Encoded Communique

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Crafting Table

Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Legendary
(LegendaryLegendaryLegendaryLegendaryLegendary)
Icon
Spacer.png
EncodedCommunique.png
FlipBasic.png
Spacer.png
EncodedCommunique.png
FlipCommon.png
Spacer.png
EncodedCommunique.png
FlipUncommon.png
Spacer.png
EncodedCommunique.png
FlipRare.png
Spacer.png
EncodedCommunique.png
FlipSuperRare.png
Spacer.png
EncodedCommunique.png
FlipLegendary.png
Location
Found At:
Standard Reward:

Rare Reward (1-Time) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
Faction Store:
  • 100k Credits or
  • 100 Merit or
  • 50 Dilithium
Faction Store:
  • 250k Credits or
  • 250 Merit or
  • 100 Dilithium
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafted:
  • 25k Credits
Crafts
Into:
Item
Bonus:
Away Missions No Away Team Bonus.

Starship Battles Passive Ship Stat Bonus:

Away Missions No Away Team Bonus.

Starship Battles Passive Ship Stat Bonus:

Away Missions No Away Team Bonus.

Starship Battles Passive Ship Stat Bonus:

Away Missions No Away Team Bonus.

Starship Battles Passive Ship Stat Bonus:

Away Missions No Away Team Bonus.

Starship Battles Passive Ship Stat Bonus:

Away Missions No Away Team Bonus.

Starship Battles Passive Ship Stat Bonus:

Item
Used By:



DropTests

Basic

Item Units Cost/Unit Runs/Unit Runs From
Basic Encoded Communique 556>>

Basic Encoded Communique

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

1.2 — 1.39
>>
1.3 716 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Epic
Basic Encoded Communique 157>>

Basic Encoded Communique

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 70 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

1.21 — 1.6
>>
1.4 216 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Elite
Basic Encoded Communique 248>>

Basic Encoded Communique

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 29,000 runs or so.

40.8Statistical Strength: Very reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

36.29 — 46.65
>>
10.2 2531 The Mad VedekAway Team E2-M4 4 Chrons, 47 Skill Points The Mad Vedek Normal
Basic Encoded Communique 33>>

Basic Encoded Communique

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 330 runs or so.

55.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

41.79 — 81.61
>>
2.3 76 Proven ToxicityAway Team E8-M14A 24 Chrons, 1011 Skill Points Proven Toxicity Epic
Basic Encoded Communique 78>>

Basic Encoded Communique

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 440 runs or so.

60.9Statistical Strength: Fairly reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

50.3 — 77.24
>>
2.5 198 Garak's GambleSpace Battle E7-M13A (Romulan Victory) 24 Chrons Garak's Gamble Epic
Basic Encoded Communique 66>>

Basic Encoded Communique

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 440 runs or so.

60.7Statistical Strength: Fairly reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

49.39 — 78.83
>>
2.5 167 Death's EndeavorAway Team E7-M13B (KCA Victory) 24 Chrons, 1676 Skill Points Death's Endeavor Epic
Basic Encoded Communique 26>>

Basic Encoded Communique

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 670 runs or so.

70.2Statistical Strength: Fairly reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

51.21 — 111.36
>>
2.9 76 Going ViralAway Team E8-M14B 24 Chrons, 1011 Skill Points Going Viral Epic

Common

Item Units Cost/Unit Runs/Unit Runs From
Common Encoded Communique 263>>

Common Encoded Communique

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Common Encoded Communique
within 2 standard deviations
(~95.5% confidence):

1.13 — 1.4
>>
1.3 329 First ConflictCadet Challenge UF-M3 The United Federation First Conflict Epic
Common Encoded Communique 50>>

Common Encoded Communique

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 84 runs or so.

1.5Statistical Strength: Fairly reliable

Range of average cost per
Common Encoded Communique
within 2 standard deviations
(~95.5% confidence):

1.17 — 1.94
>>
1.5 73 First ConflictCadet Challenge UF-M3 The United Federation First Conflict Elite
Common Encoded Communique 33>>

Common Encoded Communique

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 69,000 runs or so.

328.7Statistical Strength: Fairly reliable

Range of average cost per
Common Encoded Communique
within 2 standard deviations
(~95.5% confidence):

244.59 — 501.12
>>
13.7 452 Zora's InvitationAway Team I-M4 24 Chrons Zora's Invitation Epic


Uncommon

Item Units Cost/Unit Runs/Unit Runs From
Uncommon Encoded Communique ★★ 129>>

Uncommon Encoded Communique ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 70 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Encoded Communique ★★
within 2 standard deviations
(~95.5% confidence):

1.19 — 1.62
>>
1.4 177 Of Two EvilsCadet Challenge UF-M5 The United Federation Of Two Evils Epic
Uncommon Encoded Communique ★★ 211>>

Uncommon Encoded Communique ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

1.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Encoded Communique ★★
within 2 standard deviations
(~95.5% confidence):

1.39 — 1.78
>>
1.6 329 First ConflictCadet Challenge UF-M3 The United Federation First Conflict Epic

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