Expansion Module

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Expansion Module is a Component used to craft many items for crew members.

Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
ExpansionModule.png
FlipBasic.png
Spacer.png
ExpansionModule.png
FlipCommon.png
Spacer.png
ExpansionModule.png
FlipUncommon.png
Spacer.png
ExpansionModule.png
FlipRare.png
Spacer.png
ExpansionModule.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Expansion Module is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:



  1. 1.0 1.1 Store Only

DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Expansion Module 2814>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

2.36 — 2.48
>>
0.6 1701 His Own ManSpace Battle E1-M2 4 Chrons His Own Man Normal
Basic Expansion Module 638>>

Basic Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

6.65 — 7.61
>>
1.2 755 The Prodigal SonAway Team E1-M3 6 Chrons, 68 Skill Points The Prodigal Son Elite
Basic Expansion Module 634>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

7.13 — 8.1
>>
0.9 601 Maquis IncitementAway Team E2-M9 8 Chrons, 119 Skill Points Maquis Incitement Elite
Basic Expansion Module 291>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

9.7Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

8.89 — 10.65
>>
0.8 235 A Bold MoveSpace Battle E5-M2 12 Chrons A Bold Move Normal
Basic Expansion Module 245>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

14.6Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

13.22 — 16.21
>>
0.9 223 Blunting the DaggerAway Team E5-M5 16 Chrons, 285 Skill Points Blunting the Dagger Elite
Basic Expansion Module 120>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

15.1Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

13.14 — 17.66
>>
0.9 113 Researching Future HistoryAway Team E7-M9 16 Chrons, 545 Skill Points Researching Future History Normal
Basic Expansion Module 250>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

16.3Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

14.85 — 18.17
>>
0.9 227 Proof of ConceptSpace Battle E5-M10 18 Chrons Proof of Concept Elite
Basic Expansion Module 721>>

Basic Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

15.04 — 16.99
>>
1 719 Lashing OutSpace Battle E8-M13 16 Chrons Lashing Out Normal
Basic Expansion Module 220>>

Basic Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

4.2Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

3.78 — 4.73
>>
1.1 231 The Price of FriendshipAway Team I-M2 4 Chrons The Price of Friendship Normal
Basic Expansion Module 165>>

Basic Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

4.2Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

3.76 — 4.87
>>
1.1 175 Stealing the StarsSpace Battle I-M7 4 Chrons Stealing the Stars Normal
Basic Expansion Module 39>>

Basic Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 9.5 runs or so.

6.2Statistical Strength: Fairly reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

4.87 — 8.36
>>
1.5 60 Mudd's EnterpriseAway Team I-M8 4 Chrons Mudd's Enterprise Normal


Common

Item Units Cost/Unit Runs/Unit Runs From
Common Expansion Module 573>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.5 runs or so.

6.3Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

6.07 — 6.61
>>
0.5 259 A Logical ResponseSpace Battle E1-M12 14 Chrons A Logical Response Epic
Common Expansion Module 243>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

6.13 — 7.43
>>
0.6 136 Cytherian HighwayAway Team E3-M2 12 Chrons, 180 Skill Points Cytherian Highway Elite
Common Expansion Module 1090>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

6.75 — 7.43
>>
0.9 964 Cardassian HospitalityAway Team E2-M14 8 Chrons, 144 Skill Points Cardassian Hospitality Elite
Common Expansion Module 1761>>

Common Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 700 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

7.41 — 8.07
>>
1.3 2267 Assault and BatteryAway Team E1-M4 6 Chrons, 73 Skill Points Assault and Battery Elite
Common Expansion Module 190>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

8.7Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

7.82 — 9.68
>>
0.7 137 Act of BetrayalAway Team E5-M8 12 Chrons, 135 Skill Points Act of Betrayal Normal
Common Expansion Module 237>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

12.5Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

11.37 — 13.85
>>
0.8 185 The Mad VedekAway Team E2-M4 16 Chrons, 229 Skill Points The Mad Vedek Epic
Common Expansion Module 95>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

9.8Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

8.39 — 11.75
>>
1 93 No Returns AcceptedSpace Battle CT-M7 10 Chrons No Returns Accepted Normal
Common Expansion Module 864>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

10.6Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

10.06 — 11.2
>>
0.9 763 Warranted PursuitSpace Battle CT-M1 12 Chrons Warranted Pursuit Elite
Common Expansion Module 108>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16.0Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

13.82 — 18.99
>>
1 108 Off at the PassAway Team E2-M11 16 Chrons, 290 Skill Points Off at the Pass Epic
Common Expansion Module 98>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.2 runs or so.

11Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

9.69 — 12.77
>>
0.6 60 Turncoat OutpostAway Team E5-M15 18 Chrons, 314 Skill Points Turncoat Outpost Elite
Common Expansion Module 136>>

Common Expansion Module

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

21.6Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

18.67 — 25.67
>>
2.2 294 Death ThroesSpace Battle CT-M5 10 Chrons Death Throes Normal
Common Expansion Module 198>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.8Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

15.98 — 20.03
>>
0.9 176 Fool Me TwiceSpace Battle E10-M1 20 Chrons Fool Me Twice Elite
Common Expansion Module 926>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.3Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

16.47 — 18.26
>>
0.9 802 Our Harshest CriticSpace Battle E10-M7 20 Chrons Our Harshest Critic Elite


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Expansion Module ★★ 66>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

13.51 — 19.8
>>
0.8 53 Battle ShinzonSpace Battle E7-M2 20 Chrons Battle Shinzon Elite
Uncommon Expansion Module ★★ 44>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.4 runs or so.

14.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

11.55 — 18.07
>>
0.7 31 Material AssistanceAway Team E7-M3 20 Chrons, 903 Skill Points Material Assistance Elite
Uncommon Expansion Module ★★ 1065>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.2 runs or so.

14.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

14.15 — 15.44
>>
0.7 715 A Bold MoveSpace Battle E5-M2 22 Chrons A Bold Move Epic
Uncommon Expansion Module ★★ 234>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 49 runs or so.

15.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

14.41 — 17.73
>>
0.7 155 Too Greedily and Too DeepAway Team E6-M3 24 Chrons, 1303 Skill Points Too Greedily and Too Deep Epic
Uncommon Expansion Module ★★ 68>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.4 runs or so.

14.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

12.68 — 18
>>
0.7 46 Control Over ChaosAway Team E5-M9 22 Chrons, 634 Skill Points Control Over Chaos Epic
Uncommon Expansion Module ★★ 912>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

15.28 — 16.97
>>
0.7 611 Lost LegacyAway Team E7-M12 24 Chrons, 1647 Skill Points Lost Legacy Epic
Uncommon Expansion Module ★★ 35>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

19.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

15.23 — 26.81
>>
1 34 Surveying the SphereAway Team E8-M6 20 Chrons, 512 Skill Points Surveying the Sphere Elite
Uncommon Expansion Module ★★ 455>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

16.17 — 18.74
>>
0.9 395 For the PeopleAway Team E4-M12 20 Chrons, 515 Skill Points For the People Epic
Uncommon Expansion Module ★★ 841>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

17 — 18.97
>>
0.9 754 Deadly DisruptionsAway Team E4-M5 20 Chrons, 469 Skill Points Deadly Disruptions Epic
Uncommon Expansion Module ★★ 316>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

20.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

18.61 — 22.59
>>
1.3 403 Battle ShinzonSpace Battle E7-M2 16 Chrons Battle Shinzon Normal
Uncommon Expansion Module ★★ 377>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

18.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

17.15 — 20.24
>>
0.9 350 Feed A FeverAway Team E8-M12 20 Chrons, 596 Skill Points Feed A Fever Elite
Uncommon Expansion Module ★★ 43>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

19.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

15.65 — 26
>>
1 42 Serious BusinessAway Team CT-M6 20 Chrons, 903 Skill Points Serious Business Epic
Uncommon Expansion Module ★★ 65>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

15.4 — 23.04
>>
0.9 60 The Vanguard's ChallengeSpace Battle E8-M7 20 Chrons The Vanguard's Challenge Elite
Uncommon Expansion Module ★★ 58>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 400 runs or so.

20.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

16.37 — 26.26
>>
1.1 65 Cytherian HighwayAway Team E3-M2 18 Chrons, 395 Skill Points Cytherian Highway Epic
Uncommon Expansion Module ★★ 86>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

20.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

17.65 — 25.08
>>
0.9 81 Researching Future HistoryAway Team E7-M9 22 Chrons, 1035 Skill Points Researching Future History Elite
Uncommon Expansion Module ★★ 160>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 77 runs or so.

25.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

22.43 — 29.64
>>
1.4 227 Proof of ConceptSpace Battle E5-M10 18 Chrons Proof of Concept Elite
Uncommon Expansion Module ★★ 1465>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

29.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

28.09 — 31.03
>>
3.7 5400 A Kazon ScornedSpace Battle E4-M3 8 Chrons A Kazon Scorned Normal
Uncommon Expansion Module ★★ 92>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

32.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

27.02 — 39.75
>>
2 185 The Mad VedekAway Team E2-M4 16 Chrons, 229 Skill Points The Mad Vedek Epic
Uncommon Expansion Module ★★ 15>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 640 runs or so.

