAway Team E5-M4 12 Chrons, 126 Skill Points Race to the Finish Normal
Common Synthesized Polymer 2819>>

Common Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

10.1Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

9.75 — 10.43
>>
1.7 4736 On Their HeelsSpace Battle E1-M5 6 Chrons On Their Heels Elite
Common Synthesized Polymer 94>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.7 runs or so.

9.5Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

8.38 — 11.05
>>
0.6 56 Trial by FireAway Team E4-M10 16 Chrons, 229 Skill Points Trial by Fire Elite
Common Synthesized Polymer 408>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.3 runs or so.

12.1Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

11.33 — 13.05
>>
0.7 275 Family SquabbleSpace Battle E3-M1 18 Chrons Family Squabble Epic
Common Synthesized Polymer 685>>

Common Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

14.31 — 16.44
>>
1.9 1310 Indiscriminate MindSpace Battle DE-M5 8 Chrons Indiscriminate Mind Elite
Common Synthesized Polymer 221>>

Common Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

14.54 — 18.14
>>
1 223 Blunting the DaggerAway Team E5-M5 16 Chrons, 285 Skill Points Blunting the Dagger Elite
Common Synthesized Polymer 44>>

Common Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

18.8Statistical Strength: Fairly reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

15.06 — 25.08
>>
1 46 Picking the BonesAway Team E2-M16 18 Chrons, 136 Skill Points Picking the Bones Epic
Common Synthesized Polymer 653>>

Common Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

15.24 — 17.33
>>
1 662 HoundedSpace Battle E7-M11 16 Chrons Hounded Normal
Common Synthesized Polymer 137>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.2 runs or so.

11Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

9.89 — 12.48
>>
0.6 84 All Sales Are FinalSpace Battle KE-M5 18 Chrons All Sales Are Final Epic
Common Synthesized Polymer 180>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.7Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

18.5 — 23.4
>>
0.9 155 Fool Me TwiceSpace Battle E10-M1 24 Chrons Fool Me Twice Epic


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Synthesized Polymer ★★ 127>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

14.74 — 20.33
>>
1.7 217 The Professor's DeadlineAway Team CT-M4 10 Chrons, 175 Skill Points The Professor's Deadline Normal
Uncommon Synthesized Polymer ★★ 221>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

22.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

20.08 — 25.31
>>
1.2 275 RockslideSpace Battle E3-M5 18 Chrons Rockslide Epic
Uncommon Synthesized Polymer ★★ 405>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 4,800 runs or so.

45Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

41.01 — 49.75
>>
5.6 2276 Stolen CommandSpace Battle KE-M2 8 Chrons Stolen Command Elite
Uncommon Synthesized Polymer ★★ 34>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

29.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

22.56 — 41.29
>>
1.8 62 Internal DisputeAway Team E2-M12 16 Chrons, 304 Skill Points Internal Dispute Epic
Uncommon Synthesized Polymer ★★ 216>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

31.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

27.82 — 36.15
>>
3.9 849 The Walls Have EarsSpace Battle E2-M10 8 Chrons The Walls Have Ears Elite
Uncommon Synthesized Polymer ★★ 2498>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

32.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

31.1 — 33.58
>>
4 10082 Deadly DisruptionsAway Team E4-M5 8 Chrons, 101 Skill Points Deadly Disruptions Normal
Uncommon Synthesized Polymer ★★ 110>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

31.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

26.63 — 38.85
>>
7.9 869 The Walls Have EarsSpace Battle E2-M10 4 Chrons The Walls Have Ears Normal
Uncommon Synthesized Polymer ★★ 226>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,400 runs or so.

37.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

32.93 — 42.72
>>
6.2 1401 Pretense of MercyAway Team E2-M17 6 Chrons, 175 Skill Points Pretense of Mercy Elite
Uncommon Synthesized Polymer ★★ 144>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 4,800 runs or so.

56.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

48.36 — 67.02
>>
5.6 809 A Popular ItemSpace Battle E2-M18 10 Chrons A Popular Item Elite
Uncommon Synthesized Polymer ★★ 11>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,300 runs or so.

64.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

40.63 — 156.9
>>
6.5 71 Trial by FireAway Team E4-M10 10 Chrons, 111 Skill Points Trial by Fire Normal
Uncommon Synthesized Polymer ★★ 26>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 15,000 runs or so.

81.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

58.9 — 132.46
>>
8.2 212 Temporary HoldAway Team E2-M15 10 Chrons, 149 Skill Points Temporary Hold Elite
Uncommon Synthesized Polymer ★★ 10>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

20.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

13.11 — 42.13
>>
1 10 The Professor's DeadlineAway Team CT-M4 20 Chrons, 804 Skill Points The Professor's Deadline Epic
Uncommon Synthesized Polymer ★★ 53>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 77 runs or so.

