Component
Components are a type of item in Star Trek Timelines which are only used for crafting into other types of items, and are not equipped by any crew. No items can craft info these components, and they only drop from missions or lootboxes, or can be purchased at faction centers.
Component List
Click on the icon to see more information:
Best Missions to Get Components
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Alcohol | 16804>> Basic Alcohol Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.9Statistical Strength: Very reliable Range of average cost per Basic Alcohol within 2 standard deviations (~95.5% confidence): 1.86 — 1.9>> |
0.5 | 7880 | ![]() ![]() ![]() [edit]
|
Common Alcohol ★ | 2694>> Common Alcohol ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.4Statistical Strength: Very reliable Range of average cost per Common Alcohol ★ within 2 standard deviations (~95.5% confidence): 4.31 — 4.48>> |
0.4 | 1184 | ![]() ![]() ![]() [edit]
|
Uncommon Alcohol ★★ | 1548>> Uncommon Alcohol ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.4Statistical Strength: Very reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 13.74 — 15.04>> |
1.2 | 1852 | ![]() ![]() ![]() [edit]
|
Rare Alcohol ★★★ | 533>> Rare Alcohol ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
57.6Statistical Strength: Very reliable Range of average cost per Rare Alcohol ★★★ within 2 standard deviations (~95.5% confidence): 53.13 — 62.82>> |
4.8 | 2557 | ![]() ![]() ![]() [edit]
|
Super Rare Alcohol ★★★★ | 33>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
86.6Statistical Strength: Fairly reliable Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 64.97 — 129.59>> |
3.6 | 119 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Casing | 13534>> Basic Casing Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 2.41 — 2.46>> |
0.6 | 8240 | ![]() ![]() ![]() [edit]
|
Common Casing ★ | 5712>> Common Casing ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.2Statistical Strength: Very reliable Range of average cost per Common Casing ★ within 2 standard deviations (~95.5% confidence): 3.15 — 3.22>> |
0.4 | 2276 | ![]() ![]() ![]() [edit]
|
Uncommon Casing ★★ | 718>> Uncommon Casing ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.8Statistical Strength: Very reliable Range of average cost per Uncommon Casing ★★ within 2 standard deviations (~95.5% confidence): 14.82 — 16.86>> |
1.3 | 944 | ![]() ![]() ![]() [edit]
|
Rare Casing ★★★ | 581>> Rare Casing ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.9Statistical Strength: Very reliable Range of average cost per Rare Casing ★★★ within 2 standard deviations (~95.5% confidence): 19.53 — 22.54>> |
1.3 | 760 | ![]() ![]() ![]() [edit]
|
Super Rare Casing ★★★★ | 210>> Super Rare Casing ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
82.5Statistical Strength: Very reliable Range of average cost per Super Rare Casing ★★★★ within 2 standard deviations (~95.5% confidence): 72.95 — 94.97>> |
3.4 | 722 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Clothing Pattern | 15950>> Basic Clothing Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 2.41 — 2.46>> |
0.6 | 9720 | ![]() ![]() ![]() [edit]
|
Common Clothing Pattern ★ | 6446>> Common Clothing Pattern ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.5Statistical Strength: Very reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 4.42 — 4.58>> |
0.6 | 3625 | ![]() ![]() ![]() [edit]
|
Uncommon Clothing Pattern ★★ | 707>> Uncommon Clothing Pattern ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.1Statistical Strength: Very reliable Range of average cost per Uncommon Clothing Pattern ★★ within 2 standard deviations (~95.5% confidence): 10.52 — 11.7>> |
0.5 | 356 | ![]() ![]() ![]() [edit]
|
Rare Clothing Pattern ★★★ | 949>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.4Statistical Strength: Very reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 18.5 — 20.44>> |
0.8 | 768 | ![]() ![]() ![]() [edit]
|
Super Rare Clothing Pattern ★★★★ | 443>> Super Rare Clothing Pattern ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
92.9Statistical Strength: Very reliable Range of average cost per Super Rare Clothing Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 85.12 — 102.14>> |
