Fast As Light 2

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For the first run of this event, see Fast As Light

Event Fast As Light 2.png

After an accident took the lives of a starship's crew, only holograms are left to keep the damaged ship intact. They have no intention of returning to the holodeck, but without help, their first voyage might become their last!

Details

Fast As Light 2 is a Galaxy Event which ran from 12:00 PM EDT (16:00 UTC) Thursday, October 31, 2019 through 12:00 PM EST (17:00 UTC) Monday, November 4, 2019.

For the second phase of the event, the Augments, Section 31 and the Dominion will the competing against each other.

This event offers a Special Pack that has a guaranteed drop of event featured crew if you spend 650 Dilithium on the 10-pack pull.

FEATURED Crew

Featured crew give the largest bonuses to event recipes.

BONUS Crew

All characters below give a lesser bonus to event recipes.

Event Rewards

There are 4 sets of rewards given in the event.


Solo Ranked Rewards

Solo Ranked Rewards
Ranks Desert Archer Head.png Duchamps Head.png Hockey Kim Head.png 10xPremiumTimePortal.png PremiumTimePortal.png Merits.png DynamicOfficerTraining.png AdvancedTacticalTraining.png Dilithium.png
Desert Archer Duchamps Hockey Kim 10x Premium
Time Portal
Premium
Time Portal
Merits Dynamic Officer
Training
Advanced Tactical
Training
Dilithium
1 5 4 3 2 5 2500 100 500
2-5 4 4 3 2 2000 100 400
6–15 3 4 3 1 5 1500 50 325
16–25 2 4 3 1 5 1250 25 250
26–50 1 4 3 1 1000 25 225
51–75 1 4 3 1 800 20 200
76–200 1 4 3 7 600 15 175
201–350 1 4 3 7 500 50 150
351–650 1 4 3 5 450 25 125
651–1000 1 4 3 5 400 15 100
1001–1500 1 4 3 3 350 15
1501–2000 4 3 3 300 10
2001–2500 3 3 2 250 10
2501–3000 2 3 2 200 10
3001–5000 1 3 2 150 10
5001–7500 3 1 100 10
7501–10,000 2 1 75 10
10,001–15,000 1 1 75 10
15,001–50,000 1 50 10
50,001–100,000 1 50 7
100,001+ 3
100,001+ 3


Threshold Rewards

Victory Points Reward
10 Victory Points Chroniton 50 Chronitons
45 Victory Points Security Chief Worf Head.png Security Chief Worf
75 Victory Points IntermediateCommandTraining.png 10 Intermediate Command Training
225 Victory Points Spacer.pngKlingonWarnog.pngFlipUncommon.png
Spacer.pngStarfleetUniformTNG.pngFlipCommon.png
Uncommon Klingon Warnog ★★
Common Starfleet Command Uniform (TNG)
500 Victory Points Chroniton 50 Chronitons
750 Victory Points Credits 10,000 Credits
1250 Victory Points Security Chief Worf Head.png Security Chief Worf
2000 Victory Points Chroniton 50 Chronitons
2800 Victory Points Spacer.pngKlingonBaldric.pngFlipRare.png
Spacer.pngMekleth.pngFlipUncommon.png
Rare Worf's Baldric ★★★
Uncommon Mek'leth ★★
3800 Victory Points Credits 10,000 Credits
5000 Victory Points SupplyKit.png
Chroniton
1 Supply Kit
50 Chronitons
6500 Victory Points Buster Kincaid Kim Head.png Buster Kincaid Kim
8250 Victory Points Credits 15,000 Credits
8750 Victory Points Chroniton 75 Chronitons
9500 Victory Points AdvancedTacticalTraining.png 10 Advanced Tactical Training
10500 Victory Points Credits 20,000 Credits
12000 Victory Points Chroniton 75 Chronitons
13000 Victory Points Credits 25,000 Credits
14000 Victory Points Spacer.pngQuantumPhaseRegulator.pngFlipUncommon.png
Spacer.pngTR590TricorderX.pngFlipUncommon.png
Uncommon Quantum Phase Regulator ★★
Uncommon TR-590 Tricorder X ★★
16000 Victory Points Chroniton 75 Chronitons
17000 Victory Points Credits 30,000 Credits
18000 Victory Points Merit 500 Merits
21000 Victory Points Chroniton 75 Chronitons
23000 Victory Points Spacer.pngDatabase.pngFlipSuperRare.png
Spacer.pngEngineeringLesson.pngFlipRare.png
Super Rare Quantum Chronometer ★★★★
Rare Engineering Lesson ★★★
25000 Victory Points Chroniton 75 Chronitons
27000 Victory Points Credits 35,000 Credits
30000 Victory Points DynamicOfficerTraining.png
Chroniton
10 Dynamic Officer Training
75 Chronitons
35000 Victory Points Credits 40,000 Credits
40000 Victory Points Buster Kincaid Kim Head.png Buster Kincaid Kim
55000 Victory Points 10xStandardTimePortal.png
Chroniton
5 10x Standard Time Portal
75 Chronitons
62500 Victory Points Credits 50,000 Credits
70000 Victory Points SupplyKit.png 1 Supply Kit
85000 Victory Points Credits 100,000 Credits
100000 Victory Points Spacer.pngBusterKincaidsJumpsuit.pngFlipLegendary.png Legendary Buster Kincaid's Jumpsuit ★★★★★
130000 Victory Points Buster Kincaid Kim Head.png Buster Kincaid Kim
160,000 Victory Points Merit 1,000 Merits
200,000 Victory Points Credits 150,000 Credits
250,000 Victory Points honor 1,500 Honor
300,000 Victory Points Voyage Revival 1 Voyage Revival
350,000 Victory Points 10xPremiumTimePortal.png 1 10x Premium Time Portal



