Galaxy Event

From Star Trek Timelines
Jump to navigation Jump to search

A Galaxy Event is a type of event in Star Trek Timelines. The player completes Supply Missions, which cause the player to build items. A Galaxy Event has two phases - in the first, the factions will all work together, but in the second, different factions will be able to win - and the players' choices will influence which faction wins. In the early days of Galaxy Events, different characters would be added to the game, depending on which faction won.[1] However, this is no longer the case, and there are no implications on the game based on which faction wins. All items crafted during a Galaxy Event will be unique to that event.[2]

Galaxy Events

  1. Contingency Plan
  2. Liberty For All
  3. The Prime Directive
  4. Triple Threat
  5. Family Tree
  6. Plague of Plagues
  7. Liberty for All 2
  8. Convergence Day
  9. Endgame
  10. The Whole Truth
  11. Gods and Masters
  12. Zero Hour
  13. Ship of Memory
  14. Scales of Power
  15. Mind and Matter
  16. Contingency Plan 2
  17. Guilty As Charged
  18. Orion Belt
  19. Passing the Torch
  20. Fast As Light
  21. Heavy Lies the Crown
  22. Triple Threat 2
  23. Crashing the Party
  24. Founders at War
  25. Consolation Prize
  26. The Prime Directive 2
  27. Breakthrough
  28. Reverie in Prime
  29. A Quiet Coup
  30. Kosst Kejal
  31. New Providers
  32. Family Tree 2
  33. Updated and Revised
  34. Interstellar Interference
  35. Home for the Holidays
  36. Plague of Plagues 2
  37. Temporal Trespassers
  38. Shall I Compare Thee?
  39. Legend Unwritten
  40. In Word and Deed
  41. Dirty Rotten Holograms
  42. The Whole Truth 2
  43. Trouble in Paradise
  44. Phantom Pain
  45. Dirty Rotten Holograms 2
  46. Leisure Time
  47. Constellations
  48. Blundering Terror
  49. Against the House
  50. Lightseekers

Event Scoring

Each Supply Mission requires two or three items to complete. Each item is crafted from three or four components and equipment, sometimes requiring more than one of a given material. Crafting the items has the potential to produce a Super Rare Item Name ★★★★ that varies by event. Once the two or three items are complete, the mission is completed, and players receive Victory Points. The quantity received varies by Phase, Faction, and number of previous missions completed. Victory Points are also rewarded for turning in some quantity of the Super Rare Item Name ★★★★ during each Phase. Note that the amount of Super Rares required and the Victory Points awarded depend on the instance of the turn-in.

Phase 1

Mission Completion

Missions Completed VP (normal)
1 10
2-4 35
5-7 125
8-10 325
11-17 775
18+ 1025
Missions Completed VP (CP/TWT/OB)[3]
1 75
2-3 165
4-5 350
6-8 1000
9-18 1250
19+ 1550

Super Rare Turn-in

Missions Completed Super-Rares Required VP (normal)
1 1 125
2-4 2 415
5-7 3 735
8-12 5 1365
13-17 7 2135
18-22 9 2950
23-27 12 3945
28-?? 15 4850
Cumulative
Super-Rares
Turned In
VP (normal)
1 125
3 540
5 955
7 1370
10 2105
13 2840
16 3575
21 4940
26 6305
31 7670
36 9035
41 10400
48 12535
55 14670
62 16805
69 18940
76 21075
85 24025
94 26975
103 29925
112 32875
121 35825
133 39770
145 43715
157 47660
169 51605
181 55550
196 60400
Missions Completed Super-Rares Required VP (CP/TWT/OB)[3]
1-2 1 225
3-6 2 650
7-9 3 1175
10-12 5 2250
13-15 7 3350
16-20 9 4650
21-?? 15 6250
Cumulative
Super-Rares
Turned In
VP (CP-TWT-OB)
1 225
2 450
4 1100
6 1750
8 2400
10 3050
13 4225
16 5400
19 6575
24 8825
29 11075
34 13325
41 16675
48 20025
55 23375
64 28025
73 32675
82 37325
91 41975
100 46625
115 52875

Phase 2

Mission Completion per Faction

In Phase 2, one of three factions is chosen. Each faction requires the player to progress from the lowest point. There is no sharing of progress across factions.

Missions Completed VP
1-2 125
3-4 325
5-9 775
10+ 1025
Missions Completed VP (CP/TWT/OB)[3]
1 350
2-4 1000
5-9 1250
10+ 1550

Super Rare Turn-in

Missions Completed Super-Rares Required VP (new normal and Hybrid, as of mid-2019)
1-3 3 735
4-8 5 1365
9-13 7 2135
14-18 9 2950
19-23 12 3945
24+ 15 4850
Cumulative
Super-Rares
Turned In
VP (new normal and Hybrid, as of mid-2019)
3 735
6 1470
9 2205
14 3570
19 4935
24 6300
29 7665
34 9030
41 11165
48 13300
55 15435
62 17570
69 19705
78 22655
87 25605
96 28555
105 31505
114 34455
126 38400
138 42345
150 46290
162 50235
174 54180
189 59030
Missions Completed Super-Rares Required VP (old normal - deprecated)
1-3 3 735
4-6 5 1365
7-11 7 2135
12-16 9 2950
17-21 12 3945
22+ 15 4850
Cumulative
Super-Rares
Turned In
VP (old normal - deprecated)
3 735
6 1470
9 2205
14 3570
19 4935
24 6300
31 8435
38 10570
45 12705
52 14840
59 16975
68 19925
77 22875
86 25825
95 28775
104 31725
116 35670
128 39615
140 43560
152 47505
164 51450
179 56300
Missions Completed Super-Rares Required VP (CP/TWT/OB)[3]
1-3 3 1175
4-6 5 2250
7-11 7 3350
12-16 9 4650
17+ 12 6250
Cumulative
Super-Rares
Turned In
VP (CP/TWT/OB)
3 1175
6 2350
9 3525
14 5775
19 8025
24 10275
31 13625
38 16975
45 20325
52 23675
59 27025
68 31675
77 36325
86 40975
95 45625
104 50275
116 56525
Missions Completed Super-Rares Required VP (old Hybrid - deprecated)
1-3 3 735
4-6 5 1365
7-11 7 2135
12-16 9 2950
17-21 12 3945
22+ 15 4850
Cumulative
Super-Rares
Turned In
VP (old Hybrid - deprecated)
3 735
6 1470
9 2205
14 3570
19 4935
24 6300
31 8435
38 10570
45 12705
52 14840
59 16975
68 19925
77 22875
86 25825
95 28775
104 31725
116 35670
128 39615
140 43560
152 47505
164 51450
179 56300

References