3.9 | 1714 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Database (Panel) | 16938>> Basic Database (Panel) Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.5Statistical Strength: Very reliable Range of average cost per Basic Database (Panel) within 2 standard deviations (~95.5% confidence): 2.47 — 2.52>> |
0.6 | 10559 | ![]() ![]() ![]() [edit]
|
Common Database (Panel) ★ | 11740>> Common Database (Panel) ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.5Statistical Strength: Very reliable Range of average cost per Common Database (Panel) ★ within 2 standard deviations (~95.5% confidence): 6.38 — 6.58>> |
1.1 | 12684 | ![]() ![]() ![]() [edit]
|
Uncommon Database (Panel) ★★ | 520>> Uncommon Database (Panel) ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
12.3Statistical Strength: Very reliable Range of average cost per Uncommon Database (Panel) ★★ within 2 standard deviations (~95.5% confidence): 11.53 — 13.23>> |
0.5 | 267 | ![]() ![]() ![]() [edit]
|
Rare Database (Panel) ★★★ | 1682>> Rare Database (Panel) ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.9Statistical Strength: Very reliable Range of average cost per Rare Database (Panel) ★★★ within 2 standard deviations (~95.5% confidence): 15.25 — 16.5>> |
0.7 | 1212 | ![]() ![]() ![]() [edit]
|
Super Rare Database (Panel) ★★★★ | 225>> Super Rare Database (Panel) ★★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
65.2Statistical Strength: Very reliable Range of average cost per Super Rare Database (Panel) ★★★★ within 2 standard deviations (~95.5% confidence): 57.83 — 74.66>> |
2.7 | 611 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Emitter Crystal | 8555>> Basic Emitter Crystal Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Basic Emitter Crystal within 2 standard deviations (~95.5% confidence): 1.81 — 1.86>> |
0.5 | 3923 | ![]() ![]() ![]() [edit]
|
Common Emitter Crystal ★ | 2697>> Common Emitter Crystal ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Emitter Crystal ★ within 2 standard deviations (~95.5% confidence): 3.96 — 4.08>> |
0.4 | 1084 | ![]() ![]() ![]() [edit]
|
Uncommon Emitter Crystal ★★ | 703>> Uncommon Emitter Crystal ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.4Statistical Strength: Very reliable Range of average cost per Uncommon Emitter Crystal ★★ within 2 standard deviations (~95.5% confidence): 14.56 — 16.38>> |
0.9 | 602 | ![]() ![]() ![]() [edit]
|
Rare Emitter Crystal ★★★ | 84>> Rare Emitter Crystal ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.9Statistical Strength: Very reliable Range of average cost per Rare Emitter Crystal ★★★ within 2 standard deviations (~95.5% confidence): 19.19 — 28.27>> |
1.4 | 120 | ![]() ![]() ![]() [edit]
|
Super Rare Emitter Crystal ★★★★ | 102>> Super Rare Emitter Crystal ★★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
62.8Statistical Strength: Very reliable Range of average cost per Super Rare Emitter Crystal ★★★★ within 2 standard deviations (~95.5% confidence): 52.78 — 77.6>> |
2.6 | 267 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Expansion Module | 2814>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 2.36 — 2.48>> |
0.6 | 1701 | ![]() ![]() ![]() [edit]
|
Common Expansion Module ★ | 573>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.3Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.07 — 6.61>> |
0.5 | 259 | ![]() ![]() ![]() [edit]
|
Uncommon Expansion Module ★★ | 1065>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.8Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 14.15 — 15.44>> |
0.7 | 715 | ![]() ![]() ![]() [edit]
|
Rare Expansion Module ★★★ | 106>> Rare Expansion Module ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.4Statistical Strength: Very reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 28.52 — 40.35>> |
1.5 | 161 | ![]() ![]() ![]() [edit]
|
Super Rare Expansion Module ★★★★ | 146>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
73.5Statistical Strength: Very reliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 63.55 — 87.24>> |
