Phaser Type 1

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ItemError.png
WARNING: There are currently two versions of the item Phaser Type 1. They share the same image and name, but cannot be used interchangeably. Until this bug is fixed, use the mission suggested by the recipe. One comes from Deadly Disruptions or (Epic) Long Live the King and builds into Basic Starfleet Security Uniform (DS9), the other comes from Stolen Honor and indicates that it should build into two unknown items. One of these items looks like Basic Encoded Communique, but is actually an Emergency Communique and the other is Riot Gear, both of which are used in Galaxy Events.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
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PhaserType1TNG.png
FlipBasic.png
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PhaserType1TNG.png
FlipCommon.png
Spacer.png
PhaserType1TNG.png
FlipUncommon.png
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PhaserType1TNG.png
FlipRare.png
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PhaserType1TNG.png
FlipSuperRare.png
Location
Found At:
Standard Reward: Standard Reward:

Rare Reward (1-Time) :

Standard Reward:

Rare Reward (1-Time) :

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
  • Drop Only
  • Drop Only
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafts
Into:
Item
Bonus:
Away Missions No Away Team Bonus.

Starship Battles Passive Ship Stat Bonus:

Away Missions No Away Team Bonus.

Starship Battles Passive Ship Stat Bonus:

Away Missions No Away Team Bonus.

Starship Battles Passive Ship Stat Bonus:

Away Missions No Away Team Bonus.

Starship Battles Passive Ship Stat Bonus:

Away Missions No Away Team Bonus.

Starship Battles Passive Ship Stat Bonus:

Item
Used By:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Phaser Type 1 2342>>

Basic Phaser Type 1

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 560 runs or so.

11Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

10.58 — 11.43
>>
2.7 6432 Stolen HonorAway Team E1-M10 4 Chrons, 32 Skill Points Stolen Honor Normal


Common

Item Units Cost/Unit Runs/Unit Runs From
Common Phaser Type 1 542>>

Common Phaser Type 1

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

14.2Statistical Strength: Very reliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

13.21 — 15.42
>>
1.8 964 Cardassian HospitalityAway Team E2-M14 8 Chrons, 144 Skill Points Cardassian Hospitality Elite
Common Phaser Type 1 25>>

Common Phaser Type 1

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,200 runs or so.

29.5Statistical Strength: Somewhat unreliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

21.29 — 48.14
>>
4.9 123 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 6 Chrons, 86 Skill Points By Hook Or By Crook Elite
Common Phaser Type 1 651>>

Common Phaser Type 1

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 31,000 runs or so.

41.8Statistical Strength: Very reliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

38.81 — 45.29
>>
10.5 6803 Not A Drop to DrinkSpace Battle E2-M6 4 Chrons Not A Drop to Drink Normal
Common Phaser Type 1 202>>

Common Phaser Type 1

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,400 runs or so.

37.2Statistical Strength: Very reliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

32.71 — 43.09
>>
6.2 1252 Cleansing FireAway Team E1-M14A (Klingon Victory) 6 Chrons, 86 Skill Points Cleansing Fire Elite
Common Phaser Type 1 5>>

Common Phaser Type 1

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,300 runs or so.

81.2Statistical Strength: Nearly useless

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

43.34 — 641.28
>>
5.8 29 Cleansing FireAway Team E1-M14A (Klingon Victory) 14 Chrons, 184 Skill Points Cleansing Fire Epic
Common Phaser Type 1 24>>

Common Phaser Type 1

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,000 runs or so.

84.6Statistical Strength: Somewhat unreliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

60.53 — 140.34
>>
6 145 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 14 Chrons, 344 Skill Points By Hook Or By Crook Epic
Common Phaser Type 1 45>>

Common Phaser Type 1

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 62 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 61 runs.

Also, a run dropping only this item is expected
per 68,000 runs or so.

81.6Statistical Strength: Fairly reliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

63.03 — 115.67
>>
13.6 612 A Ticking BombSpace Battle KE-M4 6 Chrons A Ticking Bomb Normal


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Phaser Type 1 ★★ 966>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

15.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

14.46 — 15.98
>>
0.6 611 Lost LegacyAway Team E7-M12 24 Chrons, 1647 Skill Points Lost Legacy Epic
Uncommon Phaser Type 1 ★★ 330>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 240 runs or so.

16.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

14.98 — 18.33
>>
2.1 680 RockslideSpace Battle E3-M5 8 Chrons Rockslide Normal
Uncommon Phaser Type 1 ★★ 242>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,600 runs or so.

25Statistical Strength: Very reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

22.23 — 28.58
>>
6.3 1513 Long Distance CallSpace Battle DE-M1 4 Chrons Long Distance Call Elite
Uncommon Phaser Type 1 ★★ 168>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 450 runs or so.

45.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

40.09 — 53.57
>>
2.5 428 Saving Smiley O'BrienAway Team E5-M11 18 Chrons, 304 Skill Points Saving Smiley O'Brien Elite
Uncommon Phaser Type 1 ★★ 13>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 670 runs or so.

52.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

34.52 — 110.63
>>
2.9 38 Baited HookAway Team E5-M16 18 Chrons, 319 Skill Points Baited Hook Elite
Uncommon Phaser Type 1 ★★ 26>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

48.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

35.28 — 77.36
>>
3.5 90 Under New ManagementAway Team E2-M1 14 Chrons, 199 Skill Points Under New Management Epic
Uncommon Phaser Type 1 ★★ 119>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 69,000 runs or so.

137Statistical Strength: Very reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

115.97 — 167.27
>>
13.7 1630 He Means WellSpace Battle E4-M11 10 Chrons He Means Well Normal
Uncommon Phaser Type 1 ★★ 48>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,700 runs or so.

138Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

107.69 — 191.89
>>
6.3 301 Retroactive VengeanceSpace Battle E7-M8 22 Chrons Retroactive Vengeance Elite
Uncommon Phaser Type 1 ★★ 7>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 64 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 63 runs.

Also, a run dropping only this item is expected
per 74,000 runs or so.

140.0Statistical Strength: Very unreliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

80.08 — 555.88
>>
14 98 Iconian InsiderAway Team DE-M8 10 Chrons, 165 Skill Points Iconian Insider Epic
Uncommon Phaser Type 1 ★★ 8>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 43 runs in 10 percent of cases
  • 85 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 84 runs.

Also, a run dropping only this item is expected
per 29,000,000 runs or so.

183.8Statistical Strength: Very unreliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

107.91 — 618.43
>>
18.4 147 A Father FigureAway Team E1-M6 10 Chrons, 150 Skill Points A Father Figure Epic
Uncommon Phaser Type 1 ★★ 767>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

20Statistical Strength: Very reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

18.91 — 21.15
>>
0.8 638 Rapid ResponseSpace Battle E9-M1 24 Chrons Rapid Response Epic
Uncommon Phaser Type 1 ★★ 115>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

16.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

14.47 — 19.74
>>
1 120 Into the CaveAway Team E10-M6 16 Chrons Into the Cave Normal


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