22.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

18.25 — 29.82
>>
1.4 75 Serious BusinessAway Team CT-M6 16 Chrons, 441 Skill Points Serious Business Elite
Uncommon Synthesized Polymer ★★ 186>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

16.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

14.78 — 18.55
>>
0.8 153 Xahean InvasionSpace Battle I-M1 20 Chrons Xahean Invasion Elite


Rare

Item Units Cost/Unit Runs/Unit Runs From
Rare Synthesized Polymer ★★★ 606>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

33.6Statistical Strength: Very reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

31.29 — 36.2
>>
1.7 1017 Shielding the PreySpace Battle E8-M4 20 Chrons Shielding the Prey Elite
Rare Synthesized Polymer ★★★ 587>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

32.5Statistical Strength: Very reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

30.31 — 35.12
>>
1.6 955 Arms RaceSpace Battle E4-M8 20 Chrons Arms Race Epic
Rare Synthesized Polymer ★★★ 48>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 49 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 48 runs.

Also, a run dropping only this item is expected
per 32,000 runs or so.

84.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

66.06 — 118.51
>>
10.6 509 His Own ManSpace Battle E1-M2 8 Chrons His Own Man Epic
Rare Synthesized Polymer ★★★ 34>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 51 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 50 runs.

Also, a run dropping only this item is expected
per 38,000 runs or so.

89.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

66.83 — 135.06
>>
11.2 380 Long Distance CallSpace Battle DE-M1 8 Chrons Long Distance Call Epic
Rare Synthesized Polymer ★★★ 31>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

115.1Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

85.19 — 177.36
>>
7.2 223 Blunting the DaggerAway Team E5-M5 16 Chrons, 285 Skill Points Blunting the Dagger Elite
Rare Synthesized Polymer ★★★ 36>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 49,000 runs or so.

146.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

110.37 — 218.54
>>
12.2 440 Control Over ChaosAway Team E5-M9 12 Chrons, 138 Skill Points Control Over Chaos Normal
Rare Synthesized Polymer ★★★ 37>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 45 runs in 10 percent of cases
  • 89 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 88 runs.

Also, a run dropping only this item is expected
per 190,000 runs or so.

270.5Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

204.02 — 401.41
>>
19.3 715 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 14 Chrons, 150 Skill Points The Annihilation Syndrome Normal
Rare Synthesized Polymer ★★★ 4>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 91,000 runs or so.

270.0Statistical Strength: Nearly useless

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

135.57 — 32084.43
>>
15 60 Turncoat OutpostAway Team E5-M15 18 Chrons, 314 Skill Points Turncoat Outpost Elite
Rare Synthesized Polymer ★★★ 127>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 54,000 runs or so.

176.4Statistical Strength: Very reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

150.09 — 213.82
>>
12.6 1600 Pirate ProblemsSpace Battle CT-M3 14 Chrons Pirate Problems Elite
Rare Synthesized Polymer ★★★ 3>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 42 runs in 10 percent of cases
  • 83 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 82 runs.

Also, a run dropping only this item is expected
per 160,000 runs or so.

252.0Statistical Strength: Nearly useless

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

117.35 — Infinity
>>
18 54 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 14 Chrons, 150 Skill Points Thy Enemy's Secrets Normal
Rare Synthesized Polymer ★★★ 4>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 62 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 61 runs.

Also, a run dropping only this item is expected
per 66,000 runs or so.

216.0Statistical Strength: Nearly useless

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

108.51 — 23075.49
>>
13.5 54 Quell the RiotsAway Team E5-M1 16 Chrons, 275 Skill Points Quell the Riots Elite
Rare Synthesized Polymer ★★★ 39>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 92,000 runs or so.

210.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

160.03 — 308.42
>>
15.1 587 Back to SchoolAway Team E5-M14 14 Chrons, 144 Skill Points Back to School Normal
Rare Synthesized Polymer ★★★ 4>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 27,000 runs or so.

160.0Statistical Strength: Nearly useless

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

80.51 — 12612.82
>>
10 40 Field ModificationsAway Team E8-M3 16 Chrons, 235 Skill Points Field Modifications Normal
Rare Synthesized Polymer ★★★ 49>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,300 runs or so.

116.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

91.05 — 161.02
>>
5.8 285 Bottom FeedersSpace Battle I-M6 20 Chrons Bottom Feeders Elite
Rare Synthesized Polymer ★★★ 150>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 7.1 runs or so.

32.0Statistical Strength: Very reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

28.34 — 36.75
>>
1.3 200 Mudd's EnterpriseAway Team I-M8 24 Chrons Mudd's Enterprise Epic
Rare Synthesized Polymer ★★★ 54>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 180 runs or so.