Community Rewards

Victory Points Reward Obtained
300,000,000 Victory Points Buster Kincaid Kim Head.png Buster Kincaid Kim Yes
600,000,000 Victory Points Duchamps Head.png Duchamps Yes
1,000,000,000 Victory Points 10xPremiumTimePortal.png 10x Premium Time Portal Yes


Squadron Rewards

Ranks Credits Credits Replicator Rations (fuel)
1 125,000 ReplicatorRationLegendary.png 10 Legendary
2–3 90,000 ReplicatorRationLegendary.png 7 Legendary
4–5 85,000 ReplicatorRationLegendary.png 5 Legendary
6–15 80,000 ReplicatorRationSuperRare.png 10 Super Rare
16–25 75,000 ReplicatorRationSuperRare.png 6 Super Rare
26–50 70,000 ReplicatorRationRare.png 15 Rare
51–75 65,000 ReplicatorRationRare.png 10 Rare
76–200 60,000 ReplicatorRationRare.png 7 Rare
201–350 55,000 ReplicatorRationUncommon.png 15 Uncommon
351–650 50,000 ReplicatorRationUncommon.png 10 Uncommon
651–1000 45,000 ReplicatorRationUncommon.png 8 Uncommon
1001–1500 40,000 ReplicatorRationCommon.png 15 Common
1501–2000 35,000 ReplicatorRationCommon.png 10 Common
2001–2500 30,000 ReplicatorRationCommon.png 5 Common
2501–3000 25,000 ReplicatorRationBasic.png 15 Basic
3001–5000 20,000 ReplicatorRationBasic.png 12 Basic
5001–7500 15,000 ReplicatorRationBasic.png 10 Basic
7501+ 10,000 ReplicatorRationBasic.png 5 Basic

Missions

Phase 1

Fast As Light 2 Phase 1 ran from October 31, 2019 (12:00 EDT) to November 2, 2019 (12:00 EDT) .

