Rules of Acquisition

From Star Trek Timelines
Jump to navigation Jump to search

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Legendary
(LegendaryLegendaryLegendaryLegendaryLegendary)
Icon
Spacer.png
RulesofAcquisition.png
FlipBasic.png
Spacer.png
RulesofAcquisition.png
FlipCommon.png
Spacer.png
RulesofAcquisition.png
FlipUncommon.png
Spacer.png
RulesofAcquisition.png
FlipRare.png
Spacer.png
RulesofAcquisition.png
FlipSuperRare.png
Spacer.png
RulesofAcquisition.png
FlipLegendary.png
Location
Found At:
Standard Reward: Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
Faction Store:
  • 100k Credits or
  • 100 Merit or
  • 50 Dilithium
Faction Store:
  • 250k Credits or
  • 250 Merit or
  • 100 Dilithium
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafted:
  • 25k Credits
Crafts
Into:
Item
Bonus:
Away Missions Away Team Bonus:
  • +2 +(0–0) Command
  • +2 +(0–0) Diplomacy

Starship Battles No Passive Ship Stat Bonus.

Away Missions Away Team Bonus:
  • +3 +(0–0) Command
  • 0 +(1–3) Diplomacy

Starship Battles No Passive Ship Stat Bonus.

Away Missions Away Team Bonus:
  • +7 +(0–0) Command
  • 0 +(1–5) Diplomacy

Starship Battles No Passive Ship Stat Bonus.

Away Missions Away Team Bonus:
  • +15 +(0–0) Command
  • 0 +(5–15) Diplomacy

Starship Battles No Passive Ship Stat Bonus.

Away Missions Away Team Bonus:
  • +30 +(0–0) Command
  • 0 +(15–25) Diplomacy

Starship Battles No Passive Ship Stat Bonus.

Away Missions Away Team Bonus:
  • +65 +(0–0) Command
  • 0 +(25–45) Diplomacy

Starship Battles No Passive Ship Stat Bonus.

Item
Used By:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Rules of Acquisition 639>>

Basic Rules of Acquisition

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

1.1Statistical Strength: Very reliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

1 — 1.14
>>
1.1 679 First ConflictCadet Challenge UF-M3 The United Federation First Conflict Normal
Basic Rules of Acquisition 16>>

Basic Rules of Acquisition

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

48.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

32.9 — 88.7
>>
2 32 Ostensible ProofAway Team E8-M9 24 Chrons, 936 Skill Points Ostensible Proof Epic
Basic Rules of Acquisition 246>>

Basic Rules of Acquisition

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,000 runs or so.

38.2Statistical Strength: Very reliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

34.02 — 43.66
>>
6.4 1568 HighwaymenSpace Battle DE-M3 6 Chrons Highwaymen Elite
Basic Rules of Acquisition 27>>

Basic Rules of Acquisition

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 470 runs or so.

62.2Statistical Strength: Fairly reliable

Range of average cost per
Basic Rules of Acquisition
within 2 standard deviations
(~95.5% confidence):

45.75 — 97.25
>>
2.6 70 Retroactive VengeanceSpace Battle E7-M8 24 Chrons Retroactive Vengeance Epic


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Rules of Acquisition ★★ 52>>

Uncommon Rules of Acquisition ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

1.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Rules of Acquisition ★★
within 2 standard deviations
(~95.5% confidence):

1.1 — 1.8
>>
1.4 71 Flesh and BloodCadet Challenge UF-M4 The United Federation Flesh and Blood Epic


Similar Looking Items