The Prime Directive
For the second run of this event, see The Prime Directive 2
"This core tenet of Starfleet's ethical code has seen near constant violation in recent times. Work together to allow primitive civilizations to develop naturally!"
Details
The Prime Directive is the third Galaxy Event. The first phase was originally scheduled (cf. Note) to run from 12:00 PM (EDT) Thursday, August 25, 2016 through 12:00 PM (EDT) Saturday, August 27, 2016. The second phase was originally scheduled to end 12:00 PM (EDT) Monday, August 29, 2016. After numerous unsuccessful attempts, the event will be finally resumed on Thursday, November 17. The first phase will run from 12:00 PM (EDT) Thursday, November 17, 2016 through 12:00 PM (EDT) Saturday, November 19, 2016. The second phase will end 12:00 PM (EDT) Monday, November 21, 2016. The three featured factions are Section 31, the Terran Empire, and the Ferengi Alliance.
This event offers a Special Pack that has a guaranteed drop of event featured crew if you spend 650 on the 10-pack pull.
Note: Event was paused hours after commencement due to universal crashing on each event item crafting. A replacement shuttle event was scheduled using the same crew for 1600Z on Friday, August 26, 2016.
FEATURED Crew
Featured crew grant a 5X bonus.
BONUS Crew
All characters below grant a 3X bonus.
Rules
- There are two Phases to this Event! Each Phase is individually timed.
- Unique Supply Missions are available during the event. Open the Event to access them.
- Using any version of Harris, Tucker, or Zek will provide a bonus to Supply Missions.
- Every Supply Mission you complete earns you Event Victory Points. Collect Event Victory Points to unlock Threshold Rewards!
- Community Rewards are also available during Phase 1 only. Collect Event Victory Points to unlock these rewards before the phase change!
- After the Event ends, look for a special opportunity to choose which crew member will be brought through the Time Portal next!
Missions
Phase 1
The Prime Directive Phase 1 ran from November 17th, 2016 (12:00 ET) to November 19th, 2016 (12:00 ET) .
Title | Skills | Bonus Traits | Input | Output |
---|---|---|---|---|
Accuracy Above All | Pinpoint primitive civilizations' level of progress. | Industrial Scale | ||
Anthropology Major Help Starfleet officers embed and study these societies. |
Cultural Figure, Civilian (both) |
|
Burial Rites | |
AND |
Section 31, Undercover Operative (both) |
|
Cover Identity | |
AND |
Physician, Dominion (both) |
|
Strikeforce Research | |
Eyes for the Watchers Ensure Starfleet can discreetly monitor these societies. |
Scoundrel, Undercover Operative (both) |
|
Monitoring Device | |
AND |
Resourceful, Communicator (both) |
|
Strikeforce Tricorder | |
Communicator, Undercover Operative (both) |
|
Emergency Communique | ||
For Emergencies Only When lives are at stake, Starfleet is obligated to assist. |
AND |
Tactician, Geneticist (both) |
|
Laboratory Supplies |
Physician, Federation (both) |
|
Portable Laboratory | ||
AND |
Cultural Figure, Bajoran (both) |
|
Relief Supplies | |
Pen and Paper Reprint popular stories of the past as entertainment. |
AND |
Nurse, Explorer (both) |
|
Hygiene Protocol |
AND |
Jury Rigger, Prodigy (both) |
|
Metallurgy | |
Sticks and Stones Create effective weapons for hunting and defense. |
AND |
Brutal, Human (both) | Weapon Crafting | |
Changeling, Undercover Operative (both) |
|
Scouting Reports | ||
Jury Rigger, Prodigy (both) |
|
Metallurgy | ||
Stopping Time Collect and preserve items of cultural significance. |
Cardassian, Maverick (both) |
|
Strategy Brief | |
Jury Rigger, Explorer (both) |
|
Stasis Box | ||
Augment, Civilian (both) |
|
Preservation Protocols | ||
The Wheel Revive primitive technologies for these societies. |
Physician, Civilian (both) |
|
Medical Research | |
Explorer, Tactician (both) |
|
Portable Shelter | ||
Terran Empire, Jury Rigger (both) |
|
Simple Tools |
Phase 2
The Prime Directive Phase 2 ran from November 19th, 2016 (12:00 ET) to November 21st, 2016 (12:00 ET).