37.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

29.99 — 49.69
>>
1.9 101 Kicking the NestAway Team E9-M3 20 Chrons Kicking the Nest Elite
Rare Synthesized Polymer ★★★ 198>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 800 runs or so.

26.6Statistical Strength: Very reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

23.55 — 30.47
>>
1.3 263 Ruinous StaycationAway Team E10-M3 20 Chrons Ruinous Staycation Elite


Super Rare

Item Units Cost/Unit Runs/Unit Runs From
Super Rare Synthesized Polymer ★★★★ 44>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 70 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 69 runs.

Also, a run dropping only this item is expected
per 98,000 runs or so.

245.8Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

189.34 — 350.32
>>
15.4 676 A Bold MoveSpace Battle E5-M2 16 Chrons A Bold Move Elite
Super Rare Synthesized Polymer ★★★★ 5>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 91,000 runs or so.

240.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

127.23 — 2112.77
>>
15 75 Temporary HoldAway Team E2-M15 16 Chrons, 335 Skill Points Temporary Hold Epic
Super Rare Synthesized Polymer ★★★★ 2>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 21

Based on test averages, to get one more drop,
you may need to do another:

  • 15 runs in 50 percent of cases (median)
  • 47 runs in 10 percent of cases
  • 94 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 93 runs.

Also, a run dropping only this item is expected
per 230,000 runs or so.

328.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

136.19 — Infinity
>>
20.5 41 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 16 Chrons, 240 Skill Points Putting the Free in Freedom Elite
Super Rare Synthesized Polymer ★★★★ 25>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,300 runs or so.

142.6Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

102.56 — 233.7
>>
6.5 162 Blunting the DaggerAway Team E5-M5 22 Chrons, 589 Skill Points Blunting the Dagger Epic
Super Rare Synthesized Polymer ★★★★ 8>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 37 runs in 10 percent of cases
  • 73 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 72 runs.

Also, a run dropping only this item is expected
per 110,000 runs or so.

222.3Statistical Strength: Very unreliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

130.69 — 742.23
>>
15.9 127 Self ControlAway Team E4-M6 14 Chrons, 224 Skill Points Self Control Elite
Super Rare Synthesized Polymer ★★★★ 169>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 9,900 runs or so.

128.7Statistical Strength: Very reliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

111.86 — 151.41
>>
7.1 1208 A Kazon ScornedSpace Battle E4-M3 18 Chrons A Kazon Scorned Epic
Super Rare Synthesized Polymer ★★★★ 2>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 32

Based on test averages, to get one more drop,
you may need to do another:

  • 22 runs in 50 percent of cases (median)
  • 73 runs in 10 percent of cases
  • 145 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 144 runs.

Also, a run dropping only this item is expected
per 840,000 runs or so.

504.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

209.09 — Infinity
>>
31.5 63 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 16 Chrons, 445 Skill Points Smiles and Knives Elite
Super Rare Synthesized Polymer ★★★★ 148>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

88.5Statistical Strength: Very reliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

76.54 — 105.01
>>
3.7 546 The Vanguard's ChallengeSpace Battle E8-M7 24 Chrons The Vanguard's Challenge Epic
Super Rare Synthesized Polymer ★★★★ 3>>Unable to display streak info due to insufficient sample size. 200.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

93.39 — Infinity
>>
10 30 The Raptors' FuryAway Team E7-M4 20 Chrons, 630 Skill Points The Raptors' Fury Elite
Super Rare Synthesized Polymer ★★★★ 15>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 4,100 runs or so.

128.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

85.27 — 256.54
>>
5.3 80 Striking at ShadowsAway Team E7-M6 24 Chrons, 1473 Skill Points Striking at Shadows Epic
Super Rare Synthesized Polymer ★★★★ 10>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 40 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 39 runs.

Also, a run dropping only this item is expected
per 18,000 runs or so.

139.2Statistical Strength: Very unreliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

85.85 — 367.68
>>
8.7 87 Surveying the SphereAway Team E8-M6 16 Chrons, 244 Skill Points Surveying the Sphere Normal
Super Rare Synthesized Polymer ★★★★ 23>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

104.4Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

74.46 — 174.32
>>
4.3 100 Kicking the NestAway Team E9-M3 24 Chrons Kicking the Nest Epic
Super Rare Synthesized Polymer ★★★★ 114>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 20,000 runs or so.

71Statistical Strength: Very reliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

60.16 — 86.45
>>
3 337 Ruinous StaycationAway Team E10-M3 24 Chrons Ruinous Staycation Epic


Notes

  • Before 2016/12/15, this item was called Replicator Ration, and had a different image.

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