Expansion Module
Expansion Module is a Component used to craft many items for crew members.
Crafting Table
DropTests
Basic
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Expansion Module | 2814>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 2.36 — 2.48>> |
0.6 | 1701 | His Own Man [edit]
|
Basic Expansion Module | 638>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 6.65 — 7.61>> |
1.2 | 755 | The Prodigal Son [edit]
|
Basic Expansion Module | 634>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.6Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 7.13 — 8.1>> |
0.9 | 601 | Maquis Incitement [edit]
|
Basic Expansion Module | 291>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.7Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 8.89 — 10.65>> |
0.8 | 235 | A Bold Move [edit]
|
Basic Expansion Module | 245>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.6Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 13.22 — 16.21>> |
0.9 | 223 | Blunting the Dagger [edit]
|
Basic Expansion Module | 120>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.1Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 13.14 — 17.66>> |
0.9 | 113 | Researching Future History [edit]
|
Basic Expansion Module | 250>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.3Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 14.85 — 18.17>> |
0.9 | 227 | Proof of Concept [edit]
|
Basic Expansion Module | 721>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 15.04 — 16.99>> |
1 | 719 | Lashing Out [edit]
|
Basic Expansion Module | 220>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.2Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 3.78 — 4.73>> |
1.1 | 231 | The Price of Friendship [edit]
|
Basic Expansion Module | 165>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.2Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 3.76 — 4.87>> |
1.1 | 175 | Stealing the Stars [edit]
|
Basic Expansion Module | 39>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.2Statistical Strength: Fairly reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 4.87 — 8.36>> |
1.5 | 60 | Mudd's Enterprise [edit]
|
Common
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Common Expansion Module ★ | 573>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.3Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.07 — 6.61>> |
0.5 | 259 | A Logical Response [edit]
|
Common Expansion Module ★ | 243>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.13 — 7.43>> |
0.6 | 136 | Cytherian Highway [edit]
|
Common Expansion Module ★ | 1090>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.1Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.75 — 7.43>> |
0.9 | 964 | Cardassian Hospitality [edit]
|
Common Expansion Module ★ | 1761>> Common Expansion Module ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
7.7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 7.41 — 8.07>> |
1.3 | 2267 | Assault and Battery [edit]
|
Common Expansion Module ★ | 190>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 7.82 — 9.68>> |
0.7 | 137 | Act of Betrayal [edit]
|
Common Expansion Module ★ | 237>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.5Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 11.37 — 13.85>> |
0.8 | 185 | The Mad Vedek [edit]
|
Common Expansion Module ★ | 95>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.8Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 8.39 — 11.75>> |
1 | 93 | No Returns Accepted [edit]
|
Common Expansion Module ★ | 864>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.6Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 10.06 — 11.2>> |
0.9 | 763 | Warranted Pursuit [edit]
|
Common Expansion Module ★ | 108>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.0Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 13.82 — 18.99>> |
1 | 108 | Off at the Pass [edit]
|
Common Expansion Module ★ | 98>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 9.69 — 12.77>> |
0.6 | 60 | Turncoat Outpost [edit]
|
Common Expansion Module ★ | 136>> Common Expansion Module ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.6Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 18.67 — 25.67>> |
2.2 | 294 | Death Throes [edit]
|
Common Expansion Module ★ | 198>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.8Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 15.98 — 20.03>> |
0.9 | 176 | Fool Me Twice [edit]
|
Common Expansion Module ★ | 926>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.3Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 16.47 — 18.26>> |
0.9 | 802 | Our Harshest Critic [edit]
|
Uncommon
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Uncommon Expansion Module ★★ | 66>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.1Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 13.51 — 19.8>> |
0.8 | 53 | Battle Shinzon [edit]
|
Uncommon Expansion Module ★★ | 44>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 11.55 — 18.07>> |
0.7 | 31 | Material Assistance [edit]
|
Uncommon Expansion Module ★★ | 1065>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.8Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 14.15 — 15.44>> |
0.7 | 715 | A Bold Move [edit]
|
