The Prime Directive

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For the second run of this event, see The Prime Directive 2

"This core tenet of Starfleet's ethical code has seen near constant violation in recent times. Work together to allow primitive civilizations to develop naturally!"

Event The Prime Directive.png

Details

The Prime Directive is the third Galaxy Event. The first phase was originally scheduled (cf. Note) to run from 12:00 PM (EDT) Thursday, August 25, 2016 through 12:00 PM (EDT) Saturday, August 27, 2016. The second phase was originally scheduled to end 12:00 PM (EDT) Monday, August 29, 2016. After numerous unsuccessful attempts, the event will be finally resumed on Thursday, November 17. The first phase will run from 12:00 PM (EDT) Thursday, November 17, 2016 through 12:00 PM (EDT) Saturday, November 19, 2016. The second phase will end 12:00 PM (EDT) Monday, November 21, 2016. The three featured factions are Section 31, the Terran Empire, and the Ferengi Alliance.

This event offers a Special Pack that has a guaranteed drop of event featured crew if you spend 650 Dilithium on the 10-pack pull.

Note: Event was paused hours after commencement due to universal crashing on each event item crafting. A replacement shuttle event was scheduled using the same crew for 1600Z on Friday, August 26, 2016.

FEATURED Crew

Featured crew grant a 5X bonus.

BONUS Crew

All characters below grant a 3X bonus.

Rules

  • There are two Phases to this Event! Each Phase is individually timed.
  • Unique Supply Missions are available during the event. Open the Event to access them.
  • Using any version of Harris, Tucker, or Zek will provide a bonus to Supply Missions.
  • Every Supply Mission you complete earns you Event Victory Points. Collect Event Victory Points to unlock Threshold Rewards!
  • Community Rewards are also available during Phase 1 only. Collect Event Victory Points to unlock these rewards before the phase change!
  • After the Event ends, look for a special opportunity to choose which crew member will be brought through the Time Portal next!

Missions

Phase 1

The Prime Directive Phase 1 ran from November 17th, 2016 (12:00 ET) to November 19th, 2016 (12:00 ET) .

Title Skills Bonus Traits Input Output
Accuracy Above All Pinpoint primitive civilizations' level of progress. AstrometricChartSuperRare.png Industrial Scale
Anthropology Major
Help Starfleet officers embed and study these societies.
Diplomacy Cultural Figure, Civilian (both) BurialRitesBasic.png Burial Rites
Command
AND
Security
Section 31, Undercover Operative (both) CovertContactsBasic.png Cover Identity
Medicine
AND
Science
Physician, Dominion (both) PathogenResearchBasic.png Strikeforce Research
Eyes for the Watchers
Ensure Starfleet can discreetly monitor these societies.
Security Scoundrel, Undercover Operative (both) PalmBeaconBasic.png Monitoring Device
Science
AND
Security
Resourceful, Communicator (both) StrikeforceTricorderBasic.png Strikeforce Tricorder
Diplomacy Communicator, Undercover Operative (both) EmergencyCommuniqueBasic.png Emergency Communique
For Emergencies Only
When lives are at stake, Starfleet is obligated to assist.
Science
AND
Command
Tactician, Geneticist (both) LaboratorySuppliesBasic.png Laboratory Supplies
Medicine Physician, Federation (both) PortableLaboratoryBasic.png Portable Laboratory
Command
AND
Diplomacy
Cultural Figure, Bajoran (both) ReliefSupplies.png Relief Supplies
Pen and Paper
Reprint popular stories of the past as entertainment.
Medicine
AND
Security
Nurse, Explorer (both) HygieneProtocolBasic.png Hygiene Protocol
Engineering
AND
Science
Jury Rigger, Prodigy (both) CasingBasic.png Metallurgy
Sticks and Stones
Create effective weapons for hunting and defense.
Security
AND
Engineering
Brutal, Human (both) WeaponCraftingBasic.png Weapon Crafting
Security Changeling, Undercover Operative (both) PathogenResearchBasic.png Scouting Reports
Diplomacy Jury Rigger, Prodigy (both) CasingBasic.png Metallurgy
Stopping Time
Collect and preserve items of cultural significance.
Command Cardassian, Maverick (both) StrategyBriefBasic.png Strategy Brief
Engineering Jury Rigger, Explorer (both) VariableFieldDamperBasic.png Stasis Box
Science Augment, Civilian (both) CaseFilesBasic.png Preservation Protocols
The Wheel
Revive primitive technologies for these societies.
Medicine Physician, Civilian (both) VaccineResearchBasic.png Medical Research
Engineering Explorer, Tactician (both) PortableShelterBasic.png Portable Shelter
Engineering Terran Empire, Jury Rigger (both) WrenchBasic.png Simple Tools

Phase 2

The Prime Directive Phase 2 ran from November 19th, 2016 (12:00 ET) to November 21st, 2016 (12:00 ET).

