Sensor
Sensor is a Component used to craft many items for crew members.
Crafting Table
DropTests
Basic
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Sensor | 9323>> Basic Sensor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.8Statistical Strength: Very reliable Range of average cost per Basic Sensor within 2 standard deviations (~95.5% confidence): 4.66 — 4.83>> |
1.2 | 11063 | A Logical Response [edit]
|
Basic Sensor | 286>> Basic Sensor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Basic Sensor within 2 standard deviations (~95.5% confidence): 6.5 — 7.84>> |
0.9 | 254 | Mutual Assured Destruction [edit]
|
Basic Sensor | 694>> Basic Sensor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Basic Sensor within 2 standard deviations (~95.5% confidence): 7.25 — 8.27>> |
1.3 | 894 | For His Own Good [edit]
|
Common
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Common Sensor ★ | 280>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.4Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 5.98 — 6.77>> |
0.5 | 127 | Long Live the King [edit]
|
Common Sensor ★ | 875>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.2Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 6.79 — 7.55>> |
0.9 | 782 | For His Own Good [edit]
|
Common Sensor ★ | 1713>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.4Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 7.15 — 7.72>> |
0.9 | 1590 | Highwaymen [edit]
|
Common Sensor ★ | 86>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.8Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 7.58 — 10.46>> |
0.7 | 63 | Secure the Chavez [edit]
|
Common Sensor ★ | 731>> Common Sensor ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.3Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 7.75 — 8.88>> |
2.1 | 1513 | Long Distance Call [edit]
|
Common Sensor ★ | 210>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.9Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 8.08 — 9.93>> |
0.7 | 156 | Coursing Hounds [edit]
|
Common Sensor ★ | 602>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.9Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 8.47 — 9.39>> |
0.6 | 335 | For the People [edit]
|
Common Sensor ★ | 111>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.8Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 7.85 — 9.98>> |
0.5 | 61 | The Raptors' Fury [edit]
|
Common Sensor ★ | 122>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.8Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 12.94 — 17.33>> |
0.9 | 113 | Researching Future History [edit]
|
Common Sensor ★ | 58>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.8Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 9.95 — 14.47>> |
0.7 | 38 | Baited Hook [edit]
|
Common Sensor ★ | 63>> Common Sensor ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.1Statistical Strength: Fairly reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 12.19 — 19.67>> |
2.5 | 158 | His Own Man [edit]
|
Common Sensor ★ | 81>> Common Sensor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.6Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 14.02 — 20.32>> |
1 | 84 | The Walls Have Ears [edit]
|
Common Sensor ★ | 176>> Common Sensor ★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
36Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 31.37 — 42.14>> |
6 | 1055 | Cardassian Hospitality [edit]
|
Common Sensor ★ | 732>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.7Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 14.82 — 16.72>> |
1 | 719 | Lashing Out [edit]
|
Common Sensor ★ | 36>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.0Statistical Strength: Fairly reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 11.91 — 20.26>> |
0.8 | 30 | Rabid Fans [edit]
|
Common Sensor ★ | 359>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.7Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 15.45 — 18.2>> |
0.8 | 300 | Into the Cave [edit]
|
Uncommon
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Uncommon Sensor ★★ | 382>> Uncommon Sensor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.1Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 15.85 — 18.61>> |
0.9 | 327 | Field Modifications [edit]
|
Uncommon Sensor ★★ | 1441>> Uncommon Sensor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.7Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 17.03 — 18.51>> |
0.9 | 1278 | Death Throes [edit]
|
Uncommon Sensor ★★ | 107>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.4Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 16.69 — 23.28>> |
1.2 | 130 | Ostensible Proof [edit]
|
Uncommon Sensor ★★ | 68>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 16.37 — 24.94>> |
1.2 | 84 | The Walls Have Ears [edit]
|
Uncommon Sensor ★★ | 79>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
25.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 21.32 — 31.78>> |
1.4 | 112 | The Toss [edit]
|
Uncommon Sensor ★★ | 59>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 17.26 — 27.32>> |
1.3 | 78 | Operation Isolate [edit]
|
Uncommon Sensor ★★ | 92>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
23.1Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 19.49 — 28.43>> |
1.7 | 152 | Baited Hook [edit]
|
Uncommon Sensor ★★ | 680>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.3Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 19.95 — 22.78>> |
1.3 | 904 | Not A Drop to Drink [edit]
|
Uncommon Sensor ★★ | 1120>> Uncommon Sensor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.5Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 27.9 — 31.27>> |
3.7 | 4128 | Warranted Pursuit [edit]
|
Uncommon Sensor ★★ | 68>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
27.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 22.24 — 34.36>> |
1.5 | 102 | A Ticking Bomb [edit]
|
Uncommon Sensor ★★ | 136>> Uncommon Sensor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.0Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 24.93 — 34.67>> |
3.6 | 493 | Organian Aid [edit]
|
Uncommon Sensor ★★ | 261>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.5Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 22.1 — 27.54>> |
1.5 | 400 | Dogs of War [edit]
|
Uncommon Sensor ★★ | 42>> Uncommon Sensor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
37.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 28.75 — 52.45>> |
3.1 | 130 | Stolen Honor [edit]
|
Uncommon Sensor ★★ | 48>> Uncommon Sensor ★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
57.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 44.59 — 79.31>> |
5.7 | 274 | For the People [edit]
|
Uncommon Sensor ★★ | 15>> Uncommon Sensor ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
66.7Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 44.32 — 134.45>> |
6.7 | 100 | Smiles and Knives [edit]
|
Uncommon Sensor ★★ | 17>> Uncommon Sensor ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