Uncommon Expansion Module ★★ | 234>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 14.41 — 17.73>> |
0.7 | 155 | Too Greedily and Too Deep [edit]
|
Uncommon Expansion Module ★★ | 68>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 12.68 — 18>> |
0.7 | 46 | Control Over Chaos [edit]
|
Uncommon Expansion Module ★★ | 912>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.1Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.28 — 16.97>> |
0.7 | 611 | Lost Legacy [edit]
|
Uncommon Expansion Module ★★ | 35>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.23 — 26.81>> |
1 | 34 | Surveying the Sphere [edit]
|
Uncommon Expansion Module ★★ | 455>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.4Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 16.17 — 18.74>> |
0.9 | 395 | For the People [edit]
|
Uncommon Expansion Module ★★ | 841>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 17 — 18.97>> |
0.9 | 754 | Deadly Disruptions [edit]
|
Uncommon Expansion Module ★★ | 316>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.4Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 18.61 — 22.59>> |
1.3 | 403 | Battle Shinzon [edit]
|
Uncommon Expansion Module ★★ | 377>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.6Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 17.15 — 20.24>> |
0.9 | 350 | Feed A Fever [edit]
|
Uncommon Expansion Module ★★ | 43>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.65 — 26>> |
1 | 42 | Serious Business [edit]
|
Uncommon Expansion Module ★★ | 65>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.4 — 23.04>> |
0.9 | 60 | The Vanguard's Challenge [edit]
|
Uncommon Expansion Module ★★ | 103>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.4Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.66 — 22.15>> |
1 | 105 | Cytherian Highway [edit]
|
Uncommon Expansion Module ★★ | 86>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.7Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 17.65 — 25.08>> |
0.9 | 81 | Researching Future History [edit]
|
Uncommon Expansion Module ★★ | 160>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
25.5Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 22.43 — 29.64>> |
1.4 | 227 | Proof of Concept [edit]
|
Uncommon Expansion Module ★★ | 1467>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.5Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 28.1 — 31.05>> |
3.7 | 5410 | A Kazon Scorned [edit]
|
Uncommon Expansion Module ★★ | 92>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
32.2Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 27.02 — 39.75>> |
2 | 185 | The Mad Vedek [edit]
|
Uncommon Expansion Module ★★ | 15>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
34.4Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 23.13 — 67.1>> |
2.9 | 43 | Organian Aid [edit]
|
Uncommon Expansion Module ★★ | 344>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
40.2Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 36.39 — 44.95>> |
6.7 | 2306 | Picking the Bones [edit]
|
Uncommon Expansion Module ★★ | 25>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.6Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 32.91 — 74.23>> |
4.6 | 114 | Death in Battle [edit]
|
Uncommon Expansion Module ★★ | 17>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
70.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 47.49 — 133.09>> |
7 | 119 | On Their Heels [edit]
|
Uncommon Expansion Module ★★ | 26>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 12.4 — 23.18>> |
0.8 | 21 | Improvised Entry [edit]
|
Uncommon Expansion Module ★★ | 519>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.4Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 19.04 — 21.84>> |
0.8 | 440 | Empty Vessel [edit]
|
Uncommon Expansion Module ★★ | 120>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.8Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 14.74 — 19.62>> |
0.8 | 101 | Kicking the Nest [edit]
|
Uncommon Expansion Module ★★ | 38>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 14.62 — 24.91>> |
0.9 | 35 | Ostensible Proof [edit]
|
Rare
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Rare Expansion Module ★★★ | 722>> Rare Expansion Module ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
30.6Statistical Strength: Very reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 28.7 — 32.8>> |
1.7 | 1228 | A Kazon Scorned [edit]
|
Rare Expansion Module ★★★ | 16>> Rare Expansion Module ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
75.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 50.57 — 145.06>> |
4.7 | 75 | Serious Business [edit]
|
Rare Expansion Module ★★★ | 73>> Rare Expansion Module ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.2Statistical Strength: Fairly reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 24.05 — 36.99>> |
1.8 | 133 | Bearing Up [edit]
|
Rare Expansion Module ★★★ | 14>> Rare Expansion Module ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
98.6Statistical Strength: Somewhat unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 64.59 — 207.98>> |
9.9 | 138 | Picking the Bones [edit]
|
Rare Expansion Module ★★★ | 164>> Rare Expansion Module ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
