Polyalloy

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Polyalloy is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Polyalloy.png
FlipBasic.png
Spacer.png
Polyalloy.png
FlipCommon.png
Spacer.png
Polyalloy.png
FlipUncommon.png
Spacer.png
Polyalloy.png
FlipRare.png
Spacer.png
Polyalloy.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Polyalloy is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:

Too many to list.

Too many to list.

Too many to list.

Too many to list.

Too many to list.



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Polyalloy 4905>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.1 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

2.38 — 2.48
>>
0.6 2980 A Time of Morn-ingAway Team DE-M4 4 Chrons, 35 Skill Points A Time of Morn-ing Normal
Basic Polyalloy 1300>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.5 runs or so.

3.3Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

3.2 — 3.43
>>
0.6 717 A Logical ResponseSpace Battle E1-M12 6 Chrons A Logical Response Elite
Basic Polyalloy 353>>

Basic Polyalloy

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

4.33 — 5.19
>>
1.2 417 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 4 Chrons, 39 Skill Points By Hook Or By Crook Normal
Basic Polyalloy 7228>>

Basic Polyalloy

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

5Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

4.93 — 5.14
>>
1.3 9094 Cleansing FireAway Team E1-M14A (Klingon Victory) 4 Chrons, 39 Skill Points Cleansing Fire Normal
Basic Polyalloy 5896>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

7.19 — 7.5
>>
0.9 5410 A Kazon ScornedSpace Battle E4-M3 8 Chrons A Kazon Scorned Normal
Basic Polyalloy 698>>

Basic Polyalloy

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

7.21 — 8.21
>>
1.3 893 Pillage and PlunderAway Team E1-M7 6 Chrons, 77 Skill Points Pillage and Plunder Elite
Basic Polyalloy 451>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

9.1Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

8.48 — 9.76
>>
0.8 341 Blunting the DaggerAway Team E5-M5 12 Chrons, 129 Skill Points Blunting the Dagger Normal
Basic Polyalloy 1162>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

12.7Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

12.19 — 13.33
>>
0.8 925 No Returns AcceptedSpace Battle CT-M7 16 Chrons No Returns Accepted Elite
Basic Polyalloy 906>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

15.14 — 16.88
>>
1 904 Not A Drop to DrinkSpace Battle E2-M6 16 Chrons Not A Drop to Drink Epic
Basic Polyalloy 62>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

13.9Statistical Strength: Fairly reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

11.61 — 17.42
>>
0.9 54 Quell the RiotsAway Team E5-M1 16 Chrons, 275 Skill Points Quell the Riots Elite
Basic Polyalloy 110>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

12.75 — 17.33
>>
0.9 101 Act of BetrayalAway Team E5-M8 16 Chrons, 295 Skill Points Act of Betrayal Elite
Basic Polyalloy 119>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

15.4Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

13.49 — 18.01
>>
0.9 102 A Ticking BombSpace Battle KE-M4 18 Chrons A Ticking Bomb Epic
Basic Polyalloy 2189>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

12.7Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

12.32 — 13.15
>>
0.8 1741 Shielding the PreySpace Battle E8-M4 16 Chrons Shielding the Prey Normal
Basic Polyalloy 74>>

Basic Polyalloy

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

13.62 — 20.04
>>
1 75 Serious BusinessAway Team CT-M6 16 Chrons, 441 Skill Points Serious Business Elite
Basic Polyalloy 40>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16.0Statistical Strength: Fairly reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

12.71 — 21.6
>>
1 40 Field ModificationsAway Team E8-M3 16 Chrons, 235 Skill Points Field Modifications Normal
Basic Polyalloy 165>>

Basic Polyalloy

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

5.4Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

4.76 — 6.25
>>
1.4 223 Bottom FeedersSpace Battle I-M6 4 Chrons Bottom Feeders Normal


Common

Item Units Cost/Unit Runs/Unit Runs From
Common Polyalloy 80>>

Common Polyalloy

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 72 runs or so.

