Mind and Matter

From Star Trek Timelines
Jump to navigation Jump to search
Event Mind and Matter.png

Across the galaxy, people are waking up with unnerving powers, able to siphon their negative thoughts and emotions into those around them. Stop these new telepaths before their abilities spiral out of control!

Details

Mind and Matter is a Galaxy Event which will run from 12:00 PM ET (17:00 UTC) Thursday, August 10, 2017 through 12:00 PM (ET) Monday, August 14, 2017.

This event offers a Special Pack that has a guaranteed drop of event featured crew if you spend 650 Dilithium on the 10-pack pull.

FEATURED Crew

Featured crew give the largest bonuses to event recipes.

BONUS Crew

All characters below give a lesser bonus to event recipes.

Event Rewards

There are 4 sets of rewards given in the event.


Solo Ranked Rewards

Solo Ranked Rewards
Ranks Captain Pike Head.png Katra McCoy Head.png Deanna Troi Head.png 10xPremiumTimePortal.png PremiumTimePortal.png Merits.png DynamicOfficerTraining.png AdvancedTacticalTraining.png


Captain Pike Katra McCoy Deanna Troi 10x Premium
Time Portal
Premium
Time Portal
Merits Dynamic Officer
Training
Advanced Tactical
Training


1 5 4 3 2 5 2500 100
2–3 4 4 3 2 2000 100
4–5 3 4 3 1 5 1500 50
6–15 2 4 3 1 5 1000 25
16–25 1 4 3 1 500 25
26–50 1 4 3 1 350 20
51–75 1 4 3 7 250 15
76–200 1 4 3 7 150 50
201–350 1 4 3 5 100 25
351–650 1 4 3 5 100 15
651–1000 1 4 3 3 100 15
1001–1500 4 3 3 75 10
1501–2000 3 3 2 50 10
2001–2500 2 3 2 50 10
2501–3000 1 3 2 50 10
3001–5000 3 1 10
5001–7500 2 1 10
7501–10,000 1 1 10
10,001–15,000 1 10
15,001–50,000 1 7
50,001–100,000 1 5
100,001+ 3


Threshold Rewards

Victory Points Reward
10 Victory Points Chroniton 50 Chronitons
45 Victory Points Prisoner 'Bones' McCoy Head.png Prisoner 'Bones' McCoy
75 Victory Points IntermediateCommandTraining.png 10 Intermediate Command Training
225 Victory Points Spacer.pngEncodedCommunique.pngFlipBasic.png
Spacer.pngRuraPentheFurs.pngFlipBasic.png
Basic Encoded Communique
Basic Rura Penthe Furs
500 Victory Points Chroniton 50 Chronitons
750 Victory Points Credits 10,000 Credits
1250 Victory Points Prisoner 'Bones' McCoy Head.png Prisoner 'Bones' McCoy
2000 Victory Points Chroniton 50 Chronitons
2800 Victory Points Spacer.pngBackpack.pngFlipUncommon.png
Spacer.pngBoneKnittingLaser.pngFlipUncommon.png
Uncommon Backpack ★★
Uncommon Bone-Knitting Laser ★★
3800 Victory Points Credits 10,000 Credits
5000 Victory Points SupplyKit.png
Chroniton
1 Supply Kit
50 Chronitons
6500 Victory Points Bridge Officer Troi Head.png Bridge Officer Troi
8250 Victory Points Credits 15,000 Credits
8750 Victory Points Chroniton 75 Chronitons
9500 Victory Points AdvancedTacticalTraining.png 10 Advanced Tactical Training
10500 Victory Points Credits 20,000 Credits
12000 Victory Points Chroniton 75 Chronitons
13000 Victory Points Credits 25,000 Credits
14000 Victory Points Spacer.pngPsychologicalEvaluationHoloprogram.pngFlipUncommon.png
Spacer.pngNovel.pngFlipCommon.png
Uncommon Psychological Evaluation Holoprogram ★★
Common Novel
16000 Victory Points Chroniton 75 Chronitons
17000 Victory Points Credits 30,000 Credits
18000 Victory Points Merit 500 Merits
21000 Victory Points Chroniton 75 Chronitons
23000 Victory Points Spacer.pngWritingPADDDS9.pngFlipSuperRare.png
Spacer.pngHotChocolate.pngFlipRare.png
Super Rare Troi's PADD ★★★★
Rare Hot Chocolate ★★★
25000 Victory Points Chroniton 75 Chronitons
27000 Victory Points Credits 35,000 Credits
30000 Victory Points DynamicOfficerTraining.png
Chroniton
10 Dynamic Officer Training
75 Chronitons
35000 Victory Points Credits 40,000 Credits
40000 Victory Points Bridge Officer Troi Head.png Bridge Officer Troi
55000 Victory Points 10xStandardTimePortal.png
Chroniton
5 10x Standard Time Portal
75 Chronitons
62500 Victory Points Credits 50,000 Credits
70000 Victory Points SupplyKit.png 1 Supply Kit
85000 Victory Points Credits 100,000 Credits
100000 Victory Points Spacer.pngStarfleetMedicineUniformVOY.pngFlipLegendary.png Legendary Commander Troi's Uniform ★★★★★
130000 Victory Points Bridge Officer Troi Head.png Bridge Officer Troi