Title Skills Bonus Traits Input Output
A Future in Photons Help the holographic crew survive outside the holodeck. MobileEmitterSuperRare.png Holographic Emitter
A Proper Farewell
Lay the ship's original crew to rest.
Diplomacy Crafty, Hologram (both) BurialRitesBasic.png Burial Rites
Command Klingon, Hologram (both) KlingoneseDictionaryBasic.png Deciphered Scrolls
Diplomacy
AND
Science
Geologist, Desperate (both) KolinahrTextBasic.png Family Relic
Closing the Gaps
Repair hull breaches to allow repair teams through.
Science
OR
Engineering
Desperate, Federation (both) VariableFieldDamperBasic.png Stasis Box
Security Hero, Klingon (both) StrikeforceTricorderBasic.png Strikeforce Tricorder
Science
AND
Engineering
Human, Federation (both) LaboratorySuppliesBasic.png Laboratory Supplies
Faulty Code
Restore damaged holographic databases.
Command
OR
Security
Duelist, Federation (both) AndorianCommunicatorBasic.png Listening Device
Diplomacy Villain, Hologram (both) PsychologyTextBasic.png Mythological Stories
Keep the Lights On
Stabilize the ship's damaged warp core.
Engineering
AND
Science
Human, Federation (both) WrenchBasic.png Simple Tools
Engineering Hologram, Desperate (both) ToolboxFlipBasic.png Engineering Tools
Security Gambler, Federation (both) PalmBeaconBasic.png Monitoring Device
Life Support
Divert power to help the computer keep holograms running.
Science Romantic, Human (both) EconomicStimulus.png Genetic Research
Diplomacy Gambler, Hologram (both) EconomicStimulus.png Economic Stimulus
Plan for the Worst
Fill backup power cells while the warp core is online.
Science Costumed, Hologram (both) PortableLaboratoryBasic.png Portable Laboratory
Engineering
OR
Science
Romantic, Crafty (both) PoetryBasic.png Temporal Mechanics
System Overload
Divert power to the computer to sustain holograms.
Diplomacy
OR
Science
Duelist, Federation (both) CaseFilesBasic.png Historical Records
Security Costumed, Federation (both) BajoranPADDBasic.png Criminal Record
Security Duelist, Federation (both) FirstContactProtocolBasic.png Security Protocols

Phase 2

Fast As Light 2 Phase 2 ran from November 2, 2019 (12:00 EDT) to November 4, 2019 (12:00 EST).

Title Skills Bonus Traits Input Output
A Future in Photons Help the holographic crew survive outside the holodeck. MobileEmitterSuperRare.png Holographic Emitter
Around the Clock
Assign [Faction] security teams to protect the ship.
Security
OR
Command
Klingon, Federation (both) StrategyBriefBasic.png Strategy Brief
Security Duelist, Federation (both) FirstContactProtocolBasic.png Security Protocols
Security Gambler, Klingon (both) ExographicTargetingSensorBasic.png Targeting Systems
First Impressions
Introduce [Faction] members to suspicious crew.
Diplomacy Telepath, Costumed (both) PsychologicalEvaluationHoloprogramBasic.png Lie Detection Techniques
Command
AND
Diplomacy
Duelist, Klingon (both) WritingPADDTNGBasic.png Passenger Manifest
Security Hero, Human (both) DoctorChaoticasMicrophoneBasic.png Recording Equipment
From Light to Matter
Repair the ship's holodecks with [Faction] engineers.
Science
AND
Engineering
Human, Federation (both) LaboratorySuppliesBasic.png Laboratory Supplies
Science Costumed, Hologram (both) PortableLaboratoryBasic.png Portable Laboratory
Engineering Geologist, Hologram (both) IncenseBasic.png Raw Materials
Not the Best Ending
Help [Faction] counselors reassure worried holograms.
Security Duelist, Villain (both) PropagandaBasic.png Propaganda
Diplomacy Romantic, Musician (both) ViolinBasic.png Music Theory
Security Human, Gambler (both) BrainCircuitryPatternBasic.png Psychological Profiling
Shipshape
Run ship diagnostics for [Faction] engineers.
Engineering
AND
Science
Human, Federation (both) WrenchBasic.png Simple Tools
Engineering Hologram, Desperate (both) ToolboxFlipBasic.png Engineering Tools
Unwelcome Guests
Direct [Faction] scans for any hostile vessels.
Security
AND
Diplomacy
Duelist, Crafty (both) EmergencyCommuniqueBasic.png Emergency Communique
Security
AND
Command
Klingon, Hologram (both) PathogenResearchBasic.png Scouting Reports
Science
OR
Engineering
Human, Federation (both) HeavyDutyTricorderBasic.png Genetic Scanner
Version 2.0
Help [Faction] experts upgrade old holoprograms.
Diplomacy Villain, Hologram (both) PsychologyTextBasic.png Mythological Stories
Security Gambler, Federation (both) PalmBeaconBasic.png Monitoring Device