1.4Statistical Strength: Fairly reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

1.16 — 1.72
>>
1.4 111 BreakwaterCadet Challenge CF-M5 A Certain Formality Breakwater Normal
Common Polyalloy 5528>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 3.2 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

3.97 — 4.08
>>
0.3 1852 Behind Closed DoorsAway Team E1-M11 12 Chrons, 184 Skill Points Behind Closed Doors Epic
Common Polyalloy 1563>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

5Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

4.8 — 5.23
>>
0.8 1304 Behind Closed DoorsAway Team E1-M11 6 Chrons, 83 Skill Points Behind Closed Doors Elite
Common Polyalloy 1566>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.6 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

6.23 — 6.56
>>
0.5 715 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 14 Chrons, 150 Skill Points The Annihilation Syndrome Normal
Common Polyalloy 238>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.1 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

6.92 — 8.12
>>
0.5 127 Self ControlAway Team E4-M6 14 Chrons, 224 Skill Points Self Control Elite
Common Polyalloy 119>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.5 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

5.8 — 7.02
>>
0.5 54 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 14 Chrons, 150 Skill Points Thy Enemy's Secrets Normal
Common Polyalloy 926>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

6.97 — 7.74
>>
0.9 849 The Walls Have EarsSpace Battle E2-M10 8 Chrons The Walls Have Ears Elite
Common Polyalloy 198>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.6 runs or so.

9.5Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

8.64 — 10.44
>>
0.6 117 Striking at ShadowsAway Team E7-M6 16 Chrons, 480 Skill Points Striking at Shadows Normal
Common Polyalloy 317>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

8.21 — 9.71
>>
0.7 235 A Bold MoveSpace Battle E5-M2 12 Chrons A Bold Move Normal
Common Polyalloy 1647>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.8 runs or so.

11.9Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

11.49 — 12.32
>>
0.7 1088 A Popular ItemSpace Battle E2-M18 18 Chrons A Popular Item Epic
Common Polyalloy 419>>

Common Polyalloy

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

12.8Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

11.75 — 14.06
>>
2.1 894 For His Own GoodSpace Battle E2-M13 6 Chrons For His Own Good Normal
Common Polyalloy 227>>

Common Polyalloy

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,500 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

13.59 — 17.54
>>
3.8 869 The Walls Have EarsSpace Battle E2-M10 4 Chrons The Walls Have Ears Normal
Common Polyalloy 348>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.9 runs or so.

10.2Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

9.46 — 10.97
>>
0.6 221 Stolen CommandSpace Battle KE-M2 16 Chrons Stolen Command Epic
Common Polyalloy 323>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.7Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

16.22 — 19.35
>>
0.9 285 Bottom FeedersSpace Battle I-M6 20 Chrons Bottom Feeders Elite
Common Polyalloy 424>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

18Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

16.73 — 19.52
>>
0.9 382 Stealing the StarsSpace Battle I-M7 20 Chrons Stealing the Stars Elite
Common Polyalloy 518>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

12.4Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

11.57 — 13.28
>>
0.5 267 Highway to HellAway Team E10-M2 24 Chrons Highway to Hell Epic


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Polyalloy ★★ 507>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

11.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

10.95 — 12.59
>>
0.7 330 Too Greedily and Too DeepAway Team E6-M3 18 Chrons, 801 Skill Points Too Greedily and Too Deep Elite
Uncommon Polyalloy ★★ 314>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

15.97 — 19.08
>>
0.9 273 Self ControlAway Team E4-M6 20 Chrons, 485 Skill Points Self Control Epic
Uncommon Polyalloy ★★ 1050>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

16.35 — 18.01
>>
0.9 900 Change of ScenerySpace Battle E8-M2 20 Chrons Change of Scenery Elite
Uncommon Polyalloy ★★ 2941>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

17.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

16.81 — 17.84
>>
1 2828 Pirate ProblemsSpace Battle CT-M3 18 Chrons Pirate Problems Epic
Uncommon Polyalloy ★★ 256>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

23.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

20.81 — 26.04
>>
1.7 423 Right of ConquestAway Team E1-M13 14 Chrons, 185 Skill Points Right of Conquest Epic
Uncommon Polyalloy ★★ 66>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 40 runs or so.

18.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

15.06 — 22.94
>>
1.1 75 Temporary HoldAway Team E2-M15 16 Chrons, 335 Skill Points Temporary Hold Epic
Uncommon Polyalloy ★★ 52>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

21.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

17.36 — 28.09
>>
1.2 62 Instant InterventionSpace Battle E5-M13 18 Chrons Instant Intervention Elite
Uncommon Polyalloy ★★ 602>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 12,000 runs or so.

21Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

19.5 — 22.78
>>
2.6 1581 Cytherian HighwayAway Team E3-M2 8 Chrons, 75 Skill Points Cytherian Highway Normal
Uncommon Polyalloy ★★ 93>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

20.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

17.09 — 24.49
>>
1.3 117 Striking at ShadowsAway Team E7-M6 16 Chrons, 480 Skill Points Striking at Shadows Normal
Uncommon Polyalloy ★★ 79>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 79 runs or so.

22.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

19.11 — 28.51
>>
1.4 113 Researching Future HistoryAway Team E7-M9 16 Chrons, 545 Skill Points Researching Future History Normal
Uncommon Polyalloy ★★ 526>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

21.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

20.33 — 23.67
>>
1.4 719 Lashing OutSpace Battle E8-M13 16 Chrons Lashing Out Normal
Uncommon Polyalloy ★★ 26>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

25.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

19.13 — 39.81
>>
1.6 42 Maquis IncitementAway Team E2-M9 16 Chrons, 274 Skill Points Maquis Incitement Epic
Uncommon Polyalloy ★★ 78>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 930 runs or so.

26.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

21.45 — 33.17
>>
3.3 254 Mutual Assured DestructionSpace Battle E4-M7 8 Chrons Mutual Assured Destruction Normal
Uncommon Polyalloy ★★ 338>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,200 runs or so.

53.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

48.7 — 60.26
>>
6.7 2276 Stolen CommandSpace Battle KE-M2 8 Chrons Stolen Command Elite
Uncommon Polyalloy ★★ 143>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 4,900 runs or so.

56.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

48.67 — 67.53
>>
5.7 809 A Popular ItemSpace Battle E2-M18 10 Chrons A Popular Item Elite
Uncommon Polyalloy ★★ 226>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

72.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

63.83 — 82.9
>>
7.2 1630 He Means WellSpace Battle E4-M11 10 Chrons He Means Well Normal
Uncommon Polyalloy ★★ 150>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

16.16 — 21
>>
0.9 137 Into the Lion's DenAway Team E9-M2 20 Chrons Into the Lion's Den Elite
Uncommon Polyalloy ★★ 229>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

21Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

18.99 — 23.39
>>
0.9 200 An Infinite WelcomeAway Team E10-M5 24 Chrons An Infinite Welcome Epic


Rare

Item Units Cost/Unit Runs/Unit Runs From
Rare Polyalloy ★★★ 2044>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

31.5Statistical Strength: Very reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

30.33 — 32.84
>>
1.8 3581 Ishka IssuesAway Team E4-M1 18 Chrons, 440 Skill Points Ishka Issues Epic
Rare Polyalloy ★★★ 307>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 4,900 runs or so.

90.7Statistical Strength: Very reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

81.69 — 102.04
>>
5.7 1741 Shielding the PreySpace Battle E8-M4 16 Chrons Shielding the Prey Normal
Rare Polyalloy ★★★ 154>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,900 runs or so.

96.1Statistical Strength: Very reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

83.09 — 113.96
>>
6 925 No Returns AcceptedSpace Battle CT-M7 16 Chrons No Returns Accepted Elite
Rare Polyalloy ★★★ 42>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 27,000 runs or so.

120.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

92.49 — 173.13
>>
10 422 Race to the FinishAway Team E5-M4 12 Chrons, 126 Skill Points Race to the Finish Normal
Rare Polyalloy ★★★ 39>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,500 runs or so.

126.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

96.68 — 184.69
>>
7.1 275 RockslideSpace Battle E3-M5 18 Chrons Rockslide Epic
Rare Polyalloy ★★★ 33>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

124.0Statistical Strength: Fairly reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

92.35 — 188.64
>>
10.3 341 Blunting the DaggerAway Team E5-M5 12 Chrons, 129 Skill Points Blunting the Dagger Normal
Rare Polyalloy ★★★ 6>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 430 runs or so.

165.3Statistical Strength: Very unreliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

91.87 — 825.55
>>
10.3 62 Internal DisputeAway Team E2-M12 16 Chrons, 304 Skill Points Internal Dispute Epic
Rare Polyalloy ★★★ 3>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 42 runs in 10 percent of cases
  • 83 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 82 runs.

Also, a run dropping only this item is expected
per 160,000 runs or so.

252.0Statistical Strength: Nearly useless

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

117.35 — Infinity
>>
18 54 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 14 Chrons, 150 Skill Points Thy Enemy's Secrets Normal
Rare Polyalloy ★★★ 57>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 57 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 56 runs.

