Component
Components are a type of item in Star Trek Timelines which are only used for crafting into other types of items, and are not equipped by any crew. No items can craft info these components, and they only drop from missions or lootboxes, or can be purchased at faction centers.
Component List
Click on the icon to see more information:
Best Missions to Get Components
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Alcohol | 16804>> Basic Alcohol Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Very reliable Range of average cost per Basic Alcohol within 2 standard deviations (~95.5% confidence): 1.86 — 1.9>> |
0.5 | 7880 | Assault and Battery [edit]
|
Common Alcohol ★ | 2694>> Common Alcohol ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.4Statistical Strength: Very reliable Range of average cost per Common Alcohol ★ within 2 standard deviations (~95.5% confidence): 4.31 — 4.48>> |
0.4 | 1184 | Putting the Free in Freedom [edit]
|
Uncommon Alcohol ★★ | 1548>> Uncommon Alcohol ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.4Statistical Strength: Very reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 13.74 — 15.04>> |
1.2 | 1852 | Behind Closed Doors [edit]
|
Rare Alcohol ★★★ | 533>> Rare Alcohol ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
57.6Statistical Strength: Very reliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 53.13 — 62.82>> |
4.8 | 2557 | Operation Isolate [edit]
|
Super Rare Alcohol ★★★★ | 33>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
86.6Statistical Strength: Fairly reliable Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 64.97 — 129.59>> |
3.6 | 119 | Trust Issues [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Casing | 13534>> Basic Casing Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 2.41 — 2.46>> |
0.6 | 8240 | Long Distance Call [edit]
|
Common Casing ★ | 5712>> Common Casing ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.2Statistical Strength: Very reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 3.15 — 3.22>> |
0.4 | 2276 | Stolen Command [edit]
|
Uncommon Casing ★★ | 718>> Uncommon Casing ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.8Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 14.82 — 16.86>> |
1.3 | 944 | Pretense of Mercy [edit]
|
Rare Casing ★★★ | 581>> Rare Casing ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.9Statistical Strength: Very reliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 19.53 — 22.54>> |
1.3 | 760 | An Infinite Welcome [edit]
|
Super Rare Casing ★★★★ | 210>> Super Rare Casing ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
82.5Statistical Strength: Very reliable Range of average cost per Super Rare Casing ★★★★ within 2 standard deviations (~95.5% confidence): 72.95 — 94.97>> |
3.4 | 722 | Feed A Fever [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Clothing Pattern | 15950>> Basic Clothing Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 2.41 — 2.46>> |
0.6 | 9720 | On Their Heels [edit]
|
Common Clothing Pattern ★ | 6446>> Common Clothing Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.5Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 4.42 — 4.58>> |
0.6 | 3625 | A Tale of Forgotten Lore [edit]
|
Uncommon Clothing Pattern ★★ | 707>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.1Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 10.52 — 11.7>> |
0.5 | 356 | Salvage the Chavez [edit]
|
Rare Clothing Pattern ★★★ | 949>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.4Statistical Strength: Very reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 18.5 — 20.44>> |
0.8 | 768 | The Raptors' Fury [edit]
|
Super Rare Clothing Pattern ★★★★ | 443>> Super Rare Clothing Pattern ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
92.9Statistical Strength: Very reliable Range of average cost per Super Rare Clothing Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 85.12 — 102.14>> |
3.9 | 1714 | The Rings of Time [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Database (Panel) | 16938>> Basic Database (Panel) Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.5Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 2.47 — 2.52>> |
0.6 | 10559 | The Prodigal Son [edit]
|
Common Database (Panel) ★ | 11740>> Common Database (Panel) ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.5Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 6.38 — 6.58>> |
1.1 | 12684 | Under New Management [edit]
|
Uncommon Database (Panel) ★★ | 520>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.3Statistical Strength: Very reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 11.53 — 13.23>> |
0.5 | 267 | Highway to Hell [edit]
|
Rare Database (Panel) ★★★ | 1682>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.9Statistical Strength: Very reliable Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 15.25 — 16.5>> |
0.7 | 1212 | Lost Legacy [edit]
|
Super Rare Database (Panel) ★★★★ | 225>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
65.2Statistical Strength: Very reliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 57.83 — 74.66>> |