Community Rewards

Victory Points Reward Obtained
300,000,000 Victory Points Katra McCoy Head.png Katra McCoy Yes
600,000,000 Victory Points Bridge Officer Troi Head.png Bridge Officer Troi Yes
1,000,000,000 Victory Points 10xPremiumTimePortal.png 10x Premium Time Portal Yes


Squadron Rewards

Ranks Credits Credits Replicator Rations (fuel)
1 125,000 ReplicatorRationLegendary.png 10 Legendary
2–3 90,000 ReplicatorRationLegendary.png 7 Legendary
4–5 85,000 ReplicatorRationLegendary.png 5 Legendary
6–15 80,000 ReplicatorRationSuperRare.png 10 Super Rare
16–25 75,000 ReplicatorRationSuperRare.png 6 Super Rare
26–50 70,000 ReplicatorRationRare.png 15 Rare
51–75 65,000 ReplicatorRationRare.png 10 Rare
76–200 60,000 ReplicatorRationRare.png 7 Rare
201–350 55,000 ReplicatorRationUncommon.png 15 Uncommon
351–650 50,000 ReplicatorRationUncommon.png 10 Uncommon
651–1000 45,000 ReplicatorRationUncommon.png 8 Uncommon
1001–1500 40,000 ReplicatorRationCommon.png 15 Common
1501–2000 35,000 ReplicatorRationCommon.png 10 Common
2001–2500 30,000 ReplicatorRationCommon.png 5 Common
2501–3000 25,000 ReplicatorRationBasic.png 15 Basic
3001–5000 20,000 ReplicatorRationBasic.png 12 Basic
5001–7500 15,000 ReplicatorRationBasic.png 10 Basic
7501+ 10,000 ReplicatorRationBasic.png 5 Basic

Missions

Phase 1

Mind and Matter Phase 1 ran from August 10th, 2017 (12:00 ET) to August 12th, 2017 (12:00 ET) .