135.5Statistical Strength: Very reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 117.38 — 160.26>> |
11.3 | 1852 | Behind Closed Doors [edit]
|
Rare Expansion Module ★★★ | 10>> Rare Expansion Module ★★★ Average (mean) runs per drop: 19 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
299.2Statistical Strength: Very unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 183.86 — 802.9>> |
18.7 | 187 | Fan Club [edit]
|
Rare Expansion Module ★★★ | 10>> Rare Expansion Module ★★★ Average (mean) runs per drop: 16 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
212.8Statistical Strength: Very unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 130.86 — 569.24>> |
15.2 | 152 | Baited Hook [edit]
|
Rare Expansion Module ★★★ | 3>>Unable to display streak info |
192.0Statistical Strength: Nearly useless Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 89.56 — Infinity>> |
12 | 36 | Control Over Chaos [edit]
|
Rare Expansion Module ★★★ | 98>> Rare Expansion Module ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.7Statistical Strength: Very reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 26.89 — 38.47>> |
1.4 | 141 | Trial by Fire [edit]
|
Rare Expansion Module ★★★ | 7>> Rare Expansion Module ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
72.0Statistical Strength: Very unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 41.9 — 255.7>> |
3 | 21 | Into the Cave [edit]
|
Rare Expansion Module ★★★ | 15>> Rare Expansion Module ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
48.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 32.4 — 92.56>> |
2.4 | 36 | Boardroom Politics [edit]
|
Rare Expansion Module ★★★ | 35>> Rare Expansion Module ★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
103.8Statistical Strength: Fairly reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 78.05 — 154.77>> |
6.5 | 227 | Flash of Lightning [edit]
|
Super Rare
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Super Rare Expansion Module ★★★★ | 26>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
105.4Statistical Strength: Fairly reliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 76.36 — 170>> |
5.3 | 137 | Into the Lion's Den [edit]
|
Super Rare Expansion Module ★★★★ | 83>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
130.6Statistical Strength: Fairly reliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 107.5 — 166.2>> |
7.3 | 602 | Ancient Guardians [edit]
|
Super Rare Expansion Module ★★★★ | 143>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
72.0Statistical Strength: Very reliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 62.15 — 85.57>> |
3.3 | 468 | Baited Hook [edit]
|
Super Rare Expansion Module ★★★★ | 26>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
190.4Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 137.34 — 310.19>> |
10.6 | 275 | Rockslide [edit]
|
Super Rare Expansion Module ★★★★ | 3>>Unable to display streak info |
133.3Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 62.45 — Infinity>> |
6.7 | 20 | Proven Toxicity [edit]
|
Super Rare Expansion Module ★★★★ | 11>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
170.2Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 106.74 — 419.52>> |
10.6 | 117 | Striking at Shadows [edit]
|
Super Rare Expansion Module ★★★★ | 19>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
136.8Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 94.5 — 247.94>> |
6.8 | 130 | Going Viral [edit]
|
Super Rare Expansion Module ★★★★ | 6>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 15 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
255.0Statistical Strength: Very unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 140.85 — 1345.31>> |
14.2 | 85 | Lost Legacy [edit]
|
Super Rare Expansion Module ★★★★ | 17>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
240.4Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 162.47 — 461.62>> |
13.4 | 227 | Proof of Concept [edit]
|
Super Rare Expansion Module ★★★★ | 8>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
235.0Statistical Strength: Very unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 138.38 — 778.77>> |
11.8 | 94 | He Means Well [edit]
|
Super Rare Expansion Module ★★★★ | 11>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
126.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 79.41 — 304.91>> |
5.7 | 63 | Putting the Free in Freedom [edit]
|
Super Rare Expansion Module ★★★★ | 1>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 45 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
720.0Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 240 — Infinity>> |
45 | 45 | Rescue the Val Jean [edit]
|
Super Rare Expansion Module ★★★★ | 4>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
165.0Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 83.21 — 9706.79>> |
7.5 | 30 | Smiles and Knives [edit]
|
Super Rare Expansion Module ★★★★ | 2>>Unable to display streak info |
240.0Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 99.74 — Infinity>> |
15 | 30 | The Verge of Destruction [edit]
|
Similar Looking Items
Base Item | Icon | Similar Looking Items |
---|---|---|
Expansion Module | Augment Embryo Incubator |