Constellation Class

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Constellation Class
Constellation Class.png
1
Common
Affiliation
United Federation of Planets
Active
23rd - 24th century
Battle stations
1x Command
1x Diplomacy
Shields
16000
Hull
32000
Regen
450 at L1
Attack
1
Accuracy
2
Evasion
1
DPS [Att.Power * Att.Speed]
1318 [1550 * 0.85] at L1
Accuracy / Evasion
1.07 [1600 / 1500] at L1
Crit Rating / Bonus
425 / 5000
Traits
Federation, Explorer
Antimatter
1250

Uniquely designed with four warp nacelles, the Constellation-class was most often deployed for exploration and defensive patrols.

The Constellation Class is a type of Federation starship. It is the first ship available to players. The presence of the Constellation class was first revealed in a video released on July 15 2015.

In addition to two Battle stations slots for crew, the Constellation Class has two built-in Battle Action powers:


Battle Actions

+2  Evasion blk.pngDual Impulse Reactors
- Boosts Evasion by 2
Initialize: 1s Cooldown: 6s Duration: 6s




+2  Accuracy blk.pngTarget Their Engines
- Boosts Accuracy by 2
Initialize: 1s Cooldown: 8s Duration: 6s




Advancement

Constellation Class Common
Build Cost - Schematics Constellation Class.png x45
Level 1 2 3 4 5 6
Shields 22500 25425 28731 32466 36686 41455
Hull 45000 50850 57461 64931 73372 82910
Attack Attack.png 1 2 2 2 3 3
Accuracy Accuracy.png 2 2 2 2 3 3
Evasion Evasion.png 1 2 3 3 3 4
Attack Power 1550 1700 1800 1925 2050 2175
Attack Speed 0.85 0.85 0.85 0.85 0.85 0.85
DPS 1317 1445 1530 1636 1743 1849
Accuracy Power 1600 1700 1800 1900 2150 2500
Evasion Power 1500 1750 2050 2200 2350 2725
[Acc / Eva] 1.07 0.97 0.88 0.86 0.91 0.92
Shield Regen 450 509 575 649 734 829
Crit Rating 425 450 475 525 575 625
Crit Bonus 5000 5000 5000 5000 5000 5000
Antimatter 1050 1100 1150 1200 1250 1300
Schematics to
Next Level
10 30 35 60 95 Max

Schematic Drops

Schematic Drops
Normal Reward Rare Reward (1-Time) Faction Shop

Cadet Challenge:

Drop chance

Item Units Cost/Unit Runs/Unit Runs From
Constellation Class Schematic (x3) 951>>

Constellation Class Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

7.9Statistical Strength: Very reliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

7.13 — 8.85
>>
1.3 1252 Cleansing FireAway Team E1-M14A (Klingon Victory) 6 Chrons, 86 Skill Points Cleansing Fire Elite
Constellation Class Schematic (x2) 1750>>

Constellation Class Schematic

Average (mean) runs per x2 drop: 4

Based on test averages, to get one more x2 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 800 runs or so.

6.2Statistical Strength: Very reliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

5.81 — 6.6
>>
1.5 2704 The Wrong CrowdAway Team E1-M1 4 Chrons, 67 Skill Points The Wrong Crowd Elite
Constellation Class Schematic (x3) 108>>

Constellation Class Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

6.8Statistical Strength: Fairly reliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

5.19 — 10.01
>>
1.1 123 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 6 Chrons, 86 Skill Points By Hook Or By Crook Elite
Constellation Class Schematic 3002>>

Constellation Class Schematic

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 750 runs or so.

12.1Statistical Strength: Very reliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

11.71 — 12.55
>>
3 9094 Cleansing FireAway Team E1-M14A (Klingon Victory) 4 Chrons, 39 Skill Points Cleansing Fire Normal
Constellation Class Schematic (x3) 33>>

Constellation Class Schematic

Average (mean) runs per x3 drop: 3

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 490 runs or so.

12.3Statistical Strength: Somewhat unreliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

7.85 — 28.41
>>
0.9 29 Cleansing FireAway Team E1-M14A (Klingon Victory) 14 Chrons, 184 Skill Points Cleansing Fire Epic
Constellation Class Schematic (x3) 120>>

Constellation Class Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

16.9Statistical Strength: Fairly reliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

13 — 24.22
>>
1.2 145 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 14 Chrons, 344 Skill Points By Hook Or By Crook Epic


Video

<embedvideo service="youtube">https://youtu.be/H7ECIKvDkQQ</embedvideo>

Gallery

External Links