34.4Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

23.13 — 67.1
>>
2.9 43 Organian AidAway Team E3-M4 12 Chrons, 189 Skill Points Organian Aid Elite
Uncommon Expansion Module ★★ 344>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,100 runs or so.

40.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

36.39 — 44.95
>>
6.7 2306 Picking the BonesAway Team E2-M16 6 Chrons, 68 Skill Points Picking the Bones Normal
Uncommon Expansion Module ★★ 25>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,600 runs or so.

45.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

32.91 — 74.23
>>
4.6 114 Death in BattleSpace Battle DE-M7 10 Chrons Death in Battle Epic
Uncommon Expansion Module ★★ 17>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,300 runs or so.

70.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

47.49 — 133.09
>>
7 119 On Their HeelsSpace Battle E1-M5 10 Chrons On Their Heels Epic
Uncommon Expansion Module ★★ 26>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

12.4 — 23.18
>>
0.8 21 Improvised EntryAway Team E7-M1 20 Chrons, 840 Skill Points Improvised Entry Elite
Uncommon Expansion Module ★★ 519>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

20.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

19.04 — 21.84
>>
0.8 440 Empty VesselSpace Battle I-M3 24 Chrons Empty Vessel Epic
Uncommon Expansion Module ★★ 120>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

14.74 — 19.62
>>
0.8 101 Kicking the NestAway Team E9-M3 20 Chrons Kicking the Nest Elite
Uncommon Expansion Module ★★ 38>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

14.62 — 24.91
>>
0.9 35 Ostensible ProofAway Team E8-M9 20 Chrons, 531 Skill Points Ostensible Proof Elite


Rare

Item Units Cost/Unit Runs/Unit Runs From
Rare Expansion Module ★★★ 711>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

30.6Statistical Strength: Very reliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

28.66 — 32.79
>>
1.7 1208 A Kazon ScornedSpace Battle E4-M3 18 Chrons A Kazon Scorned Epic
Rare Expansion Module ★★★ 16>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,800 runs or so.

75.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

50.57 — 145.06
>>
4.7 75 Serious BusinessAway Team CT-M6 16 Chrons, 441 Skill Points Serious Business Elite
Rare Expansion Module ★★★ 73>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 160 runs or so.

29.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

24.05 — 36.99
>>
1.8 133 Bearing UpAway Team E9-M4A 20 Chrons Bearing Up Elite
Rare Expansion Module ★★★ 12>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 49 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 48 runs.

Also, a run dropping only this item is expected
per 33,000 runs or so.

106.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

67.98 — 247.49
>>
10.7 128 Picking the BonesAway Team E2-M16 10 Chrons, 165 Skill Points Picking the Bones Elite
Rare Expansion Module ★★★ 164>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 52 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 51 runs.

Also, a run dropping only this item is expected
per 4,200,000 runs or so.

135.5Statistical Strength: Very reliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

117.38 — 160.26
>>
11.3 1852 Behind Closed DoorsAway Team E1-M11 12 Chrons, 184 Skill Points Behind Closed Doors Epic
Rare Expansion Module ★★★ 10>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 43 runs in 10 percent of cases
  • 86 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 85 runs.

Also, a run dropping only this item is expected
per 180,000 runs or so.

299.2Statistical Strength: Very unreliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

183.86 — 802.9
>>
18.7 187 Fan ClubSpace Battle E4-M9 16 Chrons Fan Club Elite
Rare Expansion Module ★★★ 10>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 70 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 69 runs.

Also, a run dropping only this item is expected
per 95,000 runs or so.

212.8Statistical Strength: Very unreliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

130.86 — 569.24
>>
15.2 152 Baited HookAway Team E5-M16 14 Chrons, 150 Skill Points Baited Hook Normal
Rare Expansion Module ★★★ 3>>Unable to display streak info due to insufficient sample size. 192.0Statistical Strength: Nearly useless

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

89.56 — Infinity
>>
12 36 Control Over ChaosAway Team E5-M9 16 Chrons, 299 Skill Points Control Over Chaos Elite
Rare Expansion Module ★★★ 98>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 80 runs or so.

31.7Statistical Strength: Very reliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

26.89 — 38.47
>>
1.4 141 Trial by FireAway Team E4-M10 22 Chrons, 499 Skill Points Trial by Fire Epic
Rare Expansion Module ★★★ 7>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 730 runs or so.