2.7 | 611 | Lost Legacy [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Emitter Crystal | 8555>> Basic Emitter Crystal Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Basic Emitter Crystal within 2 standard deviations (~95.5% confidence): 1.81 — 1.86>> |
0.5 | 3923 | A Father Figure [edit]
|
Common Emitter Crystal ★ | 2697>> Common Emitter Crystal ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Emitter Crystal ★ within 2 standard deviations (~95.5% confidence): 3.96 — 4.08>> |
0.4 | 1084 | Fan Club [edit]
|
Uncommon Emitter Crystal ★★ | 703>> Uncommon Emitter Crystal ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.4Statistical Strength: Very reliable Range of average cost per Uncommon Emitter Crystal ★★ within 2 standard deviations (~95.5% confidence): 14.56 — 16.38>> |
0.9 | 602 | Ancient Guardians [edit]
|
Rare Emitter Crystal ★★★ | 84>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.9Statistical Strength: Very reliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 19.19 — 28.27>> |
1.4 | 120 | Into the Cave [edit]
|
Super Rare Emitter Crystal ★★★★ | 102>> Super Rare Emitter Crystal ★★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
62.8Statistical Strength: Very reliable Range of average cost per Super Rare Emitter Crystal ★★★★ within 2 standard deviations (~95.5% confidence): 52.78 — 77.6>> |
2.6 | 267 | Highway to Hell [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Expansion Module | 2814>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 2.36 — 2.48>> |
0.6 | 1701 | His Own Man [edit]
|
Common Expansion Module ★ | 573>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.3Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.07 — 6.61>> |
0.5 | 259 | A Logical Response [edit]
|
Uncommon Expansion Module ★★ | 1065>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.8Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 14.15 — 15.44>> |
0.7 | 715 | A Bold Move [edit]
|
Rare Expansion Module ★★★ | 98>> Rare Expansion Module ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.7Statistical Strength: Very reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 26.89 — 38.47>> |
1.4 | 141 | Trial by Fire [edit]
|
Super Rare Expansion Module ★★★★ | 143>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
72.0Statistical Strength: Very reliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 62.15 — 85.57>> |
3.3 | 468 | Baited Hook [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Furs | 3610>> Basic Furs Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.7Statistical Strength: Very reliable Range of average cost per Basic Furs within 2 standard deviations (~95.5% confidence): 4.59 — 4.86>> |
1.2 | 4260 | Right of Conquest [edit]
|
Common Furs ★ | 3516>> Common Furs ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Common Furs ★ within 2 standard deviations (~95.5% confidence): 2.36 — 2.42>> |
0.4 | 1401 | Pretense of Mercy [edit]
|
Uncommon Furs ★★ | 40>> Uncommon Furs ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 10.64 — 16.71>> |
0.7 | 26 | Uprising [edit]
|
Rare Furs ★★★ | 51>> Rare Furs ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.1Statistical Strength: Very reliable Range of average cost per Rare Furs ★★★ within 2 standard deviations (~95.5% confidence): 11.91 — 17.33>> |
0.6 | 30 | The Price of Friendship [edit]
|
Super Rare Furs ★★★★ | 205>> Super Rare Furs ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
89.9Statistical Strength: Very reliable Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 79.33 — 103.75>> |
3.7 | 768 | The Raptors' Fury [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Gold-Pressed Latinum | 2281>> Basic Gold-Pressed Latinum Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.6Statistical Strength: Very reliable Range of average cost per Basic Gold-Pressed Latinum within 2 standard deviations (~95.5% confidence): 3.47 — 3.73>> |
0.9 | 2051 | Behind Closed Doors [edit]
|
Common Gold-Pressed Latinum ★ | 525>> Common Gold-Pressed Latinum ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.8Statistical Strength: Very reliable Range of average cost per Common Gold-Pressed Latinum ★ within 2 standard deviations (~95.5% confidence): 5.44 — 6.19>> |
0.7 | 380 | Long Distance Call [edit]
|
Uncommon Gold-Pressed Latinum ★★ | 239>> Uncommon Gold-Pressed Latinum ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.8Statistical Strength: Very reliable Range of average cost per Uncommon Gold-Pressed Latinum ★★ within 2 standard deviations (~95.5% confidence): 9.71 — 12.05>> |
1.1 | 257 | Pirate Problems [edit]
|
Rare Gold-Pressed Latinum ★★★ | 588>> Rare Gold-Pressed Latinum ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.1Statistical Strength: Very reliable Range of average cost per Rare Gold-Pressed Latinum ★★★ within 2 standard deviations (~95.5% confidence): 26.24 — 30.24>> |
1.3 | 751 | Hounded [edit]
|
Super Rare Gold-Pressed Latinum ★★★★ | 259>> Super Rare Gold-Pressed Latinum ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
96.6Statistical Strength: Very reliable Range of average cost per Super Rare Gold-Pressed Latinum ★★★★ within 2 standard deviations (~95.5% confidence): 86.29 — 109.6>> |