Title | Skills | Bonus Traits | Input | Output |
---|---|---|---|---|
Accuracy Above All | Pinpoint primitive civilizations' level of progress. | Industrial Scale | ||
The Canon Find FACTION writers to recreate ancient stories. |
AND |
Scoundrel, Inspiring |
|
Propaganda |
Cultural Figure, Inspiring | Mythological Stories | |||
AND |
Costumed, Inspiring |
|
Visual Arts | |
Watching the Watchers Help FACTION monitor possible interference. |
Cardassian, Maverick |
|
Strategy Brief | |
AND |
Section 31, Undercover Operative |
|
Cover Identity | |
Jury Rigger, Explorer |
|
Stasis Box | ||
Prime Violators Ensure the FACTION are free to prosecute. |
Scoundrel, Undercover Operative |
|
Monitoring Device | |
AND |
Exobiology, Federation |
|
Strikeforce Projections | |
Cardassian, Maverick |
|
Strategy Brief | ||
In Case of Fire Stock the FACTION in case an old disease returns. |
Physician, Civilian |
|
Medical Research | |
AND |
Survivalist, Tactician |
|
Hazard Suit | |
Physician, Federation |
|
Portable Laboratory |
Event Rewards
There are 3 sets of rewards given in the event.
- Ranked Rewards which are given at the end of the event based on your rank in the overall event. These are the top-tier prizes.
- Threshold Rewards which are acquired at each level of displayed Victory Points .
- Community Rewards can be obtained by communal Victory Points in the first phase.
Ranked Rewards
Ranks | Grand Nagus Zek |
Mirror Tucker |
Agent Harris |
Rescuer Tucker |
Merits |
10x Premium Time Portal |
Premium Time Portal |
Dynamic Officer Training |
Advanced Tactical Training |
---|---|---|---|---|---|---|---|---|---|
1 | 5 | — | — | — | 2500 | 2 | 5 | 100 | — |
2–3 | 4 | 2000 | — | ||||||
4–10 | 3 | 1500 | 1 | 5 | 50 | ||||
11–25 | 2 | 1000 | 25 | ||||||
26–50 | 1 | 500 | — | ||||||
51–75 | 350 | 20 | |||||||
76–200 | 250 | — | 7 | 15 | |||||
201–350 | 150 | — | 50 | ||||||
351–500 | 100 | 5 | 25 | ||||||
501–750 | 15 | ||||||||
751–1000 | 3 | ||||||||
1001–1500 | — | 4 | 75 | 10 | |||||
1501–2000 | 3 | 50 | 2 | ||||||
2001–2500 | 2 | ||||||||
2501–3000 | 1 | ||||||||
3001–5000 | — | 3 | — | 1 | |||||
5001–7500 | 2 | ||||||||
7501–10,000 | — | 1 | |||||||
10,001–15,000 | — | ||||||||
15,001–50,000 | 7 | ||||||||
50,001–100,000 | 5 | ||||||||
100,001+ | — | 3 |
Threshold Rewards
Victory Points | Item |
---|---|
10 | 50 Chronitons |
45 | Rescuer Tucker |
75 | 10 Intermediate Command Training |
225 | Common Wrench ★ Basic Detronal Scanner |
500 | 50 Chronitons |
750 | 25,000 Credits |
1250 | Rescuer Tucker |
2000 | 50 Chronitons |
2600 | Common Emory Erikson: Father of the Transporter Book ★ Common Plasma Rifle ★ |
3450 | Agent Harris |
4500 | 35,000 Credits |
5850 | 10x Standard Time Portal |
7500 | 75 Chronitons |
8500 | 10 Advanced Tactical Training |
9500 | 50,000 Credits |
10,500 | 75 Chronitons |
12,000 | Uncommon Covert Contacts ★★ Uncommon Agent Harris's Uniform ★★ |
13,500 | 50,000 Credits |
15,000 | 3 10x Standard Time Portal |
18,500 | 100 Chronitons |
20,000 | Rare Starfleet Charter Article 14, Section 31 ★★★ Uncommon Field Rations ★★ |
25,000 | 10 Dynamic Officer Training |
35,000 | Agent Harris |
50,000 | 5 10x Standard Time Portal |
65,000 | 125 Chronitons |
80,000 | 100,000 Credits |
120,000 | 7 10x Standard Time Portal |
Storyline
The Prime Directive—a core tenet of Starfleet’s ethical principles which prohibits interference with the natural, unassisted development of other societies—has seen near constant violation in the wake of the temporal anomaly crisis. Despite arguments that this directive is now more impractical than ever, the Federation has challenged its neighbors to assist in carving out safe spaces for less advanced civilizations to continue their development. But who can best ensure their protection, and uphold the Prime Directive?[1]