The Raptors' Fury
The Raptors' Fury [E7-M4] | |
---|---|
16 | 20 | 24 | |
Episode 7 - When Falcons Clash | |
Mission 4th |
Type Away Missions |
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Mission Rewards |
The Raptors' Fury is the fourth mission in Episode 7, When Falcons Clash. It takes place at Yadalla Prime in the Yadalla system.
Mission Walkthrough
The Raptors' Fury's Information | The Raptors' Fury's Structure (Colors Info) | |
---|---|---|
Introduction: | Stop one of Shinzon's warbirds on a suicide dive into the Romulan capital city. | |
Cost: | 16 | 20 | 24 | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Intercept Suicide Warbird |
Match Velocities With Diving Warbird A. |
Command 181 | 425 | 800 |
— | Trait bonus for tired crew: (+35 | +82 | +155)(+44 | +103 | +194) |
Common Isomodulator ★ Uncommon TR-580 Medical Tricorder ★★ Rare Writing PADD ★★★ |
[Character] plotted a course that brought the ship close enough to the plummeting warbird to take effective action. | |||||
Choice Failure Message | |||||
2. Damage Suicide Warbird |
Attempt to Tilt Warbird Trajectory A. |
Science 181 | 425 | 800 |
— | Trait bonus for tired crew: (+35 | +82 | +155)(+44 | +103 | +194) |
No Rewards at this Node |
[Character] used pulses from the main deflector dish to alter the trajectory of the suicide warbird. | |||||
Choice Failure Message | |||||
Disable Warbird With Ship's Phasers B. |
Security 181 | 425 | 800 |
Marksman or Saboteur |
Trait bonus for tired crew: (+35 | +82 | +155)(+44 | +103 | +194) |
Common Physiostimulator ★ Uncommon Science Experiment ★★ Rare Self-sealing Stem Bolt ★★★ | |
Choice Success Message | |||||
Choice Failure Message | |||||
3. Prepare to Board Warbird |
Slow Warbird With Tractor Beam A. |
Science 181 | 425 | 800 |
Choose 2.A |
Trait bonus for tired crew: (+35 | +82 | +155)(+44 | +103 | +194) |
Common Translation Algorithm ★ Uncommon Star Empire Icon ★★ Rare Subprocessor ★★★ |
[Character] was able to slow the warbird somewhat in Romulus' upper atmosphere with the tractor beam. | |||||
Choice Failure Message | |||||
Attempt Dangerous Beam-Over B. |
Engineering 181 | 425 | 800 |
Choose 2.B |
Trait bonus for tired crew: (+35 | +82 | +155)(+44 | +103 | +194) |
No Rewards at this Node | |
Choice Success Message | |||||
Choice Failure Message | |||||
4. Set Warbird to Detonate |
Fake Engineering Accident A. |
Engineering 181 | 425 | 800 |
Choose 2.A -> 3.A |
Trait bonus for tired crew: (+35 | +82 | +155)(+44 | +103 | +194) |
Uncommon Tactical Alert ★★ Uncommon Subprocessor ★★ Rare Starfleet Uniform Pattern ★★★ |
Choice Success Message | |||||
Choice Failure Message | |||||
Attempt to Sabotage Reactor B. |
Security 181 | 425 | 800 |
— | Trait bonus for tired crew: (+35 | +82 | +155)(+44 | +103 | +194) |
Common Medical Experiment ★ Uncommon Writing PADD ★★ Rare Polyalloy ★★★ | |
[Character] set the Romulan ship's singularity reactor to implode before it reached the inhabited surface of Romulus. | |||||
[Character] failed to set the Romulan ship's reactor to implode before it hit the surface. The damage was horrific. | |||||
Our ship has destroyed Shinzon's suicide warbird, and become the toast of the Romulans, whose lives we have just saved. | |||||
Our ship managed to deflect Shinzon's suicide warbird only as far as the outskirts of the Romulan city, which took grave collateral damage from blast effects and fallout. We'll have to do better than that. |
Mission Rewards
Rare Rewards
- Uncommon Tactical Alert ★★
- Common Medical Experiment ★
- Common Isomodulator ★
- Common Physiostimulator ★
- Common Translation Algorithm ★
- Uncommon Science Experiment ★★
- Uncommon Star Empire Icon ★★
- Uncommon Writing PADD (TNG) ★★
- Uncommon Subprocessor ★★
- Uncommon TR-580 Medical Tricorder ★★
- Rare Writing PADD (TOS) ★★★
- Rare Starfleet Uniform Pattern ★★★
- Rare Polyalloy ★★★
- Rare Self-sealing Stem Bolt ★★★
- Rare Subprocessor ★★★
Standard Rewards
- Super Rare Emitter Crystal ★★★★
- Rare Subprocessor ★★★
- Uncommon Astrometric Chart ★★
- Uncommon Alcohol ★★
- Common Sensor ★
- Super Rare Synthesized Polymer ★★★★
- Rare Isolinear Chips ★★★
- Uncommon Optronic Circuit ★★
- Common Clothing Pattern ★
- Basic Casing
- Basic Starfleet Test Cylinder
- Super Rare Furs ★★★★
- Rare Clothing Pattern ★★★
- Uncommon Alcohol ★★
Drop Chance
Mission tested: The Raptors' Fury [edit]