3.3 | 488 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Furs | 3610>> Basic Furs Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.7Statistical Strength: Very reliable Range of average cost per Basic Furs within 2 standard deviations (~95.5% confidence): 4.59 — 4.86>> |
1.2 | 4260 | ![]() ![]() ![]() [edit]
|
Common Furs ★ | 3516>> Common Furs ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Common Furs ★ within 2 standard deviations (~95.5% confidence): 2.36 — 2.42>> |
0.4 | 1401 | ![]() ![]() ![]() [edit]
|
Uncommon Furs ★★ | 40>> Uncommon Furs ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
13.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Furs ★★ within 2 standard deviations (~95.5% confidence): 10.64 — 16.71>> |
0.7 | 26 | ![]() ![]() ![]() [edit]
|
Rare Furs ★★★ | 51>> Rare Furs ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.1Statistical Strength: Very reliable Range of average cost per Rare Furs ★★★ within 2 standard deviations (~95.5% confidence): 11.91 — 17.33>> |
0.6 | 30 | ![]() ![]() ![]() [edit]
|
Super Rare Furs ★★★★ | 205>> Super Rare Furs ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
89.9Statistical Strength: Very reliable Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 79.33 — 103.75>> |
3.7 | 768 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Gold-Pressed Latinum | 2281>> Basic Gold-Pressed Latinum Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.6Statistical Strength: Very reliable Range of average cost per Basic Gold-Pressed Latinum within 2 standard deviations (~95.5% confidence): 3.47 — 3.73>> |
0.9 | 2051 | ![]() ![]() ![]() [edit]
|
Common Gold-Pressed Latinum ★ | 525>> Common Gold-Pressed Latinum ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
5.8Statistical Strength: Very reliable Range of average cost per Common Gold-Pressed Latinum ★ within 2 standard deviations (~95.5% confidence): 5.44 — 6.19>> |
0.7 | 380 | ![]() ![]() ![]() [edit]
|
Uncommon Gold-Pressed Latinum ★★ | 239>> Uncommon Gold-Pressed Latinum ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
10.8Statistical Strength: Very reliable Range of average cost per Uncommon Gold-Pressed Latinum ★★ within 2 standard deviations (~95.5% confidence): 9.71 — 12.05>> |
1.1 | 257 | ![]() ![]() ![]() [edit]
|
Rare Gold-Pressed Latinum ★★★ | 588>> Rare Gold-Pressed Latinum ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.1Statistical Strength: Very reliable Range of average cost per Rare Gold-Pressed Latinum ★★★ within 2 standard deviations (~95.5% confidence): 26.24 — 30.24>> |
1.3 | 751 | ![]() ![]() ![]() [edit]
|
Super Rare Gold-Pressed Latinum ★★★★ | 259>> Super Rare Gold-Pressed Latinum ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
96.6Statistical Strength: Very reliable Range of average cost per Super Rare Gold-Pressed Latinum ★★★★ within 2 standard deviations (~95.5% confidence): 86.29 — 109.6>> |
4 | 1042 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Incense | 4631>> Basic Incense Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.6Statistical Strength: Very reliable Range of average cost per Basic Incense within 2 standard deviations (~95.5% confidence): 4.5 — 4.73>> |
1.2 | 5342 | ![]() ![]() ![]() [edit]
|
Common Incense ★ | 182>> Common Incense ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.9Statistical Strength: Very reliable Range of average cost per Common Incense ★ within 2 standard deviations (~95.5% confidence): 3.69 — 4.14>> |
0.4 | 71 | ![]() ![]() ![]() [edit]
|
Uncommon Incense ★★ | 193>> Uncommon Incense ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.2Statistical Strength: Very reliable Range of average cost per Uncommon Incense ★★ within 2 standard deviations (~95.5% confidence): 14.56 — 18.17>> |
0.8 | 156 | ![]() ![]() ![]() [edit]
|
Rare Incense ★★★ | 532>> Rare Incense ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.1Statistical Strength: Very reliable Range of average cost per Rare Incense ★★★ within 2 standard deviations (~95.5% confidence): 16.94 — 19.37>> |
0.8 | 437 | ![]() ![]() ![]() [edit]
|
Super Rare Incense ★★★★ | 101>> Super Rare Incense ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
95.1Statistical Strength: Very reliable Range of average cost per Super Rare Incense ★★★★ within 2 standard deviations (~95.5% confidence): 79.84 — 117.42>> |