Storyline

Announcement

After losing its corporeal crew in an accident, a ship transporting a Yaderan hologenerator is now entirely run by holograms, all eager to start new lives outside the holodeck. Unfortunately, their different holoprograms mean different priorities, and several factions have expressed an interest in this unique crew’s fate. What will the ship’s final destination be? [1]

Prologue

  • Buster Kincaid: "Captain... it's good to see someone with a flesh and blood face! When the Captain Proton holoprogram I was running malfunctioned, I realized I wasn't on Voyager anymore. I stepped out of the holodeck to find a ship full of holograms–and me the only real person onboard."
  • Buster Kincaid: "It's been a challenge, corralling all these holograms from different programs and revealing to them what they really are, but they've all taken it pretty well. And thanks to a strange device this ship's crew was apparently transporting, they're able to help me crew the ship."
  • Buster Kincaid: "We've kept her afloat since then, but we're losing power as we go. If it fails, all of these holograms will disappear, forever. They've become just as real to me as Voyager's EMH. They're my crew, and they're counting on me. From one captain-of-sorts to another, can I count on you to help?"

Intermission

  • Buster Kincaid: "I owe you one, Captain. The ship looks good as new and we're back to full power. Now that we know we're going to make it, the question is, where should we go? The problem with having so many different people aboard is, well, we don't all share the same priorities."
  • Buster Kincaid: "As far as I or Federation salvage laws are concerned, this ship is ours. I'm happy to keep captaining it, as long as my crew supports me. We've also received an offer from the Augments, of technology that'll keep the crew, err... perpetually activated."
  • Duchamps: "Speak for yourself, Kincaid. I didn't get out of a photonic prison to spend the rest of my life on your ship! Section 31's offering something called mobile emitters that would let us walk out of here as free agents, and a few of us have skills they might appreciate."
  • Honey Bare: "He does have a point about being stuck here. The ship's a nice way to travel, but I'd rather be on a planet, somewhere with room for my research. There's a group called the Dominion with land to spare on one of their worlds. Imagine what we could do with our own colony!"
  • choice A
    • Captain: "What sort of help are the Augments offering, exactly?"
    • Buster Kincaid: "Multiple emitters all over the ship, backup power systems to keep them running–that sort of thing. I know about the Eugenics Wars, and the Augments' violent history... but we're all reinventing ourselves in this crisis. Maybe it's time for centuries-old prejudices to die."
  • choice B
    • Captain: "Duchamps, do you trust Section 31 to give you the emitters they've promised?"
    • Duchamps: "They'll have to if they want us going on missions outside of ships like this. I'm sure they have an insurance policy to keep us from running off with them, but as long as I've got one in my hands, I'll be leaving with it sooner or later."
  • choice C
    • Captain: "Why would the Dominion take such an interest in some holograms?"
    • Honey Bare: "It'll take some getting used to, but the truth is, we're a different form of life than you, closer to the Dominion's Founders than anything else. Maybe they're just trying to do right by us. Whatever their reasons, they do have the technology to make a colony happen."
  • Buster Kincaid: "I've dreamed of being captain. This might be the only chance I ever get. I'd like to take advantage of it, before an anomaly takes me back to being an ensign on the holodeck. But it is my first command... what would you advise, Captain? Where should we go?"

Epilogue

  • Duchamps: "I appreciate your assistance getting us to Section 31, Captain. Their facilities are impressive. Some of the others seem... squeamish about the work Section 31 has lined up for them, but I suppose not all of our programming includes pragmatism."
  • Duchamps: "A job is a job. If it's worth the reward, it's worth doing–and what's worth more than the power to be your own master? I'll play along on these "missions" of theirs, but once my contract is complete, I'm a free man. I hope this Alpha Quadrant of yours has some decent casinos..."

References

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