72.4Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 49.07 — 137.66>> |
7.2 | 123 | With Friends Like These [edit]
|
Uncommon Sensor ★★ | 164>> Uncommon Sensor ★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
72.2Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 62.64 — 85.19>> |
7.2 | 1184 | Putting the Free in Freedom [edit]
|
Uncommon Sensor ★★ | 364>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.3Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 19.5 — 23.4>> |
1.3 | 484 | The Army of Anaydis [edit]
|
Uncommon Sensor ★★ | 17>> Uncommon Sensor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.7Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 20.91 — 50.92>> |
1.2 | 21 | Into the Cave [edit]
|
Rare
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Rare Sensor ★★★ | 114>> Rare Sensor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.2Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 17.64 — 23.66>> |
0.8 | 96 | One Future Ends [edit]
|
Rare Sensor ★★★ | 398>> Rare Sensor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.7Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 18.23 — 21.38>> |
0.9 | 356 | Long Live the King [edit]
|
Rare Sensor ★★★ | 84>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.4Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 25.52 — 37.52>> |
1.4 | 116 | Saving Smiley O'Brien [edit]
|
Rare Sensor ★★★ | 43>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
25.1Statistical Strength: Fairly reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 19.94 — 33.76>> |
1.1 | 49 | Quell the Riots [edit]
|
Rare Sensor ★★★ | 108>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.0Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 28.21 — 39.75>> |
1.5 | 162 | Blunting the Dagger [edit]
|
Rare Sensor ★★★ | 155>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.1Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 25.54 — 33.8>> |
1.3 | 205 | Race to the Finish [edit]
|
Rare Sensor ★★★ | 431>>Unable to display streak info |
34.1Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 31.42 — 37.16>> |
1.5 | 667 | Secure the Chavez [edit]
|
Rare Sensor ★★★ | 13>> Rare Sensor ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
126.5Statistical Strength: Somewhat unreliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 81.77 — 278.87>> |
10.5 | 137 | Act of Betrayal [edit]
|
Rare Sensor ★★★ | 18>> Rare Sensor ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
121.8Statistical Strength: Somewhat unreliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 83.18 — 227.21>> |
7.6 | 137 | Salvage the Chavez [edit]
|
Rare Sensor ★★★ | 17>> Rare Sensor ★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
213.3Statistical Strength: Somewhat unreliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 144.11 — 410.22>> |
15.2 | 259 | A Logical Response [edit]
|
Rare Sensor ★★★ | 9>> Rare Sensor ★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
126.7Statistical Strength: Very unreliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 76.36 — 371.24>> |
12.7 | 114 | Death in Battle [edit]
|
Rare Sensor ★★★ | 208>> Rare Sensor ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
94.2Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 83.01 — 108.75>> |
5.2 | 1088 | A Popular Item [edit]
|
Rare Sensor ★★★ | 7>> Rare Sensor ★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
170.0Statistical Strength: Very unreliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 97.17 — 678.73>> |
17 | 119 | On Their Heels [edit]
|
Rare Sensor ★★★ | 98>> Rare Sensor ★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
228.6Statistical Strength: Fairly reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 190.48 — 285.71>> |
16.3 | 1600 | Pirate Problems [edit]
|
Rare Sensor ★★★ | 53>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
35.5Statistical Strength: Fairly reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 28.42 — 47.17>> |
1.8 | 94 | He Means Well [edit]
|
Rare Sensor ★★★ | 358>> Rare Sensor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.9Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 20.04 — 24.08>> |
1 | 356 | Salvage the Chavez [edit]
|
Rare Sensor ★★★ | 108>> Rare Sensor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.7Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 19.62 — 26.83>> |
0.9 | 102 | Scatter Thine Enemies [edit]
|
Rare Sensor ★★★ | 464>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.6Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 31.91 — 37.72>> |
1.7 | 802 | Our Harshest Critic [edit]
|
Rare Sensor ★★★ | 9>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.7Statistical Strength: Somewhat unreliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 22.37 — 76.99>> |
1.4 | 13 | Starved for Attention [edit]
|
Rare Sensor ★★★ | 191>> Rare Sensor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.6Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 18.51 — 23.24>> |
0.9 | 164 | Boardroom Politics [edit]
|
Super Rare
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Super Rare Sensor ★★★★ | 8>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
148.8Statistical Strength: Very unreliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 87.64 — 491.4>> |
10.6 | 85 | The Time Transporter [edit]
|
Super Rare Sensor ★★★★ | 133>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
118.3Statistical Strength: Very reliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 101.26 — 142.15>> |
5.4 | 715 | A Bold Move [edit]
|
Super Rare Sensor ★★★★ | 11>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
146.2Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 92.07 — 354.6>> |
6.1 | 67 | Field Modifications [edit]
|
Super Rare Sensor ★★★★ | 8>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
202.0Statistical Strength: Very unreliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 118.9 — 670.79>> |
12.6 | 101 | Act of Betrayal [edit]
|
Super Rare Sensor ★★★★ | 168>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
93.6Statistical Strength: Very reliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 81.54 — 109.77>> |
3.9 | 655 | Battle Shinzon [edit]
|
Super Rare Sensor ★★★★ | 17>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 9 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
180.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 121.91 — 343.85>> |
9 | 153 | Xahean Invasion [edit]
|
Super Rare Sensor ★★★★ | 31>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
155.4Statistical Strength: Fairly reliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 114.6 — 241.09>> |
9.7 | 301 | Highway to Hell [edit]
|
Super Rare Sensor ★★★★ | 56>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
85.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 68.31 — 115.01>> |
3.6 | 200 | An Infinite Welcome [edit]
|
Similar Looking Items
Base Item | Icon | Similar Looking Items |
---|---|---|
Sensor | Currently there are no known items that look similar to this item. |