Title Skills Bonus Traits Input Output
Force of Will Protect the new telepaths from themselves. RiteofEmergenceSuperRare.png Mental Discipline
A Close Eye
Monitor telepathic prisoners' mental state.
Diplomacy Telekinetic, Vulcan (both) Regulations.png Regulations
Medicine Physician, Counselor (both) HeavyDutyTricorderBasic.png Genetic Scanner
Command Empath, Federation (both) StarfleetUniformENTBasic.png Uniforms
Calm Your Thoughts
Arrange mind melds to heal those hurt by these powers.
Diplomacy
AND
Science
Telekinetic, Desperate (both) VulcanLuteBasic.png Vulcan Music
Diplomacy
AND
Medicine
Vulcan, Empath (both) VulcanTeaBasic.png Vulcan Tea
Science Desperate, Romantic (both) KlingoneseDictionaryBasic.png Deciphered Scrolls
Hold On
Search for loved ones taken by the new telepaths.
Command
AND
Diplomacy
Betazoid, Counselor (both) PathogenResearchBasic.png Scouting Reports
Diplomacy Desperate, Caregiver (both) StrikeforceCommunicatorBasic.png Strikeforce Communicator
Medicine
AND
Science
Physician, Betazoid (both) ReliefSupplies.png Relief Supplies
Out of the Ordinary
Question families about unusual behavior in relatives.
Diplomacy
AND
Medicine
Physician, Betazoid (both) DoctorChaoticasMicrophoneBasic.png Recording Equipment
Diplomacy
AND
Command
Cultural Figure, Empath (both) KolinahrTextBasic.png Family Relic
Science Desperate, Civilian (both) PalmBeaconBasic.png Monitoring Device
Putting Up Walls
Train Starfleet teams to withstand mental intrusions.
Diplomacy Romantic, Telepath (both) BrainCircuitryPatternBasic.png Psychological Profiling
Diplomacy
AND
Science
Gambler, Physician (both) VulcanMeditationLampBasic.png Meditation Techniques
Unleashed
Capture individuals with these deadly new powers.
Diplomacy
AND
Command
Desperate, Caregiver (both) RiotGearBasic.png Riot Gear
Science Hero, Desperate (both) ForceFieldRelayBasic.png Force Field Relay
Science Human, Desperate (both) BorgExoPlatingBasic.png Ablative Armor
Unwilling Vessels
Free those under the control of the new telepaths.
Command
AND
Diplomacy
Caregiver, Hero (both) EmergencyCommuniqueBasic.png Emergency Communique
Science
AND
Diplomacy
Vulcan, Inspiring (both) StrategyBriefBasic.png Strategy Brief

Phase 2

Mind and Matter Phase 2 ran from August 12th, 2017 (12:00 ET) to August 14th, 2017 (12:00 ET) .

Title Skills Bonus Traits Input Output
Force of Will Protect the new telepaths from themselves. RiteofEmergenceSuperRare.png Mental Discipline
Embracing Stillness
Help the [Faction] calm the new telepaths.
Diplomacy
AND
Science
Telekinetic, Desperate (both) VulcanLuteBasic.png Vulcan Music
Diplomacy
AND
Medicine
Vulcan, Empath (both) VulcanTeaBasic.png Vulcan Tea
Diplomacy
AND
Medicine
Empath, Physician (both) AncientFilmBasic.png Visual Arts
More than Bulkheads
Insulate [Faction] ships against telepathic powers.
Science Hero, Desperate (both) ForceFieldRelayBasic.png Force Field Relay
Science
AND
Medicine
Desperate, Counselor (both) ForceFieldGenerator.png Force Field Generator
Protect Both Sides
Keep the telepaths and [Faction] guards safe.
Science Desperate, Civilian (both) PalmBeaconBasic.png Monitoring Device
Command Empath, Federation (both) StarfleetUniformENTBasic.png Uniforms
Diplomacy Telekinetic, Vulcan (both) Regulations.png Regulations
Safe Travels
Transport the telepaths to [Faction] worlds.
Diplomacy
AND
Command
Desperate, Caregiver (both) RiotGearBasic.png Riot Gear
Security
AND
Command
Betazoid, Counselor (both) ExographicTargetingSensorBasic.png Targeting Systems
Safekeeping
Arrange living quarters for the [Faction]'s charges.
Medicine
AND
Science
Physician, Betazoid (both) ReliefSupplies.png Relief Supplies
Diplomacy
AND
Science
Gambler, Desperate (both) PortableShelterBasic.png Portable Shelter
Engineering
AND
Command
Civilian, Borg (both) OptronicDataCoreBasic.png Atmospheric Regulator
Stray Thoughts
Arrange [Faction] searches to find telepaths.
Science
AND
Diplomacy
Vulcan, Inspiring (both) StrategyBriefBasic.png Strategy Brief
Command
AND
Diplomacy
Betazoid, Counselor (both) PathogenResearchBasic.png Scouting Reports
Command
AND
Diplomacy
Caregiver, Hero (both) EmergencyCommuniqueBasic.png Emergency Communique
Vital Signs
Ensure that the [Faction] protects their charges.
Science Desperate, Telepath (both) GeneticModificationBasic.png Biological Samples
Medicine Physician, Counselor (both) HeavyDutyTricorderBasic.png Genetic Scanner
Medicine Betazoid, Physician (both) TriageKit.png Triage Kit