72.0Statistical Strength: Very unreliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

41.9 — 255.7
>>
3 21 Into the CaveAway Team E10-M6 24 Chrons Into the Cave Epic
Rare Expansion Module ★★★ 15>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

48.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

32.4 — 92.56
>>
2.4 36 Boardroom PoliticsSpace Battle E8-M8 20 Chrons Boardroom Politics Elite
Rare Expansion Module ★★★ 35>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,400 runs or so.

103.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

78.05 — 154.77
>>
6.5 227 Flash of LightningSpace Battle E10-M4 16 Chrons Flash of Lightning Normal


Super Rare

Item Units Cost/Unit Runs/Unit Runs From
Super Rare Expansion Module ★★★★ 26>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 4,000 runs or so.

105.4Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

76.36 — 170
>>
5.3 137 Into the Lion's DenAway Team E9-M2 20 Chrons Into the Lion's Den Elite
Super Rare Expansion Module ★★★★ 83>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

130.6Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

107.5 — 166.2
>>
7.3 602 Ancient GuardiansSpace Battle E6-M2 18 Chrons Ancient Guardians Elite
Super Rare Expansion Module ★★★★ 143>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 950 runs or so.

72.0Statistical Strength: Very reliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

62.15 — 85.57
>>
3.3 468 Baited HookAway Team E5-M16 22 Chrons, 694 Skill Points Baited Hook Epic
Super Rare Expansion Module ★★★★ 26>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 32,000 runs or so.

190.4Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

137.34 — 310.19
>>
10.6 275 RockslideSpace Battle E3-M5 18 Chrons Rockslide Epic
Super Rare Expansion Module ★★★★ 3>>Unable to display streak info due to insufficient sample size. 133.3Statistical Strength: Nearly useless

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

62.45 — Infinity
>>
6.7 20 Proven ToxicityAway Team E8-M14A 20 Chrons, 606 Skill Points Proven Toxicity Elite
Super Rare Expansion Module ★★★★ 11>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 49 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 48 runs.

Also, a run dropping only this item is expected
per 32,000 runs or so.

170.2Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

106.74 — 419.52
>>
10.6 117 Striking at ShadowsAway Team E7-M6 16 Chrons, 480 Skill Points Striking at Shadows Normal
Super Rare Expansion Module ★★★★ 19>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,600 runs or so.

136.8Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

94.5 — 247.94
>>
6.8 130 Going ViralAway Team E8-M14B 20 Chrons, 606 Skill Points Going Viral Elite
Super Rare Expansion Module ★★★★ 6>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 33 runs in 10 percent of cases
  • 65 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 64 runs.

Also, a run dropping only this item is expected
per 10,000,000 runs or so.

255.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

140.85 — 1345.31
>>
14.2 85 Lost LegacyAway Team E7-M12 18 Chrons, 610 Skill Points Lost Legacy Normal
Super Rare Expansion Module ★★★★ 17>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 64,000 runs or so.

240.4Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

162.47 — 461.62
>>
13.4 227 Proof of ConceptSpace Battle E5-M10 18 Chrons Proof of Concept Elite
Super Rare Expansion Module ★★★★ 8>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 44,000 runs or so.

235.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

138.38 — 778.77
>>
11.8 94 He Means WellSpace Battle E4-M11 20 Chrons He Means Well Epic
Super Rare Expansion Module ★★★★ 11>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,100 runs or so.

126.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

79.41 — 304.91
>>
5.7 63 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 22 Chrons, 544 Skill Points Putting the Free in Freedom Epic
Super Rare Expansion Module ★★★★ 1>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 45

Based on test averages, to get one more drop,
you may need to do another:

  • 32 runs in 50 percent of cases (median)
  • 104 runs in 10 percent of cases
  • 207 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 206 runs.

Also, a run dropping only this item is expected
per 2,500,000 runs or so.

720.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

240 — Infinity
>>
45 45 Rescue the Val JeanAway Team E2-M8 16 Chrons, 260 Skill Points Rescue the Val Jean Epic
Super Rare Expansion Module ★★★★ 4>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

165.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

83.21 — 9706.79
>>
7.5 30 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 22 Chrons, 945 Skill Points Smiles and Knives Epic
Super Rare Expansion Module ★★★★ 2>>Unable to display streak info due to insufficient sample size. 240.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

99.74 — Infinity
>>
15 30 The Verge of DestructionAway Team E8-M5 16 Chrons, 240 Skill Points The Verge of Destruction Normal


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