| |||
By: CMO Zoidberg, SleepingDragon, Titan & Dharkus (+1 more) Date(s): April 2017 – May 2017 – June 2017 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Uncommon Astrometric Chart ★★ | 14>> Uncommon Astrometric Chart ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
69.7Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Astrometric Chart ★★ within 2 standard deviations (~95.5% confidence): 46.01 — 143.76>> |
4.4 |
Super Rare Emitter Crystal ★★★★ | 8>> Super Rare Emitter Crystal ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
122.0Statistical Strength: Very unreliable Range of average cost per Super Rare Emitter Crystal ★★★★ within 2 standard deviations (~95.5% confidence): 72.05 — 397.88>> |
7.6 |
Rare Subprocessor ★★★ | 6>> Rare Subprocessor ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
162.7Statistical Strength: Very unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 90.11 — 835.06>> |
10.2 |
Uncommon Alcohol ★★ | 44>> Uncommon Alcohol ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 17.56 — 30.12>> |
1.4 |
Common Sensor ★ | 111>> Common Sensor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.8Statistical Strength: Very reliable Range of average cost per Common Sensor ★ within 2 standard deviations (~95.5% confidence): 7.85 — 9.98>> |
0.5 |
Average cost per unit assumes 3 standard rewards per run. Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed. |
Mission tested: The Raptors' Fury [edit]
| |||
By: Middlehead Date(s): March 2018 – March 2018 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Super Rare Synthesized Polymer ★★★★ | 3>>Unable to display streak info |
200.0Statistical Strength: Nearly useless Range of average cost per Super Rare Synthesized Polymer ★★★★ within 2 standard deviations (~95.5% confidence): 93.39 — Infinity>> |
10 |
Rare Isolinear Chips ★★★ | 3>>Unable to display streak info |
200.0Statistical Strength: Nearly useless Range of average cost per Rare Isolinear Chips ★★★ within 2 standard deviations (~95.5% confidence): 93.39 — Infinity>> |
10 |
Uncommon Optronic Circuit ★★ | 27>> Uncommon Optronic Circuit ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
22.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Optronic Circuit ★★ within 2 standard deviations (~95.5% confidence): 16.79 — 32.87>> |
1.1 |
Common Clothing Pattern ★ | 25>> Common Clothing Pattern ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
24.0Statistical Strength: Fairly reliable Range of average cost per Common Clothing Pattern ★ within 2 standard deviations (~95.5% confidence): 17.89 — 36.47>> |
1.2 |
Basic Casing | 32>> Basic Casing Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
18.8Statistical Strength: Fairly reliable Range of average cost per Basic Casing within 2 standard deviations (~95.5% confidence): 14.59 — 26.24>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. |
Mission tested: The Raptors' Fury [edit]
| |||
By: Trojanneil, Siguard, 84wb & Darxide (+ more) Date(s): Apr 2017 – Feb 2023 | |||
Item | Units | / unit | Runs/Drop |
---|---|---|---|
Basic Starfleet Test Cylinder | 309>> Basic Starfleet Test Cylinder Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
59.7Statistical Strength: Very reliable Range of average cost per Basic Starfleet Test Cylinder within 2 standard deviations (~95.5% confidence): 53.94 — 66.72>> |
2.5 |
Super Rare Furs ★★★★ | 205>> Super Rare Furs ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
89.9Statistical Strength: Very reliable Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 79.33 — 103.75>> |
3.7 |
Rare Clothing Pattern ★★★ | 949>> Rare Clothing Pattern ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
19.4Statistical Strength: Very reliable Range of average cost per Rare Clothing Pattern ★★★ within 2 standard deviations (~95.5% confidence): 18.5 — 20.44>> |
0.8 |
Uncommon Alcohol ★★ | 841>> Uncommon Alcohol ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
21.9Statistical Strength: Very reliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 20.77 — 23.19>> |
0.9 |
Average cost per unit assumes 3 standard rewards per run. |
Other Rewards
Currency Rewards |
||||
---|---|---|---|---|
Capt XP | 1st-Run Repeat |
923 33 |
994 34 |
? 34 |
Crew XP | 96 | 108 | ? | |
Training XP |
Warp 1 Warp 10 |
? ? |
? ? |
? ? |
Credits |
regular Warp 1 |
1200 ? |
1500 ? |
1800 ? |