4 | 1042 | Ancient Guardians [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Incense | 4631>> Basic Incense Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.6Statistical Strength: Very reliable Range of average cost per Basic Incense within 2 standard deviations (~95.5% confidence): 4.5 — 4.73>> |
1.2 | 5342 | Leverage [edit]
|
Common Incense ★ | 182>> Common Incense ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.9Statistical Strength: Very reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 3.69 — 4.14>> |
0.4 | 71 | Trial by Fire [edit]
|
Uncommon Incense ★★ | 193>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.2Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 14.56 — 18.17>> |
0.8 | 156 | Lashing Out [edit]
|
Rare Incense ★★★ | 532>> Rare Incense ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.1Statistical Strength: Very reliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 16.94 — 19.37>> |
0.8 | 437 | Turncoat Outpost [edit]
|
Super Rare Incense ★★★★ | 101>> Super Rare Incense ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
95.1Statistical Strength: Very reliable Range of average cost per Super Rare Incense ★★★★ within 2 standard deviations (~95.5% confidence): 79.84 — 117.42>> |
4 | 400 | Surveying the Sphere [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Interlink | 2056>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.7Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 3.55 — 3.77>> |
0.6 | 1252 | Cleansing Fire [edit]
|
Common Interlink ★ | 247>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.7Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 6.3 — 7.26>> |
0.5 | 119 | Rabid Fans [edit]
|
Uncommon Interlink ★★ | 21>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 14.71 — 31.21>> |
1 | 21 | Improvised Entry [edit]
|
Rare Interlink ★★★ | 160>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.0Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 18.47 — 24.32>> |
1.3 | 210 | Our Harshest Critic [edit]
|
Super Rare Interlink ★★★★ | 104>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
75.3Statistical Strength: Very reliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 63.48 — 92.56>> |
3.4 | 356 | Long Live the King [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Isolinear Chips | 3163>> Basic Isolinear Chips Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.9Statistical Strength: Very reliable Range of average cost per Basic Isolinear Chips within 2 standard deviations (~95.5% confidence): 3.81 — 4.04>> |
1 | 3102 | Xahean Invasion [edit]
|
Common Isolinear Chips ★ | 1643>> Common Isolinear Chips ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.8Statistical Strength: Very reliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 4.63 — 4.89>> |
0.5 | 782 | Arms Race [edit]
|
Uncommon Isolinear Chips ★★ | 75>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.1Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 7.73 — 10.97>> |
0.5 | 34 | Highway to Hell [edit]
|
Rare Isolinear Chips ★★★ | 123>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
32.2Statistical Strength: Very reliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 27.69 — 38.46>> |
1.8 | 220 | Not Without A Fight [edit]
|
Super Rare Isolinear Chips ★★★★ | 29>> Super Rare Isolinear Chips ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
86.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Isolinear Chips ★★★★ within 2 standard deviations (~95.5% confidence): 64.16 — 134.61>> |
3.6 | 105 | Back Into the Fold [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Microconnector | 997>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 3.78 — 4.19>> |
1 | 990 | Indiscriminate Mind [edit]
|
Common Microconnector ★ | 249>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.4Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 6.01 — 6.86>> |
0.5 | 114 | Not Without A Fight [edit]
|
Uncommon Microconnector ★★ | 527>> Uncommon Microconnector ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.4Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 14.37 — 16.47>> |
0.6 | 337 | Ruinous Staycation [edit]
|
Rare Microconnector ★★★ | 233>> Rare Microconnector ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16Statistical Strength: Very reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 14.47 — 17.81>> |
0.7 | 155 | Too Greedily and Too Deep [edit]
|
Super Rare Microconnector ★★★★ | 70>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
53.1Statistical Strength: Fairly reliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 43.37 — 68.6>> |
2.2 | 155 | Too Greedily and Too Deep [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Optronic Circuit | 2367>> Basic Optronic Circuit Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.5Statistical Strength: Very reliable Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 3.35 — 3.59>> |
0.9 | 2051 | Behind Closed Doors [edit]
|
Common Optronic Circuit ★ | 75>> Common Optronic Circuit ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.0Statistical Strength: Very reliable Range of average cost per Common Optronic Circuit ★ within 2 standard deviations (~95.5% confidence): 3.65 — 4.42>> |