Title Skills Bonus Traits Input Output
Accuracy Above All Pinpoint primitive civilizations' level of progress. AstrometricChartSuperRare.png Industrial Scale
The Canon
Find FACTION writers to recreate ancient stories.
Diplomacy
AND
Security
Scoundrel, Inspiring PropagandaBasic.png Propaganda
Diplomacy Cultural Figure, Inspiring PsychologyTextBasic.png Mythological Stories
Diplomacy
AND
Command
Costumed, Inspiring AncientFilmBasic.png Visual Arts
Watching the Watchers
Help FACTION monitor possible interference.
Command Cardassian, Maverick StrategyBriefBasic.png Strategy Brief
Command
AND
Security
Section 31, Undercover Operative CovertContactsBasic.png Cover Identity
Engineering Jury Rigger, Explorer VariableFieldDamperBasic.png Stasis Box
Prime Violators
Ensure the FACTION are free to prosecute.
Security Scoundrel, Undercover Operative PalmBeaconBasic.png Monitoring Device
Science
AND
Command
Exobiology, Federation StrikeforceProjections.png Strikeforce Projections
Command Cardassian, Maverick StrategyBriefBasic.png Strategy Brief
In Case of Fire
Stock the FACTION in case an old disease returns.
Medicine Physician, Civilian VaccineResearchBasic.png Medical Research
Security
AND
Command
Survivalist, Tactician QuarantineSuitBasic.pngHazard Suit
Medicine Physician, Federation PortableLaboratoryBasic.png Portable Laboratory

Event Rewards

There are 3 sets of rewards given in the event.

Ranked Rewards

Ranks Grand Nagus Zek Head.png
Grand Nagus Zek
Mirror Tucker Head.png
Mirror Tucker
Agent Harris Head.png
Agent Harris
Rescuer Tucker Head.png
Rescuer Tucker
Merit
Merits
10xPremiumTimePortal.png
10x Premium
Time Portal
PremiumTimePortal.png
Premium
Time Portal
DynamicOfficerTraining.png
Dynamic Officer
Training
AdvancedTacticalTraining.png
Advanced Tactical
Training
1 5 2500 2 5 100
2–3 4 2000
4–10 3 1500 1 5 50
11–25 2 1000 25
26–50 1 500
51–75 350 20
76–200 250 7 15
201–350 150 50
351–500 100 5 25
501–750 15
751–1000 3
1001–1500 4 75 10
1501–2000 3 50 2
2001–2500 2
2501–3000 1
3001–5000 3 1
5001–7500 2
7501–10,000 1
10,001–15,000
15,001–50,000 7
50,001–100,000 5
100,001+ 3

Threshold Rewards

Victory Points Item
10 Victory Points Chroniton 50 Chronitons
45 Victory Points Rescuer Tucker Head.png Rescuer Tucker
75 Victory Points IntermediateCommandTraining.png 10 Intermediate Command Training
225 Victory Points WrenchCommon.png Common Wrench
DetronalScannerBasic.png Basic Detronal Scanner
500 Victory Points Chroniton 50 Chronitons
750 Victory Points Credits 25,000 Credits
1250 Victory Points Rescuer Tucker Head.png Rescuer Tucker
2000 Victory Points Chroniton 50 Chronitons
2600 Victory Points PsychologyTextCommon.png Common Emory Erikson: Father of the Transporter Book
PlasmaRifleCommon.png Common Plasma Rifle
3450 Victory Points Agent Harris Head.png Agent Harris
4500 Victory Points Credits 35,000 Credits
5850 Victory Points 10xStandardTimePortal.png 10x Standard Time Portal
7500 Victory Points Chroniton 75 Chronitons
8500 Victory Points AdvancedTacticalTraining.png 10 Advanced Tactical Training
9500 Victory Points Credits 50,000 Credits
10,500 Victory Points Chroniton 75 Chronitons
12,000 Victory Points CovertContactsUncommon.png Uncommon Covert Contacts ★★
Uncommon Agent Harris's Uniform ★★
13,500 Victory Points Credits 50,000 Credits
15,000 Victory Points 10xStandardTimePortal.png 3 10x Standard Time Portal
18,500 Victory Points Chroniton 100 Chronitons
20,000 Victory Points NovelRare.png Rare Starfleet Charter Article 14, Section 31 ★★★
FieldRationsUncommon.png Uncommon Field Rations ★★
25,000 Victory Points DynamicOfficerTraining.png 10 Dynamic Officer Training
35,000 Victory Points Agent Harris Head.png Agent Harris
50,000 Victory Points 10xStandardTimePortal.png 5 10x Standard Time Portal
65,000 Victory Points Chroniton 125 Chronitons
80,000 Victory Points Credits 100,000 Credits
120,000 Victory Points 10xStandardTimePortal.png 7 10x Standard Time Portal

Storyline

The Prime Directive—a core tenet of Starfleet’s ethical principles which prohibits interference with the natural, unassisted development of other societies—has seen near constant violation in the wake of the temporal anomaly crisis. Despite arguments that this directive is now more impractical than ever, the Federation has challenged its neighbors to assist in carving out safe spaces for less advanced civilizations to continue their development. But who can best ensure their protection, and uphold the Prime Directive?[1]

References