4 | 400 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Interlink | 2056>> Basic Interlink Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.7Statistical Strength: Very reliable Range of average cost per Basic Interlink within 2 standard deviations (~95.5% confidence): 3.55 — 3.77>> |
0.6 | 1252 | ![]() ![]() ![]() [edit]
|
Common Interlink ★ | 247>> Common Interlink ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.7Statistical Strength: Very reliable Range of average cost per Common Interlink ★ within 2 standard deviations (~95.5% confidence): 6.3 — 7.26>> |
0.5 | 119 | ![]() ![]() ![]() [edit]
|
Uncommon Interlink ★★ | 21>> Uncommon Interlink ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Interlink ★★ within 2 standard deviations (~95.5% confidence): 14.71 — 31.21>> |
1 | 21 | ![]() ![]() ![]() [edit]
|
Rare Interlink ★★★ | 160>> Rare Interlink ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.0Statistical Strength: Very reliable Range of average cost per Rare Interlink ★★★ within 2 standard deviations (~95.5% confidence): 18.47 — 24.32>> |
1.3 | 210 | ![]() ![]() ![]() [edit]
|
Super Rare Interlink ★★★★ | 104>> Super Rare Interlink ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
75.3Statistical Strength: Very reliable Range of average cost per Super Rare Interlink ★★★★ within 2 standard deviations (~95.5% confidence): 63.48 — 92.56>> |
3.4 | 356 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Isolinear Chips | 3163>> Basic Isolinear Chips Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.9Statistical Strength: Very reliable Range of average cost per Basic Isolinear Chips within 2 standard deviations (~95.5% confidence): 3.81 — 4.04>> |
1 | 3102 | ![]() ![]() ![]() [edit]
|
Common Isolinear Chips ★ | 1643>> Common Isolinear Chips ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.8Statistical Strength: Very reliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 4.63 — 4.89>> |
0.5 | 782 | ![]() ![]() ![]() [edit]
|
Uncommon Isolinear Chips ★★ | 75>> Uncommon Isolinear Chips ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
9.1Statistical Strength: Very reliable Range of average cost per Uncommon Isolinear Chips ★★ within 2 standard deviations (~95.5% confidence): 7.73 — 10.97>> |
0.5 | 34 | ![]() ![]() ![]() [edit]
|
Rare Isolinear Chips ★★★ | 123>> Rare Isolinear Chips ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
32.2Statistical Strength: Very reliable Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 27.69 — 38.46>> |
1.8 | 220 | ![]() ![]() ![]() [edit]
|
Super Rare Isolinear Chips ★★★★ | 29>> Super Rare Isolinear Chips ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
86.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Isolinear Chips ★★★★ within 2 standard deviations (~95.5% confidence): 64.16 — 134.61>> |
3.6 | 105 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Microconnector | 997>> Basic Microconnector Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 3.78 — 4.19>> |
1 | 990 | ![]() ![]() ![]() [edit]
|
Common Microconnector ★ | 249>> Common Microconnector ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.4Statistical Strength: Very reliable Range of average cost per Common Microconnector ★ within 2 standard deviations (~95.5% confidence): 6.01 — 6.86>> |
0.5 | 114 | ![]() ![]() ![]() [edit]
|
Uncommon Microconnector ★★ | 527>> Uncommon Microconnector ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.4Statistical Strength: Very reliable Range of average cost per Uncommon Microconnector ★★ within 2 standard deviations (~95.5% confidence): 14.37 — 16.47>> |
0.6 | 337 | ![]() ![]() ![]() [edit]
|
Rare Microconnector ★★★ | 233>> Rare Microconnector ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16Statistical Strength: Very reliable Range of average cost per Rare Microconnector ★★★ within 2 standard deviations (~95.5% confidence): 14.47 — 17.81>> |
0.7 | 155 | ![]() ![]() ![]() [edit]
|
Super Rare Microconnector ★★★★ | 70>> Super Rare Microconnector ★★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
53.1Statistical Strength: Fairly reliable Range of average cost per Super Rare Microconnector ★★★★ within 2 standard deviations (~95.5% confidence): 43.37 — 68.6>> |