0.4 | 30 | A New Recruit [edit]
|
Uncommon Optronic Circuit ★★ | 100>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.4Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 12.49 — 17>> |
0.8 | 80 | Common Ground [edit]
|
Rare Optronic Circuit ★★★ | 211>> Rare Optronic Circuit ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.7Statistical Strength: Very reliable Range of average cost per Rare Optronic Circuit ★★★ within 2 standard deviations (~95.5% confidence): 30.04 — 38.49>> |
1.7 | 356 | Evacuation Orders [edit]
|
Super Rare Optronic Circuit ★★★★ | 27>> Super Rare Optronic Circuit ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
90.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Optronic Circuit ★★★★ within 2 standard deviations (~95.5% confidence): 66.27 — 143.49>> |
3.8 | 102 | Scatter Thine Enemies [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Polyalloy | 4905>> Basic Polyalloy Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Basic Polyalloy within 2 standard deviations (~95.5% confidence): 2.38 — 2.48>> |
0.6 | 2980 | A Time of Morn-ing [edit]
|
Common Polyalloy ★ | 5528>> Common Polyalloy ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Polyalloy ★ within 2 standard deviations (~95.5% confidence): 3.97 — 4.08>> |
0.3 | 1852 | Behind Closed Doors [edit]
|
Uncommon Polyalloy ★★ | 507>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.7Statistical Strength: Very reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 10.95 — 12.59>> |
0.7 | 330 | Too Greedily and Too Deep [edit]
|
Rare Polyalloy ★★★ | 2044>> Rare Polyalloy ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.5Statistical Strength: Very reliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 30.33 — 32.84>> |
1.8 | 3581 | Ishka Issues [edit]
|
Super Rare Polyalloy ★★★★ | 499>> Super Rare Polyalloy ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
129.2Statistical Strength: Very reliable Range of average cost per Super Rare Polyalloy ★★★★ within 2 standard deviations (~95.5% confidence): 118.79 — 141.55>> |
7.2 | 3581 | Ishka Issues [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Power Cell | 5852>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.6Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 2.56 — 2.65>> |
0.7 | 3810 | Highwaymen [edit]
|
Common Power Cell ★ | 2666>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 2.95 — 3.04>> |
0.3 | 798 | Assault and Battery [edit]
|
Uncommon Power Cell ★★ | 139>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.6Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 13.57 — 18.38>> |
1.6 | 217 | The Professor's Deadline [edit]
|
Rare Power Cell ★★★ | 2313>> Rare Power Cell ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.4Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 19.73 — 21.05>> |
0.8 | 1963 | Stealing the Stars [edit]
|
Super Rare Power Cell ★★★★ | 58>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
81.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 65.56 — 109.19>> |
3.4 | 198 | Garak's Gamble [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Relay | 3642>> Basic Relay Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.7Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 4.55 — 4.81>> |
1.2 | 4260 | Right of Conquest [edit]
|
Common Relay ★ | 502>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.9Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 2.83 — 3.03>> |
0.3 | 147 | A Father Figure [edit]
|
Uncommon Relay ★★ | 147>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.5Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 12.8 — 16.66>> |
0.9 | 133 | Bearing Up [edit]
|
Rare Relay ★★★ | 643>> Rare Relay ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.2Statistical Strength: Very reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 27.32 — 31.32>> |
1.3 | 853 | Proof of Concept [edit]
|
Super Rare Relay ★★★★ | 104>> Super Rare Relay ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
101.5Statistical Strength: Very reliable Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 85.45 — 125.09>> |
4.2 | 440 | Empty Vessel [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Sensor | 9323>> Basic Sensor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.8Statistical Strength: Very reliable Range of average cost per Basic Sensor within 2 standard deviations (~95.5% confidence): 4.66 — 4.83>> |
1.2 | 11063 | A Logical Response [edit]
|
Common Sensor ★ | 280>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.4Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 5.98 — 6.77>> |
0.5 | 127 | Long Live the King [edit]
|
Uncommon Sensor ★★ | 382>> Uncommon Sensor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.1Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 15.85 — 18.61>> |
0.9 | 327 | Field Modifications [edit]
|
Rare Sensor ★★★ | 398>> Rare Sensor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.7Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 18.23 — 21.38>> |
0.9 | 356 | Long Live the King [edit]
|
Super Rare Sensor ★★★★ | 56>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
85.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 68.31 — 115.01>> |
3.6 | 200 | An Infinite Welcome [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Spices | 599>> Basic Spices Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.8Statistical Strength: Very reliable Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 2.63 — 2.96>> |
0.7 | 417 | By Hook Or By Crook [edit]
|
Common Spices ★ | 3663>> Common Spices ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.5Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 4.38 — 4.52>> |
0.4 | 1630 | He Means Well [edit]
|
Uncommon Spices ★★ | 707>> Uncommon Spices ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.5Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 13.74 — 15.28>> |
0.7 | 465 | Back to School [edit]
|
Rare Spices ★★★ | 116>> Rare Spices ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.7Statistical Strength: Very reliable Range of average cost per Rare Spices ★★★ within 2 standard deviations (~95.5% confidence): 17.19 — 22.94>> |
0.8 | 95 | Uprising [edit]
|
Super Rare Spices ★★★★ | 52>> Super Rare Spices ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
97.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Spices ★★★★ within 2 standard deviations (~95.5% confidence): 77.29 — 133.3>> |
4.1 | 212 | Evacuation Orders [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Starfleet Uniform Pattern | 16435>> Basic Starfleet Uniform Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform Pattern within 2 standard deviations (~95.5% confidence): 1.79 — 1.83>> |
0.5 | 7424 | A Tale of Forgotten Lore [edit]
|
Common Starfleet Uniform Pattern ★ | 116>> Common Starfleet Uniform Pattern ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.4Statistical Strength: Very reliable Range of average cost per Common Starfleet Uniform Pattern ★ within 2 standard deviations (~95.5% confidence): 5.51 — 7.52>> |
1.1 | 123 | By Hook Or By Crook [edit]
|
Uncommon Starfleet Uniform Pattern ★★ | 95>> Uncommon Starfleet Uniform Pattern ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.5Statistical Strength: Very reliable Range of average cost per Uncommon Starfleet Uniform Pattern ★★ within 2 standard deviations (~95.5% confidence): 14.91 — 21.28>> |
1.3 | 119 | Rabid Fans [edit]
|
Rare Starfleet Uniform Pattern ★★★ | 163>> Rare Starfleet Uniform Pattern ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.6Statistical Strength: Very reliable Range of average cost per Rare Starfleet Uniform Pattern ★★★ within 2 standard deviations (~95.5% confidence): 39.7 — 53.41>> |
2.8 | 464 | Death Throes [edit]
|
Super Rare Starfleet Uniform Pattern ★★★★ | 24>> Super Rare Starfleet Uniform Pattern ★★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
70.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Starfleet Uniform Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 50.54 — 113.85>> |
2.9 | 70 | Retroactive Vengeance [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Subprocessor | 785>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.6Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 3.41 — 3.75>> |
0.6 | 467 | Right of Conquest [edit]
|
Common Subprocessor ★ | 536>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 3.82 — 4.1>> |
0.4 | 212 | Temporary Hold [edit]
|
Uncommon Subprocessor ★★ | 1397>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.8Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 15.18 — 16.52>> |
0.9 | 1228 | A Kazon Scorned [edit]
|
Rare Subprocessor ★★★ | 88>> Rare Subprocessor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.3Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 17.3 — 24.42>> |
0.9 | 81 | Researching Future History [edit]
|
Super Rare Subprocessor ★★★★ | 12>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
89.8Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 57.76 — 201.95>> |
4.1 | 49 | Quell the Riots [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Synthesized Polymer | 3504>> Basic Synthesized Polymer Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.6Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 1.53 — 1.59>> |
0.4 | 1363 | A Tale of Forgotten Lore [edit]
|
Common Synthesized Polymer ★ | 392>> Common Synthesized Polymer ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.5Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 6.17 — 6.87>> |
0.5 | 182 | Ishka Issues [edit]
|
Uncommon Synthesized Polymer ★★ | 186>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.5Statistical Strength: Very reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 14.78 — 18.55>> |
0.8 | 153 | Xahean Invasion [edit]
|
Rare Synthesized Polymer ★★★ | 198>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
26.6Statistical Strength: Very reliable Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 23.55 — 30.47>> |
1.3 | 263 | Ruinous Staycation [edit]
|
Super Rare Synthesized Polymer ★★★★ | 148>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
88.5Statistical Strength: Very reliable Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 76.54 — 105.01>> |
3.7 | 546 | The Vanguard's Challenge [edit]
|