Storyline

Announcement

People across the quadrant have begun manifesting the same psionic abilities once displayed by Ves Alkar: the ability to transfer negative emotions onto others, a painful and ultimately fatal experience for the recipients. These newly telepathic individuals must be stopped before their powers take a fatal toll on those around them, but it will take extraordinary measures to contain them. [1]

Prologue

  • Captain Pike: "The pain... I don't know what's real and what's not. Have the Talosians trapped me again? Get away!"
  • Bridge Officer Troi: "I can feel Captain Pike's confusion. Everyone can. There are reports of people across the quadrant suddenly transferring every negative thought and feeling they have onto others."
  • Bridge Officer Troi: "I met a man who could do that once. Being a vessel for someone else's darkest thoughts is... well, I wouldn't wish it on anyone. We need to find everyone with these new powers beofre {sic} they cause any more harm."

Intermezzo

  • Bridge Officer Troi: "We've located everyone who can perform this emotional transferrance {sic}. The Romulans have begun locking up some of those responsible. They say they can contain any prisoners that are brought to them. I'm sure they'll keep an eye on these people, but do they really deserve prison?"
  • Bridge Officer Troi: "None of them asked to wake up with these abilities. If they could learn to control them, they would be safe. Their loved ones would be safe. The Augments have offered a place to train them, and I'm willing to teach the necessary mental discipline to anyone who wants to learn."
  • Katra McCoy: "It would be illogical to assume that such training will be effective for every individual. What if, instead, we could give them their old lives back? I've talked to a few Cardassian doctors who think they get get {sic} these poor soul's brains back to the way they used to be."
  • choice A
    • Captain: "Can the Romulans really contain people with such powers?"
    • Katra McCoy: "They don't exactly offer public tours of their highest security prisons, but I'd say if anyone can keep a group of untrained telepaths locked up, it's the Romulans."
  • choice B
    • Captain: "How do you intend to train these people, Troi?"
    • Bridge Officer Troi:: "I may not have the same abilities that they do, but we Betazoids train to control our empathic abilities from a young age so they can't overwhelm us. I'll teach them what I know, and as a counselor, I can help them face unpleasant feelings instead of projecting them away."
  • choice C
    • Captain: "Do you trust the Cardassians to perform such a procedure, McCoy?"
    • Katra McCoy: "Whatever their motivations, it would only be logical to allowed such skilled doctors to perform a risky procedure. It's up to our patients whether they'd rather take that risk or spend the rest of their lives prisoners or hermits."
  • Bridge Officer Troi: "The decision is yours, Captain, but we need an answer soon. I'm not sure how much longer we'll be able to keep these new telepaths safe from frightened civilians, or keep their guards safe from the telepaths."

Epilogue

  • Bridge Officer Troi: "Thank you for giving these people a chance, Captain. My first students are almost done with their training. There were a few incidents when we first started, but they have their powers under control now. The Augments have been forgiving hosts–though maybe too forgiving."
  • Bridge Officer Troi: "I don't like how much of an interest they're taking in my students. I helped these people they could lead the lives they want, not become tools in the Augments' schemes, but I think the Augments have more than just peaceful seclusion in mind for them."

References