Also, a run dropping only this item is expected
per 53,000 runs or so.

175.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

139.22 — 237.77
>>
12.5 715 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 14 Chrons, 150 Skill Points The Annihilation Syndrome Normal
Rare Polyalloy ★★★ 80>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,500 runs or so.

98.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

81.18 — 126.12
>>
5.5 439 Garak's GambleSpace Battle E7-M13A (Romulan Victory) 18 Chrons Garak's Gamble Normal
Rare Polyalloy ★★★ 18>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 54,000 runs or so.

227.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

154.9 — 424.68
>>
12.6 227 Proof of ConceptSpace Battle E5-M10 18 Chrons Proof of Concept Elite
Rare Polyalloy ★★★ 7>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 42 runs in 10 percent of cases
  • 83 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 82 runs.

Also, a run dropping only this item is expected
per 160,000 runs or so.

254.0Statistical Strength: Very unreliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

145.15 — 1015.75
>>
18.1 127 Self ControlAway Team E4-M6 14 Chrons, 224 Skill Points Self Control Elite


Super Rare

Item Units Cost/Unit Runs/Unit Runs From
Super Rare Polyalloy ★★★★ 499>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

129.2Statistical Strength: Very reliable

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

118.79 — 141.55
>>
7.2 3581 Ishka IssuesAway Team E4-M1 18 Chrons, 440 Skill Points Ishka Issues Epic
Super Rare Polyalloy ★★★★ 97>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,500 runs or so.

99.1Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

82.91 — 123.2
>>
4.5 437 Turncoat OutpostAway Team E5-M15 22 Chrons, 680 Skill Points Turncoat Outpost Epic
Super Rare Polyalloy ★★★★ 48>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 41 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 40 runs.

Also, a run dropping only this item is expected
per 19,000 runs or so.

160.5Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

125.06 — 223.96
>>
8.9 428 Saving Smiley O'BrienAway Team E5-M11 18 Chrons, 304 Skill Points Saving Smiley O'Brien Elite
Super Rare Polyalloy ★★★★ 38>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

143.7Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

109.1 — 210.38
>>
7.2 273 Self ControlAway Team E4-M6 20 Chrons, 485 Skill Points Self Control Epic
Super Rare Polyalloy ★★★★ 114>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

157.9Statistical Strength: Very reliable

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

133.43 — 193.35
>>
7.9 900 Change of ScenerySpace Battle E8-M2 20 Chrons Change of Scenery Elite
Super Rare Polyalloy ★★★★ 9>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 55 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 54 runs.

Also, a run dropping only this item is expected
per 47,000 runs or so.

192.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

115.78 — 561.99
>>
12 108 Off at the PassAway Team E2-M11 16 Chrons, 290 Skill Points Off at the Pass Epic
Super Rare Polyalloy ★★★★ 3>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 30

Based on test averages, to get one more drop,
you may need to do another:

  • 21 runs in 50 percent of cases (median)
  • 69 runs in 10 percent of cases
  • 138 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 137 runs.

Also, a run dropping only this item is expected
per 730,000 runs or so.

420.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

195.31 — Infinity
>>
30 90 Under New ManagementAway Team E2-M1 14 Chrons, 199 Skill Points Under New Management Epic
Super Rare Polyalloy ★★★★ 4>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 45

Based on test averages, to get one more drop,
you may need to do another:

  • 31 runs in 50 percent of cases (median)
  • 102 runs in 10 percent of cases
  • 204 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 203 runs.

Also, a run dropping only this item is expected
per 2,300,000 runs or so.

619.5Statistical Strength: Nearly useless

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

310.19 — 218579.81
>>
44.3 177 The Rings of TimeAway Team E6-M1 14 Chrons, 380 Skill Points The Rings of Time Normal
Super Rare Polyalloy ★★★★ 22>>

Super Rare Polyalloy ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

165.1Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Polyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

116.28 — 284.52
>>
10.3 227 Flash of LightningSpace Battle E10-M4 16 Chrons Flash of Lightning Normal


Notes

  • This item was incorrectly spelled Pollyalloy until finally corrected with Server Update 4-Aug-2016 for the 1.3.2 release.
  • The icon was updated with a server push on October 24, 2016 for 1.5.1 in order to differentiate Polyalloy from Casings.

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