2.2 | 155 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Optronic Circuit | 2367>> Basic Optronic Circuit Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.5Statistical Strength: Very reliable Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 3.35 — 3.59>> |
0.9 | 2051 | ![]() ![]() ![]() [edit]
|
Common Optronic Circuit ★ | 75>> Common Optronic Circuit ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.0Statistical Strength: Very reliable Range of average cost per Common Optronic Circuit ★ within 2 standard deviations (~95.5% confidence): 3.65 — 4.42>> |
0.4 | 30 | ![]() ![]() ![]() [edit]
|
Uncommon Optronic Circuit ★★ | 102>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.8Statistical Strength: Very reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 12.86 — 17.5>> |
0.8 | 84 | ![]() ![]() ![]() [edit]
|
Rare Optronic Circuit ★★★ | 211>> Rare Optronic Circuit ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.7Statistical Strength: Very reliable Range of average cost per Rare Optronic Circuit ★★★ within 2 standard deviations (~95.5% confidence): 30.04 — 38.49>> |
1.7 | 356 | ![]() ![]() ![]() [edit]
|
Super Rare Optronic Circuit ★★★★ | 27>> Super Rare Optronic Circuit ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
90.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Optronic Circuit ★★★★ within 2 standard deviations (~95.5% confidence): 66.27 — 143.49>> |
3.8 | 102 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Polyalloy | 4905>> Basic Polyalloy Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.4Statistical Strength: Very reliable Range of average cost per Basic Polyalloy within 2 standard deviations (~95.5% confidence): 2.38 — 2.48>> |
0.6 | 2980 | ![]() ![]() ![]() [edit]
|
Common Polyalloy ★ | 5528>> Common Polyalloy ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Polyalloy ★ within 2 standard deviations (~95.5% confidence): 3.97 — 4.08>> |
0.3 | 1852 | ![]() ![]() ![]() [edit]
|
Uncommon Polyalloy ★★ | 507>> Uncommon Polyalloy ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
11.7Statistical Strength: Very reliable Range of average cost per Uncommon Polyalloy ★★ within 2 standard deviations (~95.5% confidence): 10.95 — 12.59>> |
0.7 | 330 | ![]() ![]() ![]() [edit]
|
Rare Polyalloy ★★★ | 2044>> Rare Polyalloy ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
31.5Statistical Strength: Very reliable Range of average cost per Rare Polyalloy ★★★ within 2 standard deviations (~95.5% confidence): 30.33 — 32.84>> |
1.8 | 3581 | ![]() ![]() ![]() [edit]
|
Super Rare Polyalloy ★★★★ | 499>> Super Rare Polyalloy ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
129.2Statistical Strength: Very reliable Range of average cost per Super Rare Polyalloy ★★★★ within 2 standard deviations (~95.5% confidence): 118.79 — 141.55>> |
7.2 | 3581 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Power Cell | 5852>> Basic Power Cell Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.6Statistical Strength: Very reliable Range of average cost per Basic Power Cell within 2 standard deviations (~95.5% confidence): 2.56 — 2.65>> |
0.7 | 3810 | ![]() ![]() ![]() [edit]
|
Common Power Cell ★ | 2666>> Common Power Cell ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3Statistical Strength: Very reliable Range of average cost per Common Power Cell ★ within 2 standard deviations (~95.5% confidence): 2.95 — 3.04>> |
0.3 | 798 | ![]() ![]() ![]() [edit]
|
Uncommon Power Cell ★★ | 139>> Uncommon Power Cell ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.6Statistical Strength: Very reliable Range of average cost per Uncommon Power Cell ★★ within 2 standard deviations (~95.5% confidence): 13.57 — 18.38>> |
1.6 | 217 | ![]() ![]() ![]() [edit]
|
Rare Power Cell ★★★ | 2313>> Rare Power Cell ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.4Statistical Strength: Very reliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 19.73 — 21.05>> |
0.8 | 1963 | ![]() ![]() ![]() [edit]
|
Super Rare Power Cell ★★★★ | 58>> Super Rare Power Cell ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
81.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Power Cell ★★★★ within 2 standard deviations (~95.5% confidence): 65.56 — 109.19>> |
3.4 | 198 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Relay | 3642>> Basic Relay Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.7Statistical Strength: Very reliable Range of average cost per Basic Relay within 2 standard deviations (~95.5% confidence): 4.55 — 4.81>> |
1.2 | 4260 | ![]() ![]() ![]() [edit]
|
Common Relay ★ | 502>> Common Relay ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.9Statistical Strength: Very reliable Range of average cost per Common Relay ★ within 2 standard deviations (~95.5% confidence): 2.83 — 3.03>> |
0.3 | 147 | ![]() ![]() ![]() [edit]
|
Uncommon Relay ★★ | 147>> Uncommon Relay ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.5Statistical Strength: Very reliable Range of average cost per Uncommon Relay ★★ within 2 standard deviations (~95.5% confidence): 12.8 — 16.66>> |
0.9 | 133 | ![]() ![]() ![]() [edit]
|
Rare Relay ★★★ | 643>> Rare Relay ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
29.2Statistical Strength: Very reliable Range of average cost per Rare Relay ★★★ within 2 standard deviations (~95.5% confidence): 27.32 — 31.32>> |
1.3 | 853 | ![]() ![]() ![]() [edit]
|
Super Rare Relay ★★★★ | 104>> Super Rare Relay ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
101.5Statistical Strength: Very reliable Range of average cost per Super Rare Relay ★★★★ within 2 standard deviations (~95.5% confidence): 85.45 — 125.09>> |
4.2 | 440 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Sensor | 9323>> Basic Sensor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.8Statistical Strength: Very reliable Range of average cost per Basic Sensor within 2 standard deviations (~95.5% confidence): 4.66 — 4.83>> |
1.2 | 11063 | ![]() ![]() ![]() [edit]
|
Common Sensor ★ | 280>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.4Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 5.98 — 6.77>> |
0.5 | 127 | ![]() ![]() ![]() [edit]
|
Uncommon Sensor ★★ | 382>> Uncommon Sensor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.1Statistical Strength: Very reliable Range of average cost per Uncommon Sensor ★★ within 2 standard deviations (~95.5% confidence): 15.85 — 18.61>> |
0.9 | 327 | ![]() ![]() ![]() [edit]
|
Rare Sensor ★★★ | 398>> Rare Sensor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.7Statistical Strength: Very reliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 18.23 — 21.38>> |
0.9 | 356 | ![]() ![]() ![]() [edit]
|
Super Rare Sensor ★★★★ | 56>> Super Rare Sensor ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
85.7Statistical Strength: Fairly reliable Range of average cost per Super Rare Sensor ★★★★ within 2 standard deviations (~95.5% confidence): 68.31 — 115.01>> |
3.6 | 200 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Spices | 599>> Basic Spices Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
2.8Statistical Strength: Very reliable Range of average cost per Basic Spices within 2 standard deviations (~95.5% confidence): 2.63 — 2.96>> |
0.7 | 417 | ![]() ![]() ![]() [edit]
|
Common Spices ★ | 3663>> Common Spices ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.5Statistical Strength: Very reliable Range of average cost per Common Spices ★ within 2 standard deviations (~95.5% confidence): 4.38 — 4.52>> |
0.4 | 1630 | ![]() ![]() ![]() [edit]
|
Uncommon Spices ★★ | 707>> Uncommon Spices ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
14.5Statistical Strength: Very reliable Range of average cost per Uncommon Spices ★★ within 2 standard deviations (~95.5% confidence): 13.74 — 15.28>> |
0.7 | 465 | ![]() ![]() ![]() [edit]
|
Rare Spices ★★★ | 122>> Rare Spices ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.3Statistical Strength: Very reliable Range of average cost per Rare Spices ★★★ within 2 standard deviations (~95.5% confidence): 17.76 — 23.59>> |
0.8 | 103 | ![]() ![]() ![]() [edit]
|
Super Rare Spices ★★★★ | 62>> Super Rare Spices ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
97.6Statistical Strength: Fairly reliable Range of average cost per Super Rare Spices ★★★★ within 2 standard deviations (~95.5% confidence): 78.45 — 128.95>> |
4.1 | 252 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Starfleet Uniform Pattern | 16435>> Basic Starfleet Uniform Pattern Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.8Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform Pattern within 2 standard deviations (~95.5% confidence): 1.79 — 1.83>> |
0.5 | 7424 | ![]() ![]() ![]() [edit]
|
Common Starfleet Uniform Pattern ★ | 116>> Common Starfleet Uniform Pattern ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.4Statistical Strength: Very reliable Range of average cost per Common Starfleet Uniform Pattern ★ within 2 standard deviations (~95.5% confidence): 5.51 — 7.52>> |
1.1 | 123 | ![]() ![]() ![]() [edit]
|
Uncommon Starfleet Uniform Pattern ★★ | 95>> Uncommon Starfleet Uniform Pattern ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
17.5Statistical Strength: Very reliable Range of average cost per Uncommon Starfleet Uniform Pattern ★★ within 2 standard deviations (~95.5% confidence): 14.91 — 21.28>> |
1.3 | 119 | ![]() ![]() ![]() [edit]
|
Rare Starfleet Uniform Pattern ★★★ | 163>> Rare Starfleet Uniform Pattern ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
45.6Statistical Strength: Very reliable Range of average cost per Rare Starfleet Uniform Pattern ★★★ within 2 standard deviations (~95.5% confidence): 39.7 — 53.41>> |
2.8 | 464 | ![]() ![]() ![]() [edit]
|
Super Rare Starfleet Uniform Pattern ★★★★ | 24>> Super Rare Starfleet Uniform Pattern ★★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
70.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Starfleet Uniform Pattern ★★★★ within 2 standard deviations (~95.5% confidence): 50.54 — 113.85>> |
2.9 | 70 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Subprocessor | 785>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
3.6Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 3.41 — 3.75>> |
0.6 | 467 | ![]() ![]() ![]() [edit]
|
Common Subprocessor ★ | 536>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 3.82 — 4.1>> |
0.4 | 212 | ![]() ![]() ![]() [edit]
|
Uncommon Subprocessor ★★ | 1403>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
15.9Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 15.24 — 16.58>> |
0.9 | 1238 | ![]() ![]() ![]() [edit]
|
Rare Subprocessor ★★★ | 88>> Rare Subprocessor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
20.3Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 17.3 — 24.42>> |
0.9 | 81 | ![]() ![]() ![]() [edit]
|
Super Rare Subprocessor ★★★★ | 12>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
89.8Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 57.76 — 201.95>> |
4.1 | 49 | ![]() ![]() ![]() [edit]
|
Item | Units | Cost/Unit | Runs/Unit | Runs | From |
---|---|---|---|---|---|
Basic Synthesized Polymer | 3504>> Basic Synthesized Polymer Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
1.6Statistical Strength: Very reliable Range of average cost per Basic Synthesized Polymer within 2 standard deviations (~95.5% confidence): 1.53 — 1.59>> |
0.4 | 1363 | ![]() ![]() ![]() [edit]
|
Common Synthesized Polymer ★ | 392>> Common Synthesized Polymer ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.5Statistical Strength: Very reliable Range of average cost per Common Synthesized Polymer ★ within 2 standard deviations (~95.5% confidence): 6.17 — 6.87>> |
0.5 | 182 | ![]() ![]() ![]() [edit]
|
Uncommon Synthesized Polymer ★★ | 186>> Uncommon Synthesized Polymer ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
16.5Statistical Strength: Very reliable Range of average cost per Uncommon Synthesized Polymer ★★ within 2 standard deviations (~95.5% confidence): 14.78 — 18.55>> |
0.8 | 153 | ![]() ![]() ![]() [edit]
|
Rare Synthesized Polymer ★★★ | 198>> Rare Synthesized Polymer ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
26.6Statistical Strength: Very reliable Range of average cost per Rare Synthesized Polymer ★★★ within 2 standard deviations (~95.5% confidence): 23.55 — 30.47>> |
1.3 | 263 | ![]() ![]() ![]() [edit]
|
Super Rare Synthesized Polymer ★★★★ | 148>> Super Rare Synthesized Polymer ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
88.5Statistical Strength: Very reliable Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 76.54 — 105.01>> |
3.7 | 546 | ![]() ![]